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DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness

arXiv.org Artificial Intelligence

A dexterous hand capable of grasping any object is essential for the development of general-purpose embodied intelligent robots. However, due to the high degree of freedom in dexterous hands and the vast diversity of objects, generating high-quality, usable grasping poses in a robust manner is a significant challenge. In this paper, we introduce DexGrasp Anything, a method that effectively integrates physical constraints into both the training and sampling phases of a diffusion-based generative model, achieving state-of-the-art performance across nearly all open datasets. Additionally, we present a new dexterous grasping dataset containing over 3.4 million diverse grasping poses for more than 15k different objects, demonstrating its potential to advance universal dexterous grasping. The code of our method and our dataset will be publicly released soon.


Vision-fused Attack: Advancing Aggressive and Stealthy Adversarial Text against Neural Machine Translation

arXiv.org Artificial Intelligence

While neural machine translation (NMT) models achieve success in our daily lives, they show vulnerability to adversarial attacks. Despite being harmful, these attacks also offer benefits for interpreting and enhancing NMT models, thus drawing increased research attention. However, existing studies on adversarial attacks are insufficient in both attacking ability and human imperceptibility due to their sole focus on the scope of language. This paper proposes a novel vision-fused attack (VFA) framework to acquire powerful adversarial text, i.e., more aggressive and stealthy. Regarding the attacking ability, we design the vision-merged solution space enhancement strategy to enlarge the limited semantic solution space, which enables us to search for adversarial candidates with higher attacking ability. For human imperceptibility, we propose the perception-retained adversarial text selection strategy to align the human text-reading mechanism. Thus, the finally selected adversarial text could be more deceptive. Extensive experiments on various models, including large language models (LLMs) like LLaMA and GPT-3.5, strongly support that VFA outperforms the comparisons by large margins (up to 81%/14% improvements on ASR/SSIM).


Lessons from Learning to Spin "Pens"

arXiv.org Artificial Intelligence

In-hand manipulation of pen-like objects is an important skill in our daily lives, as many tools such as hammers and screwdrivers are similarly shaped. However, current learning-based methods struggle with this task due to a lack of high-quality demonstrations and the significant gap between simulation and the real world. In this work, we push the boundaries of learning-based in-hand manipulation systems by demonstrating the capability to spin pen-like objects. We first use reinforcement learning to train an oracle policy with privileged information and generate a high-fidelity trajectory dataset in simulation. This serves two purposes: 1) pre-training a sensorimotor policy in simulation; 2) conducting open-loop trajectory replay in the real world. We then fine-tune the sensorimotor policy using these real-world trajectories to adapt it to the real world dynamics. With less than 50 trajectories, our policy learns to rotate more than ten pen-like objects with different physical properties for multiple revolutions. We present a comprehensive analysis of our design choices and share the lessons learned during development.


Caging in Motion: Characterizing Robustness in Manipulation through Energy Margin and Dynamic Caging Analysis

arXiv.org Artificial Intelligence

To develop robust manipulation policies, quantifying robustness is essential. Evaluating robustness in general dexterous manipulation, nonetheless, poses significant challenges due to complex hybrid dynamics, combinatorial explosion of possible contact interactions, global geometry, etc. This paper introduces ``caging in motion'', an approach for analyzing manipulation robustness through energy margins and caging-based analysis. Our method assesses manipulation robustness by measuring the energy margin to failure and extends traditional caging concepts for a global analysis of dynamic manipulation. This global analysis is facilitated by a kinodynamic planning framework that naturally integrates global geometry, contact changes, and robot compliance. We validate the effectiveness of our approach in the simulation and real-world experiments of multiple dynamic manipulation scenarios, highlighting its potential to predict manipulation success and robustness.


Bounding Information Leakage in Machine Learning

arXiv.org Machine Learning

Machine Learning services are being deployed in a large range of applications that make it easy for an adversary, using the algorithm and/or the model, to gain access to sensitive data. This paper investigates fundamental bounds on information leakage. First, we identify and bound the success rate of the worst-case membership inference attack, connecting it to the generalization error of the target model. Second, we study the question of how much sensitive information is stored by the algorithm about the training set and we derive bounds on the mutual information between the sensitive attributes and model parameters. Although our contributions are mostly of theoretical nature, the bounds and involved concepts are of practical relevance. Inspired by our theoretical analysis, we study linear regression and DNN models to illustrate how these bounds can be used to assess the privacy guarantees of ML models.


Diluted Near-Optimal Expert Demonstrations for Guiding Dialogue Stochastic Policy Optimisation

arXiv.org Artificial Intelligence

These interactions can be taken from either human-to-human or human-machine conversations. However, human interactions are scarce and costly, making learning from few interactions essential. One solution to speedup the learning process is to guide the agent's exploration with the help of an expert. We present in this paper several imitation learning strategies for dialogue policy where the guiding expert is a near-optimal handcrafted policy. We incorporate these strategies with state-of-the-art reinforcement learning methods based on Q-learning and actorcritic. We notably propose a randomised exploration policy which allows for a seamless hybridisation of the learned policy and the expert, which can be seen as a dilution of the expert's demonstration into the resulting policy. Our experiments show that our hybridisation strategy outperforms several baselines, and that it could accelerate the learning when facing real humans.


Improving the Performance of Stochastic Local Search for Maximum Vertex Weight Clique Problem Using Programming by Optimization

arXiv.org Artificial Intelligence

The maximum vertex weight clique problem (MVWCP) is an important generalization of the maximum clique problem (MCP) that has a wide range of real-world applications. In situations where rigorous guarantees regarding the optimality of solutions are not required, MVWCP is usually solved using stochastic local search (SLS) algorithms, which also define the state of the art for solving this problem. However, there is no single SLS algorithm which gives the best performance across all classes of MVWCP instances, and it is challenging to effectively identify the most suitable algorithm for each class of MVWCP instances. In this work, we follow the paradigm of Programming by Optimization (PbO) to develop a new, flexible and highly parametric SLS framework for solving MVWCP, combining, for the first time, a broad range of effective heuristic mechanisms. By automatically configuring this PbO-MWC framework, we achieve substantial advances in the state-of-the-art in solving MVWCP over a broad range of prominent benchmarks, including two derived from real-world applications in transplantation medicine (kidney exchange) and assessment of research excellence.


Qualitative Spatio-Temporal Stream Reasoning with Unobservable Intertemporal Spatial Relations Using Landmarks

AAAI Conferences

Qualitative spatio-temporal reasoning is an active research area in Artificial Intelligence. In many situations there is a need to reason about intertemporal qualitative spatial relations, i.e. qualitative relations between spatial regions at different time-points. However, these relations can never be explicitly observed since they are between regions at different time-points. In applications where the qualitative spatial relations are partly acquired by for example a robotic system it is therefore necessary to infer these relations. This problem has, to the best of our knowledge, not been explicitly studied before. The contribution presented in this paper is two-fold. First, we present a spatio-temporal logic MSTL, which allows for spatio-temporal stream reasoning. Second, we define the concept of a landmark as a region that does not change between time-points and use these landmarks to infer qualitative spatio-temporal relations between non-landmark regions at different time-points. The qualitative spatial reasoning is done in RCC-8, but the approach is general and can be applied to any similar qualitative spatial formalism.


Knowledge-based problem-solving in AL3

AI Classics

AL3 (Advice Language 3) is a problem-solving system whose structure facilitates the implementation of knowledge for a chosen problem-domain in terms of plans for solving problems, pieces-of-advice', patterns, motifs, etc. AL3 is a successor of ALI and AL 1.5 (Michie 1976, Bratko & Michie 1980a, I980b, Mozetic 1979). Experiments in which AU was applied to chess endgames established that it is a powerful tool for representing search heuristics and problem-solving strategies. The power of ALI lies mainly in the use of a fundamental concept of AU: piece-of-advice. A piece-of-advice suggests what goal should be achieved next while preserving some other condition. If this goal can be achieved in a given problem-situation (e.g. a given chess position) then we say that the piece-ofadvice is'satisfiable' in that position.