Eye Tracking Is Coming to Virtual Reality Sooner Than You Think. What Now?

WIRED 

Joakim Karlén handed me the headset, such as it was. It was a reference design only; the hard plastic box lacked a headstrap, and had a utilitarian form factor only a dystopian sci-fi fan would love. However, it was also completely self-contained--no cables trailing away from it to a nearby PC, no cellphone to power it. This was Qualcomm's latest "standalone" headset reference, a prototype and platform architecture that the company would provide to developers in order to create all-in-one devices. When I held the headset up to my eyes (no headstrap, remember?)

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