Reinforcement Learning
Proof Flow: Preliminary Study on Generative Flow Network Language Model Tuning for Formal Reasoning
Ho, Matthew, Zhu, Vincent, Chen, Xiaoyin, Jain, Moksh, Malkin, Nikolay, Zhang, Edwin
Reasoning is a fundamental substrate for solving novel and complex problems. Deliberate efforts in learning and developing frameworks around System 2 reasoning have made great strides, yet problems of sufficient complexity remain largely out of reach for open models. To address this gap, we examine the potential of Generative Flow Networks [GFlowNets; Bengio et al., 2021, Hu et al., 2024] as a fine-tuning method for LLMs to unlock advanced reasoning capabilities. In this paper, we present a proof of concept in the domain of formal reasoning, specifically in the Neural Theorem Proving (NTP) setting, where proofs specified in a formal language such as Lean can be deterministically and objectively verified. Unlike classical reward-maximization reinforcement learning, which frequently over-exploits high-reward actions and fails to effectively explore the state space, GFlowNets have emerged as a promising approach for sampling compositional objects, improving generalization, and enabling models to maintain diverse hypotheses. Our early results demonstrate GFlowNet fine-tuning's potential for enhancing model performance in a search setting, which is especially relevant given the paradigm shift towards inference time compute scaling and "thinking slowly."
Improving Generalization on the ProcGen Benchmark with Simple Architectural Changes and Scale
We demonstrate that recent advances in reinforcement learning (RL) combined with simple architectural changes significantly improves generalization on the ProcGen benchmark. These changes are frame stacking, replacing 2D convolutional layers with 3D convolutional layers, and scaling up the number of convolutional kernels per layer. Experimental results using a single set of hyperparameters across all environments show a 37.9% reduction in the optimality gap compared to the baseline (from 0.58 to 0.36). This performance matches or exceeds current state-of-the-art methods. The proposed changes are largely orthogonal and therefore complementary to the existing approaches for improving generalization in RL, and our results suggest that further exploration in this direction could yield substantial improvements in addressing generalization challenges in deep reinforcement learning. "The only thing that is constant is change."
Efficient Function Placement in Virtual Networks: An Online Learning Approach
Huang, Wei, Combes, Richard, Castel-Taleb, Hind, Jouaber, Badii
We propose a model for the virtual function placement problem and several novel algorithms using ideas based on multi-armed bandits. We prove that these algorithms learn the optimal placement policy rapidly, and their regret grows at a rate at most $O( N M \sqrt{T\ln T} )$ while respecting the feasibility constraints with high probability. We show through numerical experiments that those algorithms both have good practical performance and modest computational complexity. Using the proposed acceleration technique, they can be used to learn in large networks where computational power is limited. Our experiments are fully reproducible, and the code is publicly available.
Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach
Poiani, Riccardo, Nobili, Nicole, Metelli, Alberto Maria, Restelli, Marcello
Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of fixed length within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we propose as a quality index a surrogate of the mean squared error of a return estimator that uses trajectories of different lengths, i.e., \emph{truncated}. Specifically, this surrogate shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially can allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the error of the final estimate. Building on these findings, we present an adaptive algorithm called Robust and Iterative Data collection strategy Optimization (RIDO). The main intuition behind RIDO is to split the available interaction budget into mini-batches. At each round, the agent determines the most convenient schedule of trajectories that minimizes an empirical and robust version of the surrogate of the estimator's error. After discussing the theoretical properties of our method, we conclude by assessing its performance across multiple domains. Our results show that RIDO can adapt its trajectory schedule toward timesteps where more sampling is required to increase the quality of the final estimation.
Diffusing States and Matching Scores: A New Framework for Imitation Learning
Wu, Runzhe, Chen, Yiding, Swamy, Gokul, Brantley, Kiantรฉ, Sun, Wen
Adversarial Imitation Learning is traditionally framed as a two-player zero-sum game between a learner and an adversarially chosen cost function, and can therefore be thought of as the sequential generalization of a Generative Adversarial Network (GAN). However, in recent years, diffusion models have emerged as a non-adversarial alternative to GANs that merely require training a score function via regression, yet produce generations of a higher quality. In response, we investigate how to lift insights from diffusion modeling to the sequential setting. We propose diffusing states and performing score-matching along diffused states to measure the discrepancy between the expert's and learner's states. Thus, our approach only requires training score functions to predict noises via standard regression, making it significantly easier and more stable to train than adversarial methods. Theoretically, we prove first-and second-order instance-dependent bounds with linear scaling in the horizon, proving that our approach avoids the compounding errors that stymie offline approaches to imitation learning. Empirically, we show our approach outperforms both GAN-style imitation learning baselines and discriminator-free imitation learning baselines across various continuous control problems, including complex tasks like controlling humanoids to walk, sit, crawl, and navigate through obstacles. Fundamentally, in imitation learning (IL, Osa et al. (2018)), we want to match the sequential behavior of an expert demonstrator. Different notions of what matching should mean for IL have been proposed in the literature, from f-divergences (Ho & Ermon, 2016; Ke et al., 2021) to Integral Probability Metrics (IPMs, Mรผller (1997); Sun et al. (2019); Kidambi et al. (2021); Swamy et al. (2021); Chang et al. (2021); Song et al. (2024)). To compute the chosen notion of divergence from the expert demonstrations so that the learner can then optimize it, it is common to train a discriminator (i.e. a classifier) between expert and learner data. This discriminator is then used as a reward function for a policy update, an approach known as inverse reinforcement learning (IRL, Abbeel & Ng (2004); Ziebart et al. (2008)).
Steering Your Generalists: Improving Robotic Foundation Models via Value Guidance
Nakamoto, Mitsuhiko, Mees, Oier, Kumar, Aviral, Levine, Sergey
Large, general-purpose robotic policies trained on diverse demonstration datasets have been shown to be remarkably effective both for controlling a variety of robots in a range of different scenes, and for acquiring broad repertoires of manipulation skills. However, the data that such policies are trained on is generally of mixed quality -- not only are human-collected demonstrations unlikely to perform the task perfectly, but the larger the dataset is, the harder it is to curate only the highest quality examples. It also remains unclear how optimal data from one embodiment is for training on another embodiment. In this paper, we present a general and broadly applicable approach that enhances the performance of such generalist robot policies at deployment time by re-ranking their actions according to a value function learned via offline RL. This approach, which we call Value-Guided Policy Steering (V-GPS), is compatible with a wide range of different generalist policies, without needing to fine-tune or even access the weights of the policy. We show that the same value function can improve the performance of five different state-of-the-art policies with different architectures, even though they were trained on distinct datasets, attaining consistent performance improvement on multiple robotic platforms across a total of 12 tasks. Code and videos can be found at: https://nakamotoo.github.io/V-GPS
Novelty-based Sample Reuse for Continuous Robotics Control
Duan, Ke, Yang, Kai, Liu, Houde, Wang, Xueqian
In reinforcement learning, agents collect state information and rewards through environmental interactions, essential for policy refinement. This process is notably time-consuming, especially in complex robotic simulations and real-world applications. Traditional algorithms usually re-engage with the environment after processing a single batch of samples, thereby failing to fully capitalize on historical data. However, frequently observed states, with reliable value estimates, require minimal updates; in contrast, rare observed states necessitate more intensive updates for achieving accurate value estimations. To address uneven sample utilization, we propose Novelty-guided Sample Reuse (NSR). NSR provides extra updates for infrequent, novel states and skips additional updates for frequent states, maximizing sample use before interacting with the environment again. Our experiments show that NSR improves the convergence rate and success rate of algorithms without significantly increasing time consumption. Our code is publicly available at https://github.com/ppksigs/NSR-DDPG-HER.
Deep Reinforcement Learning for Online Optimal Execution Strategies
Micheli, Alessandro, Monod, Mรฉlodie
This paper tackles the challenge of learning non-Markovian optimal execution strategies in dynamic financial markets. We introduce a novel actor-critic algorithm based on Deep Deterministic Policy Gradient (DDPG) to address this issue, with a focus on transient price impact modeled by a general decay kernel. Through numerical experiments with various decay kernels, we show that our algorithm successfully approximates the optimal execution strategy. Additionally, the proposed algorithm demonstrates adaptability to evolving market conditions, where parameters fluctuate over time. Our findings also show that modern reinforcement learning algorithms can provide a solution that reduces the need for frequent and inefficient human intervention in optimal execution tasks.
PRefLexOR: Preference-based Recursive Language Modeling for Exploratory Optimization of Reasoning and Agentic Thinking
PRefLexOR (Preference-based Recursive Language Modeling for Exploratory Optimization of Reasoning) combines preference optimization with concepts from Reinforcement Learning to enable models to self-teach through iterative reasoning improvements. We propose a recursive learning approach that engages the model in multi-step reasoning, revisiting, and refining intermediate steps before producing a final output in training and inference phases. Through multiple training stages, the model first learns to align its reasoning with accurate decision paths by optimizing the log odds between preferred and non-preferred responses. During this process, PRefLexOR builds a dynamic knowledge graph by generating questions from random text chunks and retrieval-augmentation to contextualize relevant details from the entire training corpus. In the second stage, preference optimization enhances model performance by using rejection sampling to fine-tune reasoning quality by continually producing in-situ training data while masking the reasoning steps. Recursive optimization within a thinking token framework introduces iterative feedback loops, where the model refines reasoning, achieving deeper coherence, consistency, and adaptability. Implemented in small language models with only 3 billion parameters, we should that even tiny models can iteratively teach themselves to reason with greater depth and reflectivity. Our implementation is straightforward and can be incorporated into any existing pretrained LLM. We focus our examples on applications in biological materials science and demonstrate the method in a variety of case studies that range from in-domain to cross-domain applications. Using reasoning strategies that include thinking and reflection modalities we build a multi-agent recursive self-improving inference approach to successively improve responses via repeated sampling in inference time.
Dual Action Policy for Robust Sim-to-Real Reinforcement Learning
Terence, Ng Wen Zheng, Jianda, Chen
This paper presents Dual Action Policy (DAP), a novel approach to address the dynamics mismatch inherent in the sim-to-real gap of reinforcement learning. DAP uses a single policy to predict two sets of actions: one for maximizing task rewards in simulation and another specifically for domain adaptation via reward adjustments. This decoupling makes it easier to maximize the overall reward in the source domain during training. Additionally, DAP incorporates uncertainty-based exploration during training to enhance agent robustness. Experimental results demonstrate DAP's effectiveness in bridging the sim-to-real gap, outperforming baselines on challenging tasks in simulation, and further improvement is achieved by incorporating uncertainty estimation.