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Safety-Critical and Distributed Nonlinear Predictive Controllers for Teams of Quadrupedal Robots

arXiv.org Artificial Intelligence

This paper presents a novel hierarchical, safety-critical control framework that integrates distributed nonlinear model predictive controllers (DNMPCs) with control barrier functions (CBFs) to enable cooperative locomotion of multi-agent quadrupedal robots in complex environments. While NMPC-based methods are widely adopted for enforcing safety constraints and navigating multi-robot systems (MRSs) through intricate environments, ensuring the safety of MRSs requires a formal definition grounded in the concept of invariant sets. CBFs, typically implemented via quadratic programs (QPs) at the planning layer, provide formal safety guarantees. However, their zero-control horizon limits their effectiveness for extended trajectory planning in inherently unstable, underactuated, and nonlinear legged robot models. Furthermore, the integration of CBFs into real-time NMPC for sophisticated MRSs, such as quadrupedal robot teams, remains underexplored. This paper develops computationally efficient, distributed NMPC algorithms that incorporate CBF-based collision safety guarantees within a consensus protocol, enabling longer planning horizons for safe cooperative locomotion under disturbances and rough terrain conditions. The optimal trajectories generated by the DNMPCs are tracked using full-order, nonlinear whole-body controllers at the low level. The proposed approach is validated through extensive numerical simulations with up to four Unitree A1 robots and hardware experiments involving two A1 robots subjected to external pushes, rough terrain, and uncertain obstacle information. Comparative analysis demonstrates that the proposed CBF-based DNMPCs achieve a 27.89% higher success rate than conventional NMPCs without CBF constraints.


VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms

arXiv.org Artificial Intelligence

Escape rooms present a unique cognitive challenge that demands exploration-driven planning: players should actively search their environment, continuously update their knowledge based on new discoveries, and connect disparate clues to determine which elements are relevant to their objectives. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observed that even state-of-the-art multimodal models generally fail to escape the rooms, showing considerable variation in their levels of progress and trajectories. To address this issue, we propose VisEscaper, which effectively integrates Memory, Feedback, and ReAct modules, demonstrating significant improvements by performing 3.7 times more effectively and 5.0 times more efficiently on average.


Large Language Models for Virtual Human Gesture Selection

arXiv.org Artificial Intelligence

Co-speech gestures convey a wide variety of meanings and play an important role in face-to-face human interactions. These gestures significantly influence the addressee's engagement, recall, comprehension, and attitudes toward the speaker. Similarly, they impact interactions between humans and embodied virtual agents. The process of selecting and animating meaningful gestures has thus become a key focus in the design of these agents. However, automating this gesture selection process poses a significant challenge. Prior gesture generation techniques have varied from fully automated, data-driven methods, which often struggle to produce contextually meaningful gestures, to more manual approaches that require crafting specific gesture expertise and are time-consuming and lack generalizability. In this paper, we leverage the semantic capabilities of Large Language Models to develop a gesture selection approach that suggests meaningful, appropriate co-speech gestures. We first describe how information on gestures is encoded into GPT-4. Then, we conduct a study to evaluate alternative prompting approaches for their ability to select meaningful, contextually relevant gestures and to align them appropriately with the co-speech utterance. Finally, we detail and demonstrate how this approach has been implemented within a virtual agent system, automating the selection and subsequent animation of the selected gestures for enhanced human-agent interactions.


SagaLLM: Context Management, Validation, and Transaction Guarantees for Multi-Agent LLM Planning

arXiv.org Artificial Intelligence

Recent LLM-based agent frameworks have demonstrated impressive capabilities in task delegation and workflow orchestration, but face significant challenges in maintaining context awareness and ensuring planning consistency. This paper presents SagaLLM, a structured multi-agent framework that addresses four fundamental limitations in current LLM approaches: inadequate self-validation, context narrowing, lacking transaction properties, and insufficient inter-agent coordination. By implementing specialized context management agents and validation protocols, SagaLLM preserves critical constraints and state information throughout complex planning processes, enabling robust and consistent decision-making even during disruptions. We evaluate our approach using selected problems from the REALM benchmark, focusing on sequential and reactive planning scenarios that challenge both context retention and adaptive reasoning. Our experiments with state-of-the-art LLMs, Claude 3.7, DeepSeek R1, GPT-4o, and GPT-o1, demonstrate that while these models exhibit impressive reasoning capabilities, they struggle with maintaining global constraint awareness during complex planning tasks, particularly when adapting to unexpected changes. In contrast, the distributed cognitive architecture of SagaLLM shows significant improvements in planning consistency, constraint enforcement, and adaptation to disruptions in various scenarios.


A Study on Human-Swarm Interaction: A Framework for Assessing Situation Awareness and Task Performance

arXiv.org Artificial Intelligence

This paper introduces a framework for human swarm interaction studies that measures situation awareness in dynamic environments. A tablet-based interface was developed for a user study by implementing the concepts introduced in the framework, where operators guided a robotic swarm in a single-target search task, marking hazardous cells unknown to the swarm. Both subjective and objective situation awareness measures were used, with task performance evaluated based on how close the robots were to the target. The framework enabled a structured investigation of the role of situation awareness in human swarm interaction, leading to key findings such as improved task performance across attempts, showing the interface was learnable, centroid active robot position proved to be a useful task performance metric for assessing situation awareness, perception and projection played a key role in task performance, highlighting their importance in interface design and both subjective and objective situation awareness influenced task performance, emphasizing the need for interfaces that support both. These findings validate our framework as a structured approach for integrating situation awareness concepts into human swarm interaction studies, offering a systematic way to assess situation awareness and task performance. The framework can be applied to other swarming studies to evaluate interface learnability, identify meaningful task performance metrics, and refine interface designs to enhance situation awareness, ultimately improving human swarm interaction in dynamic environments.


MP-GUI: Modality Perception with MLLMs for GUI Understanding

arXiv.org Artificial Intelligence

Graphical user interface (GUI) has become integral to modern society, making it crucial to be understood for human-centric systems. However, unlike natural images or documents, GUIs comprise artificially designed graphical elements arranged to convey specific semantic meanings. Current multi-modal large language models (MLLMs) already proficient in processing graphical and textual components suffer from hurdles in GUI understanding due to the lack of explicit spatial structure modeling. Moreover, obtaining high-quality spatial structure data is challenging due to privacy issues and noisy environments. To address these challenges, we present MP-GUI, a specially designed MLLM for GUI understanding. MP-GUI features three precisely specialized perceivers to extract graphical, textual, and spatial modalities from the screen as GUI-tailored visual clues, with spatial structure refinement strategy and adaptively combined via a fusion gate to meet the specific preferences of different GUI understanding tasks. To cope with the scarcity of training data, we also introduce a pipeline for automatically data collecting. Extensive experiments demonstrate that MP-GUI achieves impressive results on various GUI understanding tasks with limited data.


Measuring AI Ability to Complete Long Tasks

arXiv.org Artificial Intelligence

Despite rapid progress on AI benchmarks, the real-world meaning of benchmark performance remains unclear. To quantify the capabilities of AI systems in terms of human capabilities, we propose a new metric: 50%-task-completion time horizon. This is the time humans typically take to complete tasks that AI models can complete with 50% success rate. We first timed humans with relevant domain expertise on a combination of RE-Bench, HCAST, and 66 novel shorter tasks. On these tasks, current frontier AI models such as Claude 3.7 Sonnet have a 50% time horizon of around 50 minutes. Furthermore, frontier AI time horizon has been doubling approximately every seven months since 2019, though the trend may have accelerated in 2024. The increase in AI models' time horizons seems to be primarily driven by greater reliability and ability to adapt to mistakes, combined with better logical reasoning and tool use capabilities. We discuss the limitations of our results -- including their degree of external validity -- and the implications of increased autonomy for dangerous capabilities. If these results generalize to real-world software tasks, extrapolation of this trend predicts that within 5 years, AI systems will be capable of automating many software tasks that currently take humans a month.


MoK-RAG: Mixture of Knowledge Paths Enhanced Retrieval-Augmented Generation for Embodied AI Environments

arXiv.org Artificial Intelligence

While human cognition inherently retrieves information from diverse and specialized knowledge sources during decision-making processes, current Retrieval-Augmented Generation (RAG) systems typically operate through single-source knowledge retrieval, leading to a cognitive-algorithmic discrepancy. To bridge this gap, we introduce MoK-RAG, a novel multi-source RAG framework that implements a mixture of knowledge paths enhanced retrieval mechanism through functional partitioning of a large language model (LLM) corpus into distinct sections, enabling retrieval from multiple specialized knowledge paths. Applied to the generation of 3D simulated environments, our proposed MoK-RAG3D enhances this paradigm by partitioning 3D assets into distinct sections and organizing them based on a hierarchical knowledge tree structure. Different from previous methods that only use manual evaluation, we pioneered the introduction of automated evaluation methods for 3D scenes. Both automatic and human evaluations in our experiments demonstrate that MoK-RAG3D can assist Embodied AI agents in generating diverse scenes.


Modular Distributed Nonconvex Learning with Error Feedback

arXiv.org Artificial Intelligence

In this paper, we design a novel distributed learning algorithm using stochastic compressed communications. In detail, we pursue a modular approach, merging ADMM and a gradient-based approach, benefiting from the robustness of the former and the computational efficiency of the latter. Additionally, we integrate a stochastic integral action (error feedback) enabling almost sure rejection of the compression error. We analyze the resulting method in nonconvex scenarios and guarantee almost sure asymptotic convergence to the set of stationary points of the problem. This result is obtained using system-theoretic tools based on stochastic timescale separation. We corroborate our findings with numerical simulations in nonconvex classification.


MDocAgent: A Multi-Modal Multi-Agent Framework for Document Understanding

arXiv.org Artificial Intelligence

Document Question Answering (DocQA) is a very common task. Existing methods using Large Language Models (LLMs) or Large Vision Language Models (LVLMs) and Retrieval Augmented Generation (RAG) often prioritize information from a single modal, failing to effectively integrate textual and visual cues. These approaches struggle with complex multi-modal reasoning, limiting their performance on real-world documents. We present MDocAgent (A Multi-Modal Multi-Agent Framework for Document Understanding), a novel RAG and multi-agent framework that leverages both text and image. Our system employs five specialized agents: a general agent, a critical agent, a text agent, an image agent and a summarizing agent. These agents engage in multi-modal context retrieval, combining their individual insights to achieve a more comprehensive understanding of the document's content. This collaborative approach enables the system to synthesize information from both textual and visual components, leading to improved accuracy in question answering. Preliminary experiments on five benchmarks like MMLongBench, LongDocURL demonstrate the effectiveness of our MDocAgent, achieve an average improvement of 12.1% compared to current state-of-the-art method. This work contributes to the development of more robust and comprehensive DocQA systems capable of handling the complexities of real-world documents containing rich textual and visual information. Our data and code are available at https://github.com/aiming-lab/MDocAgent.