Reinforcement Learning
Gymnasium: A Standard Interface for Reinforcement Learning Environments
Towers, Mark, Kwiatkowski, Ariel, Terry, Jordan, Balis, John U., De Cola, Gianluca, Deleu, Tristan, Goulão, Manuel, Kallinteris, Andreas, Krimmel, Markus, KG, Arjun, Perez-Vicente, Rodrigo, Pierré, Andrea, Schulhoff, Sander, Tai, Jun Jet, Tan, Hannah, Younis, Omar G.
Gymnasium is an open-source library providing an API for reinforcement learning environments. Its main contribution is a central abstraction for wide interoperability between benchmark environments and training algorithms. Gymnasium comes with various built-in environments and utilities to simplify researchers' work along with being supported by most training libraries. This paper outlines the main design decisions for Gymnasium, its key features, and the differences to alternative APIs.
Adapting Image-based RL Policies via Predicted Rewards
Wang, Weiyao, Fang, Xinyuan, Hager, Gregory D.
Image-based reinforcement learning (RL) faces significant challenges in generalization when the visual environment undergoes substantial changes between training and deployment. Under such circumstances, learned policies may not perform well leading to degraded results. Previous approaches to this problem have largely focused on broadening the training observation distribution, employing techniques like data augmentation and domain randomization. However, given the sequential nature of the RL decision-making problem, it is often the case that residual errors are propagated by the learned policy model and accumulate throughout the trajectory, resulting in highly degraded performance. In this paper, we leverage the observation that predicted rewards under domain shift, even though imperfect, can still be a useful signal to guide fine-tuning. We exploit this property to fine-tune a policy using reward prediction in the target domain. We have found that, even under significant domain shift, the predicted reward can still provide meaningful signal and fine-tuning substantially improves the original policy. Our approach, termed Predicted Reward Fine-tuning (PRFT), improves performance across diverse tasks in both simulated benchmarks and real-world experiments. More information is available at project web page: https://sites.google.com/view/prft.
Reinforcement Learning-based Adaptive Mitigation of Uncorrected DRAM Errors in the Field
Boixaderas, Isaac, Moré, Sergi, Bartolome, Javier, Vicente, David, Radojković, Petar, Carpenter, Paul M., Ayguadé, Eduard
Scaling to larger systems, with current levels of reliability, requires cost-effective methods to mitigate hardware failures. One of the main causes of hardware failure is an uncorrected error in memory, which terminates the current job and wastes all computation since the last checkpoint. This paper presents the first adaptive method for triggering uncorrected error mitigation. It uses a prediction approach that considers the likelihood of an uncorrected error and its current potential cost. The method is based on reinforcement learning, and the only user-defined parameters are the mitigation cost and whether the job can be restarted from a mitigation point. We evaluate our method using classical machine learning metrics together with a cost-benefit analysis, which compares the cost of mitigation actions with the benefits from mitigating some of the errors. On two years of production logs from the MareNostrum supercomputer, our method reduces lost compute time by 54% compared with no mitigation and is just 6% below the optimal Oracle method. All source code is open source.
Learning to Play Foosball: System and Baselines
Moos, Janosch, Derstroff, Cedric, Schröder, Niklas, Clever, Debora
This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a diverse range of challenges through example tasks within the Foosball environment. Initial findings are shared using a simple baseline approach. Foosball constitutes a versatile learning environment with the potential to yield cutting-edge research in various fields of artificial intelligence and machine learning, notably robust learning, while also extending its applicability to industrial robotics and automation setups. To transform our physical Foosball table into a research-friendly system, we augmented it with a 2 degrees of freedom kinematic chain to control the goalkeeper rod as an initial setup with the intention to be extended to the full game as soon as possible. Our experiments reveal that a realistic simulation is essential for mastering complex robotic tasks, yet translating these accomplishments to the real system remains challenging, often accompanied by a performance decline. This emphasizes the critical importance of research in this direction. In this concern, we spotlight the automated Foosball table as an invaluable tool, possessing numerous desirable attributes, to serve as a demanding learning environment for advancing robotics and automation research.
Functional Acceleration for Policy Mirror Descent
Chelu, Veronica, Precup, Doina
We apply functional acceleration to the Policy Mirror Descent (PMD) general family of algorithms, which cover a wide range of novel and fundamental methods in Reinforcement Learning (RL). Leveraging duality, we propose a momentum-based PMD update. By taking the functional route, our approach is independent of the policy parametrization and applicable to large-scale optimization, covering previous applications of momentum at the level of policy parameters as a special case. We theoretically analyze several properties of this approach and complement with a numerical ablation study, which serves to illustrate the policy optimization dynamics on the value polytope, relative to different algorithmic design choices in this space. We further characterize numerically several features of the problem setting relevant for functional acceleration, and lastly, we investigate the impact of approximation on their learning mechanics.
In Search for Architectures and Loss Functions in Multi-Objective Reinforcement Learning
Terekhov, Mikhail, Gulcehre, Caglar
Multi-objective reinforcement learning (MORL) is essential for addressing the intricacies of real-world RL problems, which often require trade-offs between multiple utility functions. However, MORL is challenging due to unstable learning dynamics with deep learning-based function approximators. The research path most taken has been to explore different value-based loss functions for MORL to overcome this issue. Our work empirically explores model-free policy learning loss functions and the impact of different architectural choices. We introduce two different approaches: Multi-objective Proximal Policy Optimization (MOPPO), which extends PPO to MORL, and Multi-objective Advantage Actor Critic (MOA2C), which acts as a simple baseline in our ablations. Our proposed approach is straightforward to implement, requiring only small modifications at the level of function approximator. We conduct comprehensive evaluations on the MORL Deep Sea Treasure, Minecart, and Reacher environments and show that MOPPO effectively captures the Pareto front. Our extensive ablation studies and empirical analyses reveal the impact of different architectural choices, underscoring the robustness and versatility of MOPPO compared to popular MORL approaches like Pareto Conditioned Networks (PCN) and Envelope Q-learning in terms of MORL metrics, including hypervolume and expected utility.
Domain Adaptation of Visual Policies with a Single Demonstration
Wang, Weiyao, Hager, Gregory D.
Weiyao Wang 1 and Gregory D. Hager 1 Abstract -- Deploying machine learning algorithms for robot tasks in real-world applications presents a core challenge: overcoming the domain gap between the training and the deployment environment. This is particularly difficult for vi-suomotor policies that utilize high-dimensional images as input, particularly when those images are generated via simulation. A common method to tackle this issue is through domain randomization, which aims to broaden the span of the training distribution to cover the test-time distribution. However, this approach is only effective when the domain randomization encompasses the actual shifts in the test-time distribution. We take a different approach, where we make use of a single demonstration (a prompt) to learn policy that adapts to the testing target environment. Our proposed framework, PromptAdapt, leverages the Transformer architecture's capacity to model sequential data to learn demonstration-conditioned visual policies, allowing for in-context adaptation to a target domain that is distinct from training. Our experiments in both simulation and real-world settings show that PromptAdapt is a strong domain-adapting policy that outperforms baseline methods by a large margin under a range of domain shifts, including variations in lighting, color, texture, and camera pose. Videos and more information can be viewed at project webpage: https://sites.google.com/view/promptadapt.
Negotiating Control: Neurosymbolic Variable Autonomy
Bakirtzis, Georgios, Chiou, Manolis, Theodorou, Andreas
V ariable autonomy equips a system, such as a robot, with mixed initiatives such that it can adjust its independence level based on the task's complexity and the surrounding environment. V ariable autonomy solves two main problems in robotic planning: the first is the problem of humans being unable to keep focus in monitoring and intervening during robotic tasks without appropriate human factor indicators, and the second is achieving mission success in unforeseen and uncertain environments in the face of static reward structures. An open problem in variable autonomy is developing robust methods to dynamically balance autonomy and human intervention in real-time, ensuring optimal performance and safety in unpredictable and evolving environments. We posit that addressing unpredictable and evolving environments through an addition of rule-based symbolic logic has the potential to make autonomy adjustments more contextually reliable and adding feedback to reinforcement learning through data from mixed-initiative control further increases efficacy and safety of autonomous behaviour.
From Imitation to Refinement -- Residual RL for Precise Visual Assembly
Ankile, Lars, Simeonov, Anthony, Shenfeld, Idan, Torne, Marcel, Agrawal, Pulkit
Behavior cloning (BC) currently stands as a dominant paradigm for learning real-world visual manipulation. However, in tasks that require locally corrective behaviors like multi-part assembly, learning robust policies purely from human demonstrations remains challenging. Reinforcement learning (RL) can mitigate these limitations by allowing policies to acquire locally corrective behaviors through task reward supervision and exploration. This paper explores the use of RL fine-tuning to improve upon BC-trained policies in precise manipulation tasks. We analyze and overcome technical challenges associated with using RL to directly train policy networks that incorporate modern architectural components like diffusion models and action chunking. We propose training residual policies on top of frozen BC-trained diffusion models using standard policy gradient methods and sparse rewards, an approach we call ResiP (Residual for Precise manipulation). Our experimental results demonstrate that this residual learning framework can significantly improve success rates beyond the base BC-trained models in high-precision assembly tasks by learning corrective actions. We also show that by combining ResiP with teacher-student distillation and visual domain randomization, our method can enable learning real-world policies for robotic assembly directly from RGB images. Find videos and code at \url{https://residual-assembly.github.io}.
SECRM-2D: RL-Based Efficient and Comfortable Route-Following Autonomous Driving with Analytic Safety Guarantees
Shi, Tianyu, Smirnov, Ilia, ElSamadisy, Omar, Abdulhai, Baher
Over the last decade, there has been increasing interest in autonomous driving systems. Reinforcement Learning (RL) shows great promise for training autonomous driving controllers, being able to directly optimize a combination of criteria such as efficiency comfort, and stability. However, RL- based controllers typically offer no safety guarantees, making their readiness for real deployment questionable. In this paper, we propose SECRM-2D (the Safe, Efficient and Comfortable RL- based driving Model with Lane-Changing), an RL autonomous driving controller (both longitudinal and lateral) that balances optimization of efficiency and comfort and follows a fixed route, while being subject to hard analytic safety constraints. The aforementioned safety constraints are derived from the criterion that the follower vehicle must have sufficient headway to be able to avoid a crash if the leader vehicle brakes suddenly. We evaluate SECRM-2D against several learning and non-learning baselines in simulated test scenarios, including freeway driving, exiting, merging, and emergency braking. Our results confirm that representative previously-published RL AV controllers may crash in both training and testing, even if they are optimizing a safety objective. By contrast, our controller SECRM-2D is successful in avoiding crashes during both training and testing, improves over the baselines in measures of efficiency and comfort, and is more faithful in following the prescribed route. In addition, we achieve a good theoretical understanding of the longitudinal steady-state of a collection of SECRM-2D vehicles.