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 Reinforcement Learning


The Optimal Approximation Factors in Misspecified Off-Policy Value Function Estimation

arXiv.org Machine Learning

Theoretical guarantees in reinforcement learning (RL) are known to suffer multiplicative blow-up factors with respect to the misspecification error of function approximation. Yet, the nature of such \emph{approximation factors} -- especially their optimal form in a given learning problem -- is poorly understood. In this paper we study this question in linear off-policy value function estimation, where many open questions remain. We study the approximation factor in a broad spectrum of settings, such as with the weighted $L_2$-norm (where the weighting is the offline state distribution), the $L_\infty$ norm, the presence vs. absence of state aliasing, and full vs. partial coverage of the state space. We establish the optimal asymptotic approximation factors (up to constants) for all of these settings. In particular, our bounds identify two instance-dependent factors for the $L_2(\mu)$ norm and only one for the $L_\infty$ norm, which are shown to dictate the hardness of off-policy evaluation under misspecification.


Managing Temporal Resolution in Continuous Value Estimation: A Fundamental Trade-off

arXiv.org Machine Learning

A default assumption in reinforcement learning (RL) and optimal control is that observations arrive at discrete time points on a fixed clock cycle. Yet, many applications involve continuous-time systems where the time discretization, in principle, can be managed. The impact of time discretization on RL methods has not been fully characterized in existing theory, but a more detailed analysis of its effect could reveal opportunities for improving data-efficiency. We address this gap by analyzing Monte-Carlo policy evaluation for LQR systems and uncover a fundamental trade-off between approximation and statistical error in value estimation. Importantly, these two errors behave differently to time discretization, leading to an optimal choice of temporal resolution for a given data budget. These findings show that managing the temporal resolution can provably improve policy evaluation efficiency in LQR systems with finite data. Empirically, we demonstrate the trade-off in numerical simulations of LQR instances and standard RL benchmarks for non-linear continuous control.


Toward Discretization-Consistent Closure Schemes for Large Eddy Simulation Using Reinforcement Learning

arXiv.org Artificial Intelligence

This study proposes a novel method for developing discretization-consistent closure schemes for implicitly filtered Large Eddy Simulation (LES). Here, the induced filter kernel, and thus the closure terms, are determined by the properties of the grid and the discretization operator, leading to additional computational subgrid terms that are generally unknown in a priori analysis. In this work, the task of adapting the coefficients of LES closure models is thus framed as a Markov decision process and solved in an a posteriori manner with Reinforcement Learning (RL). This optimization framework is applied to both explicit and implicit closure models. The explicit model is based on an element-local eddy viscosity model. The optimized model is found to adapt its induced viscosity within discontinuous Galerkin (DG) methods to homogenize the dissipation within an element by adding more viscosity near its center. For the implicit modeling, RL is applied to identify an optimal blending strategy for a hybrid DG and Finite Volume (FV) scheme. The resulting optimized discretization yields more accurate results in LES than either the pure DG or FV method and renders itself as a viable modeling ansatz that could initiate a novel class of high-order schemes for compressible turbulence by combining turbulence modeling with shock capturing in a single framework. All newly derived models achieve accurate results that either match or outperform traditional models for different discretizations and resolutions. Overall, the results demonstrate that the proposed RL optimization can provide discretization-consistent closures that could reduce the uncertainty in implicitly filtered LES.


Machine Learning for the Multi-Dimensional Bin Packing Problem: Literature Review and Empirical Evaluation

arXiv.org Artificial Intelligence

The Bin Packing Problem (BPP) is a well-established combinatorial optimization (CO) problem. Since it has many applications in our daily life, e.g. logistics and resource allocation, people are seeking efficient bin packing algorithms. On the other hand, researchers have been making constant advances in machine learning (ML), which is famous for its efficiency. In this article, we first formulate BPP, introducing its variants and practical constraints. Then, a comprehensive survey on ML for multi-dimensional BPP is provided. We further collect some public benchmarks of 3D BPP, and evaluate some online methods on the Cutting Stock Dataset. Finally, we share our perspective on challenges and future directions in BPP. To the best of our knowledge, this is the first systematic review of ML-related methods for BPP.


Quality Diversity through Human Feedback

arXiv.org Artificial Intelligence

Reinforcement Learning from Human Feedback (RLHF) has shown potential in qualitative tasks where clear objectives are lacking. However, its effectiveness is not fully realized when it is conceptualized merely as a tool to optimize average human preferences, especially in generative tasks that demand diverse model responses. Meanwhile, Quality Diversity (QD) algorithms excel at identifying diverse and high-quality solutions but often rely on manually crafted diversity metrics. This paper introduces Quality Diversity through Human Feedback (QDHF), a novel approach integrating human feedback into the QD framework. QDHF infers diversity metrics from human judgments of similarity among solutions, thereby enhancing the applicability and effectiveness of QD algorithms. Our empirical studies show that QDHF significantly outperforms state-of-the-art methods in automatic diversity discovery and matches the efficacy of using manually crafted metrics for QD on standard benchmarks in robotics and reinforcement learning. Notably, in a latent space illumination task, QDHF substantially enhances the diversity in images generated by a diffusion model and was more favorably received in user studies. We conclude by analyzing QDHF's scalability and the quality of its derived diversity metrics, emphasizing its potential to improve exploration and diversity in complex, open-ended optimization tasks. Source code is available on GitHub: https://github.com/ld-ing/qdhf.


Omega-Regular Decision Processes

arXiv.org Artificial Intelligence

Regular decision processes (RDPs) are a subclass of non-Markovian decision processes where the transition and reward functions are guarded by some regular property of the past (a lookback). While RDPs enable intuitive and succinct representation of non-Markovian decision processes, their expressive power coincides with finite-state Markov decision processes (MDPs). We introduce omega-regular decision processes (ODPs) where the non-Markovian aspect of the transition and reward functions are extended to an omega-regular lookahead over the system evolution. Semantically, these lookaheads can be considered as promises made by the decision maker or the learning agent about her future behavior. In particular, we assume that, if the promised lookaheads are not met, then the payoff to the decision maker is $\bot$ (least desirable payoff), overriding any rewards collected by the decision maker. We enable optimization and learning for ODPs under the discounted-reward objective by reducing them to lexicographic optimization and learning over finite MDPs. We present experimental results demonstrating the effectiveness of the proposed reduction.


Learning adaptive planning representations with natural language guidance

arXiv.org Artificial Intelligence

Effective planning in the real world requires not only world knowledge, but the ability to leverage that knowledge to build the right representation of the task at hand. Decades of hierarchical planning techniques have used domain-specific temporal action abstractions to support efficient and accurate planning, almost always relying on human priors and domain knowledge to decompose hard tasks into smaller subproblems appropriate for a goal or set of goals. This paper describes Ada (Action Domain Acquisition), a framework for automatically constructing task-specific planning representations using task-general background knowledge from language models (LMs). Starting with a general-purpose hierarchical planner and a low-level goal-conditioned policy, Ada interactively learns a library of planner-compatible high-level action abstractions and low-level controllers adapted to a particular domain of planning tasks. On two language-guided interactive planning benchmarks (Mini Minecraft and ALFRED Household Tasks), Ada strongly outperforms other approaches that use LMs for sequential decision-making, offering more accurate plans and better generalization to complex tasks.


An Invitation to Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Training a deep neural network to maximize a target objective has become the standard recipe for successful machine learning over the last decade. These networks can be optimized with supervised learning, if the target objective is differentiable. For many interesting problems, this is however not the case. Common objectives like intersection over union (IoU), bilingual evaluation understudy (BLEU) score or rewards cannot be optimized with supervised learning. A common workaround is to define differentiable surrogate losses, leading to suboptimal solutions with respect to the actual objective. Reinforcement learning (RL) has emerged as a promising alternative for optimizing deep neural networks to maximize non-differentiable objectives in recent years. Examples include aligning large language models via human feedback, code generation, object detection or control problems. This makes RL techniques relevant to the larger machine learning audience. The subject is, however, time intensive to approach due to the large range of methods, as well as the often very theoretical presentation. In this introduction, we take an alternative approach, different from classic reinforcement learning textbooks. Rather than focusing on tabular problems, we introduce reinforcement learning as a generalization of supervised learning, which we first apply to non-differentiable objectives and later to temporal problems. Assuming only basic knowledge of supervised learning, the reader will be able to understand state-of-the-art deep RL algorithms like proximal policy optimization (PPO) after reading this tutorial.


Secure Deep Reinforcement Learning for Dynamic Resource Allocation in Wireless MEC Networks

arXiv.org Artificial Intelligence

This paper proposes a blockchain-secured deep reinforcement learning (BC-DRL) optimization framework for {data management and} resource allocation in decentralized {wireless mobile edge computing (MEC)} networks. In our framework, {we design a low-latency reputation-based proof-of-stake (RPoS) consensus protocol to select highly reliable blockchain-enabled BSs to securely store MEC user requests and prevent data tampering attacks.} {We formulate the MEC resource allocation optimization as a constrained Markov decision process that balances minimum processing latency and denial-of-service (DoS) probability}. {We use the MEC aggregated features as the DRL input to significantly reduce the high-dimensionality input of the remaining service processing time for individual MEC requests. Our designed constrained DRL effectively attains the optimal resource allocations that are adapted to the dynamic DoS requirements. We provide extensive simulation results and analysis to} validate that our BC-DRL framework achieves higher security, reliability, and resource utilization efficiency than benchmark blockchain consensus protocols and {MEC} resource allocation algorithms.


Learning Nash Equilibria in Zero-Sum Markov Games: A Single Time-scale Algorithm Under Weak Reachability

arXiv.org Artificial Intelligence

We consider decentralized learning for zero-sum games, where players only see their payoff information and are agnostic to actions and payoffs of the opponent. Previous works demonstrated convergence to a Nash equilibrium in this setting using double time-scale algorithms under strong reachability assumptions. We address the open problem of achieving an approximate Nash equilibrium efficiently with an uncoupled and single time-scale algorithm under weaker conditions. Our contribution is a rational and convergent algorithm, utilizing Tsallis-entropy regularization in a value-iteration-based approach. The algorithm learns an approximate Nash equilibrium in polynomial time, requiring only the existence of a policy pair that induces an irreducible and aperiodic Markov chain, thus considerably weakening past assumptions. Our analysis leverages negative drift inequalities and introduces novel properties of Tsallis entropy that are of independent interest.