Reinforcement Learning
Quantile Q-Learning: Revisiting Offline Extreme Q-Learning with Quantile Regression
Gao, Xinming, Li, Shangzhe, Cai, Yujin, Yu, Wenwu
Offline reinforcement learning (RL) enables policy learning from fixed datasets without further environment interaction, making it particularly valuable in high-risk or costly domains. Extreme $Q$-Learning (XQL) is a recent offline RL method that models Bellman errors using the Extreme Value Theorem, yielding strong empirical performance. However, XQL and its stabilized variant MXQL suffer from notable limitations: both require extensive hyperparameter tuning specific to each dataset and domain, and also exhibit instability during training. To address these issues, we proposed a principled method to estimate the temperature coefficient $ฮฒ$ via quantile regression under mild assumptions. To further improve training stability, we introduce a value regularization technique with mild generalization, inspired by recent advances in constrained value learning. Experimental results demonstrate that the proposed algorithm achieves competitive or superior performance across a range of benchmark tasks, including D4RL and NeoRL2, while maintaining stable training dynamics and using a consistent set of hyperparameters across all datasets and domains.
Context-Emotion Aware Therapeutic Dialogue Generation: A Multi-component Reinforcement Learning Approach to Language Models for Mental Health Support
Zhang, Eric Hua Qing, Ive, Julia
Mental health illness represents a substantial global socioeconomic burden, with COVID - 19 further exacerbating accessibility challenges and driving increased demand for telehealth mental health support. While large language models ( L LMs) offer promising solutions through 24/7 availability and non - judgmental interactions, pre - trained models often lack the contextual and emotional awareness necessary for appropriate therapeutic responses. This paper investigated the application of supervised fine - tu ning (SFT) and reinforcement learning (RL) techniques to enhance GPT - 2's capacity for therapeutic dialogue generation. The methodology restructured input formats to enable simultaneous processing of contextual information and emotional states alongside user input, employing a multi - component reward function that aligned model outputs with professional therapist responses and annotated emotions. Results demonstrated improvements through reinforcement learning over baseline GPT - 2 across multiple evaluation me trics: BLEU (0.0111), ROUGE - 1 (0.1397), ROUGE - 2 (0.0213), ROUGE - L (0.1317), and METEOR (0.0581). LLM evaluation confirmed high contextual relevance and professionalism, while reinforcement learning achieved 99.34% emotion accuracy compared to 66.96% for baseline GPT - 2. These findings demonstrate reinforcement learning's effectiveness in developing therap eutic dialogue systems that can serve as valuable assistive tools for therapists while maintaining essential human clinical oversight. The code and a ppendic es are publicly available at: https://github.com/ez
KAN/H: Kolmogorov-Arnold Network using Haar-like bases
This paper proposes KAN/H, a variant of Kolmogorov-Arnold Network (KAN) that uses a Haar-variant basis system having both global and local bases instead of B-spline. The resulting algorithm is applied to function approximation problems and MNIST. We show that it does not require most of the problem-specific hyper-parameter tunings.
Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom
Reinforcement learning (RL) in 3D environments with high-dimensional sensory input poses two major challenges: (1) the high memory consumption induced by memory buffers required to stabilise learning, and (2) the complexity of learning in partially observable Markov Decision Processes (POMDPs). This project addresses these challenges by proposing two novel input representations: SS-only and RGB+SS, both employing semantic segmentation on RGB colour images. Experiments were conducted in deathmatches of ViZDoom, utilizing perfect segmentation results for controlled evaluation. Our results showed that SS-only was able to reduce the memory consumption of memory buffers by at least 66.6%, and up to 98.6% when a vectorisable lossless compression technique with minimal overhead such as run-length encoding is applied. Meanwhile, RGB+SS significantly enhances RL agents' performance with the additional semantic information provided. Furthermore, we explored density-based heatmapping as a tool to visualise RL agents' movement patterns and evaluate their suitability for data collection. A brief comparison with a previous approach highlights how our method overcame common pitfalls in applying semantic segmentation in 3D environments like ViZDoom.
Convergence of Multiagent Learning Systems for Traffic control
Sen, Sayambhu, Bhatnagar, Shalabh
Rapid urbanization in cities like Bangalore has led to severe traffic congestion, making efficient Traffic Signal Control (TSC) essential. Multi-Agent Reinforcement Learning (MARL), often modeling each traffic signal as an independent agent using Q-learning, has emerged as a promising strategy to reduce average commuter delays. While prior work Prashant L A et. al has empirically demonstrated the effectiveness of this approach, a rigorous theoretical analysis of its stability and convergence properties in the context of traffic control has not been explored. This paper bridges that gap by focusing squarely on the theoretical basis of this multi-agent algorithm. We investigate the convergence problem inherent in using independent learners for the cooperative TSC task. Utilizing stochastic approximation methods, we formally analyze the learning dynamics. The primary contribution of this work is the proof that the specific multi-agent reinforcement learning algorithm for traffic control is proven to converge under the given conditions extending it from single agent convergence proofs for asynchronous value iteration.
Environment-Aware Transfer Reinforcement Learning for Sustainable Beam Selection
Salami, Dariush, Hashemi, Ramin, Kazemi, Parham, Uusitalo, Mikko A.
Abstract--This paper presents a novel and sustainable approach for improving beam selection in 5G and beyond networks using transfer learning and Reinforcement Learning (RL). Traditional RL-based beam selection models require extensive training time and computational resources, particularly when deployed in diverse environments with varying propagation characteristics posing a major challenge for scalability and energy efficiency. T o address this, we propose modeling the environment as a point cloud, where each point represents the locations of gNodeBs (gNBs) and surrounding scatterers. By computing the Chamfer distance between point clouds, structurally similar environments can be efficiently identified, enabling the reuse of pre-trained models through transfer learning. This methodology leads to a 16 reduction in training time and computational overhead, directly contributing to energy efficiency. By minimizing the need for retraining in each new deployment, our approach significantly lowers power consumption and supports the development of green and sustainable Artificial Intelligence (AI) in wireless systems. Furthermore, it accelerates time-to-deployment, reduces carbon emissions associated with training, and enhances the viability of deploying AI-driven communication systems at the edge. Simulation results confirm that our approach maintains high performance while drastically cutting energy costs, demonstrating the potential of transfer learning to enable scalable, adaptive, and environmentally conscious RL-based beam selection strategies in dynamic and diverse propagation environments.
ARCTraj: A Dataset and Benchmark of Human Reasoning Trajectories for Abstract Problem Solving
Kim, Sejin, Choi, Hayan, Lee, Seokki, Kim, Sundong
We present ARCTraj, a dataset and methodological framework for modeling human reasoning through complex visual tasks in the Abstraction and Reasoning Corpus (ARC). While ARC has inspired extensive research on abstract reasoning, most existing approaches rely on static input--output supervision, which limits insight into how reasoning unfolds over time. ARCTraj addresses this gap by recording temporally ordered, object-level actions that capture how humans iteratively transform inputs into outputs, revealing intermediate reasoning steps that conventional datasets overlook. Collected via the O2ARC web interface, it contains around 10,000 trajectories annotated with task identifiers, timestamps, and success labels across 400 training tasks from the ARC-AGI-1 benchmark. It further defines a unified reasoning pipeline encompassing data collection, action abstraction, Markov decision process (MDP) formulation, and downstream learning, enabling integration with reinforcement learning, generative modeling, and sequence modeling methods such as PPO, World Models, GFlowNets, Diffusion agents, and Decision Transformers. Analyses of spatial selection, color attribution, and strategic convergence highlight the structure and diversity of human reasoning. Together, these contributions position ARCTraj as a structured and interpretable foundation for studying human-like reasoning, advancing explainability, alignment, and generalizable intelligence.
Learning Quantized Continuous Controllers for Integer Hardware
Kresse, Fabian, Lampert, Christoph H.
Deploying continuous-control reinforcement learning policies on embedded hardware requires meeting tight latency and power budgets. Small FPGAs can deliver these, but only if costly floating-point pipelines are avoided. We study quantization-aware training (QA T) of policies for integer inference and we present a learning-to-hardware pipeline that automatically selects low-bit policies and synthesizes them to an Artix-7 FPGA. Across five MuJoCo tasks, we obtain policy networks that are competitive with full precision (FP32) policies but require as few as 3 or even only 2 bits per weight, and per internal activation value, as long as input precision is chosen carefully. On the target hardware, the selected policies achieve inference latencies on the order of microseconds and consume microjoules per action, favorably comparing to a quantized reference. Last, we observe that the quantized policies exhibit increased input noise robustness compared to the floating-point baseline.
Coordinated Humanoid Robot Locomotion with Symmetry Equivariant Reinforcement Learning Policy
Nie, Buqing, Zhang, Yang, Jin, Rongjun, Cao, Zhanxiang, Lin, Huangxuan, Yang, Xiaokang, Gao, Yue
The human nervous system exhibits bilateral symmetry, enabling coordinated and balanced movements. However, existing Deep Reinforcement Learning (DRL) methods for humanoid robots neglect morphological symmetry of the robot, leading to uncoordinated and suboptimal behaviors. Inspired by human motor control, we propose Symmetry Equivariant Policy (SE-Policy), a new DRL framework that embeds strict symmetry equivariance in the actor and symmetry invariance in the critic without additional hyperparameters. SE-Policy enforces consistent behaviors across symmetric observations, producing temporally and spatially coordinated motions with higher task performance. Extensive experiments on velocity tracking tasks, conducted in both simulation and real-world deployment with the Unitree G1 humanoid robot, demonstrate that SE-Policy improves tracking accuracy by up to 40% compared to state-of-the-art baselines, while achieving superior spatial-temporal coordination. These results demonstrate the effectiveness of SE-Policy and its broad applicability to humanoid robots.
Sequential Attention-based Sampling for Histopathological Analysis
G, Tarun, Malpani, Naman, Thoppe, Gugan, Devarajan, Sridharan
Deep neural networks are increasingly applied in automated histopathology. Yet, whole-slide images (WSIs) are often acquired at gigapixel sizes, rendering them computationally infeasible to analyze entirely at high resolution. Diagnostic labels are largely available only at the slide-level, because expert annotation of images at a finer (patch) level is both laborious and expensive. Moreover, regions with diagnostic information typically occupy only a small fraction of the WSI, making it inefficient to examine the entire slide at full resolution. Here, we propose SASHA -- Sequential Attention-based Sampling for Histopathological Analysis -- a deep reinforcement learning approach for efficient analysis of histopathological images. First, SASHA learns informative features with a lightweight hierarchical, attention-based multiple instance learning (MIL) model. Second, SASHA samples intelligently and zooms selectively into a small fraction (10-20\%) of high-resolution patches to achieve reliable diagnoses. We show that SASHA matches state-of-the-art methods that analyze the WSI fully at high resolution, albeit at a fraction of their computational and memory costs. In addition, it significantly outperforms competing, sparse sampling methods. We propose SASHA as an intelligent sampling model for medical imaging challenges that involve automated diagnosis with exceptionally large images containing sparsely informative features. Model implementation is available at: https://github.com/coglabiisc/SASHA.