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 Reinforcement Learning


Evaluating Robustness of Reinforcement Learning Algorithms for Autonomous Shipping

arXiv.org Artificial Intelligence

Recently, there has been growing interest in autonomous shipping due to its potential to improve maritime efficiency and safety. The use of advanced technologies, such as artificial intelligence, can address the current navigational and operational challenges in autonomous shipping. In particular, inland waterway transport (IWT) presents a unique set of challenges, such as crowded waterways and variable environmental conditions. In such dynamic settings, the reliability and robustness of autonomous shipping solutions are critical factors for ensuring safe operations. This paper examines the robustness of benchmark deep reinforcement learning (RL) algorithms, implemented for IWT within an autonomous shipping simulator, and their ability to generate effective motion planning policies. We demonstrate that a model-free approach can achieve an adequate policy in the simulator, successfully navigating port environments never encountered during training. We focus particularly on Soft-Actor Critic (SAC), which we show to be inherently more robust to environmental disturbances compared to MuZero, a state-of-the-art model-based RL algorithm. In this paper, we take a significant step towards developing robust, applied RL frameworks that can be generalized to various vessel types and navigate complex port- and inland environments and scenarios.


Structure Matters: Dynamic Policy Gradient

arXiv.org Artificial Intelligence

In this work, we study $\gamma$-discounted infinite-horizon tabular Markov decision processes (MDPs) and introduce a framework called dynamic policy gradient (DynPG). The framework directly integrates dynamic programming with (any) policy gradient method, explicitly leveraging the Markovian property of the environment. DynPG dynamically adjusts the problem horizon during training, decomposing the original infinite-horizon MDP into a sequence of contextual bandit problems. By iteratively solving these contextual bandits, DynPG converges to the stationary optimal policy of the infinite-horizon MDP. To demonstrate the power of DynPG, we establish its non-asymptotic global convergence rate under the tabular softmax parametrization, focusing on the dependencies on salient but essential parameters of the MDP. By combining classical arguments from dynamic programming with more recent convergence arguments of policy gradient schemes, we prove that softmax DynPG scales polynomially in the effective horizon $(1-\gamma)^{-1}$. Our findings contrast recent exponential lower bound examples for vanilla policy gradient.


Think Smart, Act SMARL! Analyzing Probabilistic Logic Driven Safety in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

An important challenge for enabling the deployment of reinforcement learning (RL) algorithms in the real world is safety. This has resulted in the recent research field of Safe RL, which aims to learn optimal policies that are safe. One successful approach in that direction is probabilistic logic shields (PLS), a model-based Safe RL technique that uses formal specifications based on probabilistic logic programming, constraining an agent's policy to comply with those specifications in a probabilistic sense. However, safety is inherently a multi-agent concept, since real-world environments often involve multiple agents interacting simultaneously, leading to a complex system which is hard to control. Moreover, safe multi-agent RL (Safe MARL) is still underexplored. In order to address this gap, in this paper we ($i$) introduce Shielded MARL (SMARL) by extending PLS to MARL -- in particular, we introduce Probabilistic Logic Temporal Difference Learning (PLTD) to enable shielded independent Q-learning (SIQL), and introduce shielded independent PPO (SIPPO) using probabilistic logic policy gradients; ($ii$) show its positive effect and use as an equilibrium selection mechanism in various game-theoretic environments including two-player simultaneous games, extensive-form games, stochastic games, and some grid-world extensions in terms of safety, cooperation, and alignment with normative behaviors; and ($iii$) look into the asymmetric case where only one agent is shielded, and show that the shielded agent has a significant influence on the unshielded one, providing further evidence of SMARL's ability to enhance safety and cooperation in diverse multi-agent environments.


Asymptotic regularity of a generalised stochastic Halpern scheme with applications

arXiv.org Artificial Intelligence

We provide abstract, general and highly uniform rates of asympto tic regularity for a generalized stochastic Halpern-style iteration, which incorpo rates a second mapping in the style of a Krasnoselskii-Mann iteration. This iteration is general in two ways: First, it incorporates stochasticity in a completely abstract way rather th an fixing a sampling method; secondly, it includes as special cases stochastic versions of variou s schemes from the optimization literature, including Halpern's iteration as well as a Krasnoselskii-Mann iteration with Tikhonov regularization terms in the sense of Bot, Csetnek and Me ier. For these particular cases, we in particular obtain linear rates of asymptotic regularity, matching (or improving) the currently best known rates for these iterations in stochastic opt imization, and quadratic rates of asymptotic regularity are obtained in the context of inner produ ct spaces for the general iteration. We utilize these rates to give bounds on the oracle complex ity of such iterations under suitable variance assumptions and batching strategies, aga in presented in an abstract style. Finally, we sketch how the schemes presented here can be ins tantiated in the context of reinforcement learning to yield novel methods for Q-learning. Keywords: Asymptotic regularity, Halpern iteration, Tikhonov regularization, Q-learning, proof mining MSC2020 Classification: 47J25, 47H09, 62L20, 03F10 1. Introduction Approximating fixed points of nonexpansive mappings is one of the mo st fundamental tasks in nonlinear analysis and optimization. The problem becomes particular ly interesting when we only have noisy versions those mappings, in which case the resulting a pproximation methods become stochastic processes. Concrete examples of this genera l situation include model-free reinforcement learning algorithms, where variants of Q-learning, for instance, can be viewed as stochastic methods for computing fixpoints of nonexpansive oper ators. To be more concrete, let p X, null null q be a seperable real-valued normed space and T,U: X ร‘ X be two nonexpansive mappings on X, i.e. null Tx Ty null ฤ null x y null and null Ux Uy null ฤ null x y null for all x,y P X .


AllGaits: Learning All Quadruped Gaits and Transitions

arXiv.org Artificial Intelligence

We present a framework for learning a single policy capable of producing all quadruped gaits and transitions. The framework consists of a policy trained with deep reinforcement learning (DRL) to modulate the parameters of a system of abstract oscillators (i.e. Central Pattern Generator), whose output is mapped to joint commands through a pattern formation layer that sets the gait style, i.e. body height, swing foot ground clearance height, and foot offset. Different gaits are formed by changing the coupling between different oscillators, which can be instantaneously selected at any velocity by a user. With this framework, we systematically investigate which gait should be used at which velocity, and when gait transitions should occur from a Cost of Transport (COT), i.e. energy-efficiency, point of view. Additionally, we note how gait style changes as a function of locomotion speed for each gait to keep the most energy-efficient locomotion. While the currently most popular gait (trot) does not result in the lowest COT, we find that considering different co-dependent metrics such as mean base velocity and joint acceleration result in different `optimal' gaits than those that minimize COT. We deploy our controller in various hardware experiments, showing all 9 typical quadruped animal gaits, and demonstrate generalizability to unseen gaits during training, and robustness to leg failures. Video results can be found at https://youtu.be/OLoWSX_R868.


Navigating Trade-offs: Policy Summarization for Multi-Objective Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-objective reinforcement learning (MORL) is used to solve problems involving multiple objectives. An MORL agent must make decisions based on the diverse signals provided by distinct reward functions. Training an MORL agent yields a set of solutions (policies), each presenting distinct trade-offs among the objectives (expected returns). MORL enhances explainability by enabling fine-grained comparisons of policies in the solution set based on their trade-offs as opposed to having a single policy. However, the solution set is typically large and multi-dimensional, where each policy (e.g., a neural network) is represented by its objective values. We propose an approach for clustering the solution set generated by MORL. By considering both policy behavior and objective values, our clustering method can reveal the relationship between policy behaviors and regions in the objective space. This approach can enable decision makers (DMs) to identify overarching trends and insights in the solution set rather than examining each policy individually. We tested our method in four multi-objective environments and found it outperformed traditional k-medoids clustering. Additionally, we include a case study that demonstrates its real-world application.


Learn to Solve Vehicle Routing Problems ASAP: A Neural Optimization Approach for Time-Constrained Vehicle Routing Problems with Finite Vehicle Fleet

arXiv.org Artificial Intelligence

Finding a feasible and prompt solution to the Vehicle Routing Problem (VRP) is a prerequisite for efficient freight transportation, seamless logistics, and sustainable mobility. Traditional optimization methods reach their limits when confronted with the real-world complexity of VRPs, which involve numerous constraints and objectives. Recently, the ability of generative Artificial Intelligence (AI) to solve combinatorial tasks, known as Neural Combinatorial Optimization (NCO), demonstrated promising results, offering new perspectives. In this study, we propose an NCO approach to solve a time-constrained capacitated VRP with a finite vehicle fleet size. The approach is based on an encoder-decoder architecture, formulated in line with the Policy Optimization with Multiple Optima (POMO) protocol and trained via a Proximal Policy Optimization (PPO) algorithm. We successfully trained the policy with multiple objectives (minimizing the total distance while maximizing vehicle utilization) and evaluated it on medium and large instances, benchmarking it against state-of-the-art heuristics. The method is able to find adequate and cost-efficient solutions, showing both flexibility and robust generalization. Finally, we provide a critical analysis of the solution generated by NCO and discuss the challenges and opportunities of this new branch of intelligent learning algorithms emerging in optimization science, focusing on freight transportation.


Semantic-Aware Resource Management for C-V2X Platooning via Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

This paper presents a semantic-aware multi-modal resource allocation (SAMRA) for multi-task using multi-agent reinforcement learning (MARL), termed SAMRAMARL, utilizing in platoon systems where cellular vehicle-to-everything (C-V2X) communication is employed. The proposed approach leverages the semantic information to optimize the allocation of communication resources. By integrating a distributed multi-agent reinforcement learning (MARL) algorithm, SAMRAMARL enables autonomous decision-making for each vehicle, channel assignment optimization, power allocation, and semantic symbol length based on the contextual importance of the transmitted information. This semantic-awareness ensures that both vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications prioritize data that is critical for maintaining safe and efficient platoon operations. The framework also introduces a tailored quality of experience (QoE) metric for semantic communication, aiming to maximize QoE in V2V links while improving the success rate of semantic information transmission (SRS). Extensive simulations has demonstrated that SAMRAMARL outperforms existing methods, achieving significant gains in QoE and communication efficiency in C-V2X platooning scenarios.


Interpreting the Learned Model in MuZero Planning

arXiv.org Artificial Intelligence

MuZero has achieved superhuman performance in various games by using a dynamics network to predict environment dynamics for planning, without relying on simulators. However, the latent states learned by the dynamics network make its planning process opaque. This paper aims to demystify MuZero's model by interpreting the learned latent states. We incorporate observation reconstruction and state consistency into MuZero training and conduct an in-depth analysis to evaluate latent states across two board games: 9x9 Go and Outer-Open Gomoku, and three Atari games: Breakout, Ms. Pacman, and Pong. Our findings reveal that while the dynamics network becomes less accurate over longer simulations, MuZero still performs effectively by using planning to correct errors. Our experiments also show that the dynamics network learns better latent states in board games than in Atari games. These insights contribute to a better understanding of MuZero and offer directions for future research to improve the playing performance, robustness, and interpretability of the MuZero algorithm.


Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning

arXiv.org Artificial Intelligence

In offline reinforcement learning, a policy is learned using a static dataset in the absence of costly feedback from the environment. In contrast to the online setting, only using static datasets poses additional challenges, such as policies generating out-of-distribution samples. Model-based offline reinforcement learning methods try to overcome these by learning a model of the underlying dynamics of the environment and using it to guide policy search. It is beneficial but, with limited datasets, errors in the model and the issue of value overestimation among out-of-distribution states can worsen performance. Current model-based methods apply some notion of conservatism to the Bellman update, often implemented using uncertainty estimation derived from model ensembles. In this paper, we propose Constrained Latent Action Policies (C-LAP) which learns a generative model of the joint distribution of observations and actions. We cast policy learning as a constrained objective to always stay within the support of the latent action distribution, and use the generative capabilities of the model to impose an implicit constraint on the generated actions. Thereby eliminating the need to use additional uncertainty penalties on the Bellman update and significantly decreasing the number of gradient steps required to learn a policy. We empirically evaluate C-LAP on the D4RL and V-D4RL benchmark, and show that C-LAP is competitive to state-of-the-art methods, especially outperforming on datasets with visual observations.