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Neural Cellular Automata for Decentralized Sensing using a Soft Inductive Sensor Array for Distributed Manipulator Systems

arXiv.org Artificial Intelligence

In Distributed Manipulator Systems (DMS), decentralization is a highly desirable property as it promotes robustness and facilitates scalability by distributing computational burden and eliminating singular points of failure. However, current DMS typically utilize a centralized approach to sensing, such as single-camera computer vision systems. This centralization poses a risk to system reliability and offers a significant limiting factor to system size. In this work, we introduce a decentralized approach for sensing and in a Distributed Manipulator Systems using Neural Cellular Automata (NCA). Demonstrating a decentralized sensing in a hardware implementation, we present a novel inductive sensor board designed for distributed sensing and evaluate its ability to estimate global object properties, such as the geometric center, through local interactions and computations. Experiments demonstrate that NCA-based sensing networks accurately estimate object position at 0.24 times the inter sensor distance. They maintain resilience under sensor faults and noise, and scale seamlessly across varying network sizes. These findings underscore the potential of local, decentralized computations to enable scalable, fault-tolerant, and noise-resilient object property estimation in DMS


Benchmarking Different QP Formulations and Solvers for Dynamic Quadrupedal Walking

arXiv.org Artificial Intelligence

Quadratic Programs (QPs) are widely used in the control of walking robots, especially in Model Predictive Control (MPC) and Whole-Body Control (WBC). In both cases, the controller design requires the formulation of a QP and the selection of a suitable QP solver, both requiring considerable time and expertise. While computational performance benchmarks exist for QP solvers, studies comparing optimal combinations of computational hardware (HW), QP formulation, and solver performance are lacking. In this work, we compare dense and sparse QP formulations, and multiple solving methods on different HW architectures, focusing on their computational efficiency in dynamic walking of four legged robots using MPC. We introduce the Solve Frequency per Watt (SFPW) as a performance measure to enable a cross hardware comparison of the efficiency of QP solvers. We also benchmark different QP solvers for WBC that we use for trajectory stabilization in quadrupedal walking. As a result, this paper provides recommendations for the selection of QP formulations and solvers for different HW architectures in walking robots and indicates which problems should be devoted the greater technical effort in this domain in future.


Compliance while resisting: a shear-thickening fluid controller for physical human-robot interaction

arXiv.org Artificial Intelligence

Physical human-robot interaction (pHRI) is widely needed in many fields, such as industrial manipulation, home services, and medical rehabilitation, and puts higher demands on the safety of robots. Due to the uncertainty of the working environment, the pHRI may receive unexpected impact interference, which affects the safety and smoothness of the task execution. The commonly used linear admittance control (L-AC) can cope well with high-frequency small-amplitude noise, but for medium-frequency high-intensity impact, the effect is not as good. Inspired by the solid-liquid phase change nature of shear-thickening fluid, we propose a Shear-thickening Fluid Control (SFC) that can achieve both an easy human-robot collaboration and resistance to impact interference. The SFC's stability, passivity, and phase trajectory are analyzed in detail, the frequency and time domain properties are quantified, and parameter constraints in discrete control and coupled stability conditions are provided. We conducted simulations to compare the frequency and time domain characteristics of L-AC, nonlinear admittance controller (N-AC), and SFC, and validated their dynamic properties. In real-world experiments, we compared the performance of L-AC, N-AC, and SFC in both fixed and mobile manipulators. L-AC exhibits weak resistance to impact. N-AC can resist moderate impacts but not high-intensity ones, and may exhibit self-excited oscillations. In contrast, SFC demonstrated superior impact resistance and maintained stable collaboration, enhancing comfort in cooperative water delivery tasks. Additionally, a case study was conducted in a factory setting, further affirming the SFC's capability in facilitating human-robot collaborative manipulation and underscoring its potential in industrial applications.


Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions

arXiv.org Artificial Intelligence

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io


Verbalized Bayesian Persuasion

arXiv.org Artificial Intelligence

Information design (ID) explores how a sender influence the optimal behavior of receivers to achieve specific objectives. While ID originates from everyday human communication, existing game-theoretic and machine learning methods often model information structures as numbers, which limits many applications to toy games. This work leverages LLMs and proposes a verbalized framework in Bayesian persuasion (BP), which extends classic BP to real-world games involving human dialogues for the first time. Specifically, we map the BP to a verbalized mediator-augmented extensive-form game, where LLMs instantiate the sender and receiver. To efficiently solve the verbalized game, we propose a generalized equilibrium-finding algorithm combining LLM and game solver. The algorithm is reinforced with techniques including verbalized commitment assumptions, verbalized obedience constraints, and information obfuscation. Numerical experiments in dialogue scenarios, such as recommendation letters, courtroom interactions, and law enforcement, validate that our framework can both reproduce theoretical results in classic BP and discover effective persuasion strategies in more complex natural language and multi-stage scenarios.


TESS: A Scalable Temporally and Spatially Local Learning Rule for Spiking Neural Networks

arXiv.org Artificial Intelligence

The demand for low-power inference and training of deep neural networks (DNNs) on edge devices has intensified the need for algorithms that are both scalable and energy-efficient. While spiking neural networks (SNNs) allow for efficient inference by processing complex spatio-temporal dynamics in an event-driven fashion, training them on resource-constrained devices remains challenging due to the high computational and memory demands of conventional error backpropagation (BP)-based approaches. In this work, we draw inspiration from biological mechanisms such as eligibility traces, spike-timing-dependent plasticity, and neural activity synchronization to introduce TESS, a temporally and spatially local learning rule for training SNNs. Our approach addresses both temporal and spatial credit assignments by relying solely on locally available signals within each neuron, thereby allowing computational and memory overheads to scale linearly with the number of neurons, independently of the number of time steps. Despite relying on local mechanisms, we demonstrate performance comparable to the backpropagation through time (BPTT) algorithm, within $\sim1.4$ accuracy points on challenging computer vision scenarios relevant at the edge, such as the IBM DVS Gesture dataset, CIFAR10-DVS, and temporal versions of CIFAR10, and CIFAR100. Being able to produce comparable performance to BPTT while keeping low time and memory complexity, TESS enables efficient and scalable on-device learning at the edge.


Optimizing Online Advertising with Multi-Armed Bandits: Mitigating the Cold Start Problem under Auction Dynamics

arXiv.org Artificial Intelligence

Online advertising platforms often face a common challenge: the cold start problem. Insufficient behavioral data (clicks) makes accurate click-through rate (CTR) forecasting of new ads challenging. CTR for "old" items can also be significantly underestimated due to their early performance influencing their long-term behavior on the platform. The cold start problem has far-reaching implications for businesses, including missed long-term revenue opportunities. To mitigate this issue, we developed a UCB-like algorithm under multi-armed bandit (MAB) setting for positional-based model (PBM), specifically tailored to auction pay-per-click systems. Our proposed algorithm successfully combines theory and practice: we obtain theoretical upper estimates of budget regret, and conduct a series of experiments on synthetic and real-world data that confirm the applicability of the method on the real platform. In addition to increasing the platform's long-term profitability, we also propose a mechanism for maintaining short-term profits through controlled exploration and exploitation of items.


Generalizable and Fast Surrogates: Model Predictive Control of Articulated Soft Robots using Physics-Informed Neural Networks

arXiv.org Artificial Intelligence

Soft robots can revolutionize several applications with high demands on dexterity and safety. When operating these systems, real-time estimation and control require fast and accurate models. However, prediction with first-principles (FP) models is slow, and learned black-box models have poor generalizability. Physics-informed machine learning offers excellent advantages here, but it is currently limited to simple, often simulated systems without considering changes after training. We propose physics-informed neural networks (PINNs) for articulated soft robots (ASRs) with a focus on data efficiency. The amount of expensive real-world training data is reduced to a minimum - one dataset in one system domain. Two hours of data in different domains are used for a comparison against two gold-standard approaches: In contrast to a recurrent neural network, the PINN provides a high generalizability. The prediction speed of an accurate FP model is improved with the PINN by up to a factor of 466 at slightly reduced accuracy. This enables nonlinear model predictive control (MPC) of the pneumatic ASR. In nine dynamic MPC experiments, an average joint-tracking error of 1.3{\deg} is achieved.


DualGuard MPPI: Safe and Performant Optimal Control by Combining Sampling-Based MPC and Hamilton-Jacobi Reachability

arXiv.org Artificial Intelligence

Designing controllers that are both safe and performant is inherently challenging. This co-optimization can be formulated as a constrained optimal control problem, where the cost function represents the performance criterion and safety is specified as a constraint. While sampling-based methods, such as Model Predictive Path Integral (MPPI) control, have shown great promise in tackling complex optimal control problems, they often struggle to enforce safety constraints. To address this limitation, we propose DualGuard-MPPI, a novel framework for solving safety-constrained optimal control problems. Our approach integrates Hamilton-Jacobi reachability analysis within the MPPI sampling process to ensure that all generated samples are provably safe for the system. On the one hand, this integration allows DualGuard-MPPI to enforce strict safety constraints; at the same time, it facilitates a more effective exploration of the environment with the same number of samples, reducing the effective sampling variance and leading to better performance optimization. Through several simulations and hardware experiments, we demonstrate that the proposed approach achieves much higher performance compared to existing MPPI methods, without compromising safety.


DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents

arXiv.org Artificial Intelligence

In this paper, we address the challenge of long-horizon visual planning tasks using Hierarchical Reinforcement Learning (HRL). Our key contribution is a Discrete Hierarchical Planning (DHP) method, an alternative to traditional distance-based approaches. We provide theoretical foundations for the method and demonstrate its effectiveness through extensive empirical evaluations. Our agent recursively predicts subgoals in the context of a long-term goal and receives discrete rewards for constructing plans as compositions of abstract actions. The method introduces a novel advantage estimation strategy for tree trajectories, which inherently encourages shorter plans and enables generalization beyond the maximum tree depth. The learned policy function allows the agent to plan efficiently, requiring only $\log N$ computational steps, making re-planning highly efficient. The agent, based on a soft-actor critic (SAC) framework, is trained using on-policy imagination data. Additionally, we propose a novel exploration strategy that enables the agent to generate relevant training examples for the planning modules. We evaluate our method on long-horizon visual planning tasks in a 25-room environment, where it significantly outperforms previous benchmarks at success rate and average episode length. Furthermore, an ablation study highlights the individual contributions of key modules to the overall performance.