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 Reinforcement Learning


On the Global Convergence of Risk-Averse Policy Gradient Methods with Expected Conditional Risk Measures

arXiv.org Artificial Intelligence

Risk-sensitive reinforcement learning (RL) has become a popular tool to control the risk of uncertain outcomes and ensure reliable performance in various sequential decision-making problems. While policy gradient methods have been developed for risk-sensitive RL, it remains unclear if these methods enjoy the same global convergence guarantees as in the risk-neutral case. In this paper, we consider a class of dynamic time-consistent risk measures, called Expected Conditional Risk Measures (ECRMs), and derive policy gradient updates for ECRM-based objective functions. Under both constrained direct parameterization and unconstrained softmax parameterization, we provide global convergence and iteration complexities of the corresponding risk-averse policy gradient algorithms. We further test risk-averse variants of REINFORCE and actor-critic algorithms to demonstrate the efficacy of our method and the importance of risk control.


AI-based Radio and Computing Resource Allocation and Path Planning in NOMA NTNs: AoI Minimization under CSI Uncertainty

arXiv.org Artificial Intelligence

In this paper, we develop a hierarchical aerial computing framework composed of high altitude platform (HAP) and unmanned aerial vehicles (UAVs) to compute the fully offloaded tasks of terrestrial mobile users which are connected through an uplink non-orthogonal multiple access (UL-NOMA). To better assess the freshness of information in computation-intensive applications the criterion of age of information (AoI) is considered. In particular, the problem is formulated to minimize the average AoI of users with elastic tasks, by adjusting UAVs trajectory and resource allocation on both UAVs and HAP, which is restricted by the channel state information (CSI) uncertainty and multiple resource constraints of UAVs and HAP. In order to solve this non-convex optimization problem, two methods of multi-agent deep deterministic policy gradient (MADDPG) and federated reinforcement learning (FRL) are proposed to design the UAVs trajectory, and obtain channel, power, and CPU allocations. It is shown that task scheduling significantly reduces the average AoI. This improvement is more pronounced for larger task sizes. On one hand, it is shown that power allocation has a marginal effect on the average AoI compared to using full transmission power for all users. Compared with traditional transmission schemes, the simulation results show our scheduling scheme results in a substantial improvement in average AoI.


Hierarchical Imitation Learning with Vector Quantized Models

arXiv.org Artificial Intelligence

The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging, especially with higher-dimensional inputs. To address this issue, we propose to use reinforcement learning to identify subgoals in expert trajectories by associating the magnitude of the rewards with the predictability of low-level actions given the state and the chosen subgoal. We build a vector-quantized generative model for the identified subgoals to perform subgoal-level planning. In experiments, the algorithm excels at solving complex, long-horizon decision-making problems outperforming state-of-the-art. Because of its ability to plan, our algorithm can find better trajectories than the ones in the training set


PD-MORL: Preference-Driven Multi-Objective Reinforcement Learning Algorithm

arXiv.org Artificial Intelligence

Multi-objective reinforcement learning (MORL) approaches have emerged to tackle many real-world problems with multiple conflicting objectives by maximizing a joint objective function weighted by a preference vector. These approaches find fixed customized policies corresponding to preference vectors specified during training. However, the design constraints and objectives typically change dynamically in real-life scenarios. Furthermore, storing a policy for each potential preference is not scalable. Hence, obtaining a set of Pareto front solutions for the entire preference space in a given domain with a single training is critical. To this end, we propose a novel MORL algorithm that trains a single universal network to cover the entire preference space scalable to continuous robotic tasks. The proposed approach, Preference-Driven MORL (PD-MORL), utilizes the preferences as guidance to update the network parameters. It also employs a novel parallelization approach to increase sample efficiency. We show that PD-MORL achieves up to 25% larger hypervolume for challenging continuous control tasks and uses an order of magnitude fewer trainable parameters compared to prior approaches. The main objective in a standard RL setting is to obtain a policy that maximizes a single cumulative reward by interacting with the environment. However, many real-world problems involve multiple, possibly conflicting, objectives. For example, robotics tasks should maximize speed while minimizing energy consumption. In contrast to single-objective environments, performance is measured using multiple objectives. Consequently, there are multiple Pareto-optimal solutions as a function of the preference between objectives (Navon et al., 2020). Multi-objective reinforcement learning (MORL) approaches (Hayes et al., 2022) have emerged to tackle these problems by maximizing a vector of rewards depending on the preferences. Existing approaches for multi-objective optimization generally transform the multidimensional objective space into a single dimension by statically assigning weights (preferences) to each objective (Liu et al., 2014).


lilGym: Natural Language Visual Reasoning with Reinforcement Learning

arXiv.org Artificial Intelligence

We present lilGym, a new benchmark for language-conditioned reinforcement learning in visual environments. lilGym is based on 2,661 highly-compositional human-written natural language statements grounded in an interactive visual environment. We introduce a new approach for exact reward computation in every possible world state by annotating all statements with executable Python programs. Each statement is paired with multiple start states and reward functions to form thousands of distinct Markov Decision Processes of varying difficulty. We experiment with lilGym with different models and learning regimes. Our results and analysis show that while existing methods are able to achieve non-trivial performance, lilGym forms a challenging open problem. lilGym is available at https://lil.nlp.cornell.edu/lilgym/.


RLAD: Reinforcement Learning from Pixels for Autonomous Driving in Urban Environments

arXiv.org Artificial Intelligence

Current approaches of Reinforcement Learning (RL) applied in urban Autonomous Driving (AD) focus on decoupling the perception training from the driving policy training. The main reason is to avoid training a convolution encoder alongside a policy network, which is known to have issues related to sample efficiency, degenerated feature representations, and catastrophic self-overfitting. However, this paradigm can lead to representations of the environment that are not aligned with the downstream task, which may result in suboptimal performances. To address this limitation, this paper proposes RLAD, the first Reinforcement Learning from Pixels (RLfP) method applied in the urban AD domain. We propose several techniques to enhance the performance of an RLfP algorithm in this domain, including: i) an image encoder that leverages both image augmentations and Adaptive Local Signal Mixing (A-LIX) layers; ii) WayConv1D, which is a waypoint encoder that harnesses the 2D geometrical information of the waypoints using 1D convolutions; and iii) an auxiliary loss to increase the significance of the traffic lights in the latent representation of the environment. Experimental results show that RLAD significantly outperforms all state-of-the-art RLfP methods on the NoCrash benchmark. We also present an infraction analysis on the NoCrash-regular benchmark, which indicates that RLAD performs better than all other methods in terms of both collision rate and red light infractions.


Benchmarking Actor-Critic Deep Reinforcement Learning Algorithms for Robotics Control with Action Constraints

arXiv.org Artificial Intelligence

This study presents a benchmark for evaluating action-constrained reinforcement learning (RL) algorithms. In action-constrained RL, each action taken by the learning system must comply with certain constraints. These constraints are crucial for ensuring the feasibility and safety of actions in real-world systems. We evaluate existing algorithms and their novel variants across multiple robotics control environments, encompassing multiple action constraint types. Our evaluation provides the first in-depth perspective of the field, revealing surprising insights, including the effectiveness of a straightforward baseline approach. The benchmark problems and associated code utilized in our experiments are made available online at github.com/omron-sinicx/action-constrained-RL-benchmark for further research and development.


Perimeter Control Using Deep Reinforcement Learning: A Model-free Approach towards Homogeneous Flow Rate Optimization

arXiv.org Artificial Intelligence

Perimeter control maintains high traffic efficiency within protected regions by controlling transfer flows among regions to ensure that their traffic densities are below critical values. Existing approaches can be categorized as either model-based or model-free, depending on whether they rely on network transmission models (NTMs) and macroscopic fundamental diagrams (MFDs). Although model-based approaches are more data efficient and have performance guarantees, they are inherently prone to model bias and inaccuracy. For example, NTMs often become imprecise for a large number of protected regions, and MFDs can exhibit scatter and hysteresis that are not captured in existing model-based works. Moreover, no existing studies have employed reinforcement learning for homogeneous flow rate optimization in microscopic simulation, where spatial characteristics, vehicle-level information, and metering realizations -- often overlooked in macroscopic simulations -- are taken into account. To circumvent issues of model-based approaches and macroscopic simulation, we propose a model-free deep reinforcement learning approach that optimizes the flow rate homogeneously at the perimeter at the microscopic level. Results demonstrate that our model-free reinforcement learning approach without any knowledge of NTMs or MFDs can compete and match the performance of a model-based approach, and exhibits enhanced generalizability and scalability.


Contextual Bandits with Budgeted Information Reveal

arXiv.org Artificial Intelligence

Contextual bandit algorithms are commonly used in digital health to recommend personalized treatments. However, to ensure the effectiveness of the treatments, patients are often requested to take actions that have no immediate benefit to them, which we refer to as pro-treatment actions. In practice, clinicians have a limited budget to encourage patients to take these actions and collect additional information. We introduce a novel optimization and learning algorithm to address this problem. This algorithm effectively combines the strengths of two algorithmic approaches in a seamless manner, including 1) an online primal-dual algorithm for deciding the optimal timing to reach out to patients, and 2) a contextual bandit learning algorithm to deliver personalized treatment to the patient. We prove that this algorithm admits a sub-linear regret bound. We illustrate the usefulness of this algorithm on both synthetic and real-world data.


Towards a Better Understanding of Representation Dynamics under TD-learning

arXiv.org Artificial Intelligence

Critical to representation learning has led to much empirical success to the accuracy of value predictions is the quality and is the core of many high-performing agents such as of state representations. In this work, we consider DQN (Mnih et al., 2013). A natural question ensues: can we the question: how does end-to-end TD-learning characterize the representation learned by such end-to-end impact the representation over time? Complementary updates? to prior work, we provide a set of analysis that sheds further light on the representation dynamics The answer to this question has been attempted by a number under TD-learning. We first show that of prior work, including the study of the convergence of endto-end when the environments are reversible, end-to-end TD-learning under the over-parameterized regimes, TD-learning strictly decreases the value approximation i.e., when the value functions are learned by very wide neural error over time. Under further assumptions networks (Cai et al., 2019; Zhang et al., 2020; Agazzi and on the environments, we can connect the Lu, 2022; Sirignano and Spiliopoulos, 2022); the study of representation dynamics with spectral decomposition TD-learning dynamics under smooth homogeneous function over the transition matrix. This latter finding approximation, e.g., with ReLU networks (Brandfonbrener establishes fitting multiple value functions from and Bruna, 2019); the study of representation dynamics under randomly generated rewards as a useful auxiliary TD-learning with restrictive assumptions on the weight task for representation learning, as we empirically parameter (Lyle et al., 2021). See Section 6 for an in-depth validate on both tabular and Atari game suites.