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Impossible objects as nonsense sentences
To every 3-dimensional scene there correspond as many 2-dimensional pictures as there are possible vantage points for the camera. It is, however, possible to construct pictures for which there is no corresponding scene containing physically -realizable objects. Pictures of such'impossible objects' can be useful in giving insight into the constraints or grammatical rules associated with the'language' of pictures, just as nonsense sentences can be useful in illustrating the rules of other languages. Impossible objects have been used by psychologists (Penrose and Penrose 1958) to create visual illusions which successfully challenge the ability of our perceptual systems to synthesize a 3-dimensional world from 2-dimensional information. The incompatibilities among the various portions of pictures of these objects are a novel way of testing our picture analysis procedures. The purpose of this paper is to demonstrate some possible decision procedures and to test them on pictures of both possible and impossible objects.
A Further Note on Inductive Generalization
In this paper, we develop the algorithm, given in Plotkin (1970), for findingthe least generalization of two clauses, into a theory of inductive generalization.The types of hypothesis which can be formed are very simple. They allhave the form: (x)Px --> Qx.We have been guided by ideas from the philosophy of science, followingBuchanan (1966). There is no search for infallible methods of generatingtrue hypotheses. Instead we define (in terms of first-order predicate calculus)the notions of data and evidence for the data. Next, some formal criteria areset up for a sentence to be a descriptive hypothesis which is a good explanationof the data, given the evidence. We can then look for the best such hypothesis.Machine Intelligence 6
Relational Descriptions in Picture Processing
Barrow, H. G., Popplestone, P. J.
"In this paper we describe work on the recognition by computer of objects viewed by a TV camera. We have written a program which will recognize a range of objects including a cup, a wedge, a hammer, a pencil, and a pair of spectacles. A visual image, represented by a 64.× 64 array of light levels, is first partitioned into connected regions. These regions are chosen to have well-defined edges.Having chosen the regions, the program then computes properties of and relations between regions. Properties include shape as defined by Fourier analysis of the s–ψ equation of the bounding curve. A typical relation between regions is the degree of adjacency.Finally, the program matches the actual relational structure of the regions of the picture with ideal relational structures representing various objects, using a heuristic search procedure, and selects that object whose relational structure best matches the actual picture."In B.Meltzer and D.Michie (Eds.), Machine intelligence 6. New York: Elsevier, 377-396
A Survey of the Literature on Problem-solving methods in artificial intelligence
"Problem-solving methods using some sort of heurstically guided search process have been the subject of much research in Artificial Intelligence. This paper groups these problem-solving methods under three major headings: the State-Space Approach, the Problem-Reduction Approach and the Formal-Logic Approach." New York: McGraw-Hill.
Question-answering in English
Isard, S. | Longuet-Higgins, H.C.
The problem we consider in this paper is that of discovering formal ruleswhich will enable us to decide when a question posed in English can beanswered on the basis of one or more declarative English sentences. Toillustrate how this may be done in very simple cases we give rules whichtranslate certain declarative sentences and questions involving the quantifiers'some', 'every', 'any', and 'no' into a modified first-order predicate calculus,and answer the questions by comparing their translated forms with those ofthe declaratives. We suggest that in order to capture the meanings of morecomplex sentences it will be necessary to go beyond the first-order predicatecalculus, to a notation in which the scope of words other than quantifiersand negations is clearly indicated.Machine Intelligence 6
Analysis of curved line drawings using context and global information
We describe the analysis of visual scenes consisting of black on white drawings formed with curved lines, depicting familiar objects and forms: houses, trees, persons, and so on; for instance, drawings found in coloring books. The goal of such analysis is to recognize (by computer) such forms and shapes when present in the input scene; that is, to name (correctly) as many parts of the scene as possible: finger, hand, girl, dance, and so on. Complications occur because each input scene contains several such objects, partially occluding each other and in varying degrees of orientation, size, and so on. The analysis of these line drawings is an instance of'the context problem', which can be stated as'given that a set (a scene) is formed by components that locally (by their shape) are ambiguous, because each shape allows a component to have one of several possible values (a circle can be sun, ball, eye, hole) or meanings, can we make use of context information stated in the form of models, in order to single out for each component a value in such manner that the whole set (scene) is consistent or makes global sense?' Thus, shape drastically limits the values that a component could have, and further disambiguation is possible only by using global information (derived from several components and their interrelations or interconnections) under the assumption that the scene as a whole is meaningful. This paper proposes a way to solve'the context problem' in the paradigm of coloring book drawings. We have not implemented this approach; indeed, a purpose of this paper is to collect criticisms and suggestions.
Some Speculation about Artificial Intelligence and Legal Reasoning
Arguably the first article discussing the uses of AI in the law beyond straightforward information retrieval.Although the computer has worked its way out of the laboratory and into common experience, lawyers have made slim progress towards finding useful computer applications. Research in artificial intelligence, a branch of computer science, has illuminated our capacity to use computers to model human thought processes. This research suggests that computer science may assist lawyers in both the study and performance of their reasoning processes. In this Article we will argue that the time has come for serious interdisciplinary work between lawyers and computer scientists to explore the computer's potential in law.Stanford Law Review vol.23, no.1, November, 1970
Bi-Directional Search
Ph.D. dissertation "Bi-directional and heuristic search in path problems" (Stanford, Computer Science, 1970) summarized in this article in Machine Intelligence 6 (1971).In the uni-directional algorithms, the search proceeds from an initial nodeforward until the goal node is encountered. Problems for which the goal nodeis explicitly known can be searched backward from the goal node. Analgorithm combining both search directions is bi-directional.This method has not seen much use because book-keeping problems werethought to outweigh the possible search reduction. The use of hashingfunctions to partition the search space provides a solution to some of theseimplementation problems. However, a more serious difficulty is involved.To realize significant savings in bi-directional search, the forward andbackward search trees must meet in the 'middle' of the space. The potentialbenefits from this technique motivates this paper's examination of thetheoretical and practical problems in using bi-directional search.