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 Reinforcement Learning


Monitoring Fidelity of Online Reinforcement Learning Algorithms in Clinical Trials

arXiv.org Artificial Intelligence

Online reinforcement learning (RL) algorithms offer great potential for personalizing treatment for participants in clinical trials. However, deploying an online, autonomous algorithm in the high-stakes healthcare setting makes quality control and data quality especially difficult to achieve. This paper proposes algorithm fidelity as a critical requirement for deploying online RL algorithms in clinical trials. It emphasizes the responsibility of the algorithm to (1) safeguard participants and (2) preserve the scientific utility of the data for post-trial analyses. We also present a framework for pre-deployment planning and real-time monitoring to help algorithm developers and clinical researchers ensure algorithm fidelity. To illustrate our framework's practical application, we present real-world examples from the Oralytics clinical trial. Since Spring 2023, this trial successfully deployed an autonomous, online RL algorithm to personalize behavioral interventions for participants at risk for dental disease.


Minimize Control Inputs for Strong Structural Controllability Using Reinforcement Learning with Graph Neural Network

arXiv.org Artificial Intelligence

Strong structural controllability (SSC) guarantees networked system with linear-invariant dynamics controllable for all numerical realizations of parameters. Current research has established algebraic and graph-theoretic conditions of SSC for zero/nonzero or zero/nonzero/arbitrary structure. One relevant practical problem is how to fully control the system with the minimal number of input signals and identify which nodes must be imposed signals. Previous work shows that this optimization problem is NP-hard and it is difficult to find the solution. To solve this problem, we formulate the graph coloring process as a Markov decision process (MDP) according to the graph-theoretical condition of SSC for both zero/nonzero and zero/nonzero/arbitrary structure. We use Actor-critic method with Directed graph neural network which represents the color information of graph to optimize MDP. Our method is validated in a social influence network with real data and different complex network models. We find that the number of input nodes is determined by the average degree of the network and the input nodes tend to select nodes with low in-degree and avoid high-degree nodes.


Video as the New Language for Real-World Decision Making

arXiv.org Artificial Intelligence

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world impact, whereas video generation has remained largely limited to media entertainment. Yet video data captures important information about the physical world that is difficult to express in language. To address this gap, we discuss an under-appreciated opportunity to extend video generation to solve tasks in the real world. We observe how, akin to language, video can serve as a unified interface that can absorb internet knowledge and represent diverse tasks. Moreover, we demonstrate how, like language models, video generation can serve as planners, agents, compute engines, and environment simulators through techniques such as in-context learning, planning and reinforcement learning. We identify major impact opportunities in domains such as robotics, self-driving, and science, supported by recent work that demonstrates how such advanced capabilities in video generation are plausibly within reach. Lastly, we identify key challenges in video generation that mitigate progress. Addressing these challenges will enable video generation models to demonstrate unique value alongside language models in a wider array of AI applications.


Program-Based Strategy Induction for Reinforcement Learning

arXiv.org Artificial Intelligence

Typical models of learning assume incremental estimation of continuously-varying decision variables like expected rewards. However, this class of models fails to capture more idiosyncratic, discrete heuristics and strategies that people and animals appear to exhibit. Despite recent advances in strategy discovery using tools like recurrent networks that generalize the classic models, the resulting strategies are often onerous to interpret, making connections to cognition difficult to establish. We use Bayesian program induction to discover strategies implemented by programs, letting the simplicity of strategies trade off against their effectiveness. Focusing on bandit tasks, we find strategies that are difficult or unexpected with classical incremental learning, like asymmetric learning from rewarded and unrewarded trials, adaptive horizon-dependent random exploration, and discrete state switching.


Probability Tools for Sequential Random Projection

arXiv.org Machine Learning

We introduce the first probabilistic framework tailored for sequential random projection, an approach rooted in the challenges of sequential decision-making under uncertainty. The analysis is complicated by the sequential dependence and high-dimensional nature of random variables, a byproduct of the adaptive mechanisms inherent in sequential decision processes. Our work features a novel construction of a stopped process, facilitating the analysis of a sequence of concentration events that are interconnected in a sequential manner. By employing the method of mixtures within a self-normalized process, derived from the stopped process, we achieve a desired non-asymptotic probability bound. This bound represents a non-trivial martingale extension of the Johnson-Lindenstrauss (JL) lemma, marking a pioneering contribution to the literature on random projection and sequential analysis.


Reinforcement Learning Jazz Improvisation: When Music Meets Game Theory

arXiv.org Artificial Intelligence

Live performances of music are always charming, with the unpredictability of improvisation due to the dynamic between musicians and interactions with the audience. Jazz improvisation is a particularly noteworthy example for further investigation from a theoretical perspective. Here, we introduce a novel mathematical game theory model for jazz improvisation, providing a framework for studying music theory and improvisational methodologies. We use computational modeling, mainly reinforcement learning, to explore diverse stochastic improvisational strategies and their paired performance on improvisation. We find that the most effective strategy pair is a strategy that reacts to the most recent payoff (Stepwise Changes) with a reinforcement learning strategy limited to notes in the given chord (Chord-Following Reinforcement Learning). Conversely, a strategy that reacts to the partner's last note and attempts to harmonize with it (Harmony Prediction) strategy pair yields the lowest non-control payoff and highest standard deviation, indicating that picking notes based on immediate reactions to the partner player can yield inconsistent outcomes. On average, the Chord-Following Reinforcement Learning strategy demonstrates the highest mean payoff, while Harmony Prediction exhibits the lowest. Our work lays the foundation for promising applications beyond jazz: including the use of artificial intelligence (AI) models to extract data from audio clips to refine musical reward systems, and training machine learning (ML) models on existing jazz solos to further refine strategies within the game.


How Can LLM Guide RL? A Value-Based Approach

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has become the de facto standard practice for sequential decision-making problems by improving future acting policies with feedback. However, RL algorithms may require extensive trial-and-error interactions to collect useful feedback for improvement. On the other hand, recent developments in large language models (LLMs) have showcased impressive capabilities in language understanding and generation, yet they fall short in exploration and self-improvement capabilities for planning tasks, lacking the ability to autonomously refine their responses based on feedback. Therefore, in this paper, we study how the policy prior provided by the LLM can enhance the sample efficiency of RL algorithms. Specifically, we develop an algorithm named LINVIT that incorporates LLM guidance as a regularization factor in value-based RL, leading to significant reductions in the amount of data needed for learning, particularly when the difference between the ideal policy and the LLM-informed policy is small, which suggests that the initial policy is close to optimal, reducing the need for further exploration. Additionally, we present a practical algorithm SLINVIT that simplifies the construction of the value function and employs subgoals to reduce the search complexity. Our experiments across three interactive environments ALFWorld, InterCode, and BlocksWorld demonstrate that our method achieves state-of-the-art success rates and also surpasses previous RL and LLM approaches in terms of sample efficiency. Our code is available at https://github.com/agentification/Language-Integrated-VI.


Graph Diffusion Policy Optimization

arXiv.org Artificial Intelligence

Recent research has made significant progress in optimizing diffusion models for specific downstream objectives, which is an important pursuit in fields such as graph generation for drug design. However, directly applying these models to graph diffusion presents challenges, resulting in suboptimal performance. This paper introduces graph diffusion policy optimization (GDPO), a novel approach to optimize graph diffusion models for arbitrary (e.g., non-differentiable) objectives using reinforcement learning. GDPO is based on an eager policy gradient tailored for graph diffusion models, developed through meticulous analysis and promising improved performance. Experimental results show that GDPO achieves state-of-the-art performance in various graph generation tasks with complex and diverse objectives. Code is available at https://github.com/sail-sg/GDPO.


Harnessing the Synergy between Pushing, Grasping, and Throwing to Enhance Object Manipulation in Cluttered Scenarios

arXiv.org Artificial Intelligence

In this work, we delve into the intricate synergy among non-prehensile actions like pushing, and prehensile actions such as grasping and throwing, within the domain of robotic manipulation. We introduce an innovative approach to learning these synergies by leveraging model-free deep reinforcement learning. The robot's workflow involves detecting the pose of the target object and the basket at each time step, predicting the optimal push configuration to isolate the target object, determining the appropriate grasp configuration, and inferring the necessary parameters for an accurate throw into the basket. This empowers robots to skillfully reconfigure cluttered scenarios through pushing, creating space for collision-free grasping actions. Simultaneously, we integrate throwing behavior, showcasing how this action significantly extends the robot's operational reach. Ensuring safety, we developed a simulation environment in Gazebo for robot training, applying the learned policy directly to our real robot. Notably, this work represents a pioneering effort to learn the synergy between pushing, grasping, and throwing actions. Extensive experimentation in both simulated and real-robot scenarios substantiates the effectiveness of our approach across diverse settings. Our approach achieves a success rate exceeding 80\% in both simulated and real-world scenarios. A video showcasing our experiments is available online at: https://youtu.be/q1l4BJVDbRw


DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions - parts of the episode where the latent state is fixed - and propose three key modifications to existing meta-RL methods: consistency of latent information within sessions, session masking, and prior latent conditioning. We demonstrate the importance of these modifications in various domains, ranging from discrete Gridworld environments to continuous-control and simulated robot assistive tasks, demonstrating that DynaMITE-RL significantly outperforms state-of-the-art baselines in sample efficiency and inference returns.