Goto

Collaborating Authors

 Agents


Rapid Learning in Constrained Minimax Games with Negative Momentum

arXiv.org Artificial Intelligence

In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings of negative momentum from the unconstrained setting to the constrained setting and provides a universal enhancement to the classic game-solver algorithms. Additionally, we provide theoretical guarantee of convergence for our momentum-augmented algorithms with entropy regularizer. We then extend these algorithms to their extensive-form counterparts. Experimental results on both Normal Form Games (NFGs) and Extensive Form Games (EFGs) demonstrate that our momentum techniques can significantly improve algorithm performance, surpassing both their original versions and the SOTA baselines by a large margin.


$\texttt{FORM}$: Learning Expressive and Transferable First-Order Logic Reward Machines

arXiv.org Artificial Intelligence

Reward machines (RMs) are an effective approach for addressing non-Markovian rewards in reinforcement learning (RL) through finite-state machines. Traditional RMs, which label edges with propositional logic formulae, inherit the limited expressivity of propositional logic. This limitation hinders the learnability and transferability of RMs since complex tasks will require numerous states and edges. To overcome these challenges, we propose First-Order Reward Machines ($\texttt{FORM}$s), which use first-order logic to label edges, resulting in more compact and transferable RMs. We introduce a novel method for $\textbf{learning}$ $\texttt{FORM}$s and a multi-agent formulation for $\textbf{exploiting}$ them and facilitate their transferability, where multiple agents collaboratively learn policies for a shared $\texttt{FORM}$. Our experimental results demonstrate the scalability of $\texttt{FORM}$s with respect to traditional RMs. Specifically, we show that $\texttt{FORM}$s can be effectively learnt for tasks where traditional RM learning approaches fail. We also show significant improvements in learning speed and task transferability thanks to the multi-agent learning framework and the abstraction provided by the first-order language.


M2I2: Learning Efficient Multi-Agent Communication via Masked State Modeling and Intention Inference

arXiv.org Artificial Intelligence

Communication is essential in coordinating the behaviors of multiple agents. However, existing methods primarily emphasize content, timing, and partners for information sharing, often neglecting the critical aspect of integrating shared information. This gap can significantly impact agents' ability to understand and respond to complex, uncertain interactions, thus affecting overall communication efficiency. To address this issue, we introduce M2I2, a novel framework designed to enhance the agents' capabilities to assimilate and utilize received information effectively. M2I2 equips agents with advanced capabilities for masked state modeling and joint-action prediction, enriching their perception of environmental uncertainties and facilitating the anticipation of teammates' intentions. This approach ensures that agents are furnished with both comprehensive and relevant information, bolstering more informed and synergistic behaviors. Moreover, we propose a Dimensional Rational Network, innovatively trained via a meta-learning paradigm, to identify the importance of dimensional pieces of information, evaluating their contributions to decision-making and auxiliary tasks. Then, we implement an importance-based heuristic for selective information masking and sharing. This strategy optimizes the efficiency of masked state modeling and the rationale behind information sharing. We evaluate M2I2 across diverse multi-agent tasks, the results demonstrate its superior performance, efficiency, and generalization capabilities, over existing state-of-the-art methods in various complex scenarios.


GAI: Generative Agents for Innovation

arXiv.org Artificial Intelligence

This study examines whether collective reasoning among generative agents can facilitate novel and coherent thinking that leads to innovation. To achieve this, it proposes GAI, a new LLM-empowered framework designed for reflection and interaction among multiple generative agents to replicate the process of innovation. The core of the GAI framework lies in an architecture that dynamically processes the internal states of agents and a dialogue scheme specifically tailored to facilitate analogy-driven innovation. The framework's functionality is evaluated using Dyson's invention of the bladeless fan as a case study, assessing the extent to which the core ideas of the innovation can be replicated through a set of fictional technical documents. The experimental results demonstrate that models with internal states significantly outperformed those without, achieving higher average scores and lower variance. Notably, the model with five heterogeneous agents equipped with internal states successfully replicated the key ideas underlying the Dyson's invention. This indicates that the internal state enables agents to refine their ideas, resulting in the construction and sharing of more coherent and comprehensive concepts.


AI-Driven Day-to-Day Route Choice

arXiv.org Artificial Intelligence

Understanding individual travel behaviors is critical for developing efficient and sustainable transportation systems. Travel behavioral analysis aims to capture the decision-making process of individual travel execution, including travel route choice, travel mode choice, departure time choice, and trip purpose. Among these choices, modeling route choice not only helps analyze and understand travelers' behaviors, but also constitutes the essential part of traffic assignment methods [1]. Specifically, it enables the evaluation of travelers' perceptions of route characteristics, the forecasting of behavior in hypothetical scenarios, the prediction of future traffic dynamics on transportation networks, and the understanding of travelers' responses to travel information. Real-world route choice is complex because of the inherent difficulties in accurately representing human behavior, travelers' limited knowledge of network composition, uncertainties in perceptions of route characteristics, and the lack of precise information about travelers' preferences [1]. To overcome these limitations, DTD traffic dynamics have attracted significant attention since they focus on drivers' dynamic shifts in route choices and the evolution of traffic flow over time, rather than merely static equilibrium states. DTD models are flexible to incorporate diverse behavioral rules such as forecasting [2, 3], bounded rationality [4, 5], decision-making based on prospects [6, 7], marginal utility effects [8, 9], and social interactions [10]. Despite these advantages identified in [11] and [12], DTD models still struggle to accurately reflect the observed fluctuations in traffic dynamics, particularly the persistent deviations around User Equilibrium (UE) noted in empirical studies [13, 14, 15]. To better understand traffic dynamics, Agent-Based Modeling (ABM) offers a promising alternative.


Advances in Multi-agent Reinforcement Learning: Persistent Autonomy and Robot Learning Lab Report 2024

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) approaches have emerged as popular solutions to address the general challenges of cooperation in multi-agent environments, where the success of achieving shared or individual goals critically depends on the coordination and collaboration between agents. However, existing cooperative MARL methods face several challenges intrinsic to multi-agent systems, such as the curse of dimensionality, non-stationarity, and the need for a global exploration strategy. Moreover, the presence of agents with constraints (e.g., limited battery life, restricted mobility) or distinct roles further exacerbates these challenges. This document provides an overview of recent advances in Multi-Agent Reinforcement Learning (MARL) conducted at the Persistent Autonomy and Robot Learning (PeARL) lab at the University of Massachusetts Lowell. We briefly discuss various research directions and present a selection of approaches proposed in our most recent publications. For each proposed approach, we also highlight potential future directions to further advance the field.


Aviary: training language agents on challenging scientific tasks

arXiv.org Artificial Intelligence

Language agents [1-4] are AI agents [5] that integrate LLMs [6-8] as core components. LLMs excel at zero-shot generalization [9, 10], providing a notable advantage over traditional AI agents, such as those based on handcrafted rules or reinforcement learning, which often struggle to generalize to new environments [11]. While LLMs can exhibit flawed reasoning and logic when used in isolation [12-14], constructing a language agent by grounding LLMs in an environment with observational feedback can mitigate these issues. Early work on language agents used LLMs to directly output actions in the external environment [15-17], while more recently, language agents have been augmented with internal reasoning [18, 19] and planning [20, 21] procedures, as well as long-term memory storage [22, 23]. An emergent research challenge is to pose a theoretical description of the learning problem solved by language agents [4, 24] and to develop efficient methods to optimize the components of a language agent [24-26]. Here, we define common language agent tasks as language decision processes (LDPs) and frame language agents as stochastic computation graphs [27] that may be trained to solve LDPs. We show that pre-existing agents [18, 19, 21] can be implemented within our stochastic computation graph framework and introduce a simple and extensible software package named LDP that enables modular interchange of environments, agents, and optimizers, simplifying experimentation across a variety of settings. These authors jointly supervise technical work at FutureHouse.


Exploring and Controlling Diversity in LLM-Agent Conversation

arXiv.org Artificial Intelligence

Diversity is a critical aspect of multi-agent communication. In this paper, we focus on controlling and exploring diversity in the context of open-domain multi-agent conversations, particularly for world simulation applications. We propose Adaptive Prompt Pruning (APP), a novel method that dynamically adjusts the content of the utterance generation prompt to control diversity using a single parameter, lambda. Through extensive experiments, we show that APP effectively controls the output diversity across models and datasets, with pruning more information leading to more diverse output. We comprehensively analyze the relationship between prompt content and conversational diversity. Our findings reveal that information from all components of the prompt generally constrains the diversity of the output, with the Memory block exerting the most significant influence. APP is compatible with established techniques like temperature sampling and top-p sampling, providing a versatile tool for diversity management. To address the trade-offs of increased diversity, such as inconsistencies with omitted information, we incorporate a post-generation correction step, which effectively balances diversity enhancement with output consistency. Additionally, we examine how prompt structure, including component order and length, impacts diversity. This study addresses key questions surrounding diversity in multi-agent world simulation, offering insights into its control, influencing factors, and associated trade-offs. Our contributions lay the foundation for systematically engineering diversity in LLM-based multi-agent collaborations, advancing their effectiveness in real-world applications.


Deterministic Model of Incremental Multi-Agent Boltzmann Q-Learning: Transient Cooperation, Metastability, and Oscillations

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning involves agents that learn together in a shared environment, leading to emergent dynamics sensitive to initial conditions and parameter variations. A Dynamical Systems approach, which studies the evolution of multi-component systems over time, has uncovered some of the underlying dynamics by constructing deterministic approximation models of stochastic algorithms. In this work, we demonstrate that even in the simplest case of independent Q-learning with a Boltzmann exploration policy, significant discrepancies arise between the actual algorithm and previous approximations. We elaborate why these models actually approximate interesting variants rather than the original incremental algorithm. To explain the discrepancies, we introduce a new discrete-time approximation model that explicitly accounts for agents' update frequencies within the learning process and show that its dynamics fundamentally differ from the simplified dynamics of prior models. We illustrate the usefulness of our approach by applying it to the question of spontaneous cooperation in social dilemmas, specifically the Prisoner's Dilemma as the simplest case study. We identify conditions under which the learning behaviour appears as long-term stable cooperation from an external perspective. However, our model shows that this behaviour is merely a metastable transient phase and not a true equilibrium, making it exploitable. We further exemplify how specific parameter settings can significantly exacerbate the moving target problem in independent learning. Through a systematic analysis of our model, we show that increasing the discount factor induces oscillations, preventing convergence to a joint policy. These oscillations arise from a supercritical Neimark-Sacker bifurcation, which transforms the unique stable fixed point into an unstable focus surrounded by a stable limit cycle.


Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

arXiv.org Artificial Intelligence

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are notable, applying these AI methods in commercial video game production remains challenging due to computational constraints. In commercial scenarios, the majority of computational resources are allocated to 3D rendering, leaving limited capacity for AI methods, which often demand high computational power, particularly those relying on pixel-based sensors. Moreover, the gaming industry prioritizes creating human-like behavior in AI agents to enhance player experience, unlike academic models that focus on maximizing game performance. This paper introduces a novel methodology for training neural networks via imitation learning to play a complex, commercial-standard, VALORANT-like 2v2 tactical shooter game, requiring only modest CPU hardware during inference. Our approach leverages an innovative, pixel-free perception architecture using a small set of ray-cast sensors, which capture essential spatial information efficiently. These sensors allow AI to perform competently without the computational overhead of traditional methods. Models are trained to mimic human behavior using supervised learning on human trajectory data, resulting in realistic and engaging AI agents. Human evaluation tests confirm that our AI agents provide human-like gameplay experiences while operating efficiently under computational constraints. This offers a significant advancement in AI model development for tactical shooter games and possibly other genres.