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 Reinforcement Learning


Provable Policy Gradient Methods for Average-Reward Markov Potential Games

arXiv.org Artificial Intelligence

We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy gradient converge globally to a Nash equilibrium for the average reward criterion. To set the stage for gradient-based methods, we first establish that the average reward is a smooth function of policies and provide sensitivity bounds for the differential value functions, under certain conditions on ergodicity and the second largest eigenvalue of the underlying Markov decision process (MDP). We prove that three algorithms, policy gradient, proximal-Q, and natural policy gradient (NPG), converge to an $\epsilon$-Nash equilibrium with time complexity $O(\frac{1}{\epsilon^2})$, given a gradient/differential Q function oracle. When policy gradients have to be estimated, we propose an algorithm with $\tilde{O}(\frac{1}{\min_{s,a}\pi(a|s)\delta})$ sample complexity to achieve $\delta$ approximation error w.r.t~the $\ell_2$ norm. Equipped with the estimator, we derive the first sample complexity analysis for a policy gradient ascent algorithm, featuring a sample complexity of $\tilde{O}(1/\epsilon^5)$. Simulation studies are presented.


Inverse Design of Photonic Crystal Surface Emitting Lasers is a Sequence Modeling Problem

arXiv.org Artificial Intelligence

Photonic Crystal Surface Emitting Lasers (PCSEL)'s inverse design demands expert knowledge in physics, materials science, and quantum mechanics which is prohibitively labor-intensive. Advanced AI technologies, especially reinforcement learning (RL), have emerged as a powerful tool to augment and accelerate this inverse design process. By modeling the inverse design of PCSEL as a sequential decision-making problem, RL approaches can construct a satisfactory PCSEL structure from scratch. However, the data inefficiency resulting from online interactions with precise and expensive simulation environments impedes the broader applicability of RL approaches. Recently, sequential models, especially the Transformer architecture, have exhibited compelling performance in sequential decision-making problems due to their simplicity and scalability to large language models. In this paper, we introduce a novel framework named PCSEL Inverse Design Transformer (PiT) that abstracts the inverse design of PCSEL as a sequence modeling problem. The central part of our PiT is a Transformer-based structure that leverages the past trajectories and current states to predict the current actions. Compared with the traditional RL approaches, PiT can output the optimal actions and achieve target PCSEL designs by leveraging offline data and conditioning on the desired return. Results demonstrate that PiT achieves superior performance and data efficiency compared to baselines.


Image-Guided Autonomous Guidewire Navigation in Robot-Assisted Endovascular Interventions using Reinforcement Learning

arXiv.org Artificial Intelligence

Autonomous robots in endovascular interventions possess the potential to navigate guidewires with safety and reliability, while reducing human error and shortening surgical time. However, current methods of guidewire navigation based on Reinforcement Learning (RL) depend on manual demonstration data or magnetic guidance. In this work, we propose an Image-guided Autonomous Guidewire Navigation (IAGN) method. Specifically, we introduce BDA-star, a path planning algorithm with boundary distance constraints, for the trajectory planning of guidewire navigation. We established an IAGN-RL environment where the observations are real-time guidewire feeding images highlighting the position of the guidewire tip and the planned path. We proposed a reward function based on the distances from both the guidewire tip to the planned path and the target to evaluate the agent's actions. Furthermore, in policy network, we employ a pre-trained convolutional neural network to extract features, mitigating stability issues and slow convergence rates associated with direct learning from raw pixels. Experiments conducted on the aortic simulation IAGN platform demonstrated that the proposed method, targeting the left subclavian artery and the brachiocephalic artery, achieved a 100% guidewire navigation success rate, along with reduced movement and retraction distances and trajectories tend to the center of the vessels.


Scaling Team Coordination on Graphs with Reinforcement Learning

arXiv.org Artificial Intelligence

This paper studies Reinforcement Learning (RL) techniques to enable team coordination behaviors in graph environments with support actions among teammates to reduce the costs of traversing certain risky edges in a centralized manner. While classical approaches can solve this non-standard multi-agent path planning problem by converting the original Environment Graph (EG) into a Joint State Graph (JSG) to implicitly incorporate the support actions, those methods do not scale well to large graphs and teams. To address this curse of dimensionality, we propose to use RL to enable agents to learn such graph traversal and teammate supporting behaviors in a data-driven manner. Specifically, through a new formulation of the team coordination on graphs with risky edges problem into Markov Decision Processes (MDPs) with a novel state and action space, we investigate how RL can solve it in two paradigms: First, we use RL for a team of agents to learn how to coordinate and reach the goal with minimal cost on a single EG. We show that RL efficiently solves problems with up to 20/4 or 25/3 nodes/agents, using a fraction of the time needed for JSG to solve such complex problems; Second, we learn a general RL policy for any $N$-node EGs to produce efficient supporting behaviors. We present extensive experiments and compare our RL approaches against their classical counterparts.


Reset & Distill: A Recipe for Overcoming Negative Transfer in Continual Reinforcement Learning

arXiv.org Artificial Intelligence

We argue that one of the main obstacles for developing effective Continual Reinforcement Learning (CRL) algorithms is the negative transfer issue occurring when the new task to learn arrives. Through comprehensive experimental validation, we demonstrate that such issue frequently exists in CRL and cannot be effectively addressed by several recent work on mitigating plasticity loss of RL agents. To that end, we develop Reset & Distill (R&D), a simple yet highly effective method, to overcome the negative transfer problem in CRL. R&D combines a strategy of resetting the agent's online actor and critic networks to learn a new task and an offline learning step for distilling the knowledge from the online actor and previous expert's action probabilities. We carried out extensive experiments on long sequence of Meta-World tasks and show that our method consistently outperforms recent baselines, achieving significantly higher success rates across a range of tasks. Our findings highlight the importance of considering negative transfer in CRL and emphasize the need for robust strategies like R&D to mitigate its detrimental effects.


Multi-Agent Reinforcement Learning with a Hierarchy of Reward Machines

arXiv.org Artificial Intelligence

In this paper, we study the cooperative Multi-Agent Reinforcement Learning (MARL) problems using Reward Machines (RMs) to specify the reward functions such that the prior knowledge of high-level events in a task can be leveraged to facilitate the learning efficiency. Unlike the existing work that RMs have been incorporated into MARL for task decomposition and policy learning in relatively simple domains or with an assumption of independencies among the agents, we present Multi-Agent Reinforcement Learning with a Hierarchy of RMs (MAHRM) that is capable of dealing with more complex scenarios when the events among agents can occur concurrently and the agents are highly interdependent. MAHRM exploits the relationship of high-level events to decompose a task into a hierarchy of simpler subtasks that are assigned to a small group of agents, so as to reduce the overall computational complexity. Experimental results in three cooperative MARL domains show that MAHRM outperforms other MARL methods using the same prior knowledge of high-level events.



Symmetry Considerations for Learning Task Symmetric Robot Policies

arXiv.org Artificial Intelligence

Symmetry is a fundamental aspect of many real-world robotic tasks. However, current deep reinforcement learning (DRL) approaches can seldom harness and exploit symmetry effectively. Often, the learned behaviors fail to achieve the desired transformation invariances and suffer from motion artifacts. For instance, a quadruped may exhibit different gaits when commanded to move forward or backward, even though it is symmetrical about its torso. This issue becomes further pronounced in high-dimensional or complex environments, where DRL methods are prone to local optima and fail to explore regions of the state space equally. Past methods on encouraging symmetry for robotic tasks have studied this topic mainly in a single-task setting, where symmetry usually refers to symmetry in the motion, such as the gait patterns. In this paper, we revisit this topic for goal-conditioned tasks in robotics, where symmetry lies mainly in task execution and not necessarily in the learned motions themselves. In particular, we investigate two approaches to incorporate symmetry invariance into DRL -- data augmentation and mirror loss function. We provide a theoretical foundation for using augmented samples in an on-policy setting. Based on this, we show that the corresponding approach achieves faster convergence and improves the learned behaviors in various challenging robotic tasks, from climbing boxes with a quadruped to dexterous manipulation.


Aligning GPTRec with Beyond-Accuracy Goals with Reinforcement Learning

arXiv.org Artificial Intelligence

Adaptations of Transformer models, such as BERT4Rec and SASRec, achieve state-of-the-art performance in the sequential recommendation task according to accuracy-based metrics, such as NDCG. These models treat items as tokens and then utilise a score-and-rank approach (Top-K strategy), where the model first computes item scores and then ranks them according to this score. While this approach works well for accuracy-based metrics, it is hard to use it for optimising more complex beyond-accuracy metrics such as diversity. Recently, the GPTRec model, which uses a different Next-K strategy, has been proposed as an alternative to the Top-K models. In contrast with traditional Top-K recommendations, Next-K generates recommendations item-by-item and, therefore, can account for complex item-to-item interdependencies important for the beyond-accuracy measures. However, the original GPTRec paper focused only on accuracy in experiments and needed to address how to optimise the model for complex beyond-accuracy metrics. Indeed, training GPTRec for beyond-accuracy goals is challenging because the interaction training data available for training recommender systems typically needs to be aligned with beyond-accuracy recommendation goals. To solve the misalignment problem, we train GPTRec using a 2-stage approach: in the first stage, we use a teacher-student approach to train GPTRec, mimicking the behaviour of traditional Top-K models; in the second stage, we use Reinforcement Learning to align the model for beyond-accuracy goals. In particular, we experiment with increasing recommendation diversity and reducing popularity bias. Our experiments on two datasets show that in 3 out of 4 cases, GPTRec's Next-K generation approach offers a better tradeoff between accuracy and secondary metrics than classic greedy re-ranking techniques.


Generalizing Cooperative Eco-driving via Multi-residual Task Learning

arXiv.org Artificial Intelligence

Conventional control, such as model-based control, is commonly utilized in autonomous driving due to its efficiency and reliability. However, real-world autonomous driving contends with a multitude of diverse traffic scenarios that are challenging for these planning algorithms. Model-free Deep Reinforcement Learning (DRL) presents a promising avenue in this direction, but learning DRL control policies that generalize to multiple traffic scenarios is still a challenge. To address this, we introduce Multi-residual Task Learning (MRTL), a generic learning framework based on multi-task learning that, for a set of task scenarios, decomposes the control into nominal components that are effectively solved by conventional control methods and residual terms which are solved using learning. We employ MRTL for fleet-level emission reduction in mixed traffic using autonomous vehicles as a means of system control. By analyzing the performance of MRTL across nearly 600 signalized intersections and 1200 traffic scenarios, we demonstrate that it emerges as a promising approach to synergize the strengths of DRL and conventional methods in generalizable control.