Reinforcement Learning
Parameterized Projected Bellman Operator
Vincent, Théo, Metelli, Alberto Maria, Belousov, Boris, Peters, Jan, Restelli, Marcello, D'Eramo, Carlo
Approximate value iteration~(AVI) is a family of algorithms for reinforcement learning~(RL) that aims to obtain an approximation of the optimal value function. Generally, AVI algorithms implement an iterated procedure where each step consists of (i) an application of the Bellman operator and (ii) a projection step into a considered function space. Notoriously, the Bellman operator leverages transition samples, which strongly determine its behavior, as uninformative samples can result in negligible updates or long detours, whose detrimental effects are further exacerbated by the computationally intensive projection step. To address these issues, we propose a novel alternative approach based on learning an approximate version of the Bellman operator rather than estimating it through samples as in AVI approaches. This way, we are able to (i) generalize across transition samples and (ii) avoid the computationally intensive projection step. For this reason, we call our novel operator projected Bellman operator (PBO). We formulate an optimization problem to learn PBO for generic sequential decision-making problems, and we theoretically analyze its properties in two representative classes of RL problems. Furthermore, we theoretically study our approach under the lens of AVI and devise algorithmic implementations to learn PBO in offline and online settings by leveraging neural network parameterizations. Finally, we empirically showcase the benefits of PBO w.r.t. the regular Bellman operator on several RL problems.
RFRL Gym: A Reinforcement Learning Testbed for Cognitive Radio Applications
Rosen, Daniel, Rochez, Illa, McIrvin, Caleb, Lee, Joshua, D'Alessandro, Kevin, Wiecek, Max, Hoang, Nhan, Saffarini, Ramzy, Philips, Sam, Jones, Vanessa, Ivey, Will, Harris-Smart, Zavier, Harris-Smart, Zavion, Chin, Zayden, Johnson, Amos, Jones, Alyse M., Headley, William C.
Radio Frequency Reinforcement Learning (RFRL) is anticipated to be a widely applicable technology in the next generation of wireless communication systems, particularly 6G and next-gen military communications. Given this, our research is focused on developing a tool to promote the development of RFRL techniques that leverage spectrum sensing. In particular, the tool was designed to address two cognitive radio applications, specifically dynamic spectrum access and jamming. In order to train and test reinforcement learning (RL) algorithms for these applications, a simulation environment is necessary to simulate the conditions that an agent will encounter within the Radio Frequency (RF) spectrum. In this paper, such an environment has been developed, herein referred to as the RFRL Gym. Through the RFRL Gym, users can design their own scenarios to model what an RL agent may encounter within the RF spectrum as well as experiment with different spectrum sensing techniques. Additionally, the RFRL Gym is a subclass of OpenAI gym, enabling the use of third-party ML/RL Libraries. We plan to open-source this codebase to enable other researchers to utilize the RFRL Gym to test their own scenarios and RL algorithms, ultimately leading to the advancement of RL research in the wireless communications domain. This paper describes in further detail the components of the Gym, results from example scenarios, and plans for future additions. Index Terms-machine learning, reinforcement learning, wireless communications, dynamic spectrum access, OpenAI gym
OpenRL: A Unified Reinforcement Learning Framework
Huang, Shiyu, Chen, Wentse, Sun, Yiwen, Bie, Fuqing, Tu, Wei-Wei
We present OpenRL, an advanced reinforcement learning (RL) framework designed to accommodate a diverse array of tasks, from single-agent challenges to complex multi-agent systems. OpenRL's robust support for self-play training empowers agents to develop advanced strategies in competitive settings. Notably, OpenRL integrates Natural Language Processing (NLP) with RL, enabling researchers to address a combination of RL training and language-centric tasks effectively. Leveraging PyTorch's robust capabilities, OpenRL exemplifies modularity and a user-centric approach. It offers a universal interface that simplifies the user experience for beginners while maintaining the flexibility experts require for innovation and algorithm development. This equilibrium enhances the framework's practicality, adaptability, and scalability, establishing a new standard in RL research.
Optimizing Heat Alert Issuance for Public Health in the United States with Reinforcement Learning
Considine, Ellen M., Nethery, Rachel C., Wellenius, Gregory A., Dominici, Francesca, Tec, Mauricio
Alerting the public when heat may harm their health is a crucial service, especially considering that extreme heat events will be more frequent under climate change. Current practice for issuing heat alerts in the US does not take advantage of modern data science methods for optimizing local alert criteria. Specifically, application of reinforcement learning (RL) has the potential to inform more health-protective policies, accounting for regional and sociodemographic heterogeneity as well as sequential dependence of alerts. In this work, we formulate the issuance of heat alerts as a sequential decision making problem and develop modifications to the RL workflow to address challenges commonly encountered in environmental health settings. Key modifications include creating a simulator that pairs hierarchical Bayesian modeling of low-signal health effects with sampling of real weather trajectories (exogenous features), constraining the total number of alerts issued as well as preventing alerts on less-hot days, and optimizing location-specific policies. Post-hoc contrastive analysis offers insights into scenarios when using RL for heat alert issuance may protect public health better than the current or alternative policies. This work contributes to a broader movement of advancing data-driven policy optimization for public health and climate change adaptation.
Automatic Curriculum Learning with Gradient Reward Signals
This paper investigates the impact of using gradient norm reward signals in the context of Automatic Curriculum Learning (ACL) for deep reinforcement learning (DRL). We introduce a framework where the teacher model, utilizing the gradient norm information of a student model, dynamically adapts the learning curriculum. This approach is based on the hypothesis that gradient norms can provide a nuanced and effective measure of learning progress. Our experimental setup involves several reinforcement learning environments (PointMaze, AntMaze, and AdroitHandRelocate), to assess the efficacy of our method. We analyze how gradient norm rewards influence the teacher's ability to craft challenging yet achievable learning sequences, ultimately enhancing the student's performance. Our results show that this approach not only accelerates the learning process but also leads to improved generalization and adaptability in complex tasks. The findings underscore the potential of gradient norm signals in creating more efficient and robust ACL systems, opening new avenues for research in curriculum learning and reinforcement learning.
Adversarial Markov Games: On Adaptive Decision-Based Attacks and Defenses
Tsingenopoulos, Ilias, Rimmer, Vera, Preuveneers, Davy, Pierazzi, Fabio, Cavallaro, Lorenzo, Joosen, Wouter
Despite considerable efforts on making them robust, real-world ML-based systems remain vulnerable to decision based attacks, as definitive proofs of their operational robustness have so far proven intractable. The canonical approach in robustness evaluation calls for adaptive attacks, that is with complete knowledge of the defense and tailored to bypass it. In this study, we introduce a more expansive notion of being adaptive and show how attacks but also defenses can benefit by it and by learning from each other through interaction. We propose and evaluate a framework for adaptively optimizing black-box attacks and defenses against each other through the competitive game they form. To reliably measure robustness, it is important to evaluate against realistic and worst-case attacks. We thus augment both attacks and the evasive arsenal at their disposal through adaptive control, and observe that the same can be done for defenses, before we evaluate them first apart and then jointly under a multi-agent perspective. We demonstrate that active defenses, which control how the system responds, are a necessary complement to model hardening when facing decision-based attacks; then how these defenses can be circumvented by adaptive attacks, only to finally elicit active and adaptive defenses. We validate our observations through a wide theoretical and empirical investigation to confirm that AI-enabled adversaries pose a considerable threat to black-box ML-based systems, rekindling the proverbial arms race where defenses have to be AI-enabled too. Succinctly, we address the challenges posed by adaptive adversaries and develop adaptive defenses, thereby laying out effective strategies in ensuring the robustness of ML-based systems deployed in the real-world.
Task-oriented Semantics-aware Communications for Robotic Waypoint Transmission: the Value and Age of Information Approach
Wu, Wenchao, Yang, Yuanqing, Deng, Yansha, Aghvami, A. Hamid
The ultra-reliable and low-latency communication (URLLC) service of the fifth-generation (5G) mobile communication network struggles to support safe robot operation. Nowadays, the sixth-generation (6G) mobile communication network is proposed to provide hyper-reliable and low-latency communication to enable safer control for robots. However, current 5G/ 6G research mainly focused on improving communication performance, while the robotics community mostly assumed communication to be ideal. To jointly consider communication and robotic control with a focus on the specific robotic task, we propose task-oriented and semantics-aware communication in robotic control (TSRC) to exploit the context of data and its importance in achieving the task at both transmitter and receiver. At the transmitter, we propose a deep reinforcement learning algorithm to generate optimal control and command (C&C) data and a proactive repetition scheme (DeepPro) to increase the successful transmission probability. At the receiver, we design the value of information (VoI) and age of information (AoI) based queue ordering mechanism (VA-QOM) to reorganize the queue based on the semantic information extracted from the AoI and the VoI. The simulation results validate that our proposed TSRC framework achieves a 91.5% improvement in the mean square error compared to the traditional unmanned aerial vehicle control framework.
Sparse Mean Field Load Balancing in Large Localized Queueing Systems
Tahir, Anam, Cui, Kai, Koeppl, Heinz
Scalable load balancing algorithms are of great interest in cloud networks and data centers, necessitating the use of tractable techniques to compute optimal load balancing policies for good performance. However, most existing scalable techniques, especially asymptotically scaling methods based on mean field theory, have not been able to model large queueing networks with strong locality. Meanwhile, general multi-agent reinforcement learning techniques can be hard to scale and usually lack a theoretical foundation. In this work, we address this challenge by leveraging recent advances in sparse mean field theory to learn a near-optimal load balancing policy in sparsely connected queueing networks in a tractable manner, which may be preferable to global approaches in terms of communication overhead. Importantly, we obtain a general load balancing framework for a large class of sparse bounded-degree topologies. By formulating a novel mean field control problem in the context of graphs with bounded degree, we reduce the otherwise difficult multi-agent problem to a single-agent problem. Theoretically, the approach is justified by approximation guarantees. Empirically, the proposed methodology performs well on several realistic and scalable network topologies. Moreover, we compare it with a number of well-known load balancing heuristics and with existing scalable multi-agent reinforcement learning methods. Overall, we obtain a tractable approach for load balancing in highly localized networks. The aforementioned decentralized queueing systems with underlying graph structure can be modelled as various variants of multi-agent (partially-observable) Markov decision processes (MDP) [1, 2].
From Past to Future: Rethinking Eligibility Traces
Gupta, Dhawal, Jordan, Scott M., Chaudhari, Shreyas, Liu, Bo, Thomas, Philip S., da Silva, Bruno Castro
In this paper, we introduce a fresh perspective on the challenges of credit assignment and policy evaluation. First, we delve into the nuances of eligibility traces and explore instances where their updates may result in unexpected credit assignment to preceding states. From this investigation emerges the concept of a novel value function, which we refer to as the \emph{bidirectional value function}. Unlike traditional state value functions, bidirectional value functions account for both future expected returns (rewards anticipated from the current state onward) and past expected returns (cumulative rewards from the episode's start to the present). We derive principled update equations to learn this value function and, through experimentation, demonstrate its efficacy in enhancing the process of policy evaluation. In particular, our results indicate that the proposed learning approach can, in certain challenging contexts, perform policy evaluation more rapidly than TD($\lambda$) -- a method that learns forward value functions, $v^\pi$, \emph{directly}. Overall, our findings present a new perspective on eligibility traces and potential advantages associated with the novel value function it inspires, especially for policy evaluation.
PGN: A perturbation generation network against deep reinforcement learning
Li, Xiangjuan, Li, Feifan, Li, Yang, Pan, Quan
Deep reinforcement learning has advanced greatly and applied in many areas. In this paper, we explore the vulnerability of deep reinforcement learning by proposing a novel generative model for creating effective adversarial examples to attack the agent. Our proposed model can achieve both targeted attacks and untargeted attacks. Considering the specificity of deep reinforcement learning, we propose the action consistency ratio as a measure of stealthiness, and a new measurement index of effectiveness and stealthiness. Experiment results show that our method can ensure the effectiveness and stealthiness of attack compared with other algorithms. Moreover, our methods are considerably faster and thus can achieve rapid and efficient verification of the vulnerability of deep reinforcement learning.