Reinforcement Learning
Learning and Computation of $\Phi$-Equilibria at the Frontier of Tractability
Zhang, Brian Hu, Anagnostides, Ioannis, Tewolde, Emanuel, Berker, Ratip Emin, Farina, Gabriele, Conitzer, Vincent, Sandholm, Tuomas
$\Phi$-equilibria -- and the associated notion of $\Phi$-regret -- are a powerful and flexible framework at the heart of online learning and game theory, whereby enriching the set of deviations $\Phi$ begets stronger notions of rationality. Recently, Daskalakis, Farina, Fishelson, Pipis, and Schneider (STOC '24) -- abbreviated as DFFPS -- settled the existence of efficient algorithms when $\Phi$ contains only linear maps under a general, $d$-dimensional convex constraint set $\mathcal{X}$. In this paper, we significantly extend their work by resolving the case where $\Phi$ is $k$-dimensional; degree-$\ell$ polynomials constitute a canonical such example with $k = d^{O(\ell)}$. In particular, positing only oracle access to $\mathcal{X}$, we obtain two main positive results: i) a $\text{poly}(n, d, k, \text{log}(1/\epsilon))$-time algorithm for computing $\epsilon$-approximate $\Phi$-equilibria in $n$-player multilinear games, and ii) an efficient online algorithm that incurs average $\Phi$-regret at most $\epsilon$ using $\text{poly}(d, k)/\epsilon^2$ rounds. We also show nearly matching lower bounds in the online learning setting, thereby obtaining for the first time a family of deviations that captures the learnability of $\Phi$-regret. From a technical standpoint, we extend the framework of DFFPS from linear maps to the more challenging case of maps with polynomial dimension. At the heart of our approach is a polynomial-time algorithm for computing an expected fixed point of any $\phi : \mathcal{X} \to \mathcal{X}$ based on the ellipsoid against hope (EAH) algorithm of Papadimitriou and Roughgarden (JACM '08). In particular, our algorithm for computing $\Phi$-equilibria is based on executing EAH in a nested fashion -- each step of EAH itself being implemented by invoking a separate call to EAH.
Distilling Reinforcement Learning Algorithms for In-Context Model-Based Planning
Son, Jaehyeon, Lee, Soochan, Kim, Gunhee
Recent studies have shown that Transformers can perform in-context reinforcement learning (RL) by imitating existing RL algorithms, enabling sample-efficient adaptation to unseen tasks without parameter updates. However, these models also inherit the suboptimal behaviors of the RL algorithms they imitate. This issue primarily arises due to the gradual update rule employed by those algorithms. Model-based planning offers a promising solution to this limitation by allowing the models to simulate potential outcomes before taking action, providing an additional mechanism to deviate from the suboptimal behavior. Rather than learning a separate dynamics model, we propose Distillation for In-Context Planning (DICP), an in-context model-based RL framework where Transformers simultaneously learn environment dynamics and improve policy in-context. We evaluate DICP across a range of discrete and continuous environments, including Darkroom variants and Meta-World. Our results show that DICP achieves state-of-the-art performance while requiring significantly fewer environment interactions than baselines, which include both model-free counterparts and existing meta-RL methods. Since the introduction of Transformers (V aswani et al., 2017), their versatility in handling diverse tasks has been widely recognized across various domains (Brown et al., 2020; Dosovitskiy et al., 2021; Bubeck et al., 2023). A key aspect of their success is in-context learning (Brown et al., 2020), which enables models to acquire knowledge rapidly without explicit parameter updates through gradient descent. Recently, this capability has been explored in reinforcement learning (RL) (Chen et al., 2021; Schulman et al., 2017; Lee et al., 2022; Reed et al., 2022), where acquiring skills in a sample-efficient manner is crucial. This line of research naturally extends to meta-RL, which focuses on leveraging prior knowledge to quickly adapt to novel tasks. In this context, Laskin et al. (2023) introduce Algorithm Distillation (AD), an in-context RL approach where Transformers sequentially model the entire learning histories of a specific RL algorithm across various tasks. The goal is for the models to replicate the exploration-exploitation behaviors of the source RL algorithm, enabling them to tackle novel tasks purely in-context.
Assessing Autonomous Inspection Regimes: Active Versus Passive Satellite Inspection
Aurand, Joshua, Pang, Christopher, Mokhtar, Sina, Lei, Henry, Cutlip, Steven, Phillips, Sean
This paper addresses the problem of satellite inspection, where one or more satellites (inspectors) are tasked with imaging or inspecting a resident space object (RSO) due to potential malfunctions or anomalies. Inspection strategies are often reduced to a discretized action space with predefined waypoints, facilitating tractability in both classical optimization and machine learning based approaches. However, this discretization can lead to suboptimal guidance in certain scenarios. This study presents a comparative simulation to explore the tradeoffs of passive versus active strategies in multi-agent missions. Key factors considered include RSO dynamic mode, state uncertainty, unmodeled entrance criteria, and inspector motion types. The evaluation is conducted with a focus on fuel utilization and surface coverage. Building on a Monte-Carlo based evaluator of passive strategies and a reinforcement learning framework for training active inspection policies, this study investigates conditions under which passive strategies, such as Natural Motion Circumnavigation (NMC), may perform comparably to active strategies like Reinforcement Learning based waypoint transfers.
RL-OGM-Parking: Lidar OGM-Based Hybrid Reinforcement Learning Planner for Autonomous Parking
Wang, Zhitao, Chen, Zhe, Jiang, Mingyang, Qin, Tong, Yang, Ming
Autonomous parking has become a critical application in automatic driving research and development. Parking operations often suffer from limited space and complex environments, requiring accurate perception and precise maneuvering. Traditional rule-based parking algorithms struggle to adapt to diverse and unpredictable conditions, while learning-based algorithms lack consistent and stable performance in various scenarios. Therefore, a hybrid approach is necessary that combines the stability of rule-based methods and the generalizability of learning-based methods. Recently, reinforcement learning (RL) based policy has shown robust capability in planning tasks. However, the simulation-to-reality (sim-to-real) transfer gap seriously blocks the real-world deployment. To address these problems, we employ a hybrid policy, consisting of a rule-based Reeds-Shepp (RS) planner and a learning-based reinforcement learning (RL) planner. A real-time LiDAR-based Occupancy Grid Map (OGM) representation is adopted to bridge the sim-to-real gap, leading the hybrid policy can be applied to real-world systems seamlessly. We conducted extensive experiments both in the simulation environment and real-world scenarios, and the result demonstrates that the proposed method outperforms pure rule-based and learning-based methods. The real-world experiment further validates the feasibility and efficiency of the proposed method.
AutoBS: Autonomous Base Station Deployment Framework with Reinforcement Learning and Digital Twin Network
Lee, Ju-Hyung, Molisch, Andreas F.
--This paper introduces AutoBS, a reinforcement learning (RL)-based framework for optimal base station (BS) deployment in 6G networks. AutoBS leverages the Proximal Policy Optimization (PPO) algorithm and fast, site-specific pathloss predictions from PMNet to efficiently learn deployment strategies that balance coverage and capacity. Numerical results demonstrate that AutoBS achieves 95% for a single BS, and 90% for multiple BSs, of the capacity provided by exhaustive search methods while reducing inference time from hours to milliseconds, making it highly suitable for real-time applications. AutoBS offers a scalable and automated solution for large-scale 6G networks, addressing the challenges of dynamic environments with minimal computational overhead. I NTRODUCTION The rollout of 6G networks demands higher base station (BS) density due to the use of higher frequencies like millimeter-wave (mmWave), which offers enhanced bandwidth and low latency. However, these frequencies suffer from severe signal attenuation and limited propagation range, particularly in complex urban environments. As a result, dense BS deployment becomes essential to maintain reliable coverage and capacity.
Generalist World Model Pre-Training for Efficient Reinforcement Learning
Zhao, Yi, Scannell, Aidan, Hou, Yuxin, Cui, Tianyu, Chen, Le, Büchler, Dieter, Solin, Arno, Kannala, Juho, Pajarinen, Joni
Sample-efficient robot learning is a longstanding goal in robotics. Inspired by the success of scaling in vision and language, the robotics community is now investigating large-scale offline datasets for robot learning. However, existing methods often require expert and/or reward-labeled task-specific data, which can be costly and limit their application in practice. In this paper, we consider a more realistic setting where the offline data consists of reward-free and non-expert multi-embodiment offline data. We show that generalist world model pre-training (WPT), together with retrieval-based experience rehearsal and execution guidance, enables efficient reinforcement learning (RL) and fast task adaptation with such non-curated data. In experiments over 72 visuomotor tasks, spanning 6 different embodiments, covering hard exploration, complex dynamics, and various visual properties, WPT achieves 35.65% and 35% higher aggregated score compared to widely used learning-from-scratch baselines, respectively.
Mapping representations in Reinforcement Learning via Semantic Alignment for Zero-Shot Stitching
Ricciardi, Antonio Pio, Maiorca, Valentino, Moschella, Luca, Marin, Riccardo, Rodolà, Emanuele
Deep Reinforcement Learning (RL) models often fail to generalize when even small changes occur in the environment's observations or task requirements. Addressing these shifts typically requires costly retraining, limiting the reusability of learned policies. In this paper, we build on recent work in semantic alignment to propose a zero-shot method for mapping between latent spaces across different agents trained on different visual and task variations. Specifically, we learn a transformation that maps embeddings from one agent's encoder to another agent's encoder without further fine-tuning. Our approach relies on a small set of "anchor" observations that are semantically aligned, which we use to estimate an affine or orthogonal transform. Once the transformation is found, an existing controller trained for one domain can interpret embeddings from a different (existing) encoder in a zero-shot fashion, skipping additional trainings. We empirically demonstrate that our framework preserves high performance under visual and task domain shifts. We empirically demonstrate zero-shot stitching performance on the CarRacing environment with changing background and task. By allowing modular re-assembly of existing policies, it paves the way for more robust, compositional RL in dynamically changing environments.
Learning Policy Committees for Effective Personalization in MDPs with Diverse Tasks
Ge, Luise, Lanier, Michael, Sarkar, Anindya, Guresti, Bengisu, Vorobeychik, Yevgeniy, Zhang, Chongjie
Many dynamic decision problems, such as robotic control, involve a series of tasks, many of which are unknown at training time. Typical approaches for these problems, such as multi-task and meta reinforcement learning, do not generalize well when the tasks are diverse. On the other hand, approaches that aim to tackle task diversity, such as using task embedding as policy context and task clustering, typically lack performance guarantees and require a large number of training tasks. To address these challenges, we propose a novel approach for learning a policy committee that includes at least one near-optimal policy with high probability for tasks encountered during execution. While we show that this problem is in general inapproximable, we present two practical algorithmic solutions. The first yields provable approximation and task sample complexity guarantees when tasks are low-dimensional (the best we can do due to inapproximability), whereas the second is a general and practical gradient-based approach. In addition, we provide a provable sample complexity bound for few-shot learning. Our experiments on MuJoCo and Meta-World show that the proposed approach outperforms state-of-the-art multi-task, meta-, and task clustering baselines in training, generalization, and few-shot learning, often by a large margin.
Uncertainty Comes for Free: Human-in-the-Loop Policies with Diffusion Models
He, Zhanpeng, Cao, Yifeng, Ciocarlie, Matei
Human-in-the-loop (HitL) robot deployment has gained significant attention in both academia and industry as a semi-autonomous paradigm that enables human operators to intervene and adjust robot behaviors at deployment time, improving success rates. However, continuous human monitoring and intervention can be highly labor-intensive and impractical when deploying a large number of robots. To address this limitation, we propose a method that allows diffusion policies to actively seek human assistance only when necessary, reducing reliance on constant human oversight. To achieve this, we leverage the generative process of diffusion policies to compute an uncertainty-based metric based on which the autonomous agent can decide to request operator assistance at deployment time, without requiring any operator interaction during training. Additionally, we show that the same method can be used for efficient data collection for fine-tuning diffusion policies in order to improve their autonomous performance. Experimental results from simulated and real-world environments demonstrate that our approach enhances policy performance during deployment for a variety of scenarios.
Stability Analysis of Deep Reinforcement Learning for Multi-Agent Inspection in a Terrestrial Testbed
Lei, Henry, Lippay, Zachary S., Zaman, Anonto, Aurand, Joshua, Maghareh, Amin, Phillips, Sean
The design and deployment of autonomous systems for space missions require robust solutions to navigate strict reliability constraints, extended operational duration, and communication challenges. This study evaluates the stability and performance of a hierarchical deep reinforcement learning (DRL) framework designed for multi-agent satellite inspection tasks. The proposed framework integrates a high-level guidance policy with a low-level motion controller, enabling scalable task allocation and efficient trajectory execution. Experiments conducted on the Local Intelligent Network of Collaborative Satellites (LINCS) testbed assess the framework's performance under varying levels of fidelity, from simulated environments to a cyber-physical testbed. Key metrics, including task completion rate, distance traveled, and fuel consumption, highlight the framework's robustness and adaptability despite real-world uncertainties such as sensor noise, dynamic perturbations, and runtime assurance (RTA) constraints. The results demonstrate that the hierarchical controller effectively bridges the sim-to-real gap, maintaining high task completion rates while adapting to the complexities of real-world environments. These findings validate the framework's potential for enabling autonomous satellite operations in future space missions.