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Systematic Literature Review of Vision-Based Approaches to Outdoor Livestock Monitoring with Lessons from Wildlife Studies

arXiv.org Artificial Intelligence

Precision livestock farming (PLF) aims to improve the health and welfare of livestock animals and farming outcomes through the use of advanced technologies. Computer vision, combined with recent advances in machine learning and deep learning artificial intelligence approaches, offers a possible solution to the PLF ideal of 24/7 livestock monitoring that helps facilitate early detection of animal health and welfare issues. However, a significant number of livestock species are raised in large outdoor habitats that pose technological challenges for computer vision approaches. This review provides a comprehensive overview of computer vision methods and open challenges in outdoor animal monitoring. We include research from both the livestock and wildlife fields in the review because of the similarities in appearance, behaviour, and habitat for many livestock and wildlife. We focus on large terrestrial mammals, such as cattle, horses, deer, goats, sheep, koalas, giraffes, and elephants. We use an image processing pipeline to frame our discussion and highlight the current capabilities and open technical challenges at each stage of the pipeline. The review found a clear trend towards the use of deep learning approaches for animal detection, counting, and multi-species classification. We discuss in detail the applicability of current vision-based methods to PLF contexts and promising directions for future research.


Active Fine-Tuning of Generalist Policies

arXiv.org Artificial Intelligence

Pre-trained generalist policies are rapidly gaining relevance in robot learning due to their promise of fast adaptation to novel, in-domain tasks. This adaptation often relies on collecting new demonstrations for a specific task of interest and applying imitation learning algorithms, such as behavioral cloning. However, as soon as several tasks need to be learned, we must decide which tasks should be demonstrated and how often? We study this multi-task problem and explore an interactive framework in which the agent adaptively selects the tasks to be demonstrated. We propose AMF (Active Multi-task Fine-tuning), an algorithm to maximize multi-task policy performance under a limited demonstration budget by collecting demonstrations yielding the largest information gain on the expert policy. We derive performance guarantees for AMF under regularity assumptions and demonstrate its empirical effectiveness to efficiently fine-tune neural policies in complex and high-dimensional environments.


Unsupervised Skill Discovery for Robotic Manipulation through Automatic Task Generation

arXiv.org Artificial Intelligence

Learning skills that interact with objects is of major importance for robotic manipulation. These skills can indeed serve as an efficient prior for solving various manipulation tasks. We propose a novel Skill Learning approach that discovers composable behaviors by solving a large and diverse number of autonomously generated tasks. Our method learns skills allowing the robot to consistently and robustly interact with objects in its environment. The discovered behaviors are embedded in primitives which can be composed with Hierarchical Reinforcement Learning to solve unseen manipulation tasks. In particular, we leverage Asymmetric Self-Play to discover behaviors and Multiplicative Compositional Policies to embed them. We compare our method to Skill Learning baselines and find that our skills are more interactive. Furthermore, the learned skills can be used to solve a set of unseen manipulation tasks, in simulation as well as on a real robotic platform.


Double Oracle Neural Architecture Search for Game Theoretic Deep Learning Models

arXiv.org Artificial Intelligence

In this paper, we propose a new approach to train deep learning models using game theory concepts including Generative Adversarial Networks (GANs) and Adversarial Training (AT) where we deploy a double-oracle framework using best response oracles. GAN is essentially a two-player zero-sum game between the generator and the discriminator. The same concept can be applied to AT with attacker and classifier as players. Training these models is challenging as a pure Nash equilibrium may not exist and even finding the mixed Nash equilibrium is difficult as training algorithms for both GAN and AT have a large-scale strategy space. Extending our preliminary model DO-GAN, we propose the methods to apply the double oracle framework concept to Adversarial Neural Architecture Search (NAS for GAN) and Adversarial Training (NAS for AT) algorithms. We first generalize the players' strategies as the trained models of generator and discriminator from the best response oracles. We then compute the meta-strategies using a linear program. For scalability of the framework where multiple network models of best responses are stored in the memory, we prune the weakly-dominated players' strategies to keep the oracles from becoming intractable. Finally, we conduct experiments on MNIST, CIFAR-10 and TinyImageNet for DONAS-GAN. We also evaluate the robustness under FGSM and PGD attacks on CIFAR-10, SVHN and TinyImageNet for DONAS-AT. We show that all our variants have significant improvements in both subjective qualitative evaluation and quantitative metrics, compared with their respective base architectures.


Geometric Signatures of Compositionality Across a Language Model's Lifetime

arXiv.org Artificial Intelligence

Compositionality, the notion that the meaning of an expression is constructed from the meaning of its parts and syntactic rules, permits the infinite productivity of human language. For the first time, artificial language models (LMs) are able to match human performance in a number of compositional generalization tasks. However, much remains to be understood about the representational mechanisms underlying these abilities. We take a high-level geometric approach to this problem by relating the degree of compositionality in a dataset to the intrinsic dimensionality of its representations under an LM, a measure of feature complexity. We find not only that the degree of dataset compositionality is reflected in representations' intrinsic dimensionality, but that the relationship between compositionality and geometric complexity arises due to learned linguistic features over training. Finally, our analyses reveal a striking contrast between linear and nonlinear dimensionality, showing that they respectively encode formal and semantic aspects of linguistic composition.


What the Harm? Quantifying the Tangible Impact of Gender Bias in Machine Translation with a Human-centered Study

arXiv.org Artificial Intelligence

Gender bias in machine translation (MT) is recognized as an issue that can harm people and society. And yet, advancements in the field rarely involve people, the final MT users, or inform how they might be impacted by biased technologies. Current evaluations are often restricted to automatic methods, which offer an opaque estimate of what the downstream impact of gender disparities might be. We conduct an extensive human-centered study to examine if and to what extent bias in MT brings harms with tangible costs, such as quality of service gaps across women and men. To this aim, we collect behavioral data from 90 participants, who post-edited MT outputs to ensure correct gender translation. Across multiple datasets, languages, and types of users, our study shows that feminine post-editing demands significantly more technical and temporal effort, also corresponding to higher financial costs. Existing bias measurements, however, fail to reflect the found disparities. Our findings advocate for human-centered approaches that can inform the societal impact of bias.


AI Delegates with a Dual Focus: Ensuring Privacy and Strategic Self-Disclosure

arXiv.org Artificial Intelligence

Large language model (LLM)-based AI delegates are increasingly utilized to act on behalf of users, assisting them with a wide range of tasks through conversational interfaces. Despite their advantages, concerns arise regarding the potential risk of privacy leaks, particularly in scenarios involving social interactions. While existing research has focused on protecting privacy by limiting the access of AI delegates to sensitive user information, many social scenarios require disclosing private details to achieve desired outcomes, necessitating a balance between privacy protection and disclosure. To address this challenge, we conduct a pilot study to investigate user preferences for AI delegates across various social relations and task scenarios, and then propose a novel AI delegate system that enables privacy-conscious self-disclosure. Our user study demonstrates that the proposed AI delegate strategically protects privacy, pioneering its use in diverse and dynamic social interactions.


Fast Streaming Transducer ASR Prototyping via Knowledge Distillation with Whisper

arXiv.org Artificial Intelligence

The training of automatic speech recognition (ASR) with little to no supervised data remains an open question. In this work, we demonstrate that streaming Transformer-Transducer (TT) models can be trained from scratch in consumer and accessible GPUs in their entirety with pseudo-labeled (PL) speech from foundational speech models (FSM). This allows training a robust ASR model just in one stage and does not require large data and computational budget compared to the two-step scenario with pre-training and fine-tuning. We perform a comprehensive ablation on different aspects of PL-based streaming TT models such as the impact of (1) shallow fusion of n-gram LMs, (2) contextual biasing with named entities, (3) chunk-wise decoding for low-latency streaming applications, and (4) TT overall performance as the function of the FSM size. Our results demonstrate that TT can be trained from scratch without supervised data, even with very noisy PLs. We validate the proposed framework on 6 languages from CommonVoice and propose multiple heuristics to filter out hallucinated PLs.


HyperINF: Unleashing the HyperPower of the Schulz's Method for Data Influence Estimation

arXiv.org Machine Learning

Influence functions provide a principled method to assess the contribution of individual training samples to a specific target. Yet, their high computational costs limit their applications on large-scale models and datasets. Existing methods proposed for influence function approximation have significantly reduced the computational overheads. However, they mostly suffer from inaccurate estimation due to the lack of strong convergence guarantees from the algorithm. The family of hyperpower methods are well-known for their rigorous convergence guarantees on matrix inverse approximation, while the matrix multiplication operation can involve intractable memory and computation costs on large-scale models. We propose HyperINF, an efficient and accurate influence function approximation method which leverages the hyperpower method, specifically Schulz's iterative algorithm. To deal with the computation-intensive matrix multiplication, we incorporate the generalized fisher information (GFIM) as a low-rank approximation of the Hessian matrix, which reduces the memory and computation overheads to constant costs independent of ranks on LoRA-tuned models. We first demonstrate the superior accuracy and stability of \method compared to other baselines through a synthetic convergence simulation for matrix inversion. We further validate the efficacy of \method through extensive real-world data attribution tasks, including mislabeled data detection and data selection for LLM and VLM fine-tuning. On LoRA-tuned models, HyperINF achieves superior downstream performance with minimal memory and computational overhead, while other baselines suffer from significant degradation. Our codebase is available at https://github.com/Blackzxy/HyperINF.


Sequential Transfer in Multi-armed Bandit with Finite Set of Models

Neural Information Processing Systems

Learning from prior tasks and transferring that experience to improve future performance is critical for building lifelong learning agents. Although results in supervised and reinforcement learning show that transfer may significantly improve the learning performance, most of the literature on transfer is focused on batch learning tasks. In this paper we study the problem of sequential transfer in online learning, notably in the multi-armed bandit framework, where the objective is to minimize the total regret over a sequence of tasks by transferring knowledge from prior tasks. We introduce a novel bandit algorithm based on a method-of-moments approach for estimating the possible tasks and derive regret bounds for it.