perception
Where2comm: Communication-Efficient Collaborative Perception via Spatial Confidence Maps
Multi-agent collaborative perception could significantly upgrade the perception performance by enabling agents to share complementary information with each other through communication. It inevitably results in a fundamental trade-off between perception performance and communication bandwidth. To tackle this bottleneck issue, we propose a spatial confidence map, which reflects the spatial heterogeneity of perceptual information. It empowers agents to only share spatially sparse, yet perceptually critical information, contributing to where to communicate. Based on this novel spatial confidence map, we propose Where2comm, a communication-efficient collaborative perception framework. Where2comm has two distinct advantages: i) it considers pragmatic compression and uses less communication to achieve higher perception performance by focusing on perceptually critical areas; and ii) it can handle varying communication bandwidth by dynamically adjusting spatial areas involved in communication. To evaluate Where2comm, we consider 3D object detection in both real-world and simulation scenarios with two modalities (camera/LiDAR) and two agent types (cars/drones) on four datasets: OPV2V, V2X-Sim, DAIR-V2X, and our original CoPerception-UAVs. Where2comm consistently outperforms previous methods; for example, it achieves more than 100,000 lower communication volume and still outperforms DiscoNet and V2X-ViT on OPV2V.
Can Peripheral Representations Improve Clutter Metrics on Complex Scenes?
Previous studies have proposed image-based clutter measures that correlate with human search times and/or eye movements. However, most models do not take into account the fact that the effects of clutter interact with the foveated nature of the human visual system: visual clutter further from the fovea has an increasing detrimental influence on perception. Here, we introduce a new foveated clutter model to predict the detrimental effects in target search utilizing a forced fixation search task. We use Feature Congestion (Rosenholtz et al.) as our non foveated clutter model, and we stack a peripheral architecture on top of Feature Congestion for our foveated model. We introduce the Peripheral Integration Feature Congestion (PIFC) coefficient, as a fundamental ingredient of our model that modulates clutter as a non-linear gain contingent on eccentricity. We show that Foveated Feature Congestion (FFC) clutter scores (r(44) = 0.82 0.04,p < 0.0001) correlate better with target detection (hit rate) than regular Feature Congestion (r(44) = 0.19 0.13,p= 0.0774) in forced fixation search; and we extend foveation to other clutter models showing stronger correlations in all cases. Thus, our model allows us to enrich clutter perception research by computing fixation specific clutter maps. Code for building peripheral representations is available1.
A history of RoboCup with Manuela Veloso
RoboCup is an international competition that promotes and advances robotics and AI through the challenges presented by its various leagues. We got the chance to sit down with Professor Manuela Veloso, one of RoboCup's founders, to find out more about how it all started, how the community has grown over the years, and the vision for the future. I think it would be very interesting to go right back to the beginning and hear how RoboCup got started. What was the initial idea, and how did it get set up? So we are talking about the mid-90s. In terms of the research in those days, it was the beginning of the internet and many AI and computer science researchers were focused on the internet, first on sophisticated search algorithms, on natural language understanding, on information retrieval, and then on software agents and machine learning applied to digital information. From what I recall, there was a smaller group of researchers who were interested in actual, physical robots, and in particular in AI and robotics.
Autonomous Driving with Spiking Neural Networks
Autonomous driving demands an integrated approach that encompasses perception, prediction, and planning, all while operating under strict energy constraints to enhance scalability and environmental sustainability. We present Spiking Autonomous Driving (SAD), the first unified Spiking Neural Network (SNN) to address the energy challenges faced by autonomous driving systems through its event-driven and energy-efficient nature. SAD is trained end-to-end and consists of three main modules: perception, which processes inputs from multi-view cameras to construct a spatiotemporal bird's eye view; prediction, which utilizes a novel dual-pathway with spiking neurons to forecast future states; and planning, which generates safe trajectories considering predicted occupancy, traffic rules, and ride comfort. Evaluated on the nuScenes dataset, SAD achieves competitive performance in perception, prediction, and planning tasks, while drawing upon the energy efficiency of SNNs. This work highlights the potential of neuromorphic computing to be applied to energy-efficient autonomous driving, a critical step toward sustainable and safety-critical automotive technology. Our code is available at https://github.com/ridgerchu/SAD .
Towards Flexible 3D Perception: Object-Centric Occupancy Completion Augments 3D Object Detection
While 3D object bounding box (bbox) representation has been widely used in autonomous driving perception, it lacks the ability to capture the precise details of an object's intrinsic geometry. Recently, occupancy has emerged as a promising alternative for 3D scene perception. However, constructing a high-resolution occupancy map remains infeasible for large scenes due to computational constraints. Recognizing that foreground objects only occupy a small portion of the scene, we introduce object-centric occupancy as a supplement to object bboxes. This representation not only provides intricate details for detected objects but also enables higher voxel resolution in practical applications.
Real-time Stereo-based 3D Object Detection for Streaming Perception
The ability to promptly respond to environmental changes is crucial for the perception system of autonomous driving. Recently, a new task called streaming perception was proposed. It jointly evaluate the latency and accuracy into a single metric for video online perception. In this work, we introduce StreamDSGN, the first real-time stereo-based 3D object detection framework designed for streaming perception. StreamDSGN is an end-to-end framework that directly predicts the 3D properties of objects in the next moment by leveraging historical information, thereby alleviating the accuracy degradation of streaming perception. Further, StreamDSGN applies three strategies to enhance the perception accuracy: (1) A feature-flow-based fusion method, which generates a pseudo-next feature at the current moment to address the misalignment issue between feature and ground truth.