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Netflix is acquiring game avatar maker Ready Player Me
LG TVs add'delete' option for Copilot The company's tools will allow Netflix subscribers to have avatars that can be used across games. Netflix is acquiring Estonian startup Ready Player Me, a company creating cross-game avatar tech that allows players to bring their digital personas with them to different games, the company's CEO Timmu Tõke shared in a LinkedIn post . The acquisition is part of Netflix's new games strategy, which puts an emphasis on approachable multiplayer titles and adaptations of the streaming service's IP. Ready Player Me's team of around 20 employees will be incorporated into Netflix's staff, writes, though Tõke is the only one of the startup's four founders who will continue on after the acquisition. Neither company has shared when the avatar tech will be incorporated into Netflix's games or what games will support the feature when they do.
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Rulebook: bringing co-routines to reinforcement learning environments
Fioravanti, Massimo, Pasini, Samuele, Agosta, Giovanni
Reinforcement learning (RL) algorithms, due to their reliance on external systems to learn from, require digital environments (e.g., simulators) with very simple interfaces, which in turn constrain significantly the implementation of such environments. In particular, these environments are implemented either as separate processes or as state machines, leading to synchronization and communication overheads in the first case, and to unstructured programming in the second. We propose a new domain-specific, co-routine-based, compiled language, called Rulebook, designed to automatically generate the state machine required to interact with machine learning (ML) algorithms and similar applications, with no performance overhead. Rulebook allows users to express programs without needing to be aware of the specific interface required by the ML components. By decoupling the execution model of the program from the syntactical encoding of the program, and thus without the need for manual state management, Rulebook allows to create larger and more sophisticated environments at a lower development cost.
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Unveiling Hidden Pivotal Players with GoalNet: A GNN-Based Soccer Player Evaluation System
Jiang, Jacky Hao, Cai, Jerry, Kyrillidis, Anastasios
Soccer analysis tools emphasize metrics such as expected goals, leading to an overrepresentation of attacking players' contributions and overlooking players who facilitate ball control and link attacks. Examples include Rodri from Manchester City and Palhinha who just transferred to Bayern Munich. To address this bias, we aim to identify players with pivotal roles in a soccer team, incorporating both spatial and temporal features. In this work, we introduce a GNN-based framework that assigns individual credit for changes in expected threat (xT), thus capturing overlooked yet vital contributions in soccer. Our pipeline encodes both spatial and temporal features in event-centric graphs, enabling fair attribution of non-scoring actions such as defensive or transitional plays. We incorporate centrality measures into the learned player embeddings, ensuring that ball-retaining defenders and defensive midfielders receive due recognition for their overall impact. Furthermore, we explore diverse GNN variants-including Graph Attention Networks and Transformer-based models-to handle long-range dependencies and evolving match contexts, discussing their relative performance and computational complexity. Experiments on real match data confirm the robustness of our approach in highlighting pivotal roles that traditional attacking metrics typically miss, underscoring the model's utility for more comprehensive soccer analytics.
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'Baldur's Gate 3' Is Even More Magical With a D&D Player's Handbook
Remember how it felt the first time you played Dungeons & Dragons? The first time you felt that creative spark of being part of a collective storytelling experience? You and your friends were each equal parts author and reader of a living, breathing story that existed only at that table, and only in those moments. There's no other word that quite does that feeling justice. Watching people play D&D in shows like Dimension 20 is definitely fun, but you're always part of the audience, not a participant.
Machine Learning AI Has Beat Chess, but Now It's Close to Beating Physics-Based Sports Games as Well
Artificial intelligence has already beaten chess. Hell, the most sophisticated AI systems have a very good chance against top players in the incredibly complicated game of Go. But, in the uber-complicated car-based soccer game of Rocket League, can an AI do a boosted 360 aerial bicycle kick power shot from the midline? Can it pinch a ball off the side ramp so precisely it sails into the goal at 90 MPH? No, at least not yet, but AI can apparently dribble like a madman. For more than a week, players have been driven up the wall (sometimes literally, in game) by machine learning-based AI that's been hacked into games of Rocket League.
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Build AI Avatars With NVIDIA Omniverse ACE
Developers and teams building avatars and virtual assistants can now register to join the early-access program for NVIDIA Omniverse Avatar Cloud Engine (ACE), a suite of cloud-native AI microservices that make it easier to build and deploy intelligent virtual assistants and digital humans at scale. Omniverse ACE eases avatar development, delivering the AI building blocks necessary to add intelligence and animation to any avatar, built on virtually any engine and deployed on any cloud. These AI assistants can be designed for organizations across industries, enabling organizations to enhance existing workflows and unlock new business opportunities. ACE is one of several generative AI applications that will help creators accelerate the development of 3D worlds and the metaverse. Members who join the program will receive access to the prerelease versions of NVIDIA's AI microservices, as well as the tooling and documentation needed to develop cloud-native AI workflows for interactive avatar applications.
Artificial Intelligence Chipsets Market Expected to High Growth over the Forecast to 2030 By Top Player: IBM Corp., Microsoft Corp., Google Inc., FinGenius Ltd. (U.K.), NVIDIA Corporation - Digital Journal
The new report on "Artificial Intelligence Chipsets Market Report 2022 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2030" offered by Market Research, Inc. includes a comprehensive analysis of the market size, geographical landscape along with the revenue estimation of the industry. In addition, the report also highlights the challenges impeding market growth and expansion strategies employed by leading companies in the "Artificial Intelligence Chipsets Market". Artificial intelligence (AI) chips are specialized silicon chips, which incorporate AI technology and are used for machine learning. AI helps in eliminating or minimizing the risk to human life in many industry verticals. The need for more efficient systems for solving mathematical and computational problems has become crucial, as the volume of data has increased.
Investors see lots to like in Fan Controlled Football. Players have a harder time.
The FCF's 150-plus players earn considerably less than their counterparts in other pro football leagues. The FCF offers $750 per week as base pay for quarterbacks; $550 for offensive linemen and tight ends; $350 for running backs and wide receivers; and $450 for defensive players. They can earn hundreds in bonuses each week for winning and via fan voting for individual categories such as best end zone celebration. The league estimates that between 50 and 70 players are awarded bonus money in some amount each week, with increased totals during the playoffs.
Hades Nails Its Depictions of Polyamory and Kink
Upon its 2020 release after a lengthy early-access stage, indie game Hades immediately captured the love of gamers and critics alike, hitting over a million sales shortly after official release, collecting award nominations from a slew of gaming shows, and appearing on numerous year-end lists. The roguelike from developer Supergiant follows Greek demigod Zagreus as he attempts to escape from the underworld run by his titular father while interacting with a host of other Olympian gods and legendary figures pulled from Greek mythology. Besides tight and enjoyable gameplay and gorgeous art, what really makes Hades shine is its excellent and nuanced writing. This extends to the game's romance options, which smartly and positively feature elements of relationships rarely touched on well in games, namely depicting polyamory and kink better than many of its peers. Hades features three characters that players can have Zagreus woo: Dusa, a floating gorgon head residing in the game's resting area between runs; Thanatos, the Greek personification of death who appears to offer Zagreus challenges and rewards during a run; and Megaera, one of the Fury sisters who appears alongside her siblings as the boss of the first section of the game.
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