Reinforcement Learning
Efficient Open-world Reinforcement Learning via Knowledge Distillation and Autonomous Rule Discovery
Nikonova, Ekaterina, Xue, Cheng, Renz, Jochen
Deep reinforcement learning suffers from catastrophic forgetting and sample inefficiency making it less applicable to the ever-changing real world. However, the ability to use previously learned knowledge is essential for AI agents to quickly adapt to novelties. Often, certain spatial information observed by the agent in the previous interactions can be leveraged to infer task-specific rules. Inferred rules can then help the agent to avoid potentially dangerous situations in the previously unseen states and guide the learning process increasing agent's novelty adaptation speed. In this work, we propose a general framework that is applicable to deep reinforcement learning agents. Our framework provides the agent with an autonomous way to discover the task-specific rules in the novel environments and self-supervise it's learning. We provide a rule-driven deep Q-learning agent (RDQ) as one possible implementation of that framework. We show that RDQ successfully extracts task-specific rules as it interacts with the world and uses them to drastically increase its learning efficiency. In our experiments, we show that the RDQ agent is significantly more resilient to the novelties than the baseline agents, and is able to detect and adapt to novel situations faster.
Segmentation-Based Parametric Painting
de Guevara, Manuel Ladron, Fisher, Matthew, Hertzmann, Aaron
We introduce a novel image-to-painting method that facilitates the creation of large-scale, high-fidelity paintings with human-like quality and stylistic variation. To process large images and gain control over the painting process, we introduce a segmentation-based painting process and a dynamic attention map approach inspired by human painting strategies, allowing optimization of brush strokes to proceed in batches over different image regions, thereby capturing both large-scale structure and fine details, while also allowing stylistic control over detail. Our optimized batch processing and patch-based loss framework enable efficient handling of large canvases, ensuring our painted outputs are both aesthetically compelling and functionally superior as compared to previous methods, as confirmed by rigorous evaluations. Code available at: https://github.com/manuelladron/semantic\_based\_painting.git
Learning Dynamic Selection and Pricing of Out-of-Home Deliveries
Akkerman, Fabian, Dieter, Peter, Mes, Martijn
Home delivery failures, traffic congestion, and relatively large handling times have a negative impact on the profitability of last-mile logistics. These external factors contribute to up to $28\%$ of the overall costs and $25\%$ of emissions for the home delivery supply chain. A potential solution, showing annual growth rates up to $36\%$, is the delivery to parcel lockers or parcel shops, denoted by out-of-home (OOH) delivery. In the academic literature, models of customer behavior with respect to OOH delivery were so far limited to deterministic settings, contrasting with the stochastic nature of actual customer choices. We model the sequential decision-making problem of which OOH location to offer against what incentive for each incoming customer, taking into account future customer arrivals and choices. We propose Dynamic Selection and Pricing of OOH (DSPO), an algorithmic pipeline that uses a novel spatial-temporal state encoding as input to a convolutional neural network. We demonstrate the performance of our method by benchmarking it against three state-of-the-art approaches. Our extensive numerical study, guided by real-world data, reveals that DSPO can save $20.8\%$ in costs compared to a situation without OOH locations, $8.1\%$ compared to a static selection and pricing policy, and $4.6\%$ compared to a state-of-the-art demand management benchmark. We provide comprehensive insights into the complex interplay between OOH delivery dynamics and customer behavior influenced by pricing strategies. The implications of our findings suggest practitioners to adopt dynamic selection and pricing policies as OOH delivery gains a larger market share.
Data-driven Traffic Simulation: A Comprehensive Review
Chen, Di, Zhu, Meixin, Yang, Hao, Wang, Xuesong, Wang, Yinhai
Autonomous vehicles (AVs) have the potential to significantly revolutionize society by providing a secure and efficient mode of transportation. Recent years have witnessed notable advancements in autonomous driving perception and prediction, but the challenge of validating the performance of AVs remains largely unresolved. Data-driven microscopic traffic simulation has become an important tool for autonomous driving testing due to 1) availability of high-fidelity traffic data; 2) its advantages of enabling large-scale testing and scenario reproducibility; and 3) its potential in reactive and realistic traffic simulation. However, a comprehensive review of this topic is currently lacking. This paper aims to fill this gap by summarizing relevant studies. The primary objective of this paper is to review current research efforts and provide a futuristic perspective that will benefit future developments in the field. It introduces the general issues of data-driven traffic simulation and outlines key concepts and terms. After overviewing traffic simulation, various datasets and evaluation metrics commonly used are reviewed. The paper then offers a comprehensive evaluation of imitation learning, reinforcement learning, deep generative and deep learning methods, summarizing each and analyzing their advantages and disadvantages in detail. Moreover, it evaluates the state-of-the-art, existing challenges, and future research directions.
Designing and evaluating an online reinforcement learning agent for physical exercise recommendations in N-of-1 trials
Meier, Dominik, Ensari, Ipek, Konigorski, Stefan
Personalized adaptive interventions offer the opportunity to increase patient benefits, however, there are challenges in their planning and implementation. Once implemented, it is an important question whether personalized adaptive interventions are indeed clinically more effective compared to a fixed gold standard intervention. In this paper, we present an innovative N-of-1 trial study design testing whether implementing a personalized intervention by an online reinforcement learning agent is feasible and effective. Throughout, we use a new study on physical exercise recommendations to reduce pain in endometriosis for illustration. We describe the design of a contextual bandit recommendation agent and evaluate the agent in simulation studies. The results show that, first, implementing a personalized intervention by an online reinforcement learning agent is feasible. Second, such adaptive interventions have the potential to improve patients' benefits even if only few observations are available. As one challenge, they add complexity to the design and implementation process. In order to quantify the expected benefit, data from previous interventional studies is required. We expect our approach to be transferable to other interventions and clinical interventions.
The SocialAI School: Insights from Developmental Psychology Towards Artificial Socio-Cultural Agents
Kovač, Grgur, Portelas, Rémy, Dominey, Peter Ford, Oudeyer, Pierre-Yves
Developmental psychologists have long-established the importance of socio-cognitive abilities in human intelligence. These abilities enable us to enter, participate and benefit from human culture. AI research on social interactive agents mostly concerns the emergence of culture in a multi-agent setting (often without a strong grounding in developmental psychology). We argue that AI research should be informed by psychology and study socio-cognitive abilities enabling to enter a culture too. We discuss the theories of Michael Tomasello and Jerome Bruner to introduce some of their concepts to AI and outline key concepts and socio-cognitive abilities. We present The SocialAI school - a tool including a customizable parameterized uite of procedurally generated environments, which simplifies conducting experiments regarding those concepts. We show examples of such experiments with RL agents and Large Language Models. The main motivation of this work is to engage the AI community around the problem of social intelligence informed by developmental psychology, and to provide a tool to simplify first steps in this direction. Refer to the project website for code and additional information: https://sites.google.com/view/socialai-school.
Query-Policy Misalignment in Preference-Based Reinforcement Learning
Hu, Xiao, Li, Jianxiong, Zhan, Xianyuan, Jia, Qing-Shan, Zhang, Ya-Qin
Preference-based reinforcement learning (PbRL) provides a natural way to align RL agents' behavior with human desired outcomes, but is often restrained by costly human feedback. To improve feedback efficiency, most existing PbRL methods focus on selecting queries to maximally improve the overall quality of the reward model, but counter-intuitively, we find that this may not necessarily lead to improved performance. To unravel this mystery, we identify a long-neglected issue in the query selection schemes of existing PbRL studies: Query-Policy Misalignment. We show that the seemingly informative queries selected to improve the overall quality of reward model actually may not align with RL agents' interests, thus offering little help on policy learning and eventually resulting in poor feedback efficiency. We show that this issue can be effectively addressed via near on-policy query and a specially designed hybrid experience replay, which together enforce the bidirectional query-policy alignment. Simple yet elegant, our method can be easily incorporated into existing approaches by changing only a few lines of code. We showcase in comprehensive experiments that our method achieves substantial gains in both human feedback and RL sample efficiency, demonstrating the importance of addressing query-policy misalignment in PbRL tasks.
Structured State Space Models for In-Context Reinforcement Learning
Lu, Chris, Schroecker, Yannick, Gu, Albert, Parisotto, Emilio, Foerster, Jakob, Singh, Satinder, Behbahani, Feryal
Structured state space sequence (S4) models have recently achieved state-of-the-art performance on long-range sequence modeling tasks. These models also have fast inference speeds and parallelisable training, making them potentially useful in many reinforcement learning settings. We propose a modification to a variant of S4 that enables us to initialise and reset the hidden state in parallel, allowing us to tackle reinforcement learning tasks. We show that our modified architecture runs asymptotically faster than Transformers in sequence length and performs better than RNN's on a simple memory-based task. We evaluate our modified architecture on a set of partially-observable environments and find that, in practice, our model outperforms RNN's while also running over five times faster. Then, by leveraging the model's ability to handle long-range sequences, we achieve strong performance on a challenging meta-learning task in which the agent is given a randomly-sampled continuous control environment, combined with a randomly-sampled linear projection of the environment's observations and actions. Furthermore, we show the resulting model can adapt to out-of-distribution held-out tasks. Overall, the results presented in this paper show that structured state space models are fast and performant for in-context reinforcement learning tasks. We provide code at https://github.com/luchris429/s5rl.
Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis
Zadem, Mehdi, Mover, Sergio, Nguyen, Sao Mai
Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning. However, the existing Hierarchical Reinforcement Learning (HRL) approaches relying on symbolic reasoning are often limited as they require a manual goal representation. The challenge in autonomously discovering a symbolic goal representation is that it must preserve critical information, such as the environment dynamics. In this paper, we propose a developmental mechanism for goal discovery via an emergent representation that abstracts (i.e., groups together) sets of environment states that have similar roles in the task. We introduce a Feudal HRL algorithm that concurrently learns both the goal representation and a hierarchical policy. The algorithm uses symbolic reachability analysis for neural networks to approximate the transition relation among sets of states and to refine the goal representation. We evaluate our approach on complex navigation tasks, showing the learned representation is interpretable, transferrable and results in data efficient learning.
Scalable AI Generative Content for Vehicular Network Semantic Communication
Perceiving vehicles in a driver's blind spot is vital for safe driving. The detection of potentially dangerous vehicles in these blind spots can benefit from vehicular network semantic communication technology. However, efficient semantic communication involves a trade-off between accuracy and delay, especially in bandwidth-limited situations. This paper unveils a scalable Artificial Intelligence Generated Content (AIGC) system that leverages an encoder-decoder architecture. This system converts images into textual representations and reconstructs them into quality-acceptable images, optimizing transmission for vehicular network semantic communication. Moreover, when bandwidth allows, auxiliary information is integrated. The encoder-decoder aims to maintain semantic equivalence with the original images across various tasks. Then the proposed approach employs reinforcement learning to enhance the reliability of the generated contents. Experimental results suggest that the proposed method surpasses the baseline in perceiving vehicles in blind spots and effectively compresses communication data. While this method is specifically designed for driving scenarios, this encoder-decoder architecture also holds potential for wide use across various semantic communication scenarios.