Goto

Collaborating Authors

 Agents


Zero-Day Botnet Attack Detection in IoV: A Modular Approach Using Isolation Forests and Particle Swarm Optimization

arXiv.org Artificial Intelligence

Zero-Day Botnet Attack Detection in IoV: A Modular Approach Using Isolation Forests and Particle Swarm Optimization Abdelaziz Amara korba 2, Nour Elislem Karabadji 1, and Y acine Ghamri-Doudane 2 1 National Higher School of T echnology and Engineering, LTSE, E3360100, Annaba, Algeria. 2 L3I, University of La Rochelle, France Abstract --The Internet of V ehicles (IoV) is transforming transportation by enhancing connectivity and enabling autonomous driving. However, this increased interconnectivity introduces new security vulnerabilities. Bot malware and cyberattacks pose significant risks to Connected and Autonomous V ehicles (CA Vs), as demonstrated by real-world incidents involving remote vehicle system compromise. T o address these challenges, we propose an edge-based Intrusion Detection System (IDS) that monitors network traffic to and from CA Vs. Our detection model is based on a meta-ensemble classifier capable of recognizing known (N-day) attacks and detecting previously unseen (zero-day) attacks. The approach involves training multiple Isolation Forest (IF) models on Multi-access Edge Computing (MEC) servers, with each IF specialized in identifying a specific type of botnet attack. These IFs, either trained locally or shared by other MEC nodes, are then aggregated using a Particle Swarm Optimization (PSO) based stacking strategy to construct a robust meta-classifier . The proposed IDS has been evaluated on a vehicular botnet dataset, achieving an average detection rate of 92.80% for N-day attacks and 77.32% for zero-day attacks.


A DOGE Recruiter Is Staffing a Project to Deploy AI Agents Across the US Government

WIRED

A young entrepreneur who was among the earliest known recruiters for Elon Musk's so-called Department of Government Efficiency (DOGE) has a new, related gig--and he's hiring. Anthony Jancso, cofounder of AcclerateX, a government tech startup, is looking for technologists to work on a project that aims to have artificial intelligence perform tasks that are currently the responsibility of tens of thousands of federal workers. Jancso, a former Palantir employee, wrote in a Slack with about 2000 Palantir alumni in it that he's hiring for a "DOGE orthogonal project to design benchmarks and deploy AI agents across live workflows in federal agencies," according to an April 21 post reviewed by WIRED. Agents are programs that can perform work autonomously. "We've identified over 300 roles with almost full-process standardization, freeing up at least 70k FTEs for higher-impact work over the next year," he continued, essentially claiming that tens of thousands of federal employees could see many aspects of their job automated and replaced by these AI agents.


Towards Autonomous Micromobility through Scalable Urban Simulation

arXiv.org Artificial Intelligence

Micromobility, which utilizes lightweight mobile machines moving in urban public spaces, such as delivery robots and mobility scooters, emerges as a promising alternative to vehicular mobility. Current micromobility depends mostly on human manual operation (in-person or remote control), which raises safety and efficiency concerns when navigating busy urban environments full of unpredictable obstacles and pedestrians. Assisting humans with AI agents in maneuvering micromobility devices presents a viable solution for enhancing safety and efficiency. In this work, we present a scalable urban simulation solution to advance autonomous micromobility. First, we build URBAN-SIM - a high-performance robot learning platform for large-scale training of embodied agents in interactive urban scenes. URBAN-SIM contains three critical modules: Hierarchical Urban Generation pipeline, Interactive Dynamics Generation strategy, and Asynchronous Scene Sampling scheme, to improve the diversity, realism, and efficiency of robot learning in simulation. Then, we propose URBAN-BENCH - a suite of essential tasks and benchmarks to gauge various capabilities of the AI agents in achieving autonomous micromobility. URBAN-BENCH includes eight tasks based on three core skills of the agents: Urban Locomotion, Urban Navigation, and Urban Traverse. We evaluate four robots with heterogeneous embodiments, such as the wheeled and legged robots, across these tasks. Experiments on diverse terrains and urban structures reveal each robot's strengths and limitations.


Safety-Critical Traffic Simulation with Guided Latent Diffusion Model

arXiv.org Artificial Intelligence

Safety-Critical Traffic Simulation with Guided Latent Diffusion Model 1 st Mingxing Peng The Hong Kong University of Science and T echnology (Guangzhou) Guangzhou, China mpeng060@connect.hkust-gz.edu.cn 2 nd Ruoyu Y ao The Hong Kong University of Science and T echnology (Guangzhou) Guangzhou, China ryao092@connect.hkust-gz.edu.cn 3 rd Xusen Guo The Hong Kong University of Science and T echnology (Guangzhou) Guangzhou, China xguo796@connect.hkust-gz.edu.cn 4 th Y uting Xie School of Computer Science and Engineering Sun Y at-sen University Guangzhou, China xieyt8@mail2.sysu.edu.cn 5 th Xianda Chen The Hong Kong University of Science and T echnology (Guangzhou) Guangzhou, China xchen595@connect.hkust-gz.edu.cn Abstract --Safety-critical traffic simulation plays a crucial role in evaluating autonomous driving systems under rare and challenging scenarios. However, existing approaches often generate unrealistic scenarios due to insufficient consideration of physical plausibility and suffer from low generation efficiency. T o address these limitations, we propose a guided latent diffusion model (LDM) capable of generating physically realistic and adversarial safety-critical traffic scenarios. Specifically, our model employs a graph-based variational autoencoder (V AE) to learn a compact latent space that captures complex multi-agent interactions while improving computational efficiency. Within this latent space, the diffusion model performs the denoising process to produce realistic trajectories. T o enable controllable and adversarial scenario generation, we introduce novel guidance objectives that drive the diffusion process toward producing adversarial and behaviorally realistic driving behaviors.


ScaleTrack: Scaling and back-tracking Automated GUI Agents

arXiv.org Artificial Intelligence

Automated GUI agents aims to facilitate user interaction by automatically performing complex tasks in digital environments, such as web, mobile, desktop devices. It receives textual task instruction and GUI description to generate executable actions (\emph{e.g.}, click) and operation boxes step by step. Training a GUI agent mainly involves grounding and planning stages, in which the GUI grounding focuses on finding the execution coordinates according to the task, while the planning stage aims to predict the next action based on historical actions. However, previous work suffers from the limitations of insufficient training data for GUI grounding, as well as the ignorance of backtracking historical behaviors for GUI planning. To handle the above challenges, we propose ScaleTrack, a training framework by scaling grounding and backtracking planning for automated GUI agents. We carefully collected GUI samples of different synthesis criterions from a wide range of sources, and unified them into the same template for training GUI grounding models. Moreover, we design a novel training strategy that predicts the next action from the current GUI image, while also backtracking the historical actions that led to the GUI image. In this way, ScaleTrack explains the correspondence between GUI images and actions, which effectively describes the evolution rules of the GUI environment. Extensive experimental results demonstrate the effectiveness of ScaleTrack. Data and code will be available at url.


Urban Air Mobility as a System of Systems: An LLM-Enhanced Holonic Approach

arXiv.org Artificial Intelligence

Urban Air Mobility (UAM) is an emerging System of System (SoS) that faces challenges in system architecture, planning, task management, and execution. Traditional architectural approaches struggle with scalability, adaptability, and seamless resource integration within dynamic and complex environments. This paper presents an intelligent holonic architecture that incorporates Large Language Model (LLM) to manage the complexities of UAM. Holons function semi autonomously, allowing for real time coordination among air taxis, ground transport, and vertiports. LLMs process natural language inputs, generate adaptive plans, and manage disruptions such as weather changes or airspace closures.Through a case study of multimodal transportation with electric scooters and air taxis, we demonstrate how this architecture enables dynamic resource allocation, real time replanning, and autonomous adaptation without centralized control, creating more resilient and efficient urban transportation networks. By advancing decentralized control and AI driven adaptability, this work lays the groundwork for resilient, human centric UAM ecosystems, with future efforts targeting hybrid AI integration and real world validation.


Online Federation For Mixtures of Proprietary Agents with Black-Box Encoders

arXiv.org Artificial Intelligence

Most industry-standard generative AIs and feature encoders are proprietary, offering only black-box access: their outputs are observable, but their internal parameters and architectures remain hidden from the end-user. This black-box access is especially limiting when constructing mixture-of-expert type ensemble models since the user cannot optimize each proprietary AI's internal parameters. Our problem naturally lends itself to a non-competitive game-theoretic lens where each proprietary AI (agent) is inherently competing against the other AI agents, with this competition arising naturally due to their obliviousness of the AI's to their internal structure. In contrast, the user acts as a central planner trying to synchronize the ensemble of competing AIs. We show the existence of the unique Nash equilibrium in the online setting, which we even compute in closed-form by eliciting a feedback mechanism between any given time series and the sequence generated by each (proprietary) AI agent. Our solution is implemented as a decentralized, federated-learning algorithm in which each agent optimizes their structure locally on their machine without ever releasing any internal structure to the others. We obtain refined expressions for pre-trained models such as transformers, random feature models, and echo-state networks. Our ``proprietary federated learning'' algorithm is implemented on a range of real-world and synthetic time-series benchmarks. It achieves orders-of-magnitude improvements in predictive accuracy over natural benchmarks, of which there are surprisingly few due to this natural problem still being largely unexplored.


Investigating Adaptive Tuning of Assistive Exoskeletons Using Offline Reinforcement Learning: Challenges and Insights

arXiv.org Artificial Intelligence

-- Assistive exoskeletons have shown great potential in enhancing mobility for individuals with motor impairments, yet their effectiveness relies on precise parameter tuning for personalized assistance. In this study, we investigate the potential of offline reinforcement learning for optimizing effort thresholds in upper-limb assistive exoskeletons, aiming to reduce reliance on manual calibration. Mixed Q-Functionals (MQF) is employed to efficiently handle continuous action spaces while leveraging pre-collected data, thereby mitigating the risks associated with real-time exploration. Experiments were conducted using the MyoPro 2 exoskeleton across two distinct tasks involving horizontal and vertical arm movements. Our results indicate that the proposed approach can dynamically adjust threshold values based on learned patterns, potentially improving user interaction and control, though performance evaluation remains challenging due to dataset limitations. Assistive robotics, particularly powered exoskeletons, have emerged as a promising technology for enhancing human mobility, whether by helping individuals with disabilities, supporting the elderly in daily activities, or improving physical performance in demanding tasks [1], [2], [3]. Effective control in these systems depends on the ability to interpret user intentions and adapt to user learning and changes in physical conditions (e.g., fatigue) [4].


Towards Optimal Circuit Generation: Multi-Agent Collaboration Meets Collective Intelligence

arXiv.org Artificial Intelligence

Large language models (LLMs) have transformed code generation, yet their application in hardware design produces gate counts 38\%--1075\% higher than human designs. We present CircuitMind, a multi-agent framework that achieves human-competitive efficiency through three key innovations: syntax locking (constraining generation to basic logic gates), retrieval-augmented generation (enabling knowledge-driven design), and dual-reward optimization (balancing correctness with efficiency). To evaluate our approach, we introduce TC-Bench, the first gate-level benchmark harnessing collective intelligence from the TuringComplete ecosystem -- a competitive circuit design platform with hundreds of thousands of players. Experiments show CircuitMind enables 55.6\% of model implementations to match or exceed top-tier human experts in composite efficiency metrics. Most remarkably, our framework elevates the 14B Phi-4 model to outperform both GPT-4o mini and Gemini 2.0 Flash, achieving efficiency comparable to the top 25\% of human experts without requiring specialized training. These innovations establish a new paradigm for hardware optimization where collaborative AI systems leverage collective human expertise to achieve optimal circuit designs. Our model, data, and code are open-source at https://github.com/BUAA-CLab/CircuitMind.


Multi-agent path finding in continuous environments

Robohub

Imagine if all of our cars could drive themselves – autonomous driving is becoming possible, but to what extent? To get a vehicle somewhere by itself may not seem so tricky if the route is clear and well defined, but what if there are more cars, each trying to get to a different place? And what if we add pedestrians, animals and other unaccounted for elements? This problem has recently been increasingly studied, and already used in scenarios such as warehouse logistics, where a group of robots move boxes in a warehouse, each with its own goal, but all moving while making sure not to collide and making their routes – paths – as short as possible. Multi-agent path finding describes a problem where we have a group of agents – robots, vehicles or even people – who are each trying to get from their starting positions to their goal positions all at once without ever colliding (being in the same position at the same time).