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Wish List 2025: A WIRED Gift Guide

WIRED

These thoughtful and beautifully designed gifts will delight everyone in your circle. Craighill, the maker of desk accessories, key rings, and other fine lifestyle items, has kept things simple and functional with its Chroma scissors. The stainless steel slicers are sturdy and easy to use, but also gorgeous, with primary accent colors that help the scissors stand out in a crowded pen cup. Craighill has been racing to keep these in stock, but they're proving incredibly popular, so don't wait. A hooded parka is a must for anyone who lives where the ground freezes. This is one of Patagonia's toastiest offerings, with a waterproof shell stuffed with 700-fill-power down, a fully insulated cinchable hood, and storm flaps on the inside and outside of the zipper.




Understanding Human Limits in Pattern Recognition: A Computational Model of Sequential Reasoning in Rock, Paper, Scissors

Cross, Logan, Brockbank, Erik, Gerstenberg, Tobias, Fan, Judith E., Yamins, Daniel L. K., Haber, Nick

arXiv.org Artificial Intelligence

How do we predict others from patterns in their behavior and what are the computational constraints that limit this ability? We investigate these questions by modeling human behavior over repeated games of rock, paper, scissors from Brockbank & Vul (2024). Against algorithmic opponents that varied in strategic sophistication, people readily exploit simple transition patterns (e.g., consistently playing rock after paper) but struggle to detect more complex sequential dependencies. To understand the cognitive mechanisms underlying these abilities and their limitations, we deploy Hypothetical Minds (HM), a large language model-based agent that generates and tests hypotheses about opponent strategies, as a cognitive model of this behavior (Cross et al., 2024). We show that when applied to the same experimental conditions, HM closely mirrors human performance patterns, succeeding and failing in similar ways. To better understand the source of HM's failures and whether people might face similar cognitive bottlenecks in this context, we performed a series of ablations and augmentations targeting different components of the system. When provided with natural language descriptions of the opponents' strategies, HM successfully exploited 6/7 bot opponents with win rates >80% suggesting that accurate hypothesis generation is the primary cognitive bottleneck in this task. Further, by systematically manipulating the model's hypotheses through pedagogically-inspired interventions, we find that the model substantially updates its causal understanding of opponent behavior, revealing how model-based analyses can produce testable hypotheses about human cognition.


Mixed-Initiative Dialog for Human-Robot Collaborative Manipulation

Yu, Albert, Li, Chengshu, Macesanu, Luca, Balaji, Arnav, Ray, Ruchira, Mooney, Raymond, Martín-Martín, Roberto

arXiv.org Artificial Intelligence

Effective robotic systems for long-horizon human-robot collaboration must adapt to a wide range of human partners, whose physical behavior, willingness to assist, and understanding of the robot's capabilities may change over time. This demands a tightly coupled communication loop that grants both agents the flexibility to propose, accept, or decline requests as they coordinate toward completing the task effectively. We apply a Mixed-Initiative dialog paradigm to Collaborative human-roBot teaming and propose MICoBot, a system that handles the common scenario where both agents, using natural language, take initiative in formulating, accepting, or rejecting proposals on who can best complete different steps of a task. To handle diverse, task-directed dialog, and find successful collaborative strategies that minimize human effort, MICoBot makes decisions at three levels: (1) a meta-planner considers human dialog to formulate and code a high-level collaboration strategy, (2) a planner optimally allocates the remaining steps to either agent based on the robot's capabilities (measured by a simulation-pretrained affordance model) and the human's estimated availability to help, and (3) an action executor decides the low-level actions to perform or words to say to the human. Our extensive evaluations in simulation and real-world -- on a physical robot with 18 unique human participants over 27 hours -- demonstrate the ability of our method to effectively collaborate with diverse human users, yielding significantly improved task success and user experience than a pure LLM baseline and other agent allocation models. See additional videos and materials at https://robin-lab.cs.utexas.edu/MicoBot/.


Point2Act: Efficient 3D Distillation of Multimodal LLMs for Zero-Shot Context-Aware Grasping

Kim, Sang Min, Heo, Hyeongjun, Kim, Junho, Lee, Yonghyeon, Kim, Young Min

arXiv.org Artificial Intelligence

We propose Point2Act, which directly retrieves the 3D action point relevant for a contextually described task, leveraging Multimodal Large Language Models (MLLMs). Foundation models opened the possibility for generalist robots that can perform a zero-shot task following natural language descriptions within an unseen environment. While the semantics obtained from large-scale image and language datasets provide contextual understanding in 2D images, the rich yet nuanced features deduce blurry 2D regions and struggle to find precise 3D locations for actions. Our proposed 3D relevancy fields bypass the high-dimensional features and instead efficiently imbue lightweight 2D point-level guidance tailored to the task-specific action. The multi-view aggregation effectively compensates for misalignments due to geometric ambiguities, such as occlusion, or semantic uncertainties inherent in the language descriptions. The output region is highly localized, reasoning fine-grained 3D spatial context that can directly transfer to an explicit position for physical action at the on-the-fly reconstruction of the scene. Our full-stack pipeline, which includes capturing, MLLM querying, 3D reconstruction, and grasp pose extraction, generates spatially grounded responses in under 20 seconds, facilitating practical manipulation tasks. Project page: https://sangminkim-99.github.io/point2act/


Multilingual LLMs Are Not Multilingual Thinkers: Evidence from Hindi Analogy Evaluation

Gupta, Ashray, Joseph, Rohan, Rai, Sunny

arXiv.org Artificial Intelligence

While large language models (LLMs) are widely evaluated for reasoning in English, their abilities in Indic languages remain understudied, limiting our understanding of whether these models generalize across languages. To address this gap, we introduce a new Hindi Analogy Test Set (HATS), comprising 405 multiple-choice questions sourced from Indian government exams. We benchmark state-of-the-art multilingual LLMs using various prompting strategies and introduce a grounded Chain of Thought approach that leverages cognitive theories of analogical reasoning. This approach improves model performance on Hindi analogy questions. Our experiments show that models perform best with English prompts, irrespective of the prompting strategy. Our test set addresses the lack of a critical resource to evaluate LLM reasoning capabilities in Hindi. The test set is publicly available for research purposes here https://github.com/Inequilazitive/


Robustness-Aware Tool Selection and Manipulation Planning with Learned Energy-Informed Guidance

Dong, Yifei, Zhang, Yan, Calinon, Sylvain, Pokorny, Florian T.

arXiv.org Artificial Intelligence

Humans subconsciously choose robust ways of selecting and using tools, based on years of embodied experience -- for example, choosing a ladle instead of a flat spatula to serve meatballs. However, robustness under uncertainty remains underexplored in robotic tool-use planning. This paper presents a robustness-aware framework that jointly selects tools and plans contact-rich manipulation trajectories, explicitly optimizing for robustness against environmental disturbances. At the core of our approach is a learned, energy-based robustness metric, which guides the planner towards robust manipulation behaviors. We formulate a hierarchical optimization pipeline that first identifies a tool and configuration that optimizes robustness, and then plans a corresponding manipulation trajectory that maintains robustness throughout execution. We evaluate our approach across three representative tool-use tasks. Simulation and real-world results demonstrate that our approach consistently selects robust tools and generates disturbance-resilient manipulation plans.


Meta-Learning in Self-Play Regret Minimization

Sychrovský, David, Schmid, Martin, Šustr, Michal, Bowling, Michael

arXiv.org Artificial Intelligence

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in isolation. However, in practice, players often encounter a distribution of similar but distinct games. For example, when trading correlated assets on the stock market, or when refining the strategy in subgames of a much larger game. Recently, offline meta-learning was used to accelerate one-sided equilibrium finding on such distributions. We build upon this, extending the framework to the more challenging self-play setting, which is the basis for most state-of-the-art equilibrium approximation algorithms for domains at scale. When selecting the strategy, our method uniquely integrates information across all decision states, promoting global communication as opposed to the traditional local regret decomposition. Empirical evaluation on normal-form games and river poker subgames shows our meta-learned algorithms considerably outperform other state-of-the-art regret minimization algorithms.


Playing games with Large language models: Randomness and strategy

Vidler, Alicia, Walsh, Toby

arXiv.org Artificial Intelligence

Playing games has a long history of describing intricate interactions in simplified forms. In this paper we explore if large language models (LLMs) can play games, investigating their capabilities for randomisation and strategic adaptation through both simultaneous and sequential game interactions. We focus on GPT-4o-Mini-2024-08-17 and test two games between LLMs: Rock Paper Scissors (RPS) and games of strategy (Prisoners Dilemma PD). LLMs are often described as stochastic parrots, and while they may indeed be parrots, our results suggest that they are not very stochastic in the sense that their outputs - when prompted to be random - are often very biased. Our research reveals that LLMs appear to develop loss aversion strategies in repeated games, with RPS converging to stalemate conditions while PD shows systematic shifts between cooperative and competitive outcomes based on prompt design. We detail programmatic tools for independent agent interactions and the Agentic AI challenges faced in implementation. We show that LLMs can indeed play games, just not very well. These results have implications for the use of LLMs in multi-agent LLM systems and showcase limitations in current approaches to model output for strategic decision-making.