Education
LAUSD bans screen time before the second grade, among the strictest policies in the nation
Things to Do in L.A. Tap to enable a layout that focuses on the article. Fifth grade students work on computers at their South Los Angeles school in 2019. This is read by an automated voice. Please report any issues or inconsistencies here . Los Angeles Unified will ban classroom screen time in preschool through first grade and sharply limit it for older students.
Contextual Integrity in LLMs via Reasoning and Reinforcement Learning
As the era of autonomous agents making decisions on behalf of users unfolds, ensuring contextual integrity (CI) - what is the appropriate information to share while carrying out a certain task - becomes a central question to the field. We posit that CI demands a form of reasoning where the agent needs to reason about the context in which it is operating. To test this, we first prompt LLMs to reason explicitly about CI when deciding what information to disclose. We then extend this approach by developing a reinforcement learning (RL) framework that further instills in models the reasoning necessary to achieve CI. Using a synthetic, automatically created, dataset of only 700 examples but with diverse contexts and information disclosure norms, we show that our method substantially reduces inappropriate information disclosure while maintaining task performance across multiple model sizes and families. Importantly, improvements transfer from this synthetic dataset to established CI benchmarks such as PrivacyLens that has human annotations and evaluates privacy leakage of AI assistants in actions and tool calls. Our code is available at: https://github.com/EricGLan/CI-RL
Improving Regret Approximation for Unsupervised Dynamic Environment Generation
Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.
Agents
To address this problem, fine-tuning longcontext LVLMs and employing GPT-based agents have emerged as promising solutions. However, fine-tuning LVLMs would require extensive high-quality data and substantial GPU resources, while GPT-based agents would rely on proprietary models (e.g., GPT-4o). In this paper, we propose Video Retrieval-Augmented Generation (Video-RAG), a training-free and cost-effective pipeline that employs visually-aligned auxiliary texts to help facilitate cross-modality alignment while providing additional information beyond the visual content. Specifically, we leverage open-source external tools to extract visually-aligned information from pure video data (e.g., audio, optical character, and object detection), and incorporate the extracted information into an existing LVLM as auxiliary texts, alongside video frames and queries, in a plug-and-play manner. Our Video-RAG offers several key advantages: (i) lightweight with low computing overhead due to singleturn retrieval; (ii) easy implementation and compatibility with any LVLM; and (iii) significant, consistent performance gains across long video understanding benchmarks, including Video-MME, MLVU, and LongVideoBench. Notably, our model demonstrates superior performance over proprietary models like Gemini1.5-Pro and GPT-4o when utilized with a 72B model.
KORGym: ADynamic Game Platform for LLM Reasoning Evaluation
Recent advancements in large language models (LLMs) underscore the need for more comprehensive evaluation methods to accurately assess their reasoning capabilities. Existing benchmarks are often domain-specific and thus cannot fully capture an LLM's general reasoning potential. To address this limitation, we introduce the Knowledge Orthogonal Reasoning Gymnasium (KORGym)1, a dynamic evaluation platform inspired by KOR-Bench [1] and Gymnasium [2]. KORGym offers over fifty games in either textual or visual formats and supports interactive, multi-turn assessments with reinforcement learning scenarios. Using KORGym, we conduct extensive experiments on 19 LLMs and 8 VLMs, revealing consistent reasoning patterns within model families and demonstrating the superior performance of closed-source models. Further analysis examines the effects of modality, reasoning strategies, reinforcement learning techniques, and response length on model performance. We expect KORGym to become a valuable resource for advancing LLM reasoning research and developing evaluation methodologies suited to complex, interactive environments.
Graph Few-Shot Learning via Adaptive Spectrum Experts and Cross-Set Distribution Calibration
Graph few-shot learning has attracted increasing attention due to its ability to rapidly adapt models to new tasks with only limited labeled nodes. Despite the remarkable progress made by existing graph few-shot learning methods, several key limitations remain. First, most current approaches rely on predefined and unified graph filters (e.g., low-pass or high-pass filters) to globally enhance or suppress node frequency signals. Such fixed spectral operations fail to account for the heterogeneity of local topological structures inherent in real-world graphs. Moreover, these methods often assume that the support and query sets are drawn from the same distribution. However, under few-shot conditions, the limited labeled data in the support set may not sufficiently capture the complex distribution of the query set, leading to suboptimal generalization.
Real-DRL: Teach and Learn at Runtime
This paper introduces the Real-DRL framework for safety-critical autonomous systems, enabling runtime learning of a deep reinforcement learning (DRL) agent to develop safe and high-performance action policies in real plants (i.e., real physical systems to be controlled), while prioritizing safety! The Real-DRL consists of three interactive components: a DRL-Student, a PHY-Teacher, and a Trigger. The DRL-Student is a DRL agent that innovates in the dual self-learning and teaching-to-learn paradigm and the real-time safety-informed batch sampling. On the other hand, PHY-Teacher is a physics-model-based design of action policies that focuses solely on safety-critical functions. PHY-Teacher is novel in its realtime patch for two key missions: i) fostering the teaching-to-learn paradigm for DRL-Student and ii) backing up the safety of real plants. The Trigger manages the interaction between the DRL-Student and the PHY-Teacher. Powered by the three interactive components, the Real-DRL can effectively address safety challenges that arise from the unknown unknowns and the Sim2Real gap. Additionally, Real-DRL notably features i) assured safety, ii) automatic hierarchy learning (i.e., safety-first learning and then high-performance learning), and iii) safety-informed batch sampling to address the learning experience imbalance caused by corner cases. Experiments with a real quadruped robot, a quadruped robot in NVIDIA Isaac Gym, and a cart-pole system, along with comparisons and ablation studies, demonstrate the Real-DRL's effectiveness and unique features.
Dynamic Bundling with Large Language Models for Zero-Shot Inference on Text-Attributed Graphs
Large language models (LLMs) have been used in many zero-shot learning problems, with their strong generalization ability. Recently, adopting LLMs in textattributed graphs (TAGs) has drawn increasing attention. However, the adoption of LLMs faces two major challenges: limited information on graph structure and unreliable responses. LLMs struggle with text attributes isolated from the graph topology. Worse still, they yield unreliable predictions due to both information insufficiency and the inherent weakness of LLMs (e.g., hallucination). Towards this end, this paper proposes a novel method named Dynamic Text Bundling Supervision (DENSE) that queries LLMs with bundles of texts to obtain bundle-level labels and uses these labels to supervise graph neural networks.