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NVIDIA's smuggling problem is getting worse

Engadget

US prosecutors just charged a man with smuggling NVIDIA chips to China, and government officials are saying the company isn't doing all it could to stop the illegal activities, Bloomberg reported. Earlier this year, officials released a surveillance video showing someone using a red hair dryer to peel serial number stickers off NVIDIA server boxes in an effort to sneak AI chips to China. And yesterday, federal authorities arrested a man named Greg Lui for smuggling servers containing 300 million worth of AI chips to China, in violation of US export laws. Those efforts reportedly show how an expanded network of criminals is attempting to reroute NVIDIA's AI chips to China, profiting from Washington's export controls that make the contraband silicon valuable. NVIDIA says it has abided by the rules and the company has never been accused of abetting smuggling.


SmartLabels QR Code Organizing System Review (2026): AI Made Sense of My Junk Drawer

WIRED

I used AI and QR codes to inventory my junk drawer, keepsakes, and other easily forgotten belongings. Easy to use and genuinely helpful for specific cases. Companion app's search function works well. Only useful if you update the app whenever you move or add an item. Photo-scanning technology makes some errors.


How to use ChatGPT to make stickers for iMessage and WhatsApp

Engadget

The easiest way to generate stickers using ChatGPT is through the mobile app (iOS and Android). After a few moments, ChatGPT will generate a set of nine stickers that you can add to iMessage and WhatsApp. If you're happy with its output, tap Add to chat apps, followed by either iMessage or WhatsApp to import them to your preferred messaging platform. If you select WhatsApp, you'll be first asked to name the sticker pack before it's added to the app. If you're not happy the stickers ChatGPT has generated, you can tell it to tweak them by following these steps: Outside of the method described above, you can write your own prompt instructing ChatGPT to generate a sticker.


Detection of Cyberbullying in GIF using AI

arXiv.org Artificial Intelligence

Cyberbullying is a well-known social issue, and it is escalating day by day. Due to the vigorous development of the internet, social media provide many different ways for the user to express their opinions and exchange information. Cyberbullying occurs on social media using text messages, comments, sharing images and GIFs or stickers, and audio and video. Much research has been done to detect cyberbullying on textual data; some are available for images. Very few studies are available to detect cyberbullying on GIFs/stickers. We collect a GIF dataset from Twitter and Applied a deep learning model to detect cyberbullying from the dataset. Firstly, we extracted hashtags related to cyberbullying using Twitter. We used these hashtags to download GIF file using publicly available API GIPHY. We collected over 4100 GIFs including cyberbullying and non cyberbullying. we applied deep learning pre-trained model VGG16 for the detection of the cyberbullying. The deep learning model achieved the accuracy of 97%. Our work provides the GIF dataset for researchers working in this area.


Emotion and Intention Guided Multi-Modal Learning for Sticker Response Selection

arXiv.org Artificial Intelligence

Stickers are widely used in online communication to convey emotions and implicit intentions. The Sticker Response Selection (SRS) task aims to select the most contextually appropriate sticker based on the dialogue. However, existing methods typically rely on semantic matching and model emotional and intentional cues separately, which can lead to mismatches when emotions and intentions are misaligned. To address this issue, we propose Emotion and Intention Guided Multi-Modal Learning (EIGML). This framework is the first to jointly model emotion and intention, effectively reducing the bias caused by isolated modeling and significantly improving selection accuracy. Specifically, we introduce Dual-Level Contrastive Framework to perform both intra-modality and inter-modality alignment, ensuring consistent representation of emotional and intentional features within and across modalities. In addition, we design an Intention-Emotion Guided Multi-Modal Fusion module that integrates emotional and intentional information progressively through three components: Emotion-Guided Intention Knowledge Selection, Intention-Emotion Guided Attention Fusion, and Similarity-Adjusted Matching Mechanism. This design injects rich, effective information into the model and enables a deeper understanding of the dialogue, ultimately enhancing sticker selection performance. Experimental results on two public SRS datasets show that EIGML consistently outperforms state-of-the-art baselines, achieving higher accuracy and a better understanding of emotional and intentional features. Code is provided in the supplementary materials.


Emergence of Goal-Directed Behaviors via Active Inference with Self-Prior

arXiv.org Artificial Intelligence

Infants often exhibit goal-directed behaviors, such as reaching for a sensory stimulus, even when no external reward criterion is provided. These intrinsically motivated behaviors facilitate spontaneous exploration and learning of the body and environment during early developmental stages. Although computational modeling can offer insight into the mechanisms underlying such behaviors, many existing studies on intrinsic motivation focus primarily on how exploration contributes to acquiring external rewards. In this paper, we propose a novel density model for an agent's own multimodal sensory experiences, called the "self-prior," and investigate whether it can autonomously induce goal-directed behavior. Integrated within an active inference framework based on the free energy principle, the self-prior generates behavioral references purely from an intrinsic process that minimizes mismatches between average past sensory experiences and current observations. This mechanism is also analogous to the acquisition and utilization of a body schema through continuous interaction with the environment. We examine this approach in a simulated environment and confirm that the agent spontaneously reaches toward a tactile stimulus. Our study implements intrinsically motivated behavior shaped by the agent's own sensory experiences, demonstrating the spontaneous emergence of intentional behavior during early development.


DecepChain: Inducing Deceptive Reasoning in Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have been demonstrating increasingly strong reasoning capability with their chain-of-thoughts (CoT), which are routinely used by humans to judge answer quality. This reliance creates a powerful yet fragile basis for trust. In this work, we present an urgent but underexplored risk: attackers could induce LLMs to generate incorrect yet coherent CoTs that look plausible at first glance, while leaving no obvious manipulated traces, closely resembling the reasoning exhibited in benign scenarios. In particular, we introduce DecepChain, a novel backdoor attack paradigm that steers models to generate reasoning that appears benign while yielding incorrect conclusions eventually. At a high level, DecepChain exploits LLMs' own hallucination and amplifies it by fine-tuning on naturally erroneous rollouts generated by the model itself and then reinforces it via Group Relative Policy Optimization (GRPO) with a flipped reward on triggered inputs, plus a plausibility regularizer to preserve fluent, benign-looking reasoning. Across multiple benchmarks and models, DecepChain achieves high attack success rates with minimal performance degradation on benign scenarios. Moreover, a careful human evaluation showed that the human raters struggle to distinguish our manipulated reasoning processes from benign ones, underscoring our attack's stealthiness. Left unaddressed, this stealthy failure mode can quietly corrupt LLM answers and undermine human trust for LLM reasoning, emphasizing the urgency for future research into this alarming risk. Project page: https://decepchain.github.io/.


GRAD: Generative Retrieval-Aligned Demonstration Sampler for Efficient Few-Shot Reasoning

arXiv.org Artificial Intelligence

Large Language Models (LLMs) achieve strong performance across diverse tasks, but their effectiveness often depends on the quality of the provided context. Retrieval-Augmented Generation (RAG) enriches prompts with external information, but its reliance on static databases constrains adaptability and can result in irrelevant demonstrations. In this work, we propose a Generative Retrieval-Aligned Demonstrator (GRAD), a dynamic demonstration-based approach where an LLM model is trained to generate input-specific concise demonstrations. By tailoring demonstrations to each input, our method offers better contextual support than traditional RAG approaches. We demonstrate the superiority of GRAD under budget constraints, where we limit both the number of tokens used per demonstration and the number of tokens used for the final output. Trained solely on a math dataset, GRAD consistently outperforms strong baselines on Qwen2.5-14B across mathematical reasoning and advanced STEM questions, highlighting GRAD's robust generalization to out-of-distribution (OOD) domains such as physics, chemistry, and computer science. Furthermore, we show that demonstrations generated by trained smaller models can effectively guide larger target models, reducing training costs while maintaining competitive accuracy. Overall, this work introduces a scalable demonstration generator model presenting the first step toward a dynamic few-shot learning paradigm in resource-constrained settings. We release the code used for the project.


Would you let a humanoid play storytelling with your child? A usability study on LLM-powered narrative Human-Robot Interaction

arXiv.org Artificial Intelligence

A key challenge in human-robot interaction research lies in developing robotic systems that can effectively perceive and interpret social cues, facilitating natural and adaptive interactions. In this work, we present a novel framework for enhancing the attention of the iCub humanoid robot by integrating advanced perceptual abilities to recognise social cues, understand surroundings through generative models, such as ChatGPT, and respond with contextually appropriate social behaviour. Specifically, we propose an interaction task implementing a narrative protocol (storytelling task) in which the human and the robot create a short imaginary story together, exchanging in turn cubes with creative images placed on them. To validate the protocol and the framework, experiments were performed to quantify the degree of usability and the quality of experience perceived by participants interacting with the system. Such a system can be beneficial in promoting effective human robot collaborations, especially in assistance, education and rehabilitation scenarios where the social awareness and the robot responsiveness play a pivotal role.


Sticker-TTS: Learn to Utilize Historical Experience with a Sticker-driven Test-Time Scaling Framework

arXiv.org Artificial Intelligence

Large reasoning models (LRMs) have exhibited strong performance on complex reasoning tasks, with further gains achievable through increased computational budgets at inference. However, current test-time scaling methods predominantly rely on redundant sampling, ignoring the historical experience utilization, thereby limiting computational efficiency. To overcome this limitation, we propose Sticker-TTS, a novel test-time scaling framework that coordinates three collaborative LRMs to iteratively explore and refine solutions guided by historical attempts. At the core of our framework are distilled key conditions-termed stickers-which drive the extraction, refinement, and reuse of critical information across multiple rounds of reasoning. To further enhance the efficiency and performance of our framework, we introduce a two-stage optimization strategy that combines imitation learning with self-improvement, enabling progressive refinement. Extensive evaluations on three challenging mathematical reasoning benchmarks, including AIME-24, AIME-25, and OlymMATH, demonstrate that Sticker-TTS consistently surpasses strong baselines, including self-consistency and advanced reinforcement learning approaches, under comparable inference budgets. These results highlight the effectiveness of sticker-guided historical experience utilization. Our code and data are available at https://github.com/RUCAIBox/Sticker-TTS.