Goto

Collaborating Authors

 Reinforcement Learning


ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze

arXiv.org Artificial Intelligence

Monte Carlo Tree Search (MCTS)-based algorithms, such as MuZero and its derivatives, have achieved widespread success in various decision-making domains. These algorithms employ the reanalyze process to enhance sample efficiency from stale data, albeit at the expense of significant wall-clock time consumption. To address this issue, we propose a general approach named ReZero to boost tree search operations for MCTS-based algorithms. Specifically, drawing inspiration from the one-armed bandit model, we reanalyze training samples through a backward-view reuse technique which obtains the value estimation of a certain child node in advance. To further adapt to this design, we periodically reanalyze the entire buffer instead of frequently reanalyzing the mini-batch. The synergy of these two designs can significantly reduce the search cost and meanwhile guarantee or even improve performance, simplifying both data collecting and reanalyzing. Experiments conducted on Atari environments and board games demonstrate that ReZero substantially improves training speed while maintaining high sample efficiency. The code is available as part of the LightZero benchmark at https://github.com/opendilab/LightZero.


Safe Multi-Agent Reinforcement Learning with Bilevel Optimization in Autonomous Driving

arXiv.org Artificial Intelligence

Ensuring safety in MARL, particularly when deploying it in real-world applications such as autonomous driving, emerges as a critical challenge. To address this challenge, traditional safe MARL methods extend MARL approaches to incorporate safety considerations, aiming to minimize safety risk values. However, these safe MARL algorithms often fail to model other agents and lack convergence guarantees, particularly in dynamically complex environments. In this study, we propose a safe MARL method grounded in a Stackelberg model with bi-level optimization, for which convergence analysis is provided. Derived from our theoretical analysis, we develop two practical algorithms, namely Constrained Stackelberg Q-learning (CSQ) and Constrained Stackelberg Multi-Agent Deep Deterministic Policy Gradient (CS-MADDPG), designed to facilitate MARL decision-making in autonomous driving applications. To evaluate the effectiveness of our algorithms, we developed a safe MARL autonomous driving benchmark and conducted experiments on challenging autonomous driving scenarios, such as merges, roundabouts, intersections, and racetracks. The experimental results indicate that our algorithms, CSQ and CS-MADDPG, outperform several strong MARL baselines, such as Bi-AC, MACPO, and MAPPO-L, regarding reward and safety performance. The demos and source code are available at {https://github.com/SafeRL-Lab/Safe-MARL-in-Autonomous-Driving.git}.


Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL

arXiv.org Artificial Intelligence

Off-policy reinforcement learning (RL) has achieved notable success in tackling many complex real-world tasks, by leveraging previously collected data for policy learning. However, most existing off-policy RL algorithms fail to maximally exploit the information in the replay buffer, limiting sample efficiency and policy performance. In this work, we discover that concurrently training an offline RL policy based on the shared online replay buffer can sometimes outperform the original online learning policy, though the occurrence of such performance gains remains uncertain. This motivates a new possibility of harnessing the emergent outperforming offline optimal policy to improve online policy learning. Based on this insight, we present Offline-Boosted Actor-Critic (OBAC), a model-free online RL framework that elegantly identifies the outperforming offline policy through value comparison, and uses it as an adaptive constraint to guarantee stronger policy learning performance. Our experiments demonstrate that OBAC outperforms other popular model-free RL baselines and rivals advanced model-based RL methods in terms of sample efficiency and asymptotic performance across 53 tasks spanning 6 task suites.


Intuitive Fine-Tuning: Towards Simplifying Alignment into a Single Process

arXiv.org Artificial Intelligence

Supervised Fine-Tuning (SFT) and Preference Optimization (PO) are two fundamental processes for enhancing the capabilities of Language Models (LMs) post pre-training, aligning them better with human preferences. Although SFT advances in training efficiency, PO delivers better alignment, thus they are often combined. However, common practices simply apply them sequentially without integrating their optimization objectives, ignoring the opportunities to bridge their paradigm gap and take the strengths from both. To obtain a unified understanding, we interpret SFT and PO with two sub-processes -- Preference Estimation and Transition Optimization -- defined at token level within the Markov Decision Process (MDP) framework. This modeling shows that SFT is only a specialized case of PO with inferior estimation and optimization. PO evaluates the quality of model's entire generated answer, whereas SFT only scores predicted tokens based on preceding tokens from target answers. Therefore, SFT overestimates the ability of model, leading to inferior optimization. Building on this view, we introduce Intuitive Fine-Tuning (IFT) to integrate SFT and Preference Optimization into a single process. IFT captures LMs' intuitive sense of the entire answers through a temporal residual connection, but it solely relies on a single policy and the same volume of non-preference-labeled data as SFT. Our experiments show that IFT performs comparably or even superiorly to sequential recipes of SFT and some typical Preference Optimization methods across several tasks, particularly those requires generation, reasoning, and fact-following abilities. An explainable Frozen Lake game further validates the effectiveness of IFT for getting competitive policy.


PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting with a large collection of games implemented in the Tabletop Games framework. In this work we highlight the challenges tabletop games provide, from a game-playing agent perspective, along with the opportunities they provide for future research. Additionally, we highlight the technical challenges that involve training Reinforcement Learning agents on these games. To explore the Multi-agent setting provided by PyTAG we train the popular Proximal Policy Optimisation Reinforcement Learning algorithm using self-play on a subset of games and evaluate the trained policies against some simple agents and Monte-Carlo Tree Search implemented in the Tabletop Games framework.


Mutation-Bias Learning in Games

arXiv.org Artificial Intelligence

We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary differential equations of replicator-mutator dynamics type, allowing us to present proofs on the algorithm's convergence conditions in various settings via its ODE counterpart. The more complicated variant enables comparisons to Q-learning based algorithms. We compare both variants experimentally to WoLF-PHC and frequency-adjusted Q-learning on a range of settings, illustrating cases of increasing dimensionality where our variants preserve convergence in contrast to more complicated algorithms. The availability of analytic results provides a degree of transferability of results as compared to purely empirical case studies, illustrating the general utility of a dynamical systems perspective on multi-agent reinforcement learning when addressing questions of convergence and reliable generalisation.


Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

In multi-agent reinforcement learning (MARL), effective exploration is critical, especially in sparse reward environments. Although introducing global intrinsic rewards can foster exploration in such settings, it often complicates credit assignment among agents. To address this difficulty, we propose Individual Contributions as intrinsic Exploration Scaffolds (ICES), a novel approach to motivate exploration by assessing each agent's contribution from a global view. In particular, ICES constructs exploration scaffolds with Bayesian surprise, leveraging global transition information during centralized training. These scaffolds, used only in training, help to guide individual agents towards actions that significantly impact the global latent state transitions. Additionally, ICES separates exploration policies from exploitation policies, enabling the former to utilize privileged global information during training. Extensive experiments on cooperative benchmark tasks with sparse rewards, including Google Research Football (GRF) and StarCraft Multi-agent Challenge (SMAC), demonstrate that ICES exhibits superior exploration capabilities compared with baselines. The code is publicly available at https://github.com/LXXXXR/ICES.


Advancing Household Robotics: Deep Interactive Reinforcement Learning for Efficient Training and Enhanced Performance

arXiv.org Artificial Intelligence

The market for domestic robots made to perform household chores is growing as these robots relieve people of everyday responsibilities. Domestic robots are generally welcomed for their role in easing human labor, in contrast to industrial robots, which are frequently criticized for displacing human workers. But before these robots can carry out domestic chores, they need to become proficient in several minor activities, such as recognizing their surroundings, making decisions, and picking up on human behaviors. Reinforcement learning, or RL, has emerged as a key robotics technology that enables robots to interact with their environment and learn how to optimize their actions to maximize rewards. However, the goal of Deep Reinforcement Learning is to address more complicated, continuous action-state spaces in real-world settings by combining RL with Neural Networks. The efficacy of DeepRL can be further augmented through interactive feedback, in which a trainer offers real-time guidance to expedite the robot's learning process. Nevertheless, the current methods have drawbacks, namely the transient application of guidance that results in repeated learning under identical conditions. Therefore, we present a novel method to preserve and reuse information and advice via Deep Interactive Reinforcement Learning, which utilizes a persistent rule-based system. This method not only expedites the training process but also lessens the number of repetitions that instructors will have to carry out. This study has the potential to advance the development of household robots and improve their effectiveness and efficiency as learners.


Federated Offline Policy Optimization with Dual Regularization

arXiv.org Artificial Intelligence

Federated Reinforcement Learning (FRL) has been deemed as a promising solution for intelligent decision-making in the era of Artificial Internet of Things. However, existing FRL approaches often entail repeated interactions with the environment during local updating, which can be prohibitively expensive or even infeasible in many real-world domains. To overcome this challenge, this paper proposes a novel offline federated policy optimization algorithm, named $\texttt{DRPO}$, which enables distributed agents to collaboratively learn a decision policy only from private and static data without further environmental interactions. $\texttt{DRPO}$ leverages dual regularization, incorporating both the local behavioral policy and the global aggregated policy, to judiciously cope with the intrinsic two-tier distributional shifts in offline FRL. Theoretical analysis characterizes the impact of the dual regularization on performance, demonstrating that by achieving the right balance thereof, $\texttt{DRPO}$ can effectively counteract distributional shifts and ensure strict policy improvement in each federative learning round. Extensive experiments validate the significant performance gains of $\texttt{DRPO}$ over baseline methods.


Recurrent Natural Policy Gradient for POMDPs

arXiv.org Machine Learning

In this paper, we study a natural policy gradient method based on recurrent neural networks (RNNs) for partially-observable Markov decision processes, whereby RNNs are used for policy parameterization and policy evaluation to address curse of dimensionality in non-Markovian reinforcement learning. We present finite-time and finite-width analyses for both the critic (recurrent temporal difference learning), and correspondingly-operated recurrent natural policy gradient method in the near-initialization regime. Our analysis demonstrates the efficiency of RNNs for problems with short-term memory with explicit bounds on the required network widths and sample complexity, and points out the challenges in the case of long-term dependencies.