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 Reinforcement Learning


Hypercube Policy Regularization Framework for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning has received extensive attention from scholars because it avoids the interaction between the agent and the environment by learning a policy through a static dataset. However, general reinforcement learning methods cannot get satisfactory results in offline reinforcement learning due to the out-of-distribution state actions that the dataset cannot cover during training. To solve this problem, the policy regularization method that tries to directly clone policies used in static datasets has received numerous studies due to its simplicity and effectiveness. However, policy constraint methods make the agent choose the corresponding actions in the static dataset. This type of constraint is usually over-conservative, which results in suboptimal policies, especially in low-quality static datasets. In this paper, a hypercube policy regularization framework is proposed, this method alleviates the constraints of policy constraint methods by allowing the agent to explore the actions corresponding to similar states in the static dataset, which increases the effectiveness of algorithms in low-quality datasets. It was also theoretically demonstrated that the hypercube policy regularization framework can effectively improve the performance of original algorithms. In addition, the hypercube policy regularization framework is combined with TD3-BC and Diffusion-QL for experiments on D4RL datasets which are called TD3-BC-C and Diffusion-QL-C. The experimental results of the score demonstrate that TD3-BC-C and Diffusion-QL-C perform better than state-of-the-art algorithms like IQL, CQL, TD3-BC and Diffusion-QL in most D4RL environments in approximate time.


Learning to Assist Humans without Inferring Rewards

arXiv.org Artificial Intelligence

Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects actions to help the human reach that goal. This approach requires inferring intentions, which can be difficult in high-dimensional settings. We build upon prior work that studies assistance through the lens of empowerment: an assistive agent aims to maximize the influence of the human's actions such that they exert a greater control over the environmental outcomes and can solve tasks in fewer steps. We lift the major limitation of prior work in this area -- scalability to high-dimensional settings -- with contrastive successor representations. We formally prove that these representations estimate a similar notion of empowerment to that studied by prior work and provide a ready-made mechanism for optimizing it. Empirically, our proposed method outperforms prior methods on synthetic benchmarks, and scales to Overcooked, a cooperative game setting. Theoretically, our work connects ideas from information theory, neuroscience, and reinforcement learning, and charts a path for representations to play a critical role in solving assistive problems.


Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity

arXiv.org Machine Learning

The wider application of end-to-end learning methods to embodied decision-making domains remains bottlenecked by their reliance on a superabundance of training data representative of the target domain. Meta-reinforcement learning (meta-RL) approaches abandon the aim of zero-shot generalization--the goal of standard reinforcement learning (RL)--in favor of few-shot adaptation, and thus hold promise for bridging larger generalization gaps. While learning this meta-level adaptive behavior still requires substantial data, efficient environment simulators approaching real-world complexity are growing in prevalence. Even so, handdesigning sufficiently diverse and numerous simulated training tasks for these complex domains is prohibitively labor-intensive. Domain randomization (DR) and procedural generation (PG), offered as solutions to this problem, require simulators to possess carefully-defined parameters which directly translate to meaningful task diversity--a similarly prohibitive assumption. In this work, we present DIVA, an evolutionary approach for generating diverse training tasks in such complex, openended simulators. Like unsupervised environment design (UED) methods, DIVA can be applied to arbitrary parameterizations, but can additionally incorporate realistically-available domain knowledge--thus inheriting the flexibility and generality of UED, and the supervised structure embedded in well-designed simulators exploited by DR and PG. Our empirical results showcase DIVA's unique ability to overcome complex parameterizations and successfully train adaptive agent behavior, far outperforming competitive baselines from prior literature. These findings highlight the potential of such semi-supervised environment design (SSED) approaches, of which DIVA is the first humble constituent, to enable training in realistic simulated domains, and produce more robust and capable adaptive agents.


Interpretable and Efficient Data-driven Discovery and Control of Distributed Systems

arXiv.org Artificial Intelligence

Feedback control for complex physical systems is essential in many fields of Engineering and Applied Sciences, which are typically governed by Partial Differential Equations (PDEs). In these cases, the state of the systems is often challenging or even impossible to observe completely, the systems exhibit nonlinear dynamics, and require low-latency feedback control [BNK20]; [PK20]; [KJ20]. Consequently, effectively controlling these systems is a computationally intensive task. For instance, significant efforts have been devoted in the last decade to the investigation of optimal control problems governed by PDEs [Hin+08]; [MQS22]; however, classical feedback control strategies face limitations with such highly complex dynamical systems. For instance, (nonlinear) model predictive control (MPC) [GP17] has emerged as an effective and important control paradigm. MPC utilizes an internal model of the dynamics to create a feedback loop and provide optimal controls, resulting in a difficult trade-off between model accuracy and computational performance. Despite its impressive success in disciplines such as robotics [Wil+18] and controlling PDEs [Alt14], MPC struggles with real-time applicability in providing low-latency actuation, due to the need for solving complex optimization problems. In recent years, reinforcement learning (RL), particularly deep reinforcement learning (DRL) [SB18], an extension of RL relying on deep neural networks (DNN), has gained popularity as a powerful and real-time applicable control paradigm. Especially in the context of solving PDEs, DRL has demonstrated outstanding capabilities in controlling complex and high-dimensional dynamical systems at low latency [You+23]; [Pei+23]; [BF24]; [Vin24].


UEVAVD: A Dataset for Developing UAV's Eye View Active Object Detection

arXiv.org Artificial Intelligence

Occlusion is a longstanding difficulty that challenges the UAV-based object detection. Many works address this problem by adapting the detection model. However, few of them exploit that the UAV could fundamentally improve detection performance by changing its viewpoint. Active Object Detection (AOD) offers an effective way to achieve this purpose. Through Deep Reinforcement Learning (DRL), AOD endows the UAV with the ability of autonomous path planning to search for the observation that is more conducive to target identification. Unfortunately, there exists no available dataset for developing the UAV AOD method. To fill this gap, we released a UAV's eye view active vision dataset named UEVAVD and hope it can facilitate research on the UAV AOD problem. Additionally, we improve the existing DRL-based AOD method by incorporating the inductive bias when learning the state representation. First, due to the partial observability, we use the gated recurrent unit to extract state representations from the observation sequence instead of the single-view observation. Second, we pre-decompose the scene with the Segment Anything Model (SAM) and filter out the irrelevant information with the derived masks. With these practices, the agent could learn an active viewing policy with better generalization capability. The effectiveness of our innovations is validated by the experiments on the UEVAVD dataset. Our dataset will soon be available at https://github.com/Leo000ooo/UEVAVD_dataset.


Opportunities of Reinforcement Learning in South Africa's Just Transition

arXiv.org Artificial Intelligence

South Africa stands at a crucial juncture, grappling with interwoven socio-economic challenges such as poverty, inequality, unemployment, and the looming climate crisis. The government's Just Transition framework aims to enhance climate resilience, achieve net-zero greenhouse gas emissions by 2050, and promote social inclusion and poverty eradication. According to the Presidential Commission on the Fourth Industrial Revolution, artificial intelligence technologies offer significant promise in addressing these challenges. This paper explores the overlooked potential of Reinforcement Learning (RL) in supporting South Africa's Just Transition. It examines how RL can enhance agriculture and land-use practices, manage complex, decentralised energy networks, and optimise transportation and logistics, thereby playing a critical role in achieving a just and equitable transition to a low-carbon future for all South Africans. We provide a roadmap as to how other researchers in the field may be able to contribute to these pressing problems.


Bridging the Gap: Representation Spaces in Neuro-Symbolic AI

arXiv.org Artificial Intelligence

However, although the cooperation between these two seems natural, the difference in their representation is obviously not negligible. Prof. Henry Kautz proposed a taxonomy of Neuro-Symbolic Systems in the AAAI 2020. In addition, many researchers have conducted relevant reviews of the recent neuro-symbolic AI from different perspectives. As Fig.1 shows, Acharya et al. [1] proposed a new classification method, which classified and discussed the application of existing neuro-symbolic AI by the role of neural and symbolic parts: learning for reasoning, reasoning for Learning, and learning-reasoning. Garcez et al. [73] proposed a taxonomy that includes sequential, nested, cooperative, and compiled neuro-symbolic AI based on the six types introduced by Henry Kautz. In addition, some reviews focus on cross-field integration and applications. For example, Berlot-Attwell [27] reviewed neuro-symbolic VQA (visual question answering) from the perspectives of AGI (artificial general intelligence) desiderata. Marra [128] conducted a comprehensive review on integrating neuro-symbolic and statistical relational artificial intelligence based on seven dimensions.


Robust Real-Time Mortality Prediction in the Intensive Care Unit using Temporal Difference Learning

arXiv.org Artificial Intelligence

The task of predicting long-term patient outcomes using supervised machine learning is a challenging one, in part because of the high variance of each patient's trajectory, which can result in the model over-fitting to the training data. Temporal difference (TD) learning, a common reinforcement learning technique, may reduce variance by generalising learning to the pattern of state transitions rather than terminal outcomes. However, in healthcare this method requires several strong assumptions about patient states, and there appears to be limited literature evaluating the performance of TD learning against traditional supervised learning methods for long-term health outcome prediction tasks. In this study, we define a framework for applying TD learning to real-time irregularly sampled time series data using a Semi-Markov Reward Process. We evaluate the model framework in predicting intensive care mortality and show that TD learning under this framework can result in improved model robustness compared to standard supervised learning methods. and that this robustness is maintained even when validated on external datasets. This approach may offer a more reliable method when learning to predict patient outcomes using high-variance irregular time series data.


Approximate Equivariance in Reinforcement Learning

arXiv.org Artificial Intelligence

Equivariant neural networks have shown great success in reinforcement learning, improving sample efficiency and generalization when there is symmetry in the task. However, in many problems, only approximate symmetry is present, which makes imposing exact symmetry inappropriate. Recently, approximately equivariant networks have been proposed for supervised classification and modeling physical systems. In this work, we develop approximately equivariant algorithms in reinforcement learning (RL). We define approximately equivariant MDPs and theoretically characterize the effect of approximate equivariance on the optimal Q function. We propose novel RL architectures using relaxed group convolutions and experiment on several continuous control domains and stock trading with real financial data. Our results demonstrate that approximate equivariance matches prior work when exact symmetries are present, and outperforms them when domains exhibit approximate symmetry. As an added byproduct of these techniques, we observe increased robustness to noise at test time.


A Comparative Study of Deep Reinforcement Learning for Crop Production Management

arXiv.org Artificial Intelligence

Crop production management is essential for optimizing yield and minimizing a field's environmental impact to crop fields, yet it remains challenging due to the complex and stochastic processes involved. Recently, researchers have turned to machine learning to address these complexities. Specifically, reinforcement learning (RL), a cutting-edge approach designed to learn optimal decision-making strategies through trial and error in dynamic environments, has emerged as a promising tool for developing adaptive crop management policies. RL models aim to optimize long-term rewards by continuously interacting with the environment, making them well-suited for tackling the uncertainties and variability inherent in crop management. Studies have shown that RL can generate crop management policies that compete with, and even outperform, expert-designed policies within simulation-based crop models. In the gym-DSSAT crop model environment, one of the most widely used simulators for crop management, proximal policy optimization (PPO) and deep Q-networks (DQN) have shown promising results. However, these methods have not yet been systematically evaluated under identical conditions. In this study, we evaluated PPO and DQN against static baseline policies across three different RL tasks, fertilization, irrigation, and mixed management, provided by the gym-DSSAT environment. To ensure a fair comparison, we used consistent default parameters, identical reward functions, and the same environment settings. Our results indicate that PPO outperforms DQN in fertilization and irrigation tasks, while DQN excels in the mixed management task. This comparative analysis provides critical insights into the strengths and limitations of each approach, advancing the development of more effective RL-based crop management strategies.