Goto

Collaborating Authors

 minigrid


Improving Regret Approximation for Unsupervised Dynamic Environment Generation

Neural Information Processing Systems

Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.


Diffusion StateSpaceDiffuser Ours

Neural Information Processing Systems

World models have recently gained prominence for action-conditioned visual prediction in complex environments. However, relying on only a few recent observations causes them to lose long-term context. Consequently, within a few steps, the generated scenes drift from what was previously observed, undermining temporal coherence. This limitation, common in state-of-the-art world models, which are diffusion-based, stems from the lack of a lasting environment state. To address this problem, we introduce StateSpaceDiffuser, where a diffusion model is enabled to perform long-context tasks by integrating features from a state-space model, representing the entire interaction history.


NAVIX: Scaling MiniGrid Environments with JAX

Neural Information Processing Systems

As Deep Reinforcement Learning (Deep RL) research moves towards solving large-scale worlds, efficient environment simulations become crucial for rapid experimentation. However, most existing environments struggle to scale to high throughput, setting back meaningful progress. Interactions are typically computed on the CPU, limiting training speed and throughput, due to slower computation and communication overhead when distributing the task across multiple machines. Ultimately, Deep RL training is CPU-bound, and developing batched, fast, and scalable environments has become a frontier for progress. Among the most used Reinforcement Learning (RL) environments, MiniGrid is at the foundation of several studies on exploration, curriculum learning, representation learning, diversity, meta-learning, credit assignment, and language-conditioned RL, and still suffers from the limitations described above. In this work, we introduce NAVIX, a re-implementation of MiniGrid in JAX. NAVIX achieves over $160\,000\times$ speed improvements in batch mode, supporting up to 2048 agents in parallel on a single Nvidia A100 80 GB. This reduces experiment times from one week to 15 minutes, promoting faster design iterations and more scalable RL model development.


Function

Neural Information Processing Systems

Algorithm 2 details the pseudocode for the partition function used in LaMCTS, which we use in LaP3 as well. Algorithm 2 Partition Function 1: Input: Input Space Ω, Samples St, Node partition threshold Nthres, Partitioning Latent Model s(x) 2: Set V0 = {Ω} 3: Set Vqueue = {Ω} 4: while Vqueue 6= do 5: Ωp Vqueue.pop(0) It is clear that Fk(y) is a monotonically decreasing function with Fk(0) = 1 and limy + Fk(y) = 0. Here we assume it is strictly decreasing so that Fk(y) has a well-defined inverse function F 1k . In the following, we will omit the subscript k for brevity. P[f(xi) g y|xi Ωk] (4) = 1 Fntk (y) (5) Note that 1 is due to the fact that all samples x1,...,xnt are independently drawn within the region Ωk.





TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design

arXiv.org Artificial Intelligence

Generalizing deep reinforcement learning agents to unseen environments remains a significant challenge. One promising solution is Unsupervised Environment Design (UED), a co-evolutionary framework in which a teacher adaptively generates tasks with high learning potential, while a student learns a robust policy from this evolving curriculum. Existing UED methods typically measure learning potential via regret, the gap between optimal and current performance, approximated solely by value-function loss. Building on these approaches, we introduce the transition-prediction error as an additional term in our regret approximation. To capture how training on one task affects performance on others, we further propose a lightweight metric called Co-Learnability. By combining these two measures, we present Transition-aware Regret Approximation with Co-learnability for Environment Design (TRACED). Empirical evaluations show that TRACED produces curricula that improve zero-shot generalization over strong baselines across multiple benchmarks. Ablation studies confirm that the transition-prediction error drives rapid complexity ramp-up and that Co-Learnability delivers additional gains when paired with the transition-prediction error. These results demonstrate how refined regret approximation and explicit modeling of task relationships can be leveraged for sample-efficient curriculum design in UED. Project Page: https://geonwoo.me/traced/



Towards Monotonic Improvement in In-Context Reinforcement Learning

arXiv.org Artificial Intelligence

In-Context Reinforcement Learning (ICRL) has emerged as a promising paradigm for developing agents that can rapidly adapt to new tasks by leveraging past experiences as context, without updating their parameters. Recent approaches train large sequence models on monotonic policy improvement data from online RL, aiming to a continue improved testing time performance. However, our experimental analysis reveals a critical flaw: these models cannot show a continue improvement like the training data during testing time. Theoretically, we identify this phenomenon as Contextual Ambiguity, where the model's own stochastic actions can generate an interaction history that misleadingly resembles that of a sub-optimal policy from the training data, initiating a vicious cycle of poor action selection. To resolve the Contextual Ambiguity, we introduce Context Value into training phase and propose Context Value Informed ICRL (CV-ICRL). CV-ICRL use Context Value as an explicit signal representing the ideal performance theoretically achievable by a policy given the current context. As the context expands, Context Value could include more task-relevant information, and therefore the ideal performance should be non-decreasing. We prove that the Context Value tightens the lower bound on the performance gap relative to an ideal, monotonically improving policy. We fruther propose two methods for estimating Context Value at both training and testing time. Experiments conducted on the Dark Room and Minigrid testbeds demonstrate that CV-ICRL effectively mitigates performance degradation and improves overall ICRL abilities across various tasks and environments. The source code and data of this paper are available at https://github.com/Bluixe/towards_monotonic_improvement .