Power up: will Chinese financing be the saviour of the Japanese video game industry?

The Guardian 

They came for the 27th Tokyo Game Show, which was back in full ostentatious form this year after a pandemic hiatus and a timorous return in 2022. Most came hoping for the chance to play one of the hundreds of as-yet-unreleased video games on display within the show's 11 hangars. Others hoped to broker deals to have their video game published, or to publish someone else's. To step through the front doors was to enter a scene of roaring overstimulation. A babble of tens of thousands of voices clashed with a competing timpani of video game trailers.

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