Reinforcement Learning
A comparison of visual representations for real-world reinforcement learning in the context of vacuum gripping
Sutter, Nico, Hartmann, Valentin N., Coros, Stelian
Abstract-- When manipulating objects in the real world, we need reactive feedback policies that take into account sensor information to inform decisions. This study aims to determine how different encoders can be used in a reinforcement learning (RL) framework to interpret the spatial environment in the local surroundings of a robot arm. Our investigation focuses on comparing real-world vision with 3D scene inputs, exploring new architectures in the process. We built on the SERL framework, providing us with a sample efficient and stable RL foundation we could build upon, while keeping training times minimal. The results of this study indicate that spatial information helps to significantly outperform the visual counterpart, tested on a box picking task with a vacuum gripper.
JPDS-NN: Reinforcement Learning-Based Dynamic Task Allocation for Agricultural Vehicle Routing Optimization
Fan, Yixuan, Xu, Haotian, Liu, Mengqiao, Zhuo, Qing, Zhang, Tao
The Entrance Dependent Vehicle Routing Problem (EDVRP) is a variant of the Vehicle Routing Problem (VRP) where the scale of cities influences routing outcomes, necessitating consideration of their entrances. This paper addresses EDVRP in agriculture, focusing on multi-parameter vehicle planning for irregularly shaped fields. To address the limitations of traditional methods, such as heuristic approaches, which often overlook field geometry and entrance constraints, we propose a Joint Probability Distribution Sampling Neural Network (JPDS-NN) to effectively solve the EDVRP. The network uses an encoder-decoder architecture with graph transformers and attention mechanisms to model routing as a Markov Decision Process, and is trained via reinforcement learning for efficient and rapid end-to-end planning. Experimental results indicate that JPDS-NN reduces travel distances by 48.4-65.4%, lowers fuel consumption by 14.0-17.6%, and computes two orders of magnitude faster than baseline methods, while demonstrating 15-25% superior performance in dynamic arrangement scenarios. Ablation studies validate the necessity of cross-attention and pre-training. The framework enables scalable, intelligent routing for large-scale farming under dynamic constraints.
Incorporating graph neural network into route choice model
Route choice models are one of the most important foundations for transportation research. Traditionally, theory-based models have been utilized for their great interpretability, such as logit models and Recursive logit models. More recently, machine learning approaches have gained attentions for their better prediction accuracy. In this study, we propose novel hybrid models that integrate the Recursive logit model with Graph Neural Networks (GNNs) to enhance both predictive performance and model interpretability. To the authors' knowldedge, GNNs have not been utilized for route choice modeling, despite their proven effectiveness in capturing road network features and their widespread use in other transportation research areas. We mathematically show that our use of GNN is not only beneficial for enhancing the prediction performance, but also relaxing the Independence of Irrelevant Alternatives property without relying on strong assumptions. This is due to the fact that a specific type of GNN can efficiently capture multiple cross-effect patterns on networks from data. By applying the proposed models to one-day travel trajectory data in Tokyo, we confirmed their higher prediction accuracy compared to the existing models.
Target Return Optimizer for Multi-Game Decision Transformer
Tatematsu, Kensuke, Wachi, Akifumi
Achieving autonomous agents with robust generalization capabilities across diverse games and tasks remains one of the ultimate goals in AI research. Recent advancements in transformer-based offline reinforcement learning, exemplified by the MultiGame Decision Transformer [Lee et al., 2022], have shown remarkable performance across various games or tasks. However, these approaches depend heavily on human expertise, presenting substantial challenges for practical deployment, particularly in scenarios with limited prior game-specific knowledge. In this paper, we propose an algorithm called Multi-Game Target Return Optimizer (MTRO) to autonomously determine game-specific target returns within the Multi-Game Decision Transformer framework using solely offline datasets. MTRO addresses the existing limitations by automating the target return configuration process, leveraging environmental reward information extracted from offline datasets. Notably, MTRO does not require additional training, enabling seamless integration into existing Multi-Game Decision Transformer architectures. Our experimental evaluations on Atari games demonstrate that MTRO enhances the performance of RL policies across a wide array of games, underscoring its potential to advance the field of autonomous agent development.
DreamerV3 for Traffic Signal Control: Hyperparameter Tuning and Performance
Li, Qiang, Lin, Yinhan, Luo, Qin, Yu, Lina
Reinforcement learning (RL) has evolved into a widely investigated technology for the development of smart TSC strategies. However, current RL algorithms necessitate excessive interaction with the environment to learn effective policies, making them impractical for large-scale tasks. The DreamerV3 algorithm presents compelling properties for policy learning. It summarizes general dynamics knowledge about the environment and enables the prediction of future outcomes of potential actions from past experience, reducing the interaction with the environment through imagination training. In this paper, a corridor TSC model is trained using the DreamerV3 algorithm to explore the benefits of world models for TSC strategy learning. In RL environment design, to manage congestion levels effectively, both the state and reward functions are defined based on queue length, and the action is designed to manage queue length efficiently. Using the SUMO simulation platform, the two hyperparameters (training ratio and model size) of the DreamerV3 algorithm were tuned and analyzed across different OD matrix scenarios. We discovered that choosing a smaller model size and initially attempting several medium training ratios can significantly reduce the time spent on hyperparameter tuning. Additionally, we found that the approach is generally applicable as it can solve two TSC task scenarios with the same hyperparameters. Regarding the claimed data-efficiency of the DreamerV3 algorithm, due to the significant fluctuation of the episode reward curve in the early stages of training, it can only be confirmed that larger model sizes exhibit modest data-efficiency, and no evidence was found that increasing the training ratio accelerates convergence.
Unifying Model Predictive Path Integral Control, Reinforcement Learning, and Diffusion Models for Optimal Control and Planning
Model Predictive Path Integral (MPPI) control, Reinforcement Learning (RL), and Diffusion Models have each demonstrated strong performance in trajectory optimization, decision-making, and motion planning. However, these approaches have traditionally been treated as distinct methodologies with separate optimization frameworks. In this work, we establish a unified perspective that connects MPPI, RL, and Diffusion Models through gradient-based optimization on the Gibbs measure. We first show that MPPI can be interpreted as performing gradient ascent on a smoothed energy function. We then demonstrate that Policy Gradient methods reduce to MPPI by applying an exponential transformation to the objective function. Additionally, we establish that the reverse sampling process in diffusion models follows the same update rule as MPPI.
Scalable Multi-Agent Reinforcement Learning for Residential Load Scheduling under Data Governance
Qin, Zhaoming, Dong, Nanqing, Liu, Di, Wang, Zhefan, Cao, Junwei
As a data-driven approach, multi-agent reinforcement learning (MARL) has made remarkable advances in solving cooperative residential load scheduling problems. However, centralized training, the most common paradigm for MARL, limits large-scale deployment in communication-constrained cloud-edge environments. As a remedy, distributed training shows unparalleled advantages in real-world applications but still faces challenge with system scalability, e.g., the high cost of communication overhead during coordinating individual agents, and needs to comply with data governance in terms of privacy. In this work, we propose a novel MARL solution to address these two practical issues. Our proposed approach is based on actor-critic methods, where the global critic is a learned function of individual critics computed solely based on local observations of households. This scheme preserves household privacy completely and significantly reduces communication cost. Simulation experiments demonstrate that the proposed framework achieves comparable performance to the state-of-the-art actor-critic framework without data governance and communication constraints.
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models
Sancaktar, Cansu, Gumbsch, Christian, Zadaianchuk, Andrii, Kolev, Pavel, Martius, Georg
Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children's play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.
Stone Soup Multi-Target Tracking Feature Extraction For Autonomous Search And Track In Deep Reinforcement Learning Environment
Ewers, Jan-Hendrik, Gibbs, Joe, Anderson, David
Management of sensing resources is a non-trivial problem for future military air assets with future systems deploying heterogeneous sensors to generate information of the battlespace. Machine learning techniques including deep reinforcement learning (DRL) have been identified as promising approaches, but require high-fidelity training environments and feature extractors to generate information for the agent. This paper presents a deep reinforcement learning training approach, utilising the Stone Soup tracking framework as a feature extractor to train an agent for a sensor management task. A general framework for embedding Stone Soup tracker components within a Gymnasium environment is presented, enabling fast and configurable tracker deployments for RL training using Stable Baselines3. The approach is demonstrated in a sensor management task where an agent is trained to search and track a region of airspace utilising track lists generated from Stone Soup trackers. A sample implementation using three neural network architectures in a search-and-track scenario demonstrates the approach and shows that RL agents can outperform simple sensor search and track policies when trained within the Gymnasium and Stone Soup environment.
NavG: Risk-Aware Navigation in Crowded Environments Based on Reinforcement Learning with Guidance Points
Zhang, Qianyi, Luo, Wentao, Liu, Boyi, Zhang, Ziyang, Wang, Yaoyuan, Liu, Jingtai
-- Motion planning in navigation systems is highly susceptible to upstream perceptual errors, particularly in human detection and tracking. T o mitigate this issue, the concept of guidance points--a novel directional cue within a reinforcement learning-based framework--is introduced. A structured method for identifying guidance points is developed, consisting of obstacle boundary extraction, potential guidance point detection, and redundancy elimination. T o integrate guidance points into the navigation pipeline, a perception-to-planning mapping strategy is proposed, unifying guidance points with other perceptual inputs and enabling the RL agent to effectively leverage the complementary relationships among raw laser data, human detection and tracking, and guidance points. Qualitative and quantitative simulations demonstrate that the proposed approach achieves the highest success rate and near-optimal travel times, greatly improving both safety and efficiency. Furthermore, real-world experiments in dynamic corridors and lobbies validate the robot's ability to confidently navigate around obstacles and robustly avoid pedestrians. With the continuous advancement of robotic technologies, a widely accepted navigation framework has emerged, encompassing perception, planning, control, and localization [1], [2]. As a downstream component, the planning module processes outputs from the perception module, such as segmented objects and detected pedestrians. In particular, inaccuracies in human detection and tracking--including misestimating a pedestrian's velocity, failing to detect a pedestrian, or misclassifying a non-pedestrian as a pedestrian, as illustrated in Fig.1--can significantly compromise navigation safety and efficiency.