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 Memory-Based Learning


Recent Themes in Case-Based Reasoning and Knowledge Discovery

AAAI Conferences

Case-based reasoning (CBR) systems have tight connections with machine learning and knowledge discovery and often incorporate diverse knowledge discovery functionalities and algorithms. This article presents themes identified in work presented at recent workshops on synergies between CBR and knowledge discovery. Among the main themes appear Big Data, with cases involving signals, images, texts, and other complex types of data; similarity metric discovery, in the form of weight spaces, feature weights, and feature selection; adaptation knowledge; explainability and transparency; and user centeredness and interactivity. Researchers highlight the advantages of case-based reasoning in terms of its lazy learning, explainability, user centeredness, and interactivity when performing knowledge discovery, as well as how diverse knowledge discovery methods can improve CBR.


Case-Based Goal Trajectories for Knowledge Investigations

AAAI Conferences

Humans seek to gain knowledge and structure data by many means including both bottom-up and top-down methods. But often, people have a specific purpose to their activity that drives the process, that is, they have particular questions that need answering in support of some broader investigation. These questions often change as answers point in various directions during an investigation, whether the investigation is formal (e.g., scientific, legal, journalistic, or military) or simply an informal browsing of the internet. Here we take a mixed-initiative approach to knowledge discovery, and we present a system called Kyudo that supports the process using a conversational case-based reasoning process. Cases in Kyudo are sequences of knowledge goals or questions that form arcs through a multidimensional knowledge space and that form the core activity in a dialogue between the user and system. As the system gains more experience and therefore more cases, it is able to detect similarity in knowledge goals and prompt the user with additional relevant goals that can short circuit the human reasoning process to minimize tangents or false starts. In this paper we present a distance-based mechanism that reduces the total length of a goal trajectory through guidance that accelerates the human reasoning process and aids effective knowledge discovery.


IBM's Watson to Power Bridge Crew VR Interactive Speech Experience

#artificialintelligence

IBM's Watson will power in-game voice command for Ubisoft's upcoming release of Star Trek: Bridge Crew during an experimental Beta period later this summer following the game's launch on May 30. Bridge Crew provides players the first opportunity -- ever โ€“ to use their voice, in natural language, to interact with their virtual Starfleet crew members. IBM's new "VR Speech Sandbox," the software used to build this feature, is now available for all developers to adapt for their own virtual reality (VR) applications and services. The Sandbox combines IBM's Watson Unity SDK with two services, Watson Speech to Text and Watson Conversation. Developers now have the opportunity to build new and innovative user interfaces, leveraging the power of voice interaction in virtual reality. In-game speech experiences, built with IBM Watson for Star Trek: Bridge Crew will be available this summer in Beta for cross-platform play.


IBM makes it so Star Trek Bridge Crew gets Watson-powered voice commands

#artificialintelligence

The key to efficient starship management, as Captains Picard, Kirk, and Janeway have demonstrated, is communication. With Romulans closing in fast and Klingons on the starboard bow, you can't be mumbling orders from the captain's chair -- you need the kind of commanding presence to inspire blind devotion in your crew. And now you'll be able to hone those command skills in virtual reality. Star Trek Bridge Crew -- the VR game that puts you in the slip-on space shoes of a Starfleet officer -- already emphasizes vocal communication when you're playing with real humans, but it will soon allow you to use your voice to issue orders to computer-controlled characters, too. The feature has been made possible using IBM's VR Speech Sandbox.


IBM Watson enables voice commands in Ubisoft's Star Trek: Bridge Crew virtual reality game

#artificialintelligence

IBM Watson's artificial intelligence platform will enable voice commands in Ubisoft's Star Trek: Bridge Crew virtual reality game. IBM and French video game developer Ubisoft have partnered to include Watson's interactive speech and cognitive capabilities in a VR game for the first time when Star Trek: Bridge Crew launches on May 30 on the Oculus Rift with Touch, HTC Vive, and PlayStation VR (PSVR). It's another one of those wonderful confluences of technology and games that we highlighted at our GamesBeat Summit event. With IBM Watson, Star Trek: Bridge Crew will provide players the opportunity to use their voice and natural-language commands to interact with their virtual Starfleet crew members. This feature is part of a strategic partnership with Ubisoft.


IBM Watson adds voice commands to 'Star Trek: Bridge Crew'

Engadget

Ubisoft's Star Trek: Bridge Crew won't just put you in a VR starship when it finally launches. It'll also give you the power to interact with the virtual Starfleet crew with your voice. The company has teamed up with IBM to add Watson's interactive speech capabilities to the game, so you can tell a crew member to launch a missile -- and maybe even pompously add "make it so" in the end -- instead of using manual controls. Bridge Crew was supposed to launch last year but was plagued with numerous delays. It's now scheduled to come out on May 30th for the PC and PS4, with Watson's voice commands to follow later this summer during a Beta period.


Chatbots for customer service will help businesses save $8 billion per year - IBM Watson

#artificialintelligence

A new study releases this week by UK-based Juniper Research supports our prediction that chatbots will redefine the customer service industry, with healthcare and banking industries expected to benefit the most. The new report titled "Chatbots: Retail, eCommerce, Banking & Healthcare 2017-2022," estimates that chatbots will help businesses save more than $8 billion per year by 2022, which is a huge increase from the $20 million estimated for this year. Call centers and customer service departments should already be investing in these new conversational technologies if they want to stay competitive and cost-effective as companies across industries grow their investment in building chatbots to help service customers faster, across any channel, device or platform, 24 7. Advancements in technology continue to transform customer service interactions. From improvements in loyalty and brand reputation to new revenue streams, the pathway to real-time self-service in customer service brings huge opportunities to forward-thinking businesses. Juniper also forecasts that the success rate of bot interactions in healthcare sector, completed without the assistance of a human agent, will increase from the current 12% to over 75% in 2022.


Buffett says IBM's Watson will have greatest value when it replaces human labor

#artificialintelligence

Billionaire investor Warren Buffett said Monday that IBM's artificial intelligence unit Watson should one day take the place of humans. "I would think the biggest value will come in when it actually replaces human labor, and machines don't come round annually and ask for higher wages, and they don't need health care, and maybe a little maintenance," Buffett said on CNBC's "Squawk Box." "It should replace people in a big way, unless some other products do the same thing," he said, noting Watson's potential for reading X-rays faster and better than humans. Buffett told CNBC last week he owned about 81 million shares of IBM at the end of 2016 and sold off about a third of that stake in the first and second quarters of 2017. "Watson is a pretty amazing invention," Buffett said. "I'm sure the revenue is growing very significantly but from a very small base."


IBM's Watson 'is a joke,' says Social Capital CEO Palihapitiya

#artificialintelligence

IBM isn't at the forefront of artificial intelligence, Social Capital CEO and founder Chamath Palihapitiya told CNBC on Monday, and he certainly isn't a fan of IBM's Watson. "Watson is a joke, just to be completely honest," he said in an interview with "Closing Bell" on the sidelines of the Sohn Investment Conference in New York. "The companies that are advancing machine learning and AI don't brand it with some nominally specious name that's named after a Sherlock Holmes character." "I think what IBM is excellent at is using their sales and marketing infrastructure to convince people who have asymmetrically less knowledge to pay for something," Palihapitiya added. "I put them and Oracle in somewhat of the same bucket."


IBM Watson's Chief Architect Talks Democratizing AI, Starting With Fifth Graders (EdSurge News)

#artificialintelligence

Artificial intelligence (AI) systems can recognize your speech like Siri or identify images like Facebook, but these types of machine intelligences are built on statistical approximation, using loads of data to make educated guesses. Though statistical approximation was a significant technological advancement for devices, experts at Future Lab's AI Summit in New York City believe that it is time to expand the bounds of artificial intelligence--to democratize it--by "engineering knowledge." For Puri, that is the next level of AI--its ability to not only say what something is, but to reason and understand the intent of its being, to answer the'why' question. "Working with kids gives you grounding. They ask questions because they are not shy," says IBM Watson's Chief Architect, Dr. Ruchir Puri, in an interview with EdSurge.