Mutation-Bias Learning in Games
Bauer, Johann, West, Sheldon, Alonso, Eduardo, Broom, Mark
–arXiv.org Artificial Intelligence
We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary differential equations of replicator-mutator dynamics type, allowing us to present proofs on the algorithm's convergence conditions in various settings via its ODE counterpart. The more complicated variant enables comparisons to Q-learning based algorithms. We compare both variants experimentally to WoLF-PHC and frequency-adjusted Q-learning on a range of settings, illustrating cases of increasing dimensionality where our variants preserve convergence in contrast to more complicated algorithms. The availability of analytic results provides a degree of transferability of results as compared to purely empirical case studies, illustrating the general utility of a dynamical systems perspective on multi-agent reinforcement learning when addressing questions of convergence and reliable generalisation.
arXiv.org Artificial Intelligence
May-28-2024
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- Europe > United Kingdom
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- Research Report > New Finding (0.46)
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- Leisure & Entertainment > Games (0.68)
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