Expert Systems
The FacT: Taming Latent Factor Models for Explainability with Factorization Trees
Tao, Yiyi, Jia, Yiling, Wang, Nan, Wang, Hongning
Latent factor models have achieved great success in personalized recommendations, but they are also notoriously difficult to explain. In this work, we integrate regression trees to guide the learning of latent factor models for recommendation, and use the learnt tree structure to explain the resulting latent factors. Specifically, we build regression trees on users and items respectively with user-generated reviews, and associate a latent profile to each node on the trees to represent users and items. With the growth of regression tree, the latent factors are gradually refined under the regularization imposed by the tree structure. As a result, we are able to track the creation of latent profiles by looking into the path of each factor on regression trees, which thus serves as an explanation for the resulting recommendations. Extensive experiments on two large collections of Amazon and Yelp reviews demonstrate the advantage of our model over several competitive baseline algorithms. Besides, our extensive user study also confirms the practical value of explainable recommendations generated by our model.
r/artificial - I cant conceive of a machine actually seeing colors like we do. The only thing I can see is possible is a computer simply having knowledge based on what color is what. Like having a number represent what color is there but not actually seeing it. Is this how AI works? I cant find anything on google.
Take for instance a computer that records a video and can recognize objects in the video, sure it has a data warehouse somewhere of what each object is, and if it doesn't it could add one once it "learns" what it is. But realistically how is that different from humans? Humans don't know what a color is until they learn what it is, I didn't know red was red until someone told me, and red is only red because it is generally agreed upon what the word red represents. If I see a color and tell you it's red, and an a.i.
Foundations of Digital Arch{\ae}oludology
Browne, Cameron, Soemers, Dennis J. N. J., Piette, รric, Stephenson, Matthew, Conrad, Michael, Crist, Walter, Depaulis, Thierry, Duggan, Eddie, Horn, Fred, Kelk, Steven, Lucas, Simon M., Neto, Joรฃo Pedro, Parlett, David, Saffidine, Abdallah, Schรคdler, Ulrich, Silva, Jorge Nuno, de Voogt, Alex, Winands, Mark H. M.
Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital tools and methods to help game historians and other researchers better understand traditional games, their development throughout recorded human history, and their relationship to the development of human culture and mathematical knowledge. This work is being explored in the ERC-funded Digital Ludeme Project. The aim of this inaugural international research meeting on DAL is to gather together leading experts in relevant disciplines - computer science, artificial intelligence, machine learning, computational phylogenetics, mathematics, history, archaeology, anthropology, etc. - to discuss the key themes and establish the foundations for this new field of research, so that it may continue beyond the lifetime of its initiating project.
Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis
Mishra, Nidhi, Ramanathan, Manoj, Satapathy, Ranjan, Cambria, Erik, Magnenat-Thalmann, Nadia
Hiring robots for the workplaces is a challenging task as robots have to cater to customer demands, follow organizational protocols and behave with social etiquette. In this study, we propose to have a humanoid social robot, Nadine, as a customer service agent in an open social work environment. The objective of this study is to analyze the effects of humanoid robots on customers at work environment, and see if it can handle social scenarios. We propose to evaluate these objectives through two modes, namely, survey questionnaire and customer feedback. We also propose a novel approach to analyze customer feedback data (text) using sentic computing methods. Specifically, we employ aspect extraction and sentiment analysis to analyze the data. From our framework, we detect sentiment associated to the aspects that mainly concerned the customers during their interaction. This allows us to understand customers expectations and current limitations of robots as employees.
What If Artificial Intelligence (AI) & Machine Learning (ML) Ruled the World?
What if instead of political parties, presidents, prime ministers, kings, queens, armies, autocrats, and who knows what else, we turned everything over to expert systems? What if we engineered them to be faithful, for example, to one simple principle: "human beings regardless of age, gender, race, origin, religion, location, intelligence, income or wealth, should be treated equally, fairly and consistently"? Here's some dialogue โ enabled by natural language processing (NLP) โ with an expert system named "Decider" that operates from that single principle (you can imagine how it might behave if the principle was completely different โ the opposite of equal and fair). The principle is supported by the data and probabilities the system collects and interprets. The "inferences" made by Decider are pre-programmed.
Path Ranking with Attention to Type Hierarchies
Liu, Weiyu, Daruna, Angel, Kira, Zsolt, Chernova, Sonia
The knowledge base completion problem is the problem of inferring missing information from existing facts in knowledge bases. Path-ranking based methods use sequences of relations as general patterns of paths for prediction. However, these patterns usually lack accuracy because they are generic and can often apply to widely varying scenarios. We leverage type hierarchies of entities to create a new class of path patterns that are both discriminative and generalizable. Then we propose an attention-based RNN model, which can be trained end-to-end, to discover the new path patterns most suitable for the data. Experiments conducted on two benchmark knowledge base completion datasets demonstrate that the proposed model outperforms existing methods by a statistically significant margin. Our quantitative analysis of the path patterns shows that they balance between generalization and discrimination.
Triple-to-Text: Converting RDF Triples into High-Quality Natural Languages via Optimizing an Inverse KL Divergence
Zhu, Yaoming, Wan, Juncheng, Zhou, Zhiming, Chen, Liheng, Qiu, Lin, Zhang, Weinan, Jiang, Xin, Yu, Yong
Knowledge base is one of the main forms to represent information in a structured way. A knowledge base typically consists of Resource Description Frameworks (RDF) triples which describe the entities and their relations. Generating natural language description of the knowledge base is an important task in NLP, which has been formulated as a conditional language generation task and tackled using the sequence-to-sequence framework. Current works mostly train the language models by maximum likelihood estimation, which tends to generate lousy sentences. In this paper, we argue that such a problem of maximum likelihood estimation is intrinsic, which is generally irrevocable via changing network structures. Accordingly, we propose a novel Triple-to-Text (T2T) framework, which approximately optimizes the inverse Kullback-Leibler (KL) divergence between the distributions of the real and generated sentences. Due to the nature that inverse KL imposes large penalty on fake-looking samples, the proposed method can significantly reduce the probability of generating low-quality sentences. Our experiments on three real-world datasets demonstrate that T2T can generate higher-quality sentences and outperform baseline models in several evaluation metrics.
Online Learning Made Simple - Anytime, Anywhere Simpliv
Artificial Intelligence has come a long way from being the stuff of science fiction movies and books to becoming an integral part of our daily lives. Today, AI is one of the fastest growing global industries. Investments and experiments in AI have been taking place all around the world. Given its unimaginably wide range of uses; AI is a field of expertise that is set to grow in a very huge way over the coming years. AI professionals are among the highest paid in the field of IT. Ans: Artificial Intelligence is a part of computer science that aims to create machine that are intelligent and seek to work and react the way humans do. Q2)What to you understand by an artificial intelligence Neural Network?
A Note on Reasoning on $\textit{DL-Lite}_{\cal R}$ with Defeasibility
Bozzato, Loris, Eiter, Thomas, Serafini, Luciano
Representation of defeasible information is of interest in description logics, as it is related to the need of accommodating exceptional instances in knowledge bases. In this direction, in our previous works we presented a datalog translation for reasoning on (contextualized) OWL RL knowledge bases with a notion of justified exceptions on defeasible axioms. While it covers a relevant fragment of OWL, the resulting reasoning process needs a complex encoding in order to capture reasoning on negative information. In this paper, we consider the case of knowledge bases in $\textit{DL-Lite}_{\cal R}$, i.e. the language underlying OWL QL. We provide a definition for $\textit{DL-Lite}_{\cal R}$ knowledge bases with defeasible axioms and study their properties. The limited form of $\textit{DL-Lite}_{\cal R}$ axioms allows us to formulate a simpler encoding into datalog (under answer set semantics) with direct rules for reasoning on negative information. The resulting materialization method gives rise to a complete reasoning procedure for instance checking in $\textit{DL-Lite}_{\cal R}$ with defeasible axioms.