Reinforcement Learning
Optimizing Low-Speed Autonomous Driving: A Reinforcement Learning Approach to Route Stability and Maximum Speed
Li, Benny Bao-Sheng, Wu, Elena, Yang, Hins Shao-Xuan, Liang, Nicky Yao-Jin
Autonomous driving has garnered significant attention Reinforcement Learning (RL) has become a powerful in recent years, especially in optimizing vehicle approach for addressing complex decision-making performance under varying conditions. This paper challenges in autonomous systems, particularly in addresses the challenge of maintaining maximum low-speed scenarios. Unlike high-speed driving, lowspeed speed stability in low-speed autonomous driving environments demand high precision, safety, while following a predefined route. Leveraging and stability [7] due to dynamic obstacles and confined reinforcement learning (RL), we propose a novel approach spaces. This paper explores several applications to optimize driving policies that enable the of RL in low-speed contexts, demonstrating its potential vehicle to achieve near-maximum speed without compromising to enhance performance in various tasks.
Energy and polarization based on-line interference mitigation in radio interferometry
Yatawatta, Sarod, Boonstra, Albert-Jan, Broekema, Chris P.
Radio frequency interference (RFI) is a persistent contaminant in terrestrial radio astronomy. While new radio interferometers are becoming operational, novel sources of RFI are also emerging. In order to strengthen the mitigation of RFI in modern radio interferometers, we propose an on-line RFI mitigation scheme that can be run in the correlator of such interferometers. We combine statistics based on the energy as well as the polarization alignment of the correlated signal to develop an on-line RFI mitigation scheme that can be applied to a data stream produced by the correlator in real-time, especially targeted at low duty-cycle or transient RFI detection. In order to improve the computational efficiency, we explore the use of both single precision and half precision floating point operations in implementing the RFI mitigation algorithm. This ideally suits its deployment in accelerator computing devices such as graphics processing units (GPUs) as used by the LOFAR correlator. We provide results based on real data to demonstrate the efficacy of the proposed method.
SORREL: Suboptimal-Demonstration-Guided Reinforcement Learning for Learning to Branch
Mixed Integer Linear Program (MILP) solvers are mostly built upon a Branch-and-Bound (B\&B) algorithm, where the efficiency of traditional solvers heavily depends on hand-crafted heuristics for branching. The past few years have witnessed the increasing popularity of data-driven approaches to automatically learn these heuristics. However, the success of these methods is highly dependent on the availability of high-quality demonstrations, which requires either the development of near-optimal heuristics or a time-consuming sampling process. This paper averts this challenge by proposing Suboptimal-Demonstration-Guided Reinforcement Learning (SORREL) for learning to branch. SORREL selectively learns from suboptimal demonstrations based on value estimation. It utilizes suboptimal demonstrations through both offline reinforcement learning on the demonstrations generated by suboptimal heuristics and self-imitation learning on past good experiences sampled by itself. Our experiments demonstrate its advanced performance in both branching quality and training efficiency over previous methods for various MILPs.
Operationalising Rawlsian Ethics for Fairness in Norm-Learning Agents
Woodgate, Jessica, Marshall, Paul, Ajmeri, Nirav
Social norms are standards of behaviour common in a society. However, when agents make decisions without considering how others are impacted, norms can emerge that lead to the subjugation of certain agents. We present RAWL-E, a method to create ethical norm-learning agents. RAWL-E agents operationalise maximin, a fairness principle from Rawlsian ethics, in their decision-making processes to promote ethical norms by balancing societal well-being with individual goals. We evaluate RAWL-E agents in simulated harvesting scenarios. We find that norms emerging in RAWL-E agent societies enhance social welfare, fairness, and robustness, and yield higher minimum experience compared to those that emerge in agent societies that do not implement Rawlsian ethics.
Learning to Generate Research Idea with Dynamic Control
Li, Ruochen, Jing, Liqiang, Han, Chi, Zhou, Jiawei, Du, Xinya
The rapid advancements in large language models (LLMs) have demonstrated their potential to accelerate scientific discovery, particularly in automating the process of research ideation. LLM-based systems have shown promise in generating hypotheses and research ideas. However, current approaches predominantly rely on prompting-based pre-trained models, limiting their ability to optimize generated content effectively. Moreover, they also lack the capability to deal with the complex interdependence and inherent restrictions among novelty, feasibility, and effectiveness, which remains challenging due to the inherent trade-offs among these dimensions, such as the innovation-feasibility conflict. To address these limitations, we for the first time propose fine-tuning LLMs to be better idea proposers and introduce a novel framework that employs a two-stage approach combining Supervised Fine-Tuning (SFT) and controllable Reinforcement Learning (RL). In the SFT stage, the model learns foundational patterns from pairs of research papers and follow-up ideas. In the RL stage, multi-dimensional reward modeling, guided by fine-grained feedback, evaluates and optimizes the generated ideas across key metrics. Dimensional controllers enable dynamic adjustment of generation, while a sentence-level decoder ensures context-aware emphasis during inference. Our framework provides a balanced approach to research ideation, achieving high-quality outcomes by dynamically navigating the trade-offs among novelty, feasibility, and effectiveness.
Decoding fairness: a reinforcement learning perspective
Zheng, Guozhong, Zhang, Jiqiang, Ou, Xin, Deng, Shengfeng, Chen, Li
Behavioral experiments on the ultimatum game (UG) reveal that we humans prefer fair acts, which contradicts the prediction made in orthodox Economics. Existing explanations, however, are mostly attributed to exogenous factors within the imitation learning framework. Here, we adopt the reinforcement learning paradigm, where individuals make their moves aiming to maximize their accumulated rewards. Specifically, we apply Q-learning to UG, where each player is assigned two Q-tables to guide decisions for the roles of proposer and responder. In a two-player scenario, fairness emerges prominently when both experiences and future rewards are appreciated. In particular, the probability of successful deals increases with higher offers, which aligns with observations in behavioral experiments. Our mechanism analysis reveals that the system undergoes two phases, eventually stabilizing into fair or rational strategies. These results are robust when the rotating role assignment is replaced by a random or fixed manner, or the scenario is extended to a latticed population. Our findings thus conclude that the endogenous factor is sufficient to explain the emergence of fairness, exogenous factors are not needed.
Active Inference and Human--Computer Interaction
Murray-Smith, Roderick, Williamson, John H., Stein, Sebastian
Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their beliefs about how hidden states in their environment cause their sensations. We review Active Inference and how it could be applied to model the human-computer interaction loop. Active Inference provides a coherent framework for managing generative models of humans, their environments, sensors and interface components. It informs off-line design and supports real-time, online adaptation. It provides model-based explanations for behaviours observed in HCI, and new tools to measure important concepts such as agency and engagement. We discuss how Active Inference offers a new basis for a theory of interaction in HCI, tools for design of modern, complex sensor-based systems, and integration of artificial intelligence technologies, enabling it to cope with diversity in human users and contexts. We discuss the practical challenges in implementing such Active Inference-based systems.
Simulation-Free Hierarchical Latent Policy Planning for Proactive Dialogues
He, Tao, Liao, Lizi, Cao, Yixin, Liu, Yuanxing, Sun, Yiheng, Chen, Zerui, Liu, Ming, Qin, Bing
Recent advancements in proactive dialogues have garnered significant attention, particularly for more complex objectives (e.g. emotion support and persuasion). Unlike traditional task-oriented dialogues, proactive dialogues demand advanced policy planning and adaptability, requiring rich scenarios and comprehensive policy repositories to develop such systems. However, existing approaches tend to rely on Large Language Models (LLMs) for user simulation and online learning, leading to biases that diverge from realistic scenarios and result in suboptimal efficiency. Moreover, these methods depend on manually defined, context-independent, coarse-grained policies, which not only incur high expert costs but also raise concerns regarding their completeness. In our work, we highlight the potential for automatically discovering policies directly from raw, real-world dialogue records. To this end, we introduce a novel dialogue policy planning framework, LDPP. It fully automates the process from mining policies in dialogue records to learning policy planning. Specifically, we employ a variant of the Variational Autoencoder to discover fine-grained policies represented as latent vectors. After automatically annotating the data with these latent policy labels, we propose an Offline Hierarchical Reinforcement Learning (RL) algorithm in the latent space to develop effective policy planning capabilities. Our experiments demonstrate that LDPP outperforms existing methods on two proactive scenarios, even surpassing ChatGPT with only a 1.8-billion-parameter LLM.
VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving
Huang, Zilin, Sheng, Zihao, Qu, Yansong, You, Junwei, Chen, Sikai
In recent years, reinforcement learning (RL)-based methods for learning driving policies have gained increasing attention in the autonomous driving community and have achieved remarkable progress in various driving scenarios. However, traditional RL approaches rely on manually engineered rewards, which require extensive human effort and often lack generalizability. To address these limitations, we propose \textbf{VLM-RL}, a unified framework that integrates pre-trained Vision-Language Models (VLMs) with RL to generate reward signals using image observation and natural language goals. The core of VLM-RL is the contrasting language goal (CLG)-as-reward paradigm, which uses positive and negative language goals to generate semantic rewards. We further introduce a hierarchical reward synthesis approach that combines CLG-based semantic rewards with vehicle state information, improving reward stability and offering a more comprehensive reward signal. Additionally, a batch-processing technique is employed to optimize computational efficiency during training. Extensive experiments in the CARLA simulator demonstrate that VLM-RL outperforms state-of-the-art baselines, achieving a 10.5\% reduction in collision rate, a 104.6\% increase in route completion rate, and robust generalization to unseen driving scenarios. Furthermore, VLM-RL can seamlessly integrate almost any standard RL algorithms, potentially revolutionizing the existing RL paradigm that relies on manual reward engineering and enabling continuous performance improvements. The demo video and code can be accessed at: https://zilin-huang.github.io/VLM-RL-website.
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning
Chen, Yangkun, Yang, Kai, Tao, Jian, Lyu, Jiafei
Recently, deep Multi-Agent Reinforcement Learning (MARL) has demonstrated its potential to tackle complex cooperative tasks, pushing the boundaries of AI in collaborative environments. However, the efficiency of these systems is often compromised by inadequate sample utilization and a lack of diversity in learning strategies. To enhance MARL performance, we introduce a novel sample reuse approach that dynamically adjusts policy updates based on observation novelty. Specifically, we employ a Random Network Distillation (RND) network to gauge the novelty of each agent's current state, assigning additional sample update opportunities based on the uniqueness of the data. We name our method Multi-Agent Novelty-GuidEd sample Reuse (MANGER). This method increases sample efficiency and promotes exploration and diverse agent behaviors. Our evaluations confirm substantial improvements in MARL effectiveness in complex cooperative scenarios such as Google Research Football and super-hard StarCraft II micromanagement tasks.