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Latent Variable Nested Set Transformers & AutoBots

arXiv.org Artificial Intelligence

Humans have the innate ability to attend to the most relevant actors in their vicinity and can forecast how they may behave in the future. This ability will be crucial for the deployment of safety-critical agents such as robots or vehicles which interact with humans. We propose a theoretical framework for this problem setting based on autoregressively modelling sequences of nested sets, using latent variables to better capture multimodal distributions over future sets of sets. We present a new model architecture which we call a Nested Set Transformer which employs multi-head self-attention blocks over sets of sets that serve as a form of social attention between the elements of the sets at every timestep. Our approach can produce a distribution over future trajectories for all agents under consideration, or focus upon the trajectory of an ego-agent. We validate the Nested Set Transformer for autonomous driving settings which we refer to as ("AutoBot"), where we model the trajectory of an ego-agent based on the sequential observations of key attributes of multiple agents in a scene. AutoBot produces results better than state-of-the-art published prior work on the challenging nuScenes vehicle trajectory modeling benchmark. We also examine the multi-agent prediction version of our model and jointly forecast an ego-agent's future trajectory along with the other agents in the scene. We validate the behavior of our proposed Nested Set Transformer for scene level forecasting with a pedestrian trajectory dataset.


Game Mechanic Alignment Theory and Discovery

arXiv.org Artificial Intelligence

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of environmental rewards and intrinsic player motivations. By disentangling player and environmental influences, mechanics may be better identified for use in an automated tutorial generation system, which could tailor tutorials for a particular playstyle or player. Within, we apply this theory to several well-known games to demonstrate how designers can benefit from it, we describe a methodology for how to estimate mechanic alignment, and we apply this methodology on multiple games in the GVGAI framework. We discuss how effectively this estimation captures intrinsic/extrinsic rewards and how our theory could be used as an alternative to critical mechanic discovery methods for tutorial generation.


Analytics and Machine Learning in Vehicle Routing Research

arXiv.org Artificial Intelligence

The Vehicle Routing Problem (VRP) is one of the most intensively studied combinatorial optimisation problems for which numerous models and algorithms have been proposed. To tackle the complexities, uncertainties and dynamics involved in real-world VRP applications, Machine Learning (ML) methods have been used in combination with analytical approaches to enhance problem formulations and algorithmic performance across different problem solving scenarios. However, the relevant papers are scattered in several traditional research fields with very different, sometimes confusing, terminologies. This paper presents a first, comprehensive review of hybrid methods that combine analytical techniques with ML tools in addressing VRP problems. Specifically, we review the emerging research streams on ML-assisted VRP modelling and ML-assisted VRP optimisation. We conclude that ML can be beneficial in enhancing VRP modelling, and improving the performance of algorithms for both online and offline VRP optimisations. Finally, challenges and future opportunities of VRP research are discussed.


Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task Hierarchy

arXiv.org Artificial Intelligence

In open-ended continuous environments, robots need to learn multiple parameterised control tasks in hierarchical reinforcement learning. We hypothesise that the most complex tasks can be learned more easily by transferring knowledge from simpler tasks, and faster by adapting the complexity of the actions to the task. We propose a task-oriented representation of complex actions, called procedures, to learn online task relationships and unbounded sequences of action primitives to control the different observables of the environment. Combining both goal-babbling with imitation learning, and active learning with transfer of knowledge based on intrinsic motivation, our algorithm self-organises its learning process. It chooses at any given time a task to focus on; and what, how, when and from whom to transfer knowledge. We show with a simulation and a real industrial robot arm, in cross-task and cross-learner transfer settings, that task composition is key to tackle highly complex tasks. Task decomposition is also efficiently transferred across different embodied learners and by active imitation, where the robot requests just a small amount of demonstrations and the adequate type of information. The robot learns and exploits task dependencies so as to learn tasks of every complexity.


Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space

arXiv.org Artificial Intelligence

Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that learns competitive visual control policies through self-play in imagination. The DLC agent imagines multi-agent interaction sequences in the compact latent space of a learned world model that combines a joint transition function with opponent viewpoint prediction. Imagined self-play reduces costly sample generation in the real world, while the latent representation enables planning to scale gracefully with observation dimensionality. We demonstrate the effectiveness of our algorithm in learning competitive behaviors on a novel multi-agent racing benchmark that requires planning from image observations. Code and videos available at https://sites.google.com/view/deep-latent-competition.


A Simple Unified Framework for High Dimensional Bandit Problems

arXiv.org Machine Learning

Stochastic high dimensional bandit problems with low dimensional structure are useful in different applications such as online advertising and drug discovery. In this work, we propose a simple unified algorithm for such problems and present a general analysis framework for the regret upper bound of our algorithm. We show that under some mild unified assumptions, our algorithm can be applied to different high dimensional bandit problems. Our framework utilizes the low dimensional structure to guide the parameter estimation in the problem, therefore our algorithm achieves the best regret bounds in the LASSO bandit, better bounds in the low-rank matrix bandit and the group sparse matrix bandit, as well as a novel bound in the multi-agent LASSO bandit.


Optimising Long-Term Outcomes using Real-World Fluent Objectives: An Application to Football

arXiv.org Artificial Intelligence

In this paper, we present a novel approach for optimising long-term tactical and strategic decision-making in football (soccer) by encapsulating events in a league environment across a given time frame. We model the teams' objectives for a season and track how these evolve as games unfold to give a fluent objective that can aid in decision-making games. We develop Markov chain Monte Carlo and deep learning-based algorithms that make use of the fluent objectives in order to learn from prior games and other games in the environment and increase the teams' long-term performance. Simulations of our approach using real-world datasets from 760 matches shows that by using optimised tactics with our fluent objective and prior games, we can on average increase teams mean expected finishing distribution in the league by up to 35.6%.


L2E: Learning to Exploit Your Opponent

arXiv.org Artificial Intelligence

Opponent modeling is essential to exploit sub-optimal opponents in strategic interactions. Most previous works focus on building explicit models to directly predict the opponents' styles or strategies, which require a large amount of data to train the model and lack adaptability to unknown opponents. In this work, we propose a novel Learning to Exploit (L2E) framework for implicit opponent modeling. L2E acquires the ability to exploit opponents by a few interactions with different opponents during training, thus can adapt to new opponents with unknown styles during testing quickly. We propose a novel opponent strategy generation algorithm that produces effective opponents for training automatically. We evaluate L2E on two poker games and one grid soccer game, which are the commonly used benchmarks for opponent modeling. Comprehensive experimental results indicate that L2E quickly adapts to diverse styles of unknown opponents.


Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent State

arXiv.org Artificial Intelligence

We design a simple reinforcement learning agent that, with a specification only of agent state dynamics and a reward function, can operate with some degree of competence in any environment. The agent maintains only visitation counts and value estimates for each agent-state-action pair. The value function is updated incrementally in response to temporal differences and optimistic boosts that encourage exploration. The agent executes actions that are greedy with respect to this value function. We establish a regret bound demonstrating convergence to near-optimal per-period performance, where the time taken to achieve near-optimality is polynomial in the number of agent states and actions, as well as the reward mixing time of the best policy within the reference policy class, which is comprised of those that depend on history only through agent state. Notably, there is no further dependence on the number of environment states or mixing times associated with other policies or statistics of history. Our result sheds light on the potential benefits of (deep) representation learning, which has demonstrated the capability to extract compact and relevant features from high-dimensional interaction histories.


Efficient Large-Scale Multi-Drone Delivery using Transit Networks

Journal of Artificial Intelligence Research

We consider the problem of routing a large fleet of drones to deliver packages simultaneously across broad urban areas. Besides flying directly, drones can use public transit vehicles such as buses and trams as temporary modes of transportation to conserve energy. Adding this capability to our formulation augments effective drone travel range and the space of possible deliveries but also increases problem input size due to the large transit networks. We present a comprehensive algorithmic framework that strives to minimize the maximum time to complete any delivery and addresses the multifaceted computational challenges of our problem through a two-layer approach. First, the upper layer assigns drones to package delivery sequences with an approximately optimal polynomial time allocation algorithm. Then, the lower layer executes the allocation by periodically routing the fleet over the transit network, using efficient, bounded suboptimal multi-agent pathfinding techniques tailored to our setting. We demonstrate the efficiency of our approach on simulations with up to 200 drones, 5000 packages, and transit networks with up to 8000 stops in San Francisco and the Washington DC Metropolitan Area. Our framework computes solutions for most settings within a few seconds on commodity hardware and enables drones to extend their effective range by a factor of nearly four using transit.