Reinforcement Learning
Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning
Siegel, Noah Y., Springenberg, Jost Tobias, Berkenkamp, Felix, Abdolmaleki, Abbas, Neunert, Michael, Lampe, Thomas, Hafner, Roland, Heess, Nicolas, Riedmiller, Martin
Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standard off-policy algorithms fail in the batch setting for continuous control. In this paper, we propose a simple solution to this problem. It admits the use of data generated by arbitrary behavior policies and uses a learned prior -- the advantage-weighted behavior model (ABM) -- to bias the RL policy towards actions that have previously been executed and are likely to be successful on the new task. Our method can be seen as an extension of recent work on batch-RL that enables stable learning from conflicting data-sources. We find improvements on competitive baselines in a variety of RL tasks -- including standard continuous control benchmarks and multi-task learning for simulated and real-world robots.
Multiple Access in Dynamic Cell-Free Networks: Outage Performance and Deep Reinforcement Learning-Based Design
Al-Eryani, Yasser, Akrout, Mohamed, Hossain, Ekram
In future cell-free (or cell-less) wireless networks, a large number of devices in a geographical area will be served simultaneously in non-orthogonal multiple access scenarios by a large number of distributed access points (APs), which coordinate with a centralized processing pool. For such a centralized cell-free network with static predefined beamforming design, we first derive a closed-form expression of the uplink per-user probability of outage. To significantly reduce the complexity of joint processing of users' signals in presence of a large number of devices and APs, we propose a novel dynamic cell-free network architecture. In this architecture, the distributed APs are partitioned (i.e. clustered) among a set of subgroups with each subgroup acting as a virtual AP equipped with a distributed antenna system (DAS). The conventional static cell-free network is a special case of this dynamic cell-free network when the cluster size is one. For this dynamic cell-free network, we propose a successive interference cancellation (SIC)-enabled signal detection method and an inter-user-interference (IUI)-aware DAS's receive diversity combining scheme. We then formulate the general problem of clustering APs and designing the beamforming vectors with an objective to maximizing the sum rate or maximizing the minimum rate. To this end, we propose a hybrid deep reinforcement learning (DRL) model, namely, a deep deterministic policy gradient (DDPG)-deep double Q-network (DDQN) model, to solve the optimization problem for online implementation with low complexity. The DRL model for sum-rate optimization significantly outperforms that for maximizing the minimum rate in terms of average per-user rate performance. Also, in our system setting, the proposed DDPG-DDQN scheme is found to achieve around $78\%$ of the rate achievable through an exhaustive search-based design.
Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations
Ma, Xiao, Karkus, Peter, Hsu, David, Lee, Wee Sun, Ye, Nan
Deep reinforcement learning is successful in decision making for sophisticated games, such as Atari, Go, etc. However, real-world decision making often requires reasoning with partial information extracted from complex visual observations. This paper presents Discriminative Particle Filter Reinforcement Learning (DPFRL), a new reinforcement learning framework for complex partial observations. DPFRL encodes a differentiable particle filter in the neural network policy for explicit reasoning with partial observations over time. The particle filter maintains a belief using learned discriminative update, which is trained end-to-end for decision making. We show that using the discriminative update instead of standard generative models results in significantly improved performance, especially for tasks with complex visual observations, because they circumvent the difficulty of modeling complex observations that are irrelevant to decision making. In addition, to extract features from the particle belief, we propose a new type of belief feature based on the moment generating function. DPFRL outperforms state-of-the-art POMDP RL models in Flickering Atari Games, an existing POMDP RL benchmark, and in Natural Flickering Atari Games, a new, more challenging POMDP RL benchmark introduced in this paper. Further, DPFRL performs well for visual navigation with real-world data in the Habitat environment.
Optimizing Traffic Lights with Multi-agent Deep Reinforcement Learning and V2X communication
Hussain, Azhar, Wang, Tong, Jiahua, Cao
We consider a system to optimize duration of traffic signals using multi-agent deep reinforcement learning and Vehicle-to-Everything (V2X) communication. This system aims at analyzing independent and shared rewards for multi-agents to control duration of traffic lights. A learning agent traffic light gets information along its lanes within a circular V2X coverage. The duration cycles of traffic light are modeled as Markov decision Processes. We investigate four variations of reward functions. The first two are unshared-rewards: based on waiting number, and waiting time of vehicles between two cycles of traffic light. The third and fourth functions are: shared-rewards based on waiting cars, and waiting time for all agents. Each agent has a memory for optimization through target network and prioritized experience replay. We evaluate multi-agents through the Simulation of Urban MObility (SUMO) simulator. The results prove effectiveness of the proposed system to optimize traffic signals and reduce average waiting cars to 41.5 % as compared to the traditional periodic traffic control system.
Provable Self-Play Algorithms for Competitive Reinforcement Learning
This paper studies competitive reinforcement learning (competitive RL), that is, reinforcement learning with two or more agents taking actions simultaneously, but each maximizing their own reward. Competitive RL is a major branch of the more general setting of multi-agent reinforcement learning (MARL), with the specification that the agents have conflicting rewards (so that they essentially compete with each other) yet can be trained in a centralized fashion (i.e. each agent has access to the other agents' policies) (Crandall and Goodrich, 2005). There are substantial recent progresses in competitive RL, in particular in solving hard multi-player games such as GO (Silver et al., 2017), Starcraft (Vinyals et al., 2019), and Dota 2 (OpenAI, 2018). A key highlight in their approaches is the successful use of self-play for achieving superhuman performance in absence of human knowledge or expert opponents. These self-play algorithms are able to learn a good policy for all players from scratch through repeatedly playing the current policies against each other and performing policy updates using these self-played game trajectories. The empirical success of self-play has challenged the conventional wisdom that expert opponents are necessary for achieving good performance, and calls for a better theoretical understanding. In this paper, we take initial steps towards understanding the effectiveness of self-play algorithms in competitive RL from a theoretical perspective.
Machine Learning A-Z : Hands-On Python & R In Data Science
Link: Machine Learning A-Z: Hands-On Python & R In Data Science coupon code udemy Machine Learning A-Z: Hands-On Python & R In Data Science 4.5 (107,137 ratings) Course Ratings are calculated from individual students' ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately. Bestseller by Kirill Eremenko, Hadelin de Ponteves, SuperDataScience Team, SuperDataScience Support What you'll learn Master Machine Learning on Python & R Have a great intuition of many Machine Learning models Make accurate predictions Make powerful analysis Make robust Machine Learning models Create strong added value to your business Use Machine Learning for personal purpose Handle specific topics like Reinforcement Learning, NLP and Deep Learning Handle advanced techniques like Dimensionality Reduction Know which Machine Learning model to choose for each type of problem Build an army of powerful Machine Learning models and know how to combine them to solve any problem Description Interested in the field of Machine Learning? Then this course is for you! This course has been designed by two professional Data Scientists so that we can share our knowledge and help you learn complex theory, algorithms and coding libraries in a simple way. We will walk you step-by-step into the World of Machine Learning.
Cutting-Edge AI: Deep Reinforcement Learning in Python
Link: Cutting-Edge AI: Deep Reinforcement Learning in Python udemy code coupon What you'll learn. Understand a cutting-edge implementation of the A2C algorithm (OpenAI Baselines) Understand and implement Evolution Strategies (ES) for AI. Understand and implement DDPG (Deep Deterministic Policy Gradient) Highest Rated by Lazy Programmer Inc. What you'll learn Understand a cutting-edge implementation of the A2C algorithm (OpenAI Baselines) Understand and implement Evolution Strategies (ES) for AI Understand and implement DDPG (Deep Deterministic Policy Gradient) Description Welcome to Cutting-Edge AI! This is technically Deep Learning in Python part 11 of my deep learning series, and my 3rd reinforcement learning course.
Periodic Q-Learning
The use of target networks is a common practice in deep reinforcement learning for stabilizing the training; however, theoretical understanding of this technique is still limited. In this paper, we study the so-called periodic Q-learning algorithm (PQ-learning for short), which resembles the technique used in deep Q-learning for solving infinite-horizon discounted Markov decision processes (DMDP) in the tabular setting. PQ-learning maintains two separate Q-value estimates - the online estimate and target estimate. The online estimate follows the standard Q-learning update, while the target estimate is updated periodically. In contrast to the standard Q-learning, PQ-learning enjoys a simple finite time analysis and achieves better sample complexity for finding an epsilon-optimal policy. Our result provides a preliminary justification of the effectiveness of utilizing target estimates or networks in Q-learning algorithms.
Reinforcement Learning Framework for Deep Brain Stimulation Study
Krylov, Dmitrii, Tachet, Remi, Laroche, Romain, Rosenblum, Michael, Dylov, Dmitry V.
Malfunctioning neurons in the brain sometimes operate synchronously, reportedly causing many neurological diseases, e.g. Parkinson's. Suppression and control of this collective synchronous activity are therefore of great importance for neuroscience, and can only rely on limited engineering trials due to the need to experiment with live human brains. We present the first Reinforcement Learning gym framework that emulates this collective behavior of neurons and allows us to find suppression parameters for the environment of synthetic degenerate models of neurons. We successfully suppress synchrony via RL for three pathological signaling regimes, characterize the framework's stability to noise, and further remove the unwanted oscillations by engaging multiple PPO agents.
Data Freshness and Energy-Efficient UAV Navigation Optimization: A Deep Reinforcement Learning Approach
Abedin, Sarder Fakhrul, Munir, Md. Shirajum, Tran, Nguyen H., Han, Zhu, Hong, Choong Seon
In this paper, we design a navigation policy for multiple unmanned aerial vehicles (UAVs) where mobile base stations (BSs) are deployed to improve the data freshness and connectivity to the Internet of Things (IoT) devices. First, we formulate an energy-efficient trajectory optimization problem in which the objective is to maximize the energy efficiency by optimizing the UAV-BS trajectory policy. We also incorporate different contextual information such as energy and age of information (AoI) constraints to ensure the data freshness at the ground BS. Second, we propose an agile deep reinforcement learning with experience replay model to solve the formulated problem concerning the contextual constraints for the UAV-BS navigation. Moreover, the proposed approach is well-suited for solving the problem, since the state space of the problem is extremely large and finding the best trajectory policy with useful contextual features is too complex for the UAV-BSs. By applying the proposed trained model, an effective real-time trajectory policy for the UAV-BSs captures the observable network states over time. Finally, the simulation results illustrate the proposed approach is 3.6% and 3.13% more energy efficient than those of the greedy and baseline deep Q Network (DQN) approaches.