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 Reinforcement Learning


The impact of AI on engineering design procedures for dynamical systems

arXiv.org Artificial Intelligence

Artificial intelligence (AI) is driving transformative changes across numerous fields, revolutionizing conventional processes and creating new opportunities for innovation. The development of mechatronic systems is undergoing a similar transformation. Over the past decade, modeling, simulation, and optimization techniques have become integral to the design process, paving the way for the adoption of AI-based methods. In this paper, we examine the potential for integrating AI into the engineering design process, using the V-model from the VDI guideline 2206, considered the state-of-the-art in product design, as a foundation. We identify and classify AI methods based on their suitability for specific stages within the engineering product design workflow. Furthermore, we present a series of application examples where AI-assisted design has been successfully implemented by the authors. These examples, drawn from research projects within the DFG Priority Program \emph{SPP~2353: Daring More Intelligence - Design Assistants in Mechanics and Dynamics}, showcase a diverse range of applications across mechanics and mechatronics, including areas such as acoustics and robotics.


Generalized Bayesian deep reinforcement learning

arXiv.org Machine Learning

Bayesian reinforcement learning (BRL) is a method that merges principles from Bayesian statistics and reinforcement learning to make optimal decisions in uncertain environments. Similar to other model-based RL approaches, it involves two key components: (1) Inferring the posterior distribution of the data generating process (DGP) modeling the true environment and (2) policy learning using the learned posterior. We propose to model the dynamics of the unknown environment through deep generative models assuming Markov dependence. In absence of likelihood functions for these models we train them by learning a generalized predictive-sequential (or prequential) scoring rule (SR) posterior. We use sequential Monte Carlo (SMC) samplers to draw samples from this generalized Bayesian posterior distribution. In conjunction, to achieve scalability in the high dimensional parameter space of the neural networks, we use the gradient based Markov chain Monte Carlo (MCMC) kernels within SMC. To justify the use of the prequential scoring rule posterior we prove a Bernstein-von Misses type theorem. For policy learning, we propose expected Thompson sampling (ETS) to learn the optimal policy by maximizing the expected value function with respect to the posterior distribution. This improves upon traditional Thompson sampling (TS) and its extensions which utilize only one sample drawn from the posterior distribution. This improvement is studied both theoretically and using simulation studies assuming discrete action and state-space. Finally we successfully extend our setup for a challenging problem with continuous action space without theoretical guarantees.


Equivariant Action Sampling for Reinforcement Learning and Planning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) algorithms for continuous control tasks require accurate sampling-based action selection. Many tasks, such as robotic manipulation, contain inherent problem symmetries. However, correctly incorporating symmetry into sampling-based approaches remains a challenge. This work addresses the challenge of preserving symmetry in sampling-based planning and control, a key component for enhancing decision-making efficiency in RL. We introduce an action sampling approach that enforces the desired symmetry. We apply our proposed method to a coordinate regression problem and show that the symmetry aware sampling method drastically outperforms the naive sampling approach. We furthermore develop a general framework for sampling-based model-based planning with Model Predictive Path Integral (MPPI). We compare our MPPI approach with standard sampling methods on several continuous control tasks.


Efficient Policy Adaptation with Contrastive Prompt Ensemble for Embodied Agents

arXiv.org Artificial Intelligence

For embodied reinforcement learning (RL) agents interacting with the environment, it is desirable to have rapid policy adaptation to unseen visual observations, but achieving zero-shot adaptation capability is considered as a challenging problem in the RL context. To address the problem, we present a novel contrastive prompt ensemble (ConPE) framework which utilizes a pretrained vision-language model and a set of visual prompts, thus enabling efficient policy learning and adaptation upon a wide range of environmental and physical changes encountered by embodied agents. Specifically, we devise a guided-attention-based ensemble approach with multiple visual prompts on the vision-language model to construct robust state representations. Each prompt is contrastively learned in terms of an individual domain factor that significantly affects the agent's egocentric perception and observation. For a given task, the attention-based ensemble and policy are jointly learned so that the resulting state representations not only generalize to various domains but are also optimized for learning the task. Through experiments, we show that ConPE outperforms other state-of-the-art algorithms for several embodied agent tasks including navigation in AI2THOR, manipulation in egocentric-Metaworld, and autonomous driving in CARLA, while also improving the sample efficiency of policy learning and adaptation.


Achieving Collective Welfare in Multi-Agent Reinforcement Learning via Suggestion Sharing

arXiv.org Artificial Intelligence

In human society, the conflict between self-interest and collective well-being often obstructs efforts to achieve shared welfare. Related concepts like the Tragedy of the Commons and Social Dilemmas frequently manifest in our daily lives. As artificial agents increasingly serve as autonomous proxies for humans, we propose using multi-agent reinforcement learning (MARL) to address this issue - learning policies to maximise collective returns even when individual agents' interests conflict with the collective one. Traditional MARL solutions involve sharing rewards, values, and policies or designing intrinsic rewards to encourage agents to learn collectively optimal policies. We introduce a novel MARL approach based on Suggestion Sharing (SS), where agents exchange only action suggestions. This method enables effective cooperation without the need to design intrinsic rewards, achieving strong performance while revealing less private information compared to sharing rewards, values, or policies. Our theoretical analysis establishes a bound on the discrepancy between collective and individual objectives, demonstrating how sharing suggestions can align agents' behaviours with the collective objective. Experimental results demonstrate that SS performs competitively with baselines that rely on value or policy sharing or intrinsic rewards.


Robust Contact-rich Manipulation through Implicit Motor Adaptation

arXiv.org Artificial Intelligence

Contact-rich manipulation plays a vital role in daily human activities, yet uncertain physical parameters pose significant challenges for both model-based and model-free planning and control. A promising approach to address this challenge is to develop policies robust to a wide range of parameters. Domain adaptation and domain randomization are commonly used to achieve such policies but often compromise generalization to new instances or perform conservatively due to neglecting instance-specific information. \textit{Explicit motor adaptation} addresses these issues by estimating system parameters online and then retrieving the parameter-conditioned policy from a parameter-augmented base policy. However, it typically relies on precise system identification or additional high-quality policy retraining, presenting substantial challenges for contact-rich tasks with diverse physical parameters. In this work, we propose \textit{implicit motor adaptation}, which leverages tensor factorization as an implicit representation of the base policy. Given a roughly estimated parameter distribution, the parameter-conditioned policy can be efficiently derived by exploiting the separable structure of tensor cores from the base policy. This framework eliminates the need for precise system estimation and policy retraining while preserving optimal behavior and strong generalization. We provide a theoretical analysis validating this method, supported by numerical evaluations on three contact-rich manipulation primitives. Both simulation and real-world experiments demonstrate its ability to generate robust policies for diverse instances.


Visual-Based Forklift Learning System Enabling Zero-Shot Sim2Real Without Real-World Data

arXiv.org Artificial Intelligence

Forklifts are used extensively in various industrial settings and are in high demand for automation. In particular, counterbalance forklifts are highly versatile and employed in diverse scenarios. However, efforts to automate these processes are lacking, primarily owing to the absence of a safe and performance-verifiable development environment. This study proposes a learning system that combines a photorealistic digital learning environment with a 1/14-scale robotic forklift environment to address this challenge. Inspired by the training-based learning approach adopted by forklift operators, we employ an end-to-end vision-based deep reinforcement learning approach. The learning is conducted in a digitalized environment created from CAD data, making it safe and eliminating the need for real-world data. In addition, we safely validate the method in a physical setting utilizing a 1/14-scale robotic forklift with a configuration similar to that of a real forklift. We achieved a 60% success rate in pallet loading tasks in real experiments using a robotic forklift. Our approach demonstrates zero-shot sim2real with a simple method that does not require heuristic additions. This learning-based approach is considered a first step towards the automation of counterbalance forklifts.


Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Maps

arXiv.org Artificial Intelligence

Learning navigation capabilities in different environments has long been one of the major challenges in decision-making. In this work, we focus on zero-shot navigation ability using given abstract $2$-D top-down maps. Like human navigation by reading a paper map, the agent reads the map as an image when navigating in a novel layout, after learning to navigate on a set of training maps. We propose a model-based reinforcement learning approach for this multi-task learning problem, where it jointly learns a hypermodel that takes top-down maps as input and predicts the weights of the transition network. We use the DeepMind Lab environment and customize layouts using generated maps. Our method can adapt better to novel environments in zero-shot and is more robust to noise.


Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation

arXiv.org Artificial Intelligence

Recent advances in GPU-based parallel simulation have enabled practitioners to collect large amounts of data and train complex control policies using deep reinforcement learning (RL), on commodity GPUs. However, such successes for RL in robotics have been limited to tasks sufficiently simulated by fast rigid-body dynamics. Simulation techniques for soft bodies are comparatively several orders of magnitude slower, thereby limiting the use of RL due to sample complexity requirements. To address this challenge, this paper presents both a novel RL algorithm and a simulation platform to enable scaling RL on tasks involving rigid bodies and deformables. We introduce Soft Analytic Policy Optimization (SAPO), a maximum entropy first-order model-based actor-critic RL algorithm, which uses first-order analytic gradients from differentiable simulation to train a stochastic actor to maximize expected return and entropy. Alongside our approach, we develop Rewarped, a parallel differentiable multiphysics simulation platform that supports simulating various materials beyond rigid bodies. We re-implement challenging manipulation and locomotion tasks in Rewarped, and show that SAPO outperforms baselines over a range of tasks that involve interaction between rigid bodies, articulations, and deformables.


Using machine learning to inform harvest control rule design in complex fishery settings

arXiv.org Artificial Intelligence

In fishery science, harvest management of size-structured stochastic populations is a long-standing and difficult problem. Rectilinear precautionary policies based on biomass and harvesting reference points have now become a standard approach to this problem. While these standard feedback policies are adapted from analytical or dynamic programming solutions assuming relatively simple ecological dynamics, they are often applied to more complicated ecological settings in the real world. In this paper we explore the problem of designing harvest control rules for partially observed, age-structured, spasmodic fish populations using tools from reinforcement learning (RL) and Bayesian optimization. Our focus is on the case of Walleye fisheries in Alberta, Canada, whose highly variable recruitment dynamics have perplexed managers and ecologists. We optimized and evaluated policies using several complementary performance metrics. The main questions we addressed were: 1. How do standard policies based on reference points perform relative to numerically optimized policies? 2. Can an observation of mean fish weight, in addition to stock biomass, aid policy decisions?