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 Reinforcement Learning


Decentralized Collaborative Pricing and Shunting for Multiple EV Charging Stations Based on Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The extraordinary electric vehicle (EV) popularization in the recent years has facilitated research studies in alleviating EV energy charging demand. Previous studies primarily focused on the optimizations over charging stations (CS) profit and EV users cost savings through charge/discharge scheduling events. In this work, the random behaviors of EVs are considered, with EV users preferences over multi-CS characteristics modelled to imitate the potential CS selection disequilibrium. A price scheduling strategy under decentralized collaborative framework is proposed to achieve EV shunting in a multi-CS environment, while minimizing the charging cost through multi agent reinforcement learning. The proposed problem is formulated as a Markov Decision Process (MDP) with uncertain transition probability.


Order-Optimal Instance-Dependent Bounds for Offline Reinforcement Learning with Preference Feedback

arXiv.org Machine Learning

We consider offline reinforcement learning (RL) with preference feedback in which the implicit reward is a linear function of an unknown parameter. Given an offline dataset, our objective consists in ascertaining the optimal action for each state, with the ultimate goal of minimizing the {\em simple regret}. We propose an algorithm, \underline{RL} with \underline{L}ocally \underline{O}ptimal \underline{W}eights or {\sc RL-LOW}, which yields a simple regret of $\exp ( - \Omega(n/H) )$ where $n$ is the number of data samples and $H$ denotes an instance-dependent hardness quantity that depends explicitly on the suboptimality gap of each action. Furthermore, we derive a first-of-its-kind instance-dependent lower bound in offline RL with preference feedback. Interestingly, we observe that the lower and upper bounds on the simple regret match order-wise in the exponent, demonstrating order-wise optimality of {\sc RL-LOW}. In view of privacy considerations in practical applications, we also extend {\sc RL-LOW} to the setting of $(\varepsilon,\delta)$-differential privacy and show, somewhat surprisingly, that the hardness parameter $H$ is unchanged in the asymptotic regime as $n$ tends to infinity; this underscores the inherent efficiency of {\sc RL-LOW} in terms of preserving the privacy of the observed rewards. Given our focus on establishing instance-dependent bounds, our work stands in stark contrast to previous works that focus on establishing worst-case regrets for offline RL with preference feedback.


Online Context Learning for Socially-compliant Navigation

arXiv.org Artificial Intelligence

Robot social navigation needs to adapt to different human factors and environmental contexts. However, since these factors and contexts are difficult to predict and cannot be exhaustively enumerated, traditional learning-based methods have difficulty in ensuring the social attributes of robots in long-term and cross-environment deployments. This letter introduces an online context learning method that aims to empower robots to adapt to new social environments online. The proposed method adopts a two-layer structure. The bottom layer is built using a deep reinforcement learning-based method to ensure the output of basic robot navigation commands. The upper layer is implemented using an online robot learning-based method to socialize the control commands suggested by the bottom layer. Experiments using a community-wide simulator show that our method outperforms the state-of-the-art ones. Experimental results in the most challenging scenarios show that our method improves the performance of the state-of-the-art by 8%. The source code of the proposed method, the data used, and the tools for the per-training step will be publicly available at https://github.com/Nedzhaken/SOCSARL-OL.


Finite-Time Error Analysis of Soft Q-Learning: Switching System Approach

arXiv.org Artificial Intelligence

Soft Q-learning is a variation of Q-learning designed to solve entropy regularized Markov decision problems where an agent aims to maximize the entropy regularized value function. Despite its empirical success, there have been limited theoretical studies of soft Q-learning to date. This paper aims to offer a novel and unified finite-time, control-theoretic analysis of soft Q-learning algorithms. We focus on two types of soft Q-learning algorithms: one utilizing the log-sum-exp operator and the other employing the Boltzmann operator. By using dynamical switching system models, we derive novel finite-time error bounds for both soft Q-learning algorithms. We hope that our analysis will deepen the current understanding of soft Q-learning by establishing connections with switching system models and may even pave the way for new frameworks in the finite-time analysis of other reinforcement learning algorithms.


Optimal Transport-Assisted Risk-Sensitive Q-Learning

arXiv.org Artificial Intelligence

The primary goal of reinforcement learning is to develop decision-making policies that prioritize optimal performance without considering risk or safety. In contrast, safe reinforcement learning aims to mitigate or avoid unsafe states. This paper presents a risk-sensitive Q-learning algorithm that leverages optimal transport theory to enhance the agent safety. By integrating optimal transport into the Q-learning framework, our approach seeks to optimize the policy's expected return while minimizing the Wasserstein distance between the policy's stationary distribution and a predefined risk distribution, which encapsulates safety preferences from domain experts. We validate the proposed algorithm in a Gridworld environment. The results indicate that our method significantly reduces the frequency of visits to risky states and achieves faster convergence to a stable policy compared to the traditional Q-learning algorithm.


Online Pareto-Optimal Decision-Making for Complex Tasks using Active Inference

arXiv.org Artificial Intelligence

When a robot autonomously performs a complex task, it frequently must balance competing objectives while maintaining safety. This becomes more difficult in uncertain environments with stochastic outcomes. Enhancing transparency in the robot's behavior and aligning with user preferences are also crucial. This paper introduces a novel framework for multi-objective reinforcement learning that ensures safe task execution, optimizes trade-offs between objectives, and adheres to user preferences. The framework has two main layers: a multi-objective task planner and a high-level selector. The planning layer generates a set of optimal trade-off plans that guarantee satisfaction of a temporal logic task. The selector uses active inference to decide which generated plan best complies with user preferences and aids learning. Operating iteratively, the framework updates a parameterized learning model based on collected data. Case studies and benchmarks on both manipulation and mobile robots show that our framework outperforms other methods and (i) learns multiple optimal trade-offs, (ii) adheres to a user preference, and (iii) allows the user to adjust the balance between (i) and (ii).


An Imitative Reinforcement Learning Framework for Autonomous Dogfight

arXiv.org Artificial Intelligence

Unmanned Combat Aerial Vehicle (UCAV) dogfight, which refers to a fight between two or more UCAVs usually at close quarters, plays a decisive role on the aerial battlefields. With the evolution of artificial intelligence, dogfight progressively transits towards intelligent and autonomous modes. However, the development of autonomous dogfight policy learning is hindered by challenges such as weak exploration capabilities, low learning efficiency, and unrealistic simulated environments. To overcome these challenges, this paper proposes a novel imitative reinforcement learning framework, which efficiently leverages expert data while enabling autonomous exploration. The proposed framework not only enhances learning efficiency through expert imitation, but also ensures adaptability to dynamic environments via autonomous exploration with reinforcement learning. Therefore, the proposed framework can learn a successful dogfight policy of 'pursuit-lock-launch' for UCAVs. To support data-driven learning, we establish a dogfight environment based on the Harfang3D sandbox, where we conduct extensive experiments. The results indicate that the proposed framework excels in multistage dogfight, significantly outperforms state-of-the-art reinforcement learning and imitation learning methods. Thanks to the ability of imitating experts and autonomous exploration, our framework can quickly learn the critical knowledge in complex aerial combat tasks, achieving up to a 100% success rate and demonstrating excellent robustness.


Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner

arXiv.org Artificial Intelligence

We present an approach called Dialogue Action Tokens (DAT) that adapts language model agents to plan goal-directed dialogues. The core idea is to treat each utterance as an action, thereby converting dialogues into games where existing approaches such as reinforcement learning can be applied. Specifically, we freeze a pretrained language model and train a small planner model that predicts a continuous action vector, used for controlled generation in each round. This design avoids the problem of language degradation under reward optimization. When evaluated on the Sotopia platform for social simulations, the DAT-steered LLaMA model surpasses GPT-4's performance. We also apply DAT to steer an attacker language model in a novel multi-turn red-teaming setting, revealing a potential new attack surface.


Deep-Reinforcement-Learning-Based AoI-Aware Resource Allocation for RIS-Aided IoV Networks

arXiv.org Artificial Intelligence

Reconfigurable Intelligent Surface (RIS) is a pivotal technology in communication, offering an alternative path that significantly enhances the link quality in wireless communication environments. In this paper, we propose a RIS-assisted internet of vehicles (IoV) network, considering the vehicle-to-everything (V2X) communication method. In addition, in order to improve the timeliness of vehicle-to-infrastructure (V2I) links and the stability of vehicle-to-vehicle (V2V) links, we introduce the age of information (AoI) model and the payload transmission probability model. Therefore, with the objective of minimizing the AoI of V2I links and prioritizing transmission of V2V links payload, we construct this optimization problem as an Markov decision process (MDP) problem in which the BS serves as an agent to allocate resources and control phase-shift for the vehicles using the soft actor-critic (SAC) algorithm, which gradually converges and maintains a high stability. A AoI-aware joint vehicular resource allocation and RIS phase-shift control scheme based on SAC algorithm is proposed and simulation results show that its convergence speed, cumulative reward, AoI performance, and payload transmission probability outperforms those of proximal policy optimization (PPO), deep deterministic policy gradient (DDPG), twin delayed deep deterministic policy gradient (TD3) and stochastic algorithms.


Computationally Efficient RL under Linear Bellman Completeness for Deterministic Dynamics

arXiv.org Artificial Intelligence

In such settings, the learner aims to find a well performing policy by repeated interactions with the environment to acquire knowledge. Due to the high dimensionality of the problem, function approximation techniques are used to generalize the knowledge acquired across the state and action space. Under the broad category of function approximation, model-free RL stands out as a particularly popular approach due to its simplicity of implementation and relatively low sample efficiency in practice. In model-free RL, the learner uses function approximation (e.g., an expressive function class like deep neural networks) to model the state-action value function of various policies in the underlying MDP. In fact, the combination of model-free RL with various empirical exploration heuristics has led to notable empirical advances, including breakthroughs in game playing (Silver et al., 2016; Berner et al., 2019), robot manipulation (Andrychowicz et al., 2020), and self-driving (Chen et al., 2019). Theoretical advancements have paralleled the practical successes in RL, with tremendous progress in recent years in building rigorous statistical foundations to understand what structures in the environment and the function class suffice for sample-efficient RL.