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 Reinforcement Learning


Signatures Meet Dynamic Programming: Generalizing Bellman Equations for Trajectory Following

arXiv.org Artificial Intelligence

Path signatures have been proposed as a powerful representation of paths that efficiently captures the path's analytic and geometric characteristics, having useful algebraic properties including fast concatenation of paths through tensor products. Signatures have recently been widely adopted in machine learning problems for time series analysis. In this work we establish connections between value functions typically used in optimal control and intriguing properties of path signatures. These connections motivate our novel control framework with signature transforms that efficiently generalizes the Bellman equation to the space of trajectories. We analyze the properties and advantages of the framework, termed signature control. In particular, we demonstrate that (i) it can naturally deal with varying/adaptive time steps; (ii) it propagates higher-level information more efficiently than value function updates; (iii) it is robust to dynamical system misspecification over long rollouts. As a specific case of our framework, we devise a model predictive control method for path tracking. This method generalizes integral control, being suitable for problems with unknown disturbances. The proposed algorithms are tested in simulation, with differentiable physics models including typical control and robotics tasks such as point-mass, curve following for an ant model, and a robotic manipulator.


Position control of an acoustic cavitation bubble by reinforcement learning

arXiv.org Artificial Intelligence

A control technique is developed via Reinforcement Learning that allows arbitrary controlling of the position of an acoustic cavitation bubble in a dual-frequency standing acoustic wave field. The agent must choose the optimal pressure amplitude values to manipulate the bubble position in the range of $x/\lambda_0\in[0.05, 0.25]$. To train the agent an actor-critic off-policy algorithm (Deep Deterministic Policy Gradient) was used that supports continuous action space, which allows setting the pressure amplitude values continuously within $0$ and $1\, \mathrm{bar}$. A shaped reward function is formulated that minimizes the distance between the bubble and the target position and implicitly encourages the agent to perform the position control within the shortest amount of time. In some cases, the optimal control can be 7 times faster than the solution expected from the linear theory.


A Scalable MARL Solution for Scheduling in Conflict Graphs

arXiv.org Artificial Intelligence

This paper proposes a fully scalable multi-agent reinforcement learning (MARL) approach for packet scheduling in conflict graphs, aiming to minimizing average packet delays. Each agent autonomously manages the schedule of a single link over one or multiple sub-bands, considering its own state and states of conflicting links. The problem can be conceptualized as a decentralized partially observable Markov decision process (Dec-POMDP). The proposed solution leverages an on-policy reinforcement learning algorithms multi-agent proximal policy optimization (MAPPO) within a multi-agent networked system, incorporating advanced recurrent structures in the neural network. The MARL design allows for fully decentralized training and execution, seamlessly scaling to very large networks. Extensive simulations across a diverse range of conflict graphs demonstrate that the proposed solution compares favorably to well-established schedulers in terms of both throughput and delay under various traffic conditions.


The Generalization Gap in Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Despite recent progress in offline learning, these methods are still trained and tested on the same environment. In this paper, we compare the generalization abilities of widely used online and offline learning methods such as online reinforcement learning (RL), offline RL, sequence modeling, and behavioral cloning. Our experiments show that offline learning algorithms perform worse on new environments than online learning ones. We also introduce the first benchmark for evaluating generalization in offline learning, collecting datasets of varying sizes and skill-levels from Procgen (2D video games) and WebShop (e-commerce websites). The datasets contain trajectories for a limited number of game levels or natural language instructions and at test time, the agent has to generalize to new levels or instructions. Our experiments reveal that existing offline learning algorithms struggle to match the performance of online RL on both train and test environments. Behavioral cloning is a strong baseline, outperforming state-of-the-art offline RL and sequence modeling approaches when trained on data from multiple environments and tested on new ones. Finally, we find that increasing the diversity of the data, rather than its size, improves performance on new environments for all offline learning algorithms. Our study demonstrates the limited generalization of current offline learning algorithms highlighting the need for more research in this area.


Privacy Preserving Multi-Agent Reinforcement Learning in Supply Chains

arXiv.org Artificial Intelligence

This paper addresses privacy concerns in multi-agent reinforcement learning (MARL), specifically within the context of supply chains where individual strategic data must remain confidential. Organizations within the supply chain are modeled as agents, each seeking to optimize their own objectives while interacting with others. As each organization's strategy is contingent on neighboring strategies, maintaining privacy of state and action-related information is crucial. To tackle this challenge, we propose a game-theoretic, privacy-preserving mechanism, utilizing a secure multi-party computation (MPC) framework in MARL settings. Our major contribution is the successful implementation of a secure MPC framework, SecFloat on EzPC, to solve this problem. However, simply implementing policy gradient methods such as MADDPG operations using SecFloat, while conceptually feasible, would be programmatically intractable. To overcome this hurdle, we devise a novel approach that breaks down the forward and backward pass of the neural network into elementary operations compatible with SecFloat , creating efficient and secure versions of the MADDPG algorithm. Furthermore, we present a learning mechanism that carries out floating point operations in a privacy-preserving manner, an important feature for successful learning in MARL framework. Experiments reveal that there is on average 68.19% less supply chain wastage in 2 PC compared to no data share, while also giving on average 42.27% better average cumulative revenue for each player. This work paves the way for practical, privacy-preserving MARL, promising significant improvements in secure computation within supply chain contexts and broadly.


Leveraging Reinforcement Learning and Large Language Models for Code Optimization

arXiv.org Artificial Intelligence

Code optimization is a daunting task that requires a significant level of expertise from experienced programmers. This level of expertise is not sufficient when compared to the rapid development of new hardware architectures. Towards advancing the whole code optimization process, recent approaches rely on machine learning and artificial intelligence techniques. This paper introduces a new framework to decrease the complexity of code optimization. The proposed framework builds on large language models (LLMs) and reinforcement learning (RL) and enables LLMs to receive feedback from their environment (i.e., unit tests) during the fine-tuning process. We compare our framework with existing state-of-the-art models and show that it is more efficient with respect to speed and computational usage, as a result of the decrement in training steps and its applicability to models with fewer parameters. Additionally, our framework reduces the possibility of logical and syntactical errors. Toward evaluating our approach, we run several experiments on the PIE dataset using a CodeT5 language model and RRHF, a new reinforcement learning algorithm. We adopt a variety of evaluation metrics with regards to optimization quality, and speedup. The evaluation results demonstrate that the proposed framework has similar results in comparison with existing models using shorter training times and smaller pre-trained models. In particular, we accomplish an increase of 5.6% and 2.2 over the baseline models concerning the %OP T and SP metrics.


Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representation

arXiv.org Artificial Intelligence

Modeling and control of the human musculoskeletal system is important for understanding human motion, developing embodied intelligence, and optimizing human-robot interaction systems. However, current open-source models are restricted to a limited range of body parts and often with a reduced number of muscles. There is also a lack of algorithms capable of controlling over 600 muscles to generate reasonable human movements. To fill this gap, we build a comprehensive musculoskeletal model with 90 body segments, 206 joints, and 700 muscle-tendon units, allowing simulation of full-body dynamics and interaction with various devices. We develop a new algorithm using low-dimensional representation and hierarchical deep reinforcement learning to achieve state-of-the-art full-body control. We validate the effectiveness of our model and algorithm in simulations and on real human locomotion data. The musculoskeletal model, along with its control algorithm, will be made available to the research community to promote a deeper understanding of human motion control and better design of interactive robots.


Extracting Reward Functions from Diffusion Models

arXiv.org Artificial Intelligence

Diffusion models have achieved remarkable results in image generation, and have similarly been used to learn high-performing policies in sequential decision-making tasks. Decision-making diffusion models can be trained on lower-quality data, and then be steered with a reward function to generate near-optimal trajectories. We consider the problem of extracting a reward function by comparing a decision-making diffusion model that models low-reward behavior and one that models high-reward behavior; a setting related to inverse reinforcement learning. We first define the notion of a relative reward function of two diffusion models and show conditions under which it exists and is unique. We then devise a practical learning algorithm for extracting it by aligning the gradients of a reward function -- parametrized by a neural network -- to the difference in outputs of both diffusion models. Our method finds correct reward functions in navigation environments, and we demonstrate that steering the base model with the learned reward functions results in significantly increased performance in standard locomotion benchmarks. Finally, we demonstrate that our approach generalizes beyond sequential decision-making by learning a reward-like function from two large-scale image generation diffusion models. The extracted reward function successfully assigns lower rewards to harmful images.


A Closer Look at Advantage-Filtered Behavioral Cloning in High-Noise Datasets

arXiv.org Artificial Intelligence

Recent Offline Reinforcement Learning methods have succeeded in learning high-performance policies from fixed datasets of experience. A particularly effective approach learns to first identify and then mimic optimal decision-making strategies. Our work evaluates this method's ability to scale to vast datasets consisting almost entirely of sub-optimal noise. A thorough investigation on a custom benchmark helps identify several key challenges involved in learning from high-noise datasets. We re-purpose prioritized experience sampling to locate expert-level demonstrations among millions of low-performance samples. This modification enables offline agents to learn state-of-the-art policies in benchmark tasks using datasets where expert actions are outnumbered nearly 65:1.


Distributional Bellman Operators over Mean Embeddings

arXiv.org Machine Learning

We propose a novel algorithmic framework for distributional reinforcement learning, based on learning finite-dimensional mean embeddings of return distributions. We derive several new algorithms for dynamic programming and temporal-difference learning based on this framework, provide asymptotic convergence theory, and examine the empirical performance of the algorithms on a suite of tabular tasks. Further, we show that this approach can be straightforwardly combined with deep reinforcement learning, and obtain a new deep RL agent that improves over baseline distributional approaches on the Arcade Learning Environment.