Industry
Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach
Sestini, Alessandro, Bergdahl, Joakim, Barrette-LaPierre, Jean-Philippe, Fuchs, Florian, Chen, Brady, Jones, Michael, Gisslén, Linus
While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training super-human agents with large models, which is impractical for game studios with limited resources aiming for human-like agents. This paper proposes a sample-efficient DRL method tailored for training and fine-tuning agents in industrial settings such as the video game industry. Our method improves sample efficiency of value-based DRL by leveraging pre-collected data and increasing network plasticity. We evaluate our method training a goalkeeper agent in EA SPORTS FC 25, one of the best-selling football simulations today. Our agent outperforms the game's built-in AI by 10% in ball saving rate. Ablation studies show that our method trains agents 50% faster compared to standard DRL methods. Finally, qualitative evaluation from domain experts indicates that our approach creates more human-like gameplay compared to hand-crafted agents. As a testament to the impact of the approach, the method has been adopted for use in the most recent release of the series.
Hierarchical Graph Networks for Accurate Weather Forecasting via Lightweight Training
Bailie, Thomas, Mukkavilli, S. Karthik, Vetrova, Varvara, Koh, Yun Sing
Climate events arise from intricate, multivariate dynamics governed by global-scale drivers, profoundly impacting food, energy, and infrastructure. Yet, accurate weather prediction remains elusive due to physical processes unfolding across diverse spatio-temporal scales, which fixed-resolution methods cannot capture. Hierarchical Graph Neural Networks (HGNNs) offer a multiscale representation, but nonlinear downward mappings often erase global trends, weakening the integration of physics into forecasts. We introduce HiFlowCast and its ensemble variant HiAntFlow, HGNNs that embed physics within a multiscale prediction framework. Two innovations underpin their design: a Latent-Memory-Retention mechanism that preserves global trends during downward traversal, and a Latent-to-Physics branch that integrates PDE solution fields across diverse scales. Our Flow models cut errors by over 5% at 13-day lead times and by 5-8% under 1st and 99th quantile extremes, improving reliability for rare events. Leveraging pretrained model weights, they converge within a single epoch, reducing training cost and their carbon footprint. Such efficiency is vital as the growing scale of machine learning challenges sustainability and limits research accessibility. Code and model weights are in the supplementary materials.
Computational Hardness of Reinforcement Learning with Partial $q^π$-Realizability
This paper investigates the computational complexity of reinforcement learning in a novel linear function approximation regime, termed partial $q^π$-realizability. In this framework, the objective is to learn an $ε$-optimal policy with respect to a predefined policy set $Π$, under the assumption that all value functions for policies in $Π$ are linearly realizable. The assumptions of this framework are weaker than those in $q^π$-realizability but stronger than those in $q^*$-realizability, providing a practical model where function approximation naturally arises. We prove that learning an $ε$-optimal policy in this setting is computationally hard. Specifically, we establish NP-hardness under a parameterized greedy policy set (argmax) and show that - unless NP = RP - an exponential lower bound (in feature vector dimension) holds when the policy set contains softmax policies, under the Randomized Exponential Time Hypothesis. Our hardness results mirror those in $q^*$-realizability and suggest computational difficulty persists even when $Π$ is expanded beyond the optimal policy. To establish this, we reduce from two complexity problems, $δ$-Max-3SAT and $δ$-Max-3SAT(b), to instances of GLinear-$κ$-RL (greedy policy) and SLinear-$κ$-RL (softmax policy). Our findings indicate that positive computational results are generally unattainable in partial $q^π$-realizability, in contrast to $q^π$-realizability under a generative access model.
Elementary, My Dear Watson: Non-Invasive Neural Keyword Spotting in the LibriBrain Dataset
Elvers, Gereon, Landau, Gilad, Jones, Oiwi Parker
Non-invasive brain-computer interfaces (BCIs) are beginning to benefit from large, public benchmarks. However, current benchmarks target relatively simple, foundational tasks like Speech Detection and Phoneme Classification, while application-ready results on tasks like Brain-to-Text remain elusive. We propose Keyword Spotting (KWS) as a practically applicable, privacy-aware intermediate task. Using the deep 52-hour, within-subject LibriBrain corpus, we provide standardized train/validation/test splits for reproducible benchmarking, and adopt an evaluation protocol tailored to extreme class imbalance. Concretely, we use area under the precision-recall curve (AUPRC) as a robust evaluation metric, complemented by false alarms per hour (FA/h) at fixed recall to capture user-facing trade-offs. To simplify deployment and further experimentation within the research community, we are releasing an updated version of the pnpl library with word-level dataloaders and Colab-ready tutorials. As an initial reference model, we present a compact 1-D Conv/ResNet baseline with focal loss and top-k pooling that is trainable on a single consumer-class GPU. The reference model achieves approximately 13x the permutation baseline AUPRC on held-out sessions, demonstrating the viability of the task. Exploratory analyses reveal: (i) predictable within-subject scaling - performance improves log-linearly with more training hours - and (ii) the existence of word-level factors (frequency and duration) that systematically modulate detectability.
Beyond Reactivity: Measuring Proactive Problem Solving in LLM Agents
Pasternak, Gil, Rajagopal, Dheeraj, White, Julia, Atreja, Dhruv, Thomas, Matthew, Hurn-Maloney, George, Lewis, Ash
From these personas, we synthetically construct comprehensive world models that encode: Workplace hierarchy and relationship context Work patterns and communication styles Available action space A with corresponding parameter spaces P Pain points and operational constraints For instance, given a senior account manager with 20 years of client-facing experience as shown in figure 2, the world model might identify "client documentation upkeep" as a pain point, while also modeling specific client relationships and their respective engagement contexts. Bottleneck Generation: Using the contextualized world model, we generate bottleneck b: a persona-relevant, actionable user-need that satisfies our formal definition (see Section 2). Each bottleneck b is designed to be identifiable through evidence T in the document set D and resolvable through exactly one action a A. User Datastore: For each sample S, we construct the document set D = T K. The True positives T - documents where f(d) = 1 - collectively provide sufficient evidence to identify bottleneck b. Distractors K are documents where f(d) = 0, introducing realistic noise with respect to the bottleneck. In our current datastore setup, all the generated documents are either emails, calendar events, or text documents, as exemplified in Figures 1 and 2. To mirror real-world complexity, we employ two key design principles: (i) Evidence distribution: We often distribute evidence for b across multiple documents in T, requiring agents to synthesize information from t different sources.
On the Impossibility of Retrain Equivalence in Machine Unlearning
Yu, Jiatong, He, Yinghui, Goyal, Anirudh, Arora, Sanjeev
Machine unlearning seeks to selectively remove the "influence" of specific training data on a model's outputs. The ideal goal is Retrain Equivalence--behavior identical to a model trained from scratch on only the retained data. This goal was formulated for models trained on i.i.d. data batches, but modern pipelines often involve multi-stage training, with each stage having a distinct data distribution and objective. Examples include LLM fine-tuning for alignment, reasoning ability, etc. Our study shows via theory and experiments that this shift to multi-stage training introduces a fundamental barrier for machine unlearning. The theory indicates that the outcome of local unlearning--methods that only use gradients computed on the forget set--is path-dependent. That is, a model's behavior during unlearning is influenced by the order of its training stages during learning, making it impossible for path-oblivious algorithms to universally achieve Retrain Equivalence. We empirically demonstrate the same phenomenon in LLM post-training across Llama and Qwen models (1B to 14B) with gradient ascent, NPO, and SimNPO local unlearning algorithms. Models fine-tuned via different orderings of identical training stages diverge in behavior during unlearning, with the degradation in GSM8K accuracy after unlearning varying by over 20% across paths. We also observe that some learning paths consistently produce models that unlearn slowly. During unlearning, whether the probability mass gets squeezed into paraphrasing or alternative concepts is also path-dependent. These results consistently show that Retrain Equivalence is an ill-posed target for local unlearning algorithms, so long as the target models are trained in stages. In situations where access to models' training histories is hard, the current work calls for rethinking the definition and desiderata of machine unlearning.
SPLite Hand: Sparsity-Aware Lightweight 3D Hand Pose Estimation
Hao, Yeh Keng, Wei, Hsu Tzu, Min, Sun
With the increasing ubiquity of AR/VR devices, the deployment of deep learning models on edge devices has become a critical challenge. These devices require real-time inference, low power consumption, and minimal latency. Many framework designers face the conundrum of balancing efficiency and performance. We design a light framework that adopts an encoder-decoder architecture and introduces several key contributions aimed at improving both efficiency and accuracy. We apply sparse convolution on a ResNet-18 backbone to exploit the inherent sparsity in hand pose images, achieving a 42% end-to-end efficiency improvement. Moreover, we propose our SPLite decoder. This new architecture significantly boosts the decoding process's frame rate by 3.1x on the Raspberry Pi 5, while maintaining accuracy on par. To further optimize performance, we apply quantization-aware training, reducing memory usage while preserving accuracy (PA-MPJPE increases only marginally from 9.0 mm to 9.1 mm on FreiHAND). Overall, our system achieves a 2.98x speed-up on a Raspberry Pi 5 CPU (BCM2712 quad-core Arm A76 processor). Our method is also evaluated on compound benchmark datasets, demonstrating comparable accuracy to state-of-the-art approaches while significantly enhancing computational efficiency.
Detecting Early and Implicit Suicidal Ideation via Longitudinal and Information Environment Signals on Social Media
Shimgekar, Soorya Ram, Zhao, Ruining, Goyal, Agam, Rodriguez, Violeta J., Bloom, Paul A., Sundaram, Hari, Saha, Koustuv
On social media, many individuals experiencing suicidal ideation (SI) do not disclose their distress explicitly. Instead, signs may surface indirectly through everyday posts or peer interactions. Detecting such implicit signals early is critical but remains challenging. We frame early and implicit SI as a forward-looking prediction task and develop a computational framework that models a user's information environment, consisting of both their longitudinal posting histories as well as the discourse of their socially proximal peers. We adopted a composite network centrality measure to identify top neighbors of a user, and temporally aligned the user's and neighbors' interactions -- integrating the multi-layered signals in a fine-tuned DeBERTa-v3 model. In a Reddit study of 1,000 (500 Case and 500 Control) users, our approach improves early and implicit SI detection by 15% over individual-only baselines. These findings highlight that peer interactions offer valuable predictive signals and carry broader implications for designing early detection systems that capture indirect as well as masked expressions of risk in online environments.
When Agents Trade: Live Multi-Market Trading Benchmark for LLM Agents
Qian, Lingfei, Peng, Xueqing, Wang, Yan, Zhang, Vincent Jim, He, Huan, Smith, Hanley, Han, Yi, He, Yueru, Li, Haohang, Cao, Yupeng, Yu, Yangyang, Lopez-Lira, Alejandro, Lu, Peng, Nie, Jian-Yun, Xiong, Guojun, Huang, Jimin, Ananiadou, Sophia
Although Large Language Model (LLM)-based agents are increasingly used in financial trading, it remains unclear whether they can reason and adapt in live markets, as most studies test models instead of agents, cover limited periods and assets, and rely on unverified data. To address these gaps, we introduce Agent Market Arena (AMA), the first lifelong, real-time benchmark for evaluating LLM-based trading agents across multiple markets. AMA integrates verified trading data, expert-checked news, and diverse agent architectures within a unified trading framework, enabling fair and continuous comparison under real conditions. It implements four agents, including InvestorAgent as a single-agent baseline, TradeAgent and HedgeFundAgent with different risk styles, and DeepFundAgent with memory-based reasoning, and evaluates them across GPT-4o, GPT-4.1, Claude-3.5-haiku, Claude-sonnet-4, and Gemini-2.0-flash. Live experiments on both cryptocurrency and stock markets demonstrate that agent frameworks display markedly distinct behavioral patterns, spanning from aggressive risk-taking to conservative decision-making, whereas model backbones contribute less to outcome variation. AMA thus establishes a foundation for rigorous, reproducible, and continuously evolving evaluation of financial reasoning and trading intelligence in LLM-based agents.
LatentBreak: Jailbreaking Large Language Models through Latent Space Feedback
Mura, Raffaele, Piras, Giorgio, Lukošiūtė, Kamilė, Pintor, Maura, Karbasi, Amin, Biggio, Battista
Jailbreaks are adversarial attacks designed to bypass the built-in safety mechanisms of large language models. Automated jailbreaks typically optimize an adversarial suffix or adapt long prompt templates by forcing the model to generate the initial part of a restricted or harmful response. In this work, we show that existing jailbreak attacks that leverage such mechanisms to unlock the model response can be detected by a straightforward perplexity-based filtering on the input prompt. To overcome this issue, we propose LatentBreak, a white-box jailbreak attack that generates natural adversarial prompts with low perplexity capable of evading such defenses. LatentBreak substitutes words in the input prompt with semantically-equivalent ones, preserving the initial intent of the prompt, instead of adding high-perplexity adversarial suffixes or long templates. These words are chosen by minimizing the distance in the latent space between the representation of the adversarial prompt and that of harmless requests. Our extensive evaluation shows that LatentBreak leads to shorter and low-perplexity prompts, thus outperforming competing jailbreak algorithms against perplexity-based filters on multiple safety-aligned models.