Reinforcement Learning
Near-Field Spot Beamfocusing: A Correlation-Aware Transfer Learning Approach
Fallah, Mohammad Amir, Monemi, Mehdi, Rasti, Mehdi, Latva-Aho, Matti
3D spot beamfocusing (SBF), in contrast to conventional angular-domain beamforming, concentrates radiating power within very small volume in both radial and angular domains in the near-field zone. Recently the implementation of channel-state-information (CSI)-independent machine learning (ML)-based approaches have been developed for effective SBF using extremely-largescale-programable-metasurface (ELPMs). These methods involve dividing the ELPMs into subarrays and independently training them with Deep Reinforcement Learning to jointly focus the beam at the Desired Focal Point (DFP). This paper explores near-field SBF using ELPMs, addressing challenges associated with lengthy training times resulting from independent training of subarrays. To achieve a faster CSIindependent solution, inspired by the correlation between the beamfocusing matrices of the subarrays, we leverage transfer learning techniques. First, we introduce a novel similarity criterion based on the Phase Distribution Image of subarray apertures. Then we devise a subarray policy propagation scheme that transfers the knowledge from trained to untrained subarrays. We further enhance learning by introducing Quasi-Liquid-Layers as a revised version of the adaptive policy reuse technique. We show through simulations that the proposed scheme improves the training speed about 5 times. Furthermore, for dynamic DFP management, we devised a DFP policy blending process, which augments the convergence rate up to 8-fold.
Reinforcement Learning Enabled Peer-to-Peer Energy Trading for Dairy Farms
Shah, Mian Ibad Ali, Barrett, Enda, Mason, Karl
Farm businesses are increasingly adopting renewables to enhance energy efficiency and reduce reliance on fossil fuels and the grid. This shift aims to decrease dairy farms' dependence on traditional electricity grids by enabling the sale of surplus renewable energy in Peer-to-Peer markets. However, the dynamic nature of farm communities poses challenges, requiring specialized algorithms for P2P energy trading. To address this, the Multi-Agent Peer-to-Peer Dairy Farm Energy Simulator (MAPDES) has been developed, providing a platform to experiment with Reinforcement Learning techniques. The simulations demonstrate significant cost savings, including a 43% reduction in electricity expenses, a 42% decrease in peak demand, and a 1.91% increase in energy sales compared to baseline scenarios lacking peer-to-peer energy trading or renewable energy sources.
A Review of the Deep Sea Treasure problem as a Multi-Objective Reinforcement Learning Benchmark
Cassimon, Amber, Eyckerman, Reinout, Mercelis, Siegfried, Latré, Steven, Hellinckx, Peter
In this paper, the authors investigate the Deep Sea Treasure (DST) problem as proposed by Vamplew et al. Through a number of proofs, the authors show the original DST problem to be quite basic, and not always representative of practical Multi-Objective Optimization problems. In an attempt to bring theory closer to practice, the authors propose an alternative, improved version of the DST problem, and prove that some of the properties that simplify the original DST problem no longer hold. The authors also provide a reference implementation and perform a comparison between their implementation, and other existing open-source implementations of the problem. Finally, the authors also provide a complete Pareto-front for their new DST problem.
Artificial Intelligence Approaches for Predictive Maintenance in the Steel Industry: A Survey
Jakubowski, Jakub, Wojak-Strzelecka, Natalia, Ribeiro, Rita P., Pashami, Sepideh, Bobek, Szymon, Gama, Joao, Nalepa, Grzegorz J
Predictive Maintenance (PdM) emerged as one of the pillars of Industry 4.0, and became crucial for enhancing operational efficiency, allowing to minimize downtime, extend lifespan of equipment, and prevent failures. A wide range of PdM tasks can be performed using Artificial Intelligence (AI) methods, which often use data generated from industrial sensors. The steel industry, which is an important branch of the global economy, is one of the potential beneficiaries of this trend, given its large environmental footprint, the globalized nature of the market, and the demanding working conditions. This survey synthesizes the current state of knowledge in the field of AI-based PdM within the steel industry and is addressed to researchers and practitioners. We identified 219 articles related to this topic and formulated five research questions, allowing us to gain a global perspective on current trends and the main research gaps. We examined equipment and facilities subjected to PdM, determined common PdM approaches, and identified trends in the AI methods used to develop these solutions. We explored the characteristics of the data used in the surveyed articles and assessed the practical implications of the research presented there. Most of the research focuses on the blast furnace or hot rolling, using data from industrial sensors. Current trends show increasing interest in the domain, especially in the use of deep learning. The main challenges include implementing the proposed methods in a production environment, incorporating them into maintenance plans, and enhancing the accessibility and reproducibility of the research.
Pure Planning to Pure Policies and In Between with a Recursive Tree Planner
A recursive tree planner (RTP) is designed to function as a pure planner without policies at one extreme and run a pure greedy policy at the other. In between, the RTP exploits policies to improve planning performance and improve zero-shot transfer from one class of planning problem to another. Policies are learned through imitation of the planner. These are then used by the planner to improve policies in a virtuous cycle. To improve planning performance and zero-shot transfer, the RTP incorporates previously learned tasks as generalized actions (GA) at any level of its hierarchy, and can refine those GA by adding primitive actions at any level too. For search, the RTP uses a generalized Dijkstra algorithm [Dijkstra 1959] which tries the greedy policy first and then searches over near-greedy paths and then farther away as necessary. The RPT can return multiple sub-goals from lower levels as well as boundary states near obstacles, and can exploit policies with background and object-number invariance. Policies at all levels of the hierarchy can be learned simultaneously or in any order or come from outside the framework. The RTP is tested here on a variety of Box2d [Cato 2022] problems, including the classic lunar lander [Farama 2022], and on the MuJoCo [Todorov et al 2012] inverted pendulum.
Traffic control using intelligent timing of traffic lights with reinforcement learning technique and real-time processing of surveillance camera images
Jamebozorg, Mahdi, Hami, Mohsen, Jani, Sajjad Deh Deh
Optimal management of traffic light timing is one of the most effective factors in reducing urban traffic. In most old systems, fixed timing was used along with human factors to control traffic, which is not very efficient in terms of time and cost. Nowadays, methods in the field of traffic management are based on the use of artificial intelligence. In this method, by using real-time processing of video surveillance camera images along with reinforcement learning, the optimal timing of traffic lights is determined and applied according to several parameters. In the research, deep learning methods were used in vehicle detection using the YOLOv9-C model to estimate the number and other characteristics of vehicles such as speed. Finally, by modeling vehicles in an urban environment simulator at OpenAI Gym using multi-factor reinforcement learning and the DQN Rainbow algorithm, timing is applied to traffic lights at intersections. Additionally, the use of transfer learning along with retraining the model on images of Iranian cars has increased the accuracy of the model. The results of the proposed method show a model that is reasonably accurate in both parts of analyzing surveillance cameras and finding the optimal timing, and it has been observed that it has better accuracy than previous research.
KPG: Key Propagation Graph Generator for Rumor Detection based on Reinforcement Learning
Zhang, Yusong, Xie, Kun, Zhang, Xingyi, Dong, Xiangyu, Wang, Sibo
The proliferation of rumors on social media platforms during significant events, such as the US elections and the COVID-19 pandemic, has a profound impact on social stability and public health. Existing approaches for rumor detection primarily rely on propagation graphs to enhance model effectiveness. However, the presence of noisy and irrelevant structures during the propagation process limits the efficacy of these approaches. To tackle this issue, techniques such as weight adjustment and data augmentation have been proposed. However, these techniques heavily depend on rich original propagation structures, thus hindering performance when dealing with rumors that lack sufficient propagation information in the early propagation stages. In this paper, we propose Key Propagation Graph Generator (KPG), a novel reinforcement learning-based rumor detection framework that generates contextually coherent and informative propagation patterns for events with insufficient topology information, while also identifies indicative substructures for events with redundant and noisy propagation structures. KPG consists of two key components: the Candidate Response Generator (CRG) and the Ending Node Selector (ENS). CRG learns the latent distribution from refined propagation patterns, filtering out noise and generating new candidates for ENS. Simultaneously, ENS identifies the most influential substructures within propagation graphs and generates training data for CRG. Moreover, we introduce an end-to-end framework that utilizes rewards to guide the entire training process via a pre-trained graph neural network. Extensive experiments conducted on four datasets demonstrate the superiority of our KPG compared to the state-of-the-art approaches.
(A Partial Survey of) Decentralized, Cooperative Multi-Agent Reinforcement Learning
Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. Many approaches have been developed but they can be divided into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and Decentralized training and execution (DTE).Decentralized training and execution methods make the fewest assumptions and are often simple to implement. In fact, as I'll discuss, any single-agent RL method can be used for DTE by just letting each agent learn separately. Of course, there are pros and cons to such approaches as I discuss below. It is worth noting that DTE is required if no offline coordination is available. That is, if all agents must learn during online interactions without prior coordination, learning and execution must both be decentralized. DTE methods can be applied in cooperative, competitive, or mixed cases but this text will focus on the cooperative MARL case. In this text, I will first give a brief description of the cooperative MARL problem in the form of the Dec-POMDP. Then, I will discuss value-based DTE methods starting with independent Q-learning and its extensions and then discuss the extension to the deep case with DQN, the additional complications this causes, and methods that have been developed to (attempt to) address these issues. Next, I will discuss policy gradient DTE methods starting with independent REINFORCE (i.e., vanilla policy gradient), and then extending to the actor-critic case and deep variants (such as independent PPO). Finally, I will discuss some general topics related to DTE and future directions.
CausalPlayground: Addressing Data-Generation Requirements in Cutting-Edge Causality Research
Sauter, Andreas W M, Acar, Erman, Plaat, Aske
Research on causal effects often relies on synthetic data due to the scarcity of real-world datasets with ground-truth effects. Since current data-generating tools do not always meet all requirements for state-of-the-art research, ad-hoc methods are often employed. This leads to heterogeneity among datasets and delays research progress. We address the shortcomings of current data-generating libraries by introducing CausalPlayground, a Python library that provides a standardized platform for generating, sampling, and sharing structural causal models (SCMs). CausalPlayground offers fine-grained control over SCMs, interventions, and the generation of datasets of SCMs for learning and quantitative research. Furthermore, by integrating with Gymnasium, the standard framework for reinforcement learning (RL) environments, we enable online interaction with the SCMs. Overall, by introducing CausalPlayground we aim to foster more efficient and comparable research in the field. All code and API documentation is available at https://github.com/sa-and/CausalPlayground.
Practical and efficient quantum circuit synthesis and transpiling with Reinforcement Learning
Kremer, David, Villar, Victor, Paik, Hanhee, Duran, Ivan, Faro, Ismael, Cruz-Benito, Juan
This paper demonstrates the integration of Reinforcement Learning (RL) into quantum transpiling workflows, significantly enhancing the synthesis and routing of quantum circuits. By employing RL, we achieve near-optimal synthesis of Linear Function, Clifford, and Permutation circuits, up to 9, 11 and 65 qubits respectively, while being compatible with native device instruction sets and connectivity constraints, and orders of magnitude faster than optimization methods such as SAT solvers. We also achieve significant reductions in two-qubit gate depth and count for circuit routing up to 133 qubits with respect to other routing heuristics such as SABRE. We find the method to be efficient enough to be useful in practice in typical quantum transpiling pipelines. Our results set the stage for further AI-powered enhancements of quantum computing workflows.