tobii
Using artificial intelligence methods for the studyed visual analyzer
Medvedeva, A. I., Kholod, M. V.
The paper describes how various techniques for applying artificial intelligence to the study of human eyes are utilized. The first dataset was collected using computerized perimetry to investigate the visualization of the human visual field and the diagnosis of glaucoma. A method to analyze the image using software tools is proposed. The second dataset was obtained, as part of the implementation of a Russian-Swiss experiment to collect and analyze eye movement data using the Tobii Pro Glasses 3 device on VR video. Eye movements and focus on the recorded route of a virtual journey through the canton of Vaud were investigated. Methods are being developed to investigate the dependencies of eye pupil movements using mathematical modelling. VR-video users can use these studies in medicine to assess the course and deterioration of glaucoma patients and to study the mechanisms of attention to tourist attractions.
- Europe > Switzerland > Vaud (0.24)
- Europe > Russia > Central Federal District > Moscow Oblast > Moscow (0.04)
Tobii says it's in talks to provide eye tracking for Sony's PlayStation VR2
Sony might not have locked down PlayStation VR2 specifications despite providing some details at CES 2022. Tobii says it's in talks to provide eye tracking technology for the next-gen VR headset. It noted the discussions were "ongoing" and that it couldn't share the potential financial impact of the deal. The firm is required to divulge the negotiations to honor EU market regulations. We've asked Sony for comment.
Computer Vision Is Like Investing In The Internet In The '90s
The rover has been traveling through space since launching from Cape Canaveral at the end of July 2020. Did you hear that NASA put a self-driving car on Mars? Its Perseverance rover has been cruising around the red planet since February, and unlike previous space robots, this one features a big technological breakthrough: It drives itself! Prior versions of the rover had to constantly stop and take static photographs to figure out where to go. It's no wonder the furthest any rover had traveled in one day is 700 feet.
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- Transportation > Ground > Road (0.92)
- Information Technology > Robotics & Automation (0.73)
- Transportation > Passenger (0.58)
Equipment
Tobii Pro Glasses is ideal for real-time tracking the participants' visual attention in a naturalistic environment. The lightweight and non-intrusive glasses are equipped with a full-HD front-facing camera, microphone, gyro and accelerometer, replaceable lens and nose pads that enable data collection during movement and while tasks are being performed. The tool also provides a robust analysis of pupil size using two cameras per eye which can be used to assess workload, drowsiness, or fatigue. The tool was recently used in the EYE-C-U project to investigate burnout among ICU nurses. The Lab also uses the Tobii Pro Nano which is ideal for capturing gazes at 60Hz during stationary tasks (e.g., interacting with a web tool).
Looking Through Your User's Eyes With Virtual Reality Gaze Tracking
Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual experiences become more widely used both in business and leisure contexts. This type of technology is a natural fit for VR, as most headsets have inbuilt eye-tracking technology to allow them to deliver immersive experiences in the first place, as gaze is one of the primary ways in which you interact with those types of environment. After developing eye-tracking commercial solutions for years, Swedish company Tobii Pro is now bringing to market a new analytical tool which leverages these capabilities in Tobii Pro VR. The tool integrates into Unity environments and allows eye-tracking studies to be conducted within 3D virtual reality environments. It also comes with automated features for visualizing and measures what a user sees, tracking their interactions and navigations within a simulated world.
Tobii's eye-tracking tech is niche on PCs, but makes virtual reality feel like magic
When I got one of Tobii's eye-tracking devices a few years ago, I didn't know what to do with it. Tobii bills itself as "the world leader in eye tracking," and as far as I could tell the claim rang true. The device certainly worked, and I could see it being very useful for people who (for any number of reasons) can't use a keyboard and mouse. But Tobii clearly wanted to broaden its ambitions and turn eye-tracking into a more mass-market solution, not an alternate means of interfacing with PCs but a primary means. Ubisoft builds Tobii support into all its games, and I played Assassin's Creed: Rogue with Tobii's eye-tracker swinging the camera wherever I looked.
Eye Tracking Is Coming to Virtual Reality Sooner Than You Think. What Now?
Joakim Karlén handed me the headset, such as it was. It was a reference design only; the hard plastic box lacked a headstrap, and had a utilitarian form factor only a dystopian sci-fi fan would love. However, it was also completely self-contained--no cables trailing away from it to a nearby PC, no cellphone to power it. This was Qualcomm's latest "standalone" headset reference, a prototype and platform architecture that the company would provide to developers in order to create all-in-one devices. When I held the headset up to my eyes (no headstrap, remember?)
- North America > United States > California > San Francisco County > San Francisco (0.05)
- Asia > China (0.05)
Qualcomm adds Tobii's eye-tracking tech to its mobile VR kit
That means future head-mounted displays (HMDs) based on Qualcomm's standalone headset kit will feature more efficient foveated rendering. Since they can tell where you're looking, they'll be able to dedicate most of their graphics power to make that part of the experience as sharp and clear as possible. They can even downgrade graphics on parts of the screen you're not looking at, which could lead to systems with lower specs and lower price tags. Eye tracking will also make experiences more personal and interactive. Avatars and in-game characters could look at you when you look at them, which could make interactions in VR social networks much more enjoyable.
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- Information Technology (0.45)
Tobii proves that eye tracking is VR's next killer feature
There are plenty of ways virtual reality headsets could get better. They could offer higher-resolution screens (like the new Vive Pro), a wider field of view and improved built-in tracking sensors. But another feature might be even more essential: eye tracking. It's not a new concept -- we've been following FOVE's eye-tracking headset, as well as 7Invensun's Vive accessory, for a few years now. But it seems more important than ever as consumer VR winds up.
Eye tracking within Windows 10's Fall Creators Update is an assistive technology with potential
Microsoft's Eye Control for the Windows 10 Fall Creators Update offers up a noble goal: controlling your PC with your eyes, using a feature called Eye Control in the Windows 10 Fall Creators Update. Eye tracking has quietly emerged as an alternative to the mouse, led by companies like Tobii. The concept is simple enough: Sensors within an eye tracker bar you mount on your monitor "watch" your gaze, guessing pretty accurately what you're looking at. Though Tobii sees eye tracking as a tool for productivity and gaming, Microsoft currently sees it as a purely assistive feature, rather than a productivity tool. We've reviewed two generations of eye-tracking hardware from Tobii--Eye Control was specifically designed for its latest eye tracker, the Tobii 4C--which Tobii positioned first as a productivity assistant, then as a gaming peripheral.