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 Supervised Learning


Tight Error Bounds for Structured Prediction

arXiv.org Machine Learning

Structured prediction tasks in machine learning involve the simultaneous prediction of multiple labels. This is typically done by maximizing a score function on the space of labels, which decomposes as a sum of pairwise elements, each depending on two specific labels. Intuitively, the more pairwise terms are used, the better the expected accuracy. However, there is currently no theoretical account of this intuition. This paper takes a significant step in this direction. We formulate the problem as classifying the vertices of a known graph $G=(V,E)$, where the vertices and edges of the graph are labelled and correlate semi-randomly with the ground truth. We show that the prospects for achieving low expected Hamming error depend on the structure of the graph $G$ in interesting ways. For example, if $G$ is a very poor expander, like a path, then large expected Hamming error is inevitable. Our main positive result shows that, for a wide class of graphs including 2D grid graphs common in machine vision applications, there is a polynomial-time algorithm with small and information-theoretically near-optimal expected error. Our results provide a first step toward a theoretical justification for the empirical success of the efficient approximate inference algorithms that are used for structured prediction in models where exact inference is intractable.


ICE: Enabling Non-Experts to Build Models Interactively for Large-Scale Lopsided Problems

arXiv.org Artificial Intelligence

Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning machine leverages big data to find examples that maximize the training value of its interaction with the teacher. When the teacher is restricted to labeling examples selected by the machine, this problem is an instance of active learning. When the teacher can provide additional information to the machine (e.g., suggestions on what examples or predictive features should be used) as the learning task progresses, then the problem becomes one of interactive learning. To accommodate the two-way communication channel needed for efficient interactive learning, the teacher and the machine need an environment that supports an interaction language. The machine can access, process, and summarize more examples than the teacher can see in a lifetime. Based on the machine's output, the teacher can revise the definition of the task or make it more precise. Both the teacher and the machine continuously learn and benefit from the interaction. We have built a platform to (1) produce valuable and deployable models and (2) support research on both the machine learning and user interface challenges of the interactive learning problem. The platform relies on a dedicated, low-latency, distributed, in-memory architecture that allows us to construct web-scale learning machines with quick interaction speed. The purpose of this paper is to describe this architecture and demonstrate how it supports our research efforts. Preliminary results are presented as illustrations of the architecture but are not the primary focus of the paper.


Dynamic Feature Scaling for Online Learning of Binary Classifiers

arXiv.org Machine Learning

Scaling feature values is an important step in numerous machine learning tasks. Different features can have different value ranges and some form of a feature scaling is often required in order to learn an accurate classifier. However, feature scaling is conducted as a preprocessing task prior to learning. This is problematic in an online setting because of two reasons. First, it might not be possible to accurately determine the value range of a feature at the initial stages of learning when we have observed only a few number of training instances. Second, the distribution of data can change over the time, which render obsolete any feature scaling that we perform in a pre-processing step. We propose a simple but an effective method to dynamically scale features at train time, thereby quickly adapting to any changes in the data stream. We compare the proposed dynamic feature scaling method against more complex methods for estimating scaling parameters using several benchmark datasets for binary classification. Our proposed feature scaling method consistently outperforms more complex methods on all of the benchmark datasets and improves classification accuracy of a state-of-the-art online binary classifier algorithm.


Learning Instance Concepts from Multiple-Instance Data with Bags as Distributions

AAAI Conferences

We analyze and evaluate a generative process for multiple-instance learning (MIL) in which bags are distributions over instances. We show that our generative process contains as special cases generative models explored in prior work, while excluding scenarios known to be hard for MIL. Further, under the mild assumption that every negative instance is observed with nonzero probability in some negative bag, we show that it is possible to learn concepts that accurately label instances from MI data in this setting. Finally, we show that standard supervised approaches can learn concepts with low area-under-ROC error from MI data in this setting. We validate this surprising result with experiments using several synthetic and real-world MI datasets that have been annotated with instance labels.


Multi-Instance Learning with Distribution Change

AAAI Conferences

Multi-instance learning deals with tasks where each example is a bag of instances, and the bag labels of training data are known whereas instance labels are unknown. Most previous studies on multi-instance learning assumed that the training and testing data are from the same distribution; however, this assumption is often violated in real tasks. In this paper, we present possibly the first study on multi-instance learning with distribution change. We propose the MICS approach by considering both bag-level and instance-level distribution change. Experiments show that MICS is almost always significantly better than many state-of-the-art multi-instance learning algorithms when distribution change occurs; and even when there is no distribution change, their performances are still comparable.


Robust Winners and Winner Determination Policies under Candidate Uncertainty

AAAI Conferences

We consider voting situations in which some candidates may turn out to be unavailable. When determining availability is costly (e.g., in terms of money, time, or computation), voting prior to determining candidate availability and testing the winner's availability after the vote may be beneficial. However, since few voting rules are robust to candidate deletion, winner determination requires a number of such availability tests. We outline a model for analyzing such problems, defining robust winners relative to potential candidate unavailability. We assess the complexity of computing robust winners for several voting rules. Assuming a distribution over availability, and costs for availability tests/queries, we describe algorithms for computing optimal query policies, which minimize the expected cost of determining true winners.


Reinforcement and Imitation Learning via Interactive No-Regret Learning

arXiv.org Machine Learning

Recent work has demonstrated that problems-- particularly imitation learning and structured prediction-- where a learner's predictions influence the input-distribution it is tested on can be naturally addressed by an interactive approach and analyzed using no-regret online learning. These approaches to imitation learning, however, neither require nor benefit from information about the cost of actions. We extend existing results in two directions: first, we develop an interactive imitation learning approach that leverages cost information; second, we extend the technique to address reinforcement learning. The results provide theoretical support to the commonly observed successes of online approximate policy iteration. Our approach suggests a broad new family of algorithms and provides a unifying view of existing techniques for imitation and reinforcement learning.


HC-Search: A Learning Framework for Search-based Structured Prediction

Journal of Artificial Intelligence Research

Structured prediction is the problem of learning a function that maps structured inputs to structured outputs. Prototypical examples of structured prediction include part-of-speech tagging and semantic segmentation of images. Inspired by the recent successes of search-based structured prediction, we introduce a new framework for structured prediction called HC-Search. Given a structured input, the framework uses a search procedure guided by a learned heuristic H to uncover high quality candidate outputs and then employs a separate learned cost function C to select a final prediction among those outputs. The overall loss of this prediction architecture decomposes into the loss due to H not leading to high quality outputs, and the loss due to C not selecting the best among the generated outputs. Guided by this decomposition, we minimize the overall loss in a greedy stage-wise manner by first training H to quickly uncover high quality outputs via imitation learning, and then training C to correctly rank the outputs generated via H according to their true losses. Importantly, this training procedure is sensitive to the particular loss function of interest and the time-bound allowed for predictions. Experiments on several benchmark domains show that our approach significantly outperforms several state-of-the-art methods.


Perceptron-like Algorithms and Generalization Bounds for Learning to Rank

arXiv.org Machine Learning

Learning to rank is a supervised learning problem where the output space is the space of rankings but the supervision space is the space of relevance scores. We make theoretical contributions to the learning to rank problem both in the online and batch settings. First, we propose a perceptron-like algorithm for learning a ranking function in an online setting. Our algorithm is an extension of the classic perceptron algorithm for the classification problem. Second, in the setting of batch learning, we introduce a sufficient condition for convex ranking surrogates to ensure a generalization bound that is independent of number of objects per query. Our bound holds when linear ranking functions are used: a common practice in many learning to rank algorithms. En route to developing the online algorithm and generalization bound, we propose a novel family of listwise large margin ranking surrogates. Our novel surrogate family is obtained by modifying a well-known pairwise large margin ranking surrogate and is distinct from the listwise large margin surrogates developed using the structured prediction framework. Using the proposed family, we provide a guaranteed upper bound on the cumulative NDCG (or MAP) induced loss under the perceptron-like algorithm. We also show that the novel surrogates satisfy the generalization bound condition.


A New Space for Comparing Graphs

arXiv.org Machine Learning

Finding a new mathematical representations for graph, which allows direct comparison between different graph structures, is an open-ended research direction. Having such a representation is the first prerequisite for a variety of machine learning algorithms like classification, clustering, etc., over graph datasets. In this paper, we propose a symmetric positive semidefinite matrix with the $(i,j)$-{th} entry equal to the covariance between normalized vectors $A^ie$ and $A^je$ ($e$ being vector of all ones) as a representation for graph with adjacency matrix $A$. We show that the proposed matrix representation encodes the spectrum of the underlying adjacency matrix and it also contains information about the counts of small sub-structures present in the graph such as triangles and small paths. In addition, we show that this matrix is a \emph{"graph invariant"}. All these properties make the proposed matrix a suitable object for representing graphs. The representation, being a covariance matrix in a fixed dimensional metric space, gives a mathematical embedding for graphs. This naturally leads to a measure of similarity on graph objects. We define similarity between two given graphs as a Bhattacharya similarity measure between their corresponding covariance matrix representations. As shown in our experimental study on the task of social network classification, such a similarity measure outperforms other widely used state-of-the-art methodologies. Our proposed method is also computationally efficient. The computation of both the matrix representation and the similarity value can be performed in operations linear in the number of edges. This makes our method scalable in practice. We believe our theoretical and empirical results provide evidence for studying truncated power iterations, of the adjacency matrix, to characterize social networks.