Reinforcement Learning
Constrained Reinforcement Learning for Safe Heat Pump Control
Zhang, Baohe, Frison, Lilli, Brox, Thomas, Bödecker, Joschka
Constrained Reinforcement Learning (RL) has emerged as a significant research area within RL, where integrating constraints with rewards is crucial for enhancing safety and performance across diverse control tasks. In the context of heating systems in the buildings, optimizing the energy efficiency while maintaining the residents' thermal comfort can be intuitively formulated as a constrained optimization problem. However, to solve it with RL may require large amount of data. Therefore, an accurate and versatile simulator is favored. In this paper, we propose a novel building simulator I4B which provides interfaces for different usages and apply a model-free constrained RL algorithm named constrained Soft Actor-Critic with Linear Smoothed Log Barrier function (CSAC-LB) to the heating optimization problem. Benchmarking against baseline algorithms demonstrates CSAC-LB's efficiency in data exploration, constraint satisfaction and performance.
Obstacle-Aware Quadrupedal Locomotion With Resilient Multi-Modal Reinforcement Learning
Nahrendra, I Made Aswin, Yu, Byeongho, Oh, Minho, Lee, Dongkyu, Lee, Seunghyun, Lee, Hyeonwoo, Lim, Hyungtae, Myung, Hyun
Quadrupedal robots hold promising potential for applications in navigating cluttered environments with resilience akin to their animal counterparts. However, their floating base configuration makes them vulnerable to real-world uncertainties, yielding substantial challenges in their locomotion control. Deep reinforcement learning has become one of the plausible alternatives for realizing a robust locomotion controller. However, the approaches that rely solely on proprioception sacrifice collision-free locomotion because they require front-feet contact to detect the presence of stairs to adapt the locomotion gait. Meanwhile, incorporating exteroception necessitates a precisely modeled map observed by exteroceptive sensors over a period of time. Therefore, this work proposes a novel method to fuse proprioception and exteroception featuring a resilient multi-modal reinforcement learning. The proposed method yields a controller that showcases agile locomotion performance on a quadrupedal robot over a myriad of real-world courses, including rough terrains, steep slopes, and high-rise stairs, while retaining its robustness against out-of-distribution situations.
Spatial Reasoning and Planning for Deep Embodied Agents
Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel scenarios with a limited budget of additional trial and error. Learning-based approaches, such as deep RL, can discover and take advantage of inherent regularities and characteristics of the application domain from data, and continuously improve their performances, however at a cost of large amounts of training data. This thesis explores the development of data-driven techniques for spatial reasoning and planning tasks, focusing on enhancing learning efficiency, interpretability, and transferability across novel scenarios. Four key contributions are made. 1) CALVIN, a differential planner that learns interpretable models of the world for long-term planning. It successfully navigated partially observable 3D environments, such as mazes and indoor rooms, by learning the rewards and state transitions from expert demonstrations. 2) SOAP, an RL algorithm that discovers options unsupervised for long-horizon tasks. Options segment a task into subtasks and enable consistent execution of the subtask. SOAP showed robust performances on history-conditional corridor tasks as well as classical benchmarks such as Atari. 3) LangProp, a code optimisation framework using LLMs to solve embodied agent problems that require reasoning by treating code as learnable policies. The framework successfully generated interpretable code with comparable or superior performance to human-written experts in the CARLA autonomous driving benchmark. 4) Voggite, an embodied agent with a vision-to-action transformer backend that solves complex tasks in Minecraft. It achieved third place in the MineRL BASALT Competition by identifying action triggers to segment tasks into multiple stages.
Value-Based Deep Multi-Agent Reinforcement Learning with Dynamic Sparse Training
Hu, Pihe, Li, Shaolong, Li, Zhuoran, Pan, Ling, Huang, Longbo
Deep Multi-agent Reinforcement Learning (MARL) relies on neural networks with numerous parameters in multi-agent scenarios, often incurring substantial computational overhead. Consequently, there is an urgent need to expedite training and enable model compression in MARL. This paper proposes the utilization of dynamic sparse training (DST), a technique proven effective in deep supervised learning tasks, to alleviate the computational burdens in MARL training. However, a direct adoption of DST fails to yield satisfactory MARL agents, leading to breakdowns in value learning within deep sparse value-based MARL models. Motivated by this challenge, we introduce an innovative Multi-Agent Sparse Training (MAST) framework aimed at simultaneously enhancing the reliability of learning targets and the rationality of sample distribution to improve value learning in sparse models. Specifically, MAST incorporates the Soft Mellowmax Operator with a hybrid TD-($\lambda$) schema to establish dependable learning targets. Additionally, it employs a dual replay buffer mechanism to enhance the distribution of training samples. Building upon these aspects, MAST utilizes gradient-based topology evolution to exclusively train multiple MARL agents using sparse networks. Our comprehensive experimental investigation across various value-based MARL algorithms on multiple benchmarks demonstrates, for the first time, significant reductions in redundancy of up to $20\times$ in Floating Point Operations (FLOPs) for both training and inference, with less than $3\%$ performance degradation.
The Price of Pessimism for Automated Defense
Galinkin, Erick, Pountourakis, Emmanouil, Mancoridis, Spiros
The well-worn George Box aphorism ``all models are wrong, but some are useful'' is particularly salient in the cybersecurity domain, where the assumptions built into a model can have substantial financial or even national security impacts. Computer scientists are often asked to optimize for worst-case outcomes, and since security is largely focused on risk mitigation, preparing for the worst-case scenario appears rational. In this work, we demonstrate that preparing for the worst case rather than the most probable case may yield suboptimal outcomes for learning agents. Through the lens of stochastic Bayesian games, we first explore different attacker knowledge modeling assumptions that impact the usefulness of models to cybersecurity practitioners. By considering different models of attacker knowledge about the state of the game and a defender's hidden information, we find that there is a cost to the defender for optimizing against the worst case.
Double Actor-Critic with TD Error-Driven Regularization in Reinforcement Learning
Chen, Haohui, Chen, Zhiyong, Liu, Aoxiang, Fang, Wentuo
To obtain better value estimation in reinforcement learning, we propose a novel algorithm based on the double actor-critic framework with temporal difference error-driven regularization, abbreviated as TDDR. TDDR employs double actors, with each actor paired with a critic, thereby fully leveraging the advantages of double critics. Additionally, TDDR introduces an innovative critic regularization architecture. Compared to classical deterministic policy gradient-based algorithms that lack a double actor-critic structure, TDDR provides superior estimation. Moreover, unlike existing algorithms with double actor-critic frameworks, TDDR does not introduce any additional hyperparameters, significantly simplifying the design and implementation process. Experiments demonstrate that TDDR exhibits strong competitiveness compared to benchmark algorithms in challenging continuous control tasks.
ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning
Becktepe, Jannis, Dierkes, Julian, Benjamins, Carolin, Mohan, Aditya, Salinas, David, Rajan, Raghu, Hutter, Frank, Hoos, Holger, Lindauer, Marius, Eimer, Theresa
Hyperparameters are a critical factor in reliably training well-performing reinforcement learning (RL) agents. Unfortunately, developing and evaluating automated approaches for tuning such hyperparameters is both costly and time-consuming. As a result, such approaches are often only evaluated on a single domain or algorithm, making comparisons difficult and limiting insights into their generalizability. We propose ARLBench, a benchmark for hyperparameter optimization (HPO) in RL that allows comparisons of diverse HPO approaches while being highly efficient in evaluation. To enable research into HPO in RL, even in settings with low compute resources, we select a representative subset of HPO tasks spanning a variety of algorithm and environment combinations. This selection allows for generating a performance profile of an automated RL (AutoRL) method using only a fraction of the compute previously necessary, enabling a broader range of researchers to work on HPO in RL. With the extensive and large-scale dataset on hyperparameter landscapes that our selection is based on, ARLBench is an efficient, flexible, and future-oriented foundation for research on AutoRL. Both the benchmark and the dataset are available at https://github.com/automl/arlbench.
Learning to Bridge the Gap: Efficient Novelty Recovery with Planning and Reinforcement Learning
Li, Alicia, Kumar, Nishanth, Lozano-Pérez, Tomás, Kaelbling, Leslie
The real world is unpredictable. Therefore, to solve long-horizon decision-making problems with autonomous robots, we must construct agents that are capable of adapting to changes in the environment during deployment. Model-based planning approaches can enable robots to solve complex, long-horizon tasks in a variety of environments. However, such approaches tend to be brittle when deployed into an environment featuring a novel situation that their underlying model does not account for. In this work, we propose to learn a ``bridge policy'' via Reinforcement Learning (RL) to adapt to such novelties. We introduce a simple formulation for such learning, where the RL problem is constructed with a special ``CallPlanner'' action that terminates the bridge policy and hands control of the agent back to the planner. This allows the RL policy to learn the set of states in which querying the planner and following the returned plan will achieve the goal. We show that this formulation enables the agent to rapidly learn by leveraging the planner's knowledge to avoid challenging long-horizon exploration caused by sparse reward. In experiments across three different simulated domains of varying complexity, we demonstrate that our approach is able to learn policies that adapt to novelty more efficiently than several baselines, including a pure RL baseline. We also demonstrate that the learned bridge policy is generalizable in that it can be combined with the planner to enable the agent to solve more complex tasks with multiple instances of the encountered novelty.
HM3: Hierarchical Multi-Objective Model Merging for Pretrained Models
Zhou, Yu, Wu, Xingyu, Wu, Jibin, Feng, Liang, Tan, Kay Chen
Model merging is a technique that combines multiple large pretrained models into a single model with enhanced performance and broader task adaptability. It has gained popularity in large pretrained model development due to its ability to bypass the need for original training data and further training processes. However, most existing model merging approaches focus solely on exploring the parameter space, merging models with identical architectures. Merging within the architecture space, despite its potential, remains in its early stages due to the vast search space and the challenges of layer compatibility. This paper marks a significant advance toward more flexible and comprehensive model merging techniques by modeling the architecture-space merging process as a reinforcement learning task. We train policy and value networks using offline sampling of weight vectors, which are then employed for the online optimization of merging strategies. Moreover, a multi-objective optimization paradigm is introduced to accommodate users' diverse task preferences, learning the Pareto front of optimal models to offer customized merging suggestions. Experimental results across multiple tasks, including text translation, mathematical reasoning, and code generation, validate the effectiveness and superiority of the proposed framework in model merging. The code will be made publicly available after the review process.
Enhancing Spectrum Efficiency in 6G Satellite Networks: A GAIL-Powered Policy Learning via Asynchronous Federated Inverse Reinforcement Learning
Hassan, Sheikh Salman, Park, Yu Min, Tun, Yan Kyaw, Saad, Walid, Han, Zhu, Hong, Choong Seon
In this paper, a novel generative adversarial imitation learning (GAIL)-powered policy learning approach is proposed for optimizing beamforming, spectrum allocation, and remote user equipment (RUE) association in NTNs. Traditional reinforcement learning (RL) methods for wireless network optimization often rely on manually designed reward functions, which can require extensive parameter tuning. To overcome these limitations, we employ inverse RL (IRL), specifically leveraging the GAIL framework, to automatically learn reward functions without manual design. We augment this framework with an asynchronous federated learning approach, enabling decentralized multi-satellite systems to collaboratively derive optimal policies. The proposed method aims to maximize spectrum efficiency (SE) while meeting minimum information rate requirements for RUEs. To address the non-convex, NP-hard nature of this problem, we combine the many-to-one matching theory with a multi-agent asynchronous federated IRL (MA-AFIRL) framework. This allows agents to learn through asynchronous environmental interactions, improving training efficiency and scalability. The expert policy is generated using the Whale optimization algorithm (WOA), providing data to train the automatic reward function within GAIL. Simulation results show that the proposed MA-AFIRL method outperforms traditional RL approaches, achieving a $14.6\%$ improvement in convergence and reward value. The novel GAIL-driven policy learning establishes a novel benchmark for 6G NTN optimization.