Reinforcement Learning
Smart Sampling: Self-Attention and Bootstrapping for Improved Ensembled Q-Learning
Khan, Muhammad Junaid, Ahmed, Syed Hammad, Sukthankar, Gita
We present a novel method aimed at enhancing the sample efficiency of ensemble Q learning. Our proposed approach integrates multi-head self-attention into the ensembled Q networks while bootstrapping the state-action pairs ingested by the ensemble. This not only results in performance improvements over the original REDQ (Chen et al. 2021) and its variant DroQ (Hi-raoka et al. 2022), thereby enhancing Q predictions, but also effectively reduces both the average normalized bias and standard deviation of normalized bias within Q-function ensembles. Importantly, our method also performs well even in scenarios with a low update-to-data (UTD) ratio. Notably, the implementation of our proposed method is straightforward, requiring minimal modifications to the base model.
Beyond Theorems: A Counterexample to Potential Markov Game Criteria
Fardno, Fatemeh, Zahedi, Seyed Majid
There are only limited classes of multi-player stochastic games in which independent learning is guaranteed to converge to a Nash equilibrium. Markov potential games are a key example of such classes. Prior work has outlined sets of sufficient conditions for a stochastic game to qualify as a Markov potential game. However, these conditions often impose strict limitations on the game's structure and tend to be challenging to verify. To address these limitations, Mguni et al. [12] introduce a relaxed notion of Markov potential games and offer an alternative set of necessary conditions for categorizing stochastic games as potential games. Under these conditions, the authors claim that a deterministic Nash equilibrium can be computed efficiently by solving a dual Markov decision process. In this paper, we offer evidence refuting this claim by presenting a counterexample.
Adaptive Exploration for Data-Efficient General Value Function Evaluations
Jain, Arushi, Hanna, Josiah P., Precup, Doina
General Value Functions (GVFs) (Sutton et al, 2011) are an established way to represent predictive knowledge in reinforcement learning. Each GVF computes the expected return for a given policy, based on a unique pseudo-reward. Multiple GVFs can be estimated in parallel using off-policy learning from a single stream of data, often sourced from a fixed behavior policy or pre-collected dataset. This leaves an open question: how can behavior policy be chosen for data-efficient GVF learning? To address this gap, we propose GVFExplorer, which aims at learning a behavior policy that efficiently gathers data for evaluating multiple GVFs in parallel. This behavior policy selects actions in proportion to the total variance in the return across all GVFs, reducing the number of environmental interactions. To enable accurate variance estimation, we use a recently proposed temporal-difference-style variance estimator. We prove that each behavior policy update reduces the mean squared error in the summed predictions over all GVFs. We empirically demonstrate our method's performance in both tabular representations and nonlinear function approximation.
Hierarchical Decision Mamba
Correia, André, Alexandre, Luís A.
Recent advancements in imitation learning have been largely fueled by the integration of sequence models, which provide a structured flow of information to effectively mimic task behaviours. Currently, Decision Transformer (DT) and subsequently, the Hierarchical Decision Transformer (HDT), presented Transformer-based approaches to learn task policies. Recently, the Mamba architecture has shown to outperform Transformers across various task domains. In this work, we introduce two novel methods, Decision Mamba (DM) and Hierarchical Decision Mamba (HDM), aimed at enhancing the performance of the Transformer models. Through extensive experimentation across diverse environments such as OpenAI Gym and D4RL, leveraging varying demonstration data sets, we demonstrate the superiority of Mamba models over their Transformer counterparts in a majority of tasks. Results show that HDM outperforms other methods in most settings. The code can be found at https://github.com/meowatthemoon/HierarchicalDecisionMamba.
Hype or Heuristic? Quantum Reinforcement Learning for Join Order Optimisation
Franz, Maja, Winker, Tobias, Groppe, Sven, Mauerer, Wolfgang
Identifying optimal join orders (JOs) stands out as a key challenge in database research and engineering. Owing to the large search space, established classical methods rely on approximations and heuristics. Recent efforts have successfully explored reinforcement learning (RL) for JO. Likewise, quantum versions of RL have received considerable scientific attention. Yet, it is an open question if they can achieve sustainable, overall practical advantages with improved quantum processors. In this paper, we present a novel approach that uses quantum reinforcement learning (QRL) for JO based on a hybrid variational quantum ansatz. It is able to handle general bushy join trees instead of resorting to simpler left-deep variants as compared to approaches based on quantum(-inspired) optimisation, yet requires multiple orders of magnitudes fewer qubits, which is a scarce resource even for post-NISQ systems. Despite moderate circuit depth, the ansatz exceeds current NISQ capabilities, which requires an evaluation by numerical simulations. While QRL may not significantly outperform classical approaches in solving the JO problem with respect to result quality (albeit we see parity), we find a drastic reduction in required trainable parameters. This benefits practically relevant aspects ranging from shorter training times compared to classical RL, less involved classical optimisation passes, or better use of available training data, and fits data-stream and low-latency processing scenarios. Our comprehensive evaluation and careful discussion delivers a balanced perspective on possible practical quantum advantage, provides insights for future systemic approaches, and allows for quantitatively assessing trade-offs of quantum approaches for one of the most crucial problems of database management systems.
Hamiltonian-based Quantum Reinforcement Learning for Neural Combinatorial Optimization
Kruse, Georg, Coehlo, Rodrigo, Rosskopf, Andreas, Wille, Robert, Lorenz, Jeanette Miriam
Advancements in Quantum Computing (QC) and Neural Combinatorial Optimization (NCO) represent promising steps in tackling complex computational challenges. On the one hand, Variational Quantum Algorithms such as QAOA can be used to solve a wide range of combinatorial optimization problems. On the other hand, the same class of problems can be solved by NCO, a method that has shown promising results, particularly since the introduction of Graph Neural Networks. Given recent advances in both research areas, we introduce Hamiltonian-based Quantum Reinforcement Learning (QRL), an approach at the intersection of QC and NCO. We model our ansatzes directly on the combinatorial optimization problem's Hamiltonian formulation, which allows us to apply our approach to a broad class of problems. Our ansatzes show favourable trainability properties when compared to the hardware efficient ansatzes, while also not being limited to graph-based problems, unlike previous works. In this work, we evaluate the performance of Hamiltonian-based QRL on a diverse set of combinatorial optimization problems to demonstrate the broad applicability of our approach and compare it to QAOA.
Reducing Risk for Assistive Reinforcement Learning Policies with Diffusion Models
Care-giving and assistive robotics, driven by advancements in AI, offer promising solutions to meet the growing demand for care, particularly in the context of increasing numbers of individuals requiring assistance. This creates a pressing need for efficient and safe assistive devices, particularly in light of heightened demand due to war-related injuries. While cost has been a barrier to accessibility, technological progress is able to democratize these solutions. Safety remains a paramount concern, especially given the intricate interactions between assistive robots and humans. This study explores the application of reinforcement learning (RL) and imitation learning, in improving policy design for assistive robots. The proposed approach makes the risky policies safer without additional environmental interactions. Through experimentation using simulated environments, the enhancement of the conventional RL approaches in tasks related to assistive robotics is demonstrated.
SPIN: Simultaneous Perception, Interaction and Navigation
Uppal, Shagun, Agarwal, Ananye, Xiong, Haoyu, Shaw, Kenneth, Pathak, Deepak
While there has been remarkable progress recently in the fields of manipulation and locomotion, mobile manipulation remains a long-standing challenge. Compared to locomotion or static manipulation, a mobile system must make a diverse range of long-horizon tasks feasible in unstructured and dynamic environments. While the applications are broad and interesting, there are a plethora of challenges in developing these systems such as coordination between the base and arm, reliance on onboard perception for perceiving and interacting with the environment, and most importantly, simultaneously integrating all these parts together. Prior works approach the problem using disentangled modular skills for mobility and manipulation that are trivially tied together. This causes several limitations such as compounding errors, delays in decision-making, and no whole-body coordination. In this work, we present a reactive mobile manipulation framework that uses an active visual system to consciously perceive and react to its environment. Similar to how humans leverage whole-body and hand-eye coordination, we develop a mobile manipulator that exploits its ability to move and see, more specifically -- to move in order to see and to see in order to move. This allows it to not only move around and interact with its environment but also, choose "when" to perceive "what" using an active visual system. We observe that such an agent learns to navigate around complex cluttered scenarios while displaying agile whole-body coordination using only ego-vision without needing to create environment maps. Results visualizations and videos at https://spin-robot.github.io/
Deep Reinforcement Learning for Real-Time Ground Delay Program Revision and Corresponding Flight Delay Assignments
Liu, Ke, Hu, Fan, Lin, Hui, Cheng, Xi, Chen, Jianan, Song, Jilin, Feng, Siyuan, Su, Gaofeng, Zhu, Chen
This paper explores the optimization of Ground Delay Programs (GDP), a prevalent Traffic Management Initiative used in Air Traffic Management (ATM) to reconcile capacity and demand discrepancies at airports. Employing Reinforcement Learning (RL) to manage the inherent uncertainties in the national airspace system-such as weather variability, fluctuating flight demands, and airport arrival rates-we developed two RL models: Behavioral Cloning (BC) and Conservative Q-Learning (CQL). These models are designed to enhance GDP efficiency by utilizing a sophisticated reward function that integrates ground and airborne delays and terminal area congestion. We constructed a simulated single-airport environment, SAGDP_ENV, which incorporates real operational data along with predicted uncertainties to facilitate realistic decision-making scenarios. Utilizing the whole year 2019 data from Newark Liberty International Airport (EWR), our models aimed to preemptively set airport program rates. Despite thorough modeling and simulation, initial outcomes indicated that the models struggled to learn effectively, attributed potentially to oversimplified environmental assumptions. This paper discusses the challenges encountered, evaluates the models' performance against actual operational data, and outlines future directions to refine RL applications in ATM.
Airport Delay Prediction with Temporal Fusion Transformers
Liu, Ke, Ding, Kaijing, Cheng, Xi, Chen, Jianan, Feng, Siyuan, Lin, Hui, Song, Jilin, Zhu, Chen
Since flight delay hurts passengers, airlines, and airports, its prediction becomes crucial for the decision-making of all stakeholders in the aviation industry and thus has been attempted by various previous research. However, previous delay predictions are often categorical and at a highly aggregated level. To improve that, this study proposes to apply the novel Temporal Fusion Transformer model and predict numerical airport arrival delays at quarter hour level for U.S. top 30 airports. Inputs to our model include airport demand and capacity forecasts, historic airport operation efficiency information, airport wind and visibility conditions, as well as enroute weather and traffic conditions. The results show that our model achieves satisfactory performance measured by small prediction errors on the test set. In addition, the interpretability analysis of the model outputs identifies the important input factors for delay prediction.