metaverse
Is an AI version of Mark Zuckerberg – or any boss – a good plan?
Is an AI version of Mark Zuckerberg - or any boss - a good plan? Feedback has learned that, according to reports, Meta is building an AI version of Mark Zuckerberg to interact with staff. Feedback hopes this doesn't become a trend Feedback has had a number of bosses over the years. One reorganised the company at which we worked in such a way that our job no longer existed. However, none of them was an AI.
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When Generative Artificial Intelligence meets Extended Reality: A Systematic Review
Ning, Xinyu, Zhuo, Yan, Wang, Xian, Sio, Chan-In Devin, Lee, Lik-Hang
With the continuous advancement of technology, the application of generative artificial intelligence (AI) in various fields is gradually demonstrating great potential, particularly when combined with Extended Reality (XR), creating unprecedented possibilities. This survey article systematically reviews the applications of generative AI in XR, covering as much relevant literature as possible from 2023 to 2025. The application areas of generative AI in XR and its key technology implementations are summarised through PRISMA screening and analysis of the final 26 articles. The survey highlights existing articles from the last three years related to how XR utilises generative AI, providing insights into current trends and research gaps. We also explore potential opportunities for future research to further empower XR through generative AI, providing guidance and information for future generative XR research.
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Task-Oriented Edge-Assisted Cross-System Design for Real-Time Human-Robot Interaction in Industrial Metaverse
Chen, Kan, Meng, Zhen, Xu, Xiangmin, Yang, Jiaming, Li, Emma, Zhao, Philip G.
--Real-time human-device interaction in industrial Metaverse faces challenges such as high computational load, limited bandwidth, and strict latency. This paper proposes a task-oriented edge-assisted cross-system framework using digital twins (DTs) to enable responsive interactions. By predicting operator motions, the system supports: 1) proactive Metaverse rendering for visual feedback, and 2) preemptive control of remote devices. The DTs are decoupled into two virtual functions--visual display and robotic control--optimizing both performance and adaptability. T o enhance generalizability, we introduce the Human-In-The-Loop Model-Agnostic Meta-Learning (HITL-MAML) algorithm, which dynamically adjusts prediction horizons. Evaluation on two tasks demonstrates the framework's effectiveness: in a Trajectory-Based Drawing Control task, it reduces weighted RMSE from 0.0712 m to 0.0101 m; in a real-time 3D scene representation task for nuclear decommissioning, it achieves a PSNR of 22.11, SSIM of 0.8729, and LPIPS of 0.1298. These results show the framework's capability to ensure spatial precision and visual fidelity in real-time, high-risk industrial environments. Industrial Metaverse represents an integrated virtual ecosystem that extends the concept of the Metaverse to specific industrial sectors, merging physical and digital realms. It explores the transformative potential of teleoperation, real-time collaboration, and synchronization within high-risk industries, driving substantial advancements in industrial operations [1]. Digital twins (DTs) are a key enabler within the larger framework of industrial Metaverse, facilitating real-time data interaction and providing highly accurate virtual models of physical assets [2].
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AI can transform a photo of your dog into a VR avatar
Breakthroughs, discoveries, and DIY tips sent every weekday. Nearly four years have passed since Facebook officially changed its corporate name to Meta, amid promises from founder Mark Zuckerberg that a fully realized digital "metaverse" was just around the corner. Since then, user adoption of virtual reality spaces has plateaued, and Zuckerberg himself has seemingly shifted focus towards AI companions and podcast-playing Ray Bans. For many, simply sitting on the couch at home with a dog by their side remains more appealing than slipping into VR. But what if your furry friend could join you?
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Agency, Affordances, and Enculturation of Augmentation Technologies
Duin, Ann Hill, Pedersen, Isabel
Augmentation technologies are undergoing a process of enculturation due to many factors, one being the rise of artificial intelligence (AI), or what the World Intellectual Property Organization (WIPO) terms the AI wave or AI boom. Chapter 3 focuses critical attention on the hyped assumption that sophisticated, emergent, and embodied augmentation technologies will improve lives, literacy, cultures, arts, economies, and social contexts. The chapter begins by discussing the problem of ambiguity with AI terminology, which it aids with a description of the WIPO Categorization of AI Technologies Scheme. It then draws on media and communication studies to explore concepts such as agents, agency, power, and agentive relationships between humans and robots. The chapter focuses on the development of non-human agents in industry as a critical factor in the rise of augmentation technologies. It looks at how marketing communication enculturates future users to adopt and adapt to the technology. Scholars are charting the significant ways that people are drawn further into commercial digital landscapes, such as the Metaverse concept, in post-internet society. It concludes by examining recent claims concerning the Metaverse and augmented reality.
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Adaptive Social Metaverse Streaming based on Federated Multi-Agent Deep Reinforcement Learning
Long, Zijian, Wang, Haopeng, Dong, Haiwei, Saddik, Abdulmotaleb El
--The social metaverse is a growing digital ecosystem that blends virtual and physical worlds. It allows users to interact socially, work, shop, and enjoy entertainment. However, privacy remains a major challenge, as immersive interactions require continuous collection of biometric and behavioral data. At the same time, ensuring high-quality, low-latency streaming is difficult due to the demands of real-time interaction, immer-sive rendering, and bandwidth optimization. T o address these issues, we propose ASMS (Adaptive Social Metaverse Streaming), a novel streaming system based on Federated Multi-Agent Proximal Policy Optimization (F-MAPPO). ASMS leverages F-MAPPO, which integrates federated learning (FL) and deep reinforcement learning (DRL) to dynamically adjust streaming bit rates while preserving user privacy. Experimental results show that ASMS improves user experience by at least 14% compared to existing streaming methods across various network conditions. Therefore, ASMS enhances the social metaverse experience by providing seamless and immersive streaming, even in dynamic and resource-constrained networks, while ensuring that sensitive user data remains on local devices. Index T erms --Social metaverse, adaptive bit rate streaming, Multi-agent reinforcement learning, federated learning, extended reality. The metaverse is seen as the next evolution of the Internet, offering a seamless digital space where users can meet, socialize, play games, and collaborate in immersive 3D environments [1]. As adoption grows, it has gained significant global attention. Gartner predicts that by 2026, 25% of people will spend at least an hour per day in metaverse environments [2].
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Fashion Industry in the Age of Generative Artificial Intelligence and Metaverse: A systematic Review
Ahmed, Rania, Ahmed, Eman, Elbarbary, Ahmed, Darwish, Ashraf, Hassanien, Aboul Ella
The fashion industry is an extremely profitable market that generates trillions of dollars in revenue by producing and distributing apparel, footwear, and accessories. This systematic literature review (SLR) seeks to systematically review and analyze the research landscape about the Generative Artificial Intelligence (GAI) and metaverse in the fashion industry. Thus, investigating the impact of integrating both technologies to enhance the fashion industry. This systematic review uses the Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) methodology, including three essential phases: identification, evaluation, and reporting. In the identification phase, the target search problems are determined by selecting appropriate keywords and alternative synonyms. After that 578 documents from 2014 to the end of 2023 are retrieved. The evaluation phase applies three screening steps to assess papers and choose 118 eligible papers for full-text reading. Finally, the reporting phase thoroughly examines and synthesizes the 118 eligible papers to identify key themes associated with GAI and Metaverse in the fashion industry. Based on Strengths, Weaknesses, Opportunities, and Threats (SWOT) analyses performed for both GAI and metaverse for the fashion industry, it is concluded that the integration of GAI and the metaverse holds the capacity to profoundly revolutionize the fashion sector, presenting chances for improved manufacturing, design, sales, and client experiences. Accordingly, the research proposes a new framework to integrate GAI and metaverse to enhance the fashion industry. The framework presents different use cases to promote the fashion industry using the integration. Future research points for achieving a successful integration are demonstrated.
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A Multi-Agent DRL-Based Framework for Optimal Resource Allocation and Twin Migration in the Multi-Tier Vehicular Metaverse
Hayla, Nahom Abishu, Seid, A. Mohammed, Erbad, Aiman, Getu, Tilahun M., Al-Fuqaha, Ala, Guizani, Mohsen
Although multi-tier vehicular Metaverse promises to transform vehicles into essential nodes -- within an interconnected digital ecosystem -- using efficient resource allocation and seamless vehicular twin (VT) migration, this can hardly be achieved by the existing techniques operating in a highly dynamic vehicular environment, since they can hardly balance multi-objective optimization problems such as latency reduction, resource utilization, and user experience (UX). To address these challenges, we introduce a novel multi-tier resource allocation and VT migration framework that integrates Graph Convolutional Networks (GCNs), a hierarchical Stackelberg game-based incentive mechanism, and Multi-Agent Deep Reinforcement Learning (MADRL). The GCN-based model captures both spatial and temporal dependencies within the vehicular network; the Stackelberg game-based incentive mechanism fosters cooperation between vehicles and infrastructure; and the MADRL algorithm jointly optimizes resource allocation and VT migration in real time. By modeling this dynamic and multi-tier vehicular Metaverse as a Markov Decision Process (MDP), we develop a MADRL-based algorithm dubbed the Multi-Objective Multi-Agent Deep Deterministic Policy Gradient (MO-MADDPG), which can effectively balances the various conflicting objectives. Extensive simulations validate the effectiveness of this algorithm that is demonstrated to enhance scalability, reliability, and efficiency while considerably improving latency, resource utilization, migration cost, and overall UX by 12.8%, 9.7%, 14.2%, and 16.1%, respectively.
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Satisfaction-Aware Incentive Scheme for Federated Learning in Industrial Metaverse: DRL-Based Stackbelberg Game Approach
Li, Xiaohuan, Qin, Shaowen, Tang, Xin, Kang, Jiawen, Ye, Jin, Zhao, Zhonghua, Niyato, Dusit
Industrial Metaverse leverages the Industrial Internet of Things (IIoT) to integrate data from diverse devices, employing federated learning and meta-computing to train models in a distributed manner while ensuring data privacy. Achieving an immersive experience for industrial Metaverse necessitates maintaining a balance between model quality and training latency. Consequently, a primary challenge in federated learning tasks is optimizing overall system performance by balancing model quality and training latency. This paper designs a satisfaction function that accounts for data size, Age of Information (AoI), and training latency. Additionally, the satisfaction function is incorporated into the utility functions to incentivize node participation in model training. We model the utility functions of servers and nodes as a two-stage Stackelberg game and employ a deep reinforcement learning approach to learn the Stackelberg equilibrium. This approach ensures balanced rewards and enhances the applicability of the incentive scheme for industrial Metaverse. Simulation results demonstrate that, under the same budget constraints, the proposed incentive scheme improves at least 23.7% utility compared to existing schemes without compromising model accuracy.
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