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 Reinforcement Learning


Potential-Based Intrinsic Motivation: Preserving Optimality With Complex, Non-Markovian Shaping Rewards

arXiv.org Artificial Intelligence

Recently there has been a proliferation of intrinsic motivation (IM) reward-shaping methods to learn in complex and sparse-reward environments. These methods can often inadvertently change the set of optimal policies in an environment, leading to suboptimal behavior. Previous work on mitigating the risks of reward shaping, particularly through potential-based reward shaping (PBRS), has not been applicable to many IM methods, as they are often complex, trainable functions themselves, and therefore dependent on a wider set of variables than the traditional reward functions that PBRS was developed for. We present an extension to PBRS that we prove preserves the set of optimal policies under a more general set of functions than has been previously proven. We also present {\em Potential-Based Intrinsic Motivation} (PBIM) and {\em Generalized Reward Matching} (GRM), methods for converting IM rewards into a potential-based form that are useable without altering the set of optimal policies. Testing in the MiniGrid DoorKey and Cliff Walking environments, we demonstrate that PBIM and GRM successfully prevent the agent from converging to a suboptimal policy and can speed up training. Additionally, we prove that GRM is sufficiently general as to encompass all potential-based reward shaping functions. This paper expands on previous work introducing the PBIM method, and provides an extension to the more general method of GRM, as well as additional proofs, experimental results, and discussion.


ILAEDA: An Imitation Learning Based Approach for Automatic Exploratory Data Analysis

arXiv.org Artificial Intelligence

Automating end-to-end Exploratory Data Analysis (AutoEDA) is a challenging open problem, often tackled through Reinforcement Learning (RL) by learning to predict a sequence of analysis operations (FILTER, GROUP, etc). Defining rewards for each operation is a challenging task and existing methods rely on various \emph{interestingness measures} to craft reward functions to capture the importance of each operation. In this work, we argue that not all of the essential features of what makes an operation important can be accurately captured mathematically using rewards. We propose an AutoEDA model trained through imitation learning from expert EDA sessions, bypassing the need for manually defined interestingness measures. Our method, based on generative adversarial imitation learning (GAIL), generalizes well across datasets, even with limited expert data. We also introduce a novel approach for generating synthetic EDA demonstrations for training. Our method outperforms the existing state-of-the-art end-to-end EDA approach on benchmarks by upto 3x, showing strong performance and generalization, while naturally capturing diverse interestingness measures in generated EDA sessions.


BlendRL: A Framework for Merging Symbolic and Neural Policy Learning

arXiv.org Artificial Intelligence

Humans can leverage both symbolic reasoning and intuitive reactions. In contrast, reinforcement learning policies are typically encoded in either opaque systems like neural networks or symbolic systems that rely on predefined symbols and rules. This disjointed approach severely limits the agents' capabilities, as they often lack either the flexible low-level reaction characteristic of neural agents or the interpretable reasoning of symbolic agents. To overcome this challenge, we introduce BlendRL, a neuro-symbolic RL framework that harmoniously integrates both paradigms within RL agents that use mixtures of both logic and neural policies. We empirically demonstrate that BlendRL agents outperform both neural and symbolic baselines in standard Atari environments, and showcase their robustness to environmental changes. Additionally, we analyze the interaction between neural and symbolic policies, illustrating how their hybrid use helps agents overcome each other's limitations.


When to Trust Your Data: Enhancing Dyna-Style Model-Based Reinforcement Learning With Data Filter

arXiv.org Artificial Intelligence

Reinforcement learning (RL) algorithms can be divided into two classes: model-free algorithms, which are sample-inefficient, and model-based algorithms, which suffer from model bias. Dyna-style algorithms combine these two approaches by using simulated data from an estimated environmental model to accelerate model-free training. However, their efficiency is compromised when the estimated model is inaccurate. Previous works address this issue by using model ensembles or pretraining the estimated model with data collected from the real environment, increasing computational and sample complexity. To tackle this issue, we introduce an out-of-distribution (OOD) data filter that removes simulated data from the estimated model that significantly diverges from data collected in the real environment. We show theoretically that this technique enhances the quality of simulated data. With the help of the OOD data filter, the data simulated from the estimated model better mimics the data collected by interacting with the real model. This improvement is evident in the critic updates compared to using the simulated data without the OOD data filter. Our experiment integrates the data filter into the model-based policy optimization (MBPO) algorithm. The results demonstrate that our method requires fewer interactions with the real environment to achieve a higher level of optimality than MBPO, even without a model ensemble.


Mitigating Suboptimality of Deterministic Policy Gradients in Complex Q-functions

arXiv.org Machine Learning

In reinforcement learning, off-policy actor-critic approaches like DDPG and TD3 are based on the deterministic policy gradient. Herein, the Q-function is trained from off-policy environment data and the actor (policy) is trained to maximize the Q-function via gradient ascent. We observe that in complex tasks like dexterous manipulation and restricted locomotion, the Q-value is a complex function of action, having several local optima or discontinuities. This poses a challenge for gradient ascent to traverse and makes the actor prone to get stuck at local optima. To address this, we introduce a new actor architecture that combines two simple insights: (i) use multiple actors and evaluate the Q-value maximizing action, and (ii) learn surrogates to the Q-function that are simpler to optimize with gradient-based methods. We evaluate tasks such as restricted locomotion, dexterous manipulation, and large discrete-action space recommender systems and show that our actor finds optimal actions more frequently and outperforms alternate actor architectures.


Solving The Dynamic Volatility Fitting Problem: A Deep Reinforcement Learning Approach

arXiv.org Machine Learning

The volatility fitting is one of the core problems in the equity derivatives business. Through a set of deterministic rules, the degrees of freedom in the implied volatility surface encoding (parametrization, density, diffusion) are defined. Whilst very effective, this approach widespread in the industry is not natively tailored to learn from shifts in market regimes and discover unsuspected optimal behaviors. In this paper, we change the classical paradigm and apply the latest advances in Deep Reinforcement Learning(DRL) to solve the fitting problem. In particular, we show that variants of Deep Deterministic Policy Gradient (DDPG) and Soft Actor Critic (SAC) can achieve at least as good as standard fitting algorithms. Furthermore, we explain why the reinforcement learning framework is appropriate to handle complex objective functions and is natively adapted for online learning.


DODT: Enhanced Online Decision Transformer Learning through Dreamer's Actor-Critic Trajectory Forecasting

arXiv.org Machine Learning

Advancements in reinforcement learning have led to the development of sophisticated models capable of learning complex decision-making tasks. However, efficiently integrating world models with decision transformers remains a challenge. In this paper, we introduce a novel approach that combines the Dreamer algorithm's ability to generate anticipatory trajectories with the adaptive learning strengths of the Online Decision Transformer. Our methodology enables parallel training where Dreamer-produced trajectories enhance the contextual decision-making of the transformer, creating a bidirectional enhancement loop. We empirically demonstrate the efficacy of our approach on a suite of challenging benchmarks, achieving notable improvements in sample efficiency and reward maximization over existing methods. Our results indicate that the proposed integrated framework not only accelerates learning but also showcases robustness in diverse and dynamic scenarios, marking a significant step forward in model-based reinforcement learning.


Reinforcement Learning with LTL and $\omega$-Regular Objectives via Optimality-Preserving Translation to Average Rewards

arXiv.org Artificial Intelligence

Linear temporal logic (LTL) and, more generally, $\omega$-regular objectives are alternatives to the traditional discount sum and average reward objectives in reinforcement learning (RL), offering the advantage of greater comprehensibility and hence explainability. In this work, we study the relationship between these objectives. Our main result is that each RL problem for $\omega$-regular objectives can be reduced to a limit-average reward problem in an optimality-preserving fashion, via (finite-memory) reward machines. Furthermore, we demonstrate the efficacy of this approach by showing that optimal policies for limit-average problems can be found asymptotically by solving a sequence of discount-sum problems approximately. Consequently, we resolve an open problem: optimal policies for LTL and $\omega$-regular objectives can be learned asymptotically.


DR-MPC: Deep Residual Model Predictive Control for Real-world Social Navigation

arXiv.org Artificial Intelligence

How can a robot safely navigate around people exhibiting complex motion patterns? Reinforcement Learning (RL) or Deep RL (DRL) in simulation holds some promise, although much prior work relies on simulators that fail to precisely capture the nuances of real human motion. To address this gap, we propose Deep Residual Model Predictive Control (DR-MPC), a method to enable robots to quickly and safely perform DRL from real-world crowd navigation data. By blending MPC with model-free DRL, DR-MPC overcomes the traditional DRL challenges of large data requirements and unsafe initial behavior. DR-MPC is initialized with MPC-based path tracking, and gradually learns to interact more effectively with humans. To further accelerate learning, a safety component estimates when the robot encounters out-of-distribution states and guides it away from likely collisions. In simulation, we show that DR-MPC substantially outperforms prior work, including traditional DRL and residual DRL models. Real-world experiments show our approach successfully enables a robot to navigate a variety of crowded situations with few errors using less than 4 hours of training data.


Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and so dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further introduce a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art model-based and model-free offline RL methods on twelve D4RL MuJoCo benchmark tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator.