netease
Power up: will Chinese financing be the saviour of the Japanese video game industry?
They came for the 27th Tokyo Game Show, which was back in full ostentatious form this year after a pandemic hiatus and a timorous return in 2022. Most came hoping for the chance to play one of the hundreds of as-yet-unreleased video games on display within the show's 11 hangars. Others hoped to broker deals to have their video game published, or to publish someone else's. To step through the front doors was to enter a scene of roaring overstimulation. A babble of tens of thousands of voices clashed with a competing timpani of video game trailers.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.27)
- Asia > China (0.06)
- North America > United States > California (0.05)
China court documents incorrectly showed Activision was being sued by former partner NetEase
On April 24th, 2023, reports circulated that Blizzard Entertainment was being sued by former Chinese publishing partner NetEase after servers shutdown in January when the two failed to reach a continuation agreement. However, a day later, it turns out that NetEase was in fact not suing the company -- instead, as reported by PC Gamer, the suit is being brought by a single individual who is known to be a serial litigant with no history with NetEase. It appears the court documents listened NetEase erroneously; the company does not have anything to do with the lawsuit. Originally, MMO-focused gaming website Wowhead noticed the suit. Since this story was originally published, those court documents have been re-published to reflect that the suits are coming from a Yang Jun; all mentions of NetEase have been removed.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Law (1.00)
Blizzard sued by former Chinese partner after messy breakup
Blizzard Entertainment is reportedly being sued by former Chinese publishing partner NetEase after servers shutdown in January when the two failed to reach a continuation agreement. NetEase is seeking ¥300 million Yuan (roughly $43.5 million) in damages, which the company says will be put toward issuing refunds for discontinued games and recouping investments from unsold merchandise inventory. The suit has multiple components. NetEase says Blizzard was supposed to handle customer refunds with regard to discontinued games and that it got stuck with the bill. NetEase also alleges that the original contract was worded in such a way as to grant Blizzard "unequal terms and conditions" in favor of the publisher's "unilateral rights," as reported and translated by MMO-focused gaming website Wowhead.
China Tech Giants Look To Develop ChatGPT Alternatives, Rival West's AI Tech
China's tech giants are looking to rival the West's artificial intelligence projects, including the booming ChatGPT, a report has claimed. According to a report by the Financial Times, Chinese tech companies like Baidu, Alibaba and NetEase are announcing investment plans to develop technology rivaling OpenAI's chatbot. Baidu is reportedly planning to launch a chatbot named Ernie into its search engine, similar to Microsoft and OpenAI's Bing Chat, in the following months. The bot has been in development since 2019, according to the news outlet. "Baidu has focused talent and money on this, so they are the most likely to build one of China's leading GPT platforms," Boris Van, an analyst tracking China's AI efforts, told the outlet.
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning > Generative AI (0.61)
World of Warcraft to go offline in China, leaving millions of gamers bereft
Millions of Chinese players of the roleplaying epic World of Warcraft (WoW) will bid a sad farewell to the land of Azeroth, with the game set to go offline after a dispute between the US developer Blizzard and its local partner NetEase. Massively popular worldwide, particularly in the 2000s, WoW is an online multiplayer role-playing game set in a fantasy medieval world. It is known for being immersive and addictive, and players can rack up hundreds of hours of game time. Blizzard's games have been available in China since 2008 through collaboration with NetEase. Under local law, foreign developers are required to partner with Chinese firms to enter the market.
Blizzard To Pull Popular Games From China After License Spat
US gaming giant Blizzard Entertainment will suspend most of its services in China from January, the company said Thursday, after it failed to reach a licensing deal with local firm NetEase. Producer of some of the best-known titles in video gaming, including "World of Warcraft" and "Overwatch", Blizzard has operated since 2008 in China -- the world's biggest gaming market. But the firm said it had failed to reach an agreement with Chinese publisher NetEase over an extension to their 14-year partnership. "We will suspend new sales in the coming days and Chinese players will be receiving details of how this will work soon," Blizzard Entertainment, a subsidiary of California-based Activision Blizzard, said in a statement. Microsoft in January offered to buy Activision Blizzard for $69 billion, but the deal has yet to be finalised as anti-trust authorities examine it.
- North America > United States > California (0.26)
- Europe (0.06)
- Asia > China > Hong Kong (0.06)
Activision Blizzard to End Most Game Services in China, NetEase Partnership
SINGAPORE--Activision Blizzard Inc. is halting most online game services in China in January, including "World of Warcraft," "StarCraft" and "Diablo III," as it and China's NetEase Inc. end a 14-year licensing partnership. Blizzard Entertainment Inc., an Activision Blizzard subsidiary, and NetEase failed to reach a deal to renew their licensing agreements, the two companies said Thursday China time. One obstacle to renewing the deal was a disagreement between the two parties over how data of Chinese players are controlled, people familiar with the negotiations said. Data collected by powerful internet companies and how those are handled has become a point of friction between the U.S. and China in recent years. The existing licensing agreements cover some of the most popular Blizzard titles in China.
Blizzard games like 'World of Warcraft' will go offline in China next year
Blizzard Entertainment will be suspending key games like Overwatch 2 and World of Warcraft in China because it failed to reach an agreement with partner NetEase, it announced. Those titles along with Hearthstone, Starcraft, Heroes of the Storm, Diablo III and Warcraft III: Reforged will be unavailable in China starting on January 23, 2023. Diablo Immortal, which arrived earlier this year, won't be affected as it's covered by a separate agreement, according to NetEase. "The two parties have not reached a deal to renew the agreements that is consistent with Blizzard's operating principles and commitments to players and employees, and the agreements are set to expire in January 2023," Blizzard said in the press release. "We will suspend new sales in the coming days and Chinese players will be receiving details of how this will work soon. Upcoming releases for World of Warcraft: Dragonflight, Hearthstone: March of the Lich King, and season 2 of Overwatch 2 will proceed later this year."
Hounded At Home, China's Video Game Firms Welcomed In Europe
China is investing billions in Europe's video game industry, but analysts have warned that there could be trouble along the road unless regulators start to take stricter notice. Europe is embroiled in long-running disputes with Beijing over trade, environment, education, raw materials, intellectual property -- but so far video games are not part of the fight. As Beijing tightens up on the video game industry at home, China's tech giants are looking to make investments overseas -- prompting concerns ranging from data security to limits on creative freedom. "Europe has this idea that we will be able to separate strategic industries from non-strategic industries," Antonia Hmaidi from the Mercator Institute think-tank told AFP. "Video games for most policymakers will always go into the non-strategic pile." This has helped Tencent, the world's largest games company by revenue, to buy into studios across Europe -- including the then world-record $8.6 billion deal for Finnish firm Supercell in 2016.
No cults, no politics, no ghouls: how China censors the video game world
In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. "Deep, endless, complex, unyielding games," is how Shams Jorjani, the company's chief business development officer, describes Paradox's offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history. But in 2016, Paradox decided to try something a little different. Its new game, Stellaris, was a work of sprawling science fiction, set 200 years in the future. In this virtual universe, players could explore richly detailed galaxies, command their own fusion-powered starship fleets and fight with extraterrestrials to expand their space empires. Gamers could choose to play as the human race, or one of many alien species. Another type of alien is a sentient crystal that eats rocks.) The game was an instant hit, selling more than 200,000 copies in its first 24 hours. Later that year, Paradox decided to take Stellaris to China. This would mean navigating the country's notoriously tricky censorship rules, but given that China was, at the time, home to an estimated 560 million gamers, the commercial appeal was irresistible. Paradox had been burned in China before.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Law > Civil Rights & Constitutional Law (1.00)
- Government > Regional Government > Asia Government > China Government (1.00)
- Information Technology > Artificial Intelligence > Games (1.00)
- Information Technology > Communications > Social Media (0.95)