mapf
Empirical Hardness in Multi-Agent Pathfinding: Research Challenges and Opportunities
Ren, Jingyao, Ewing, Eric, Kumar, T. K. Satish, Koenig, Sven, Ayanian, Nora
Multi-agent pathfinding (MAPF) is the problem of finding collision-free paths for a team of agents on a map. Although MAPF is NP-hard, the hardness of solving individual instances varies significantly, revealing a gap between theoretical complexity and actual hardness. This paper outlines three key research challenges in MAPF empirical hardness to understand such phenomena. The first challenge, known as algorithm selection, is determining the best-performing algorithms for a given instance. The second challenge is understanding the key instance features that affect MAPF empirical hardness, such as structural properties like phase transition and backbone/backdoor. The third challenge is how to leverage our knowledge of MAPF empirical hardness to effectively generate hard MAPF instances or diverse benchmark datasets. This work establishes a foundation for future empirical hardness research and encourages deeper investigation into these promising and underexplored areas.
Graph Attention-Guided Search for Dense Multi-Agent Pathfinding
Jain, Rishabh, Okumura, Keisuke, Amir, Michael, Prorok, Amanda
Finding near-optimal solutions for dense multi-agent pathfinding (MAPF) problems in real-time remains challenging even for state-of-the-art planners. To this end, we develop a hybrid framework that integrates a learned heuristic derived from MAGAT, a neural MAPF policy with a graph attention scheme, into a leading search-based algorithm, LaCAM. While prior work has explored learning-guided search in MAPF, such methods have historically underperformed. In contrast, our approach, termed LaGAT, outperforms both purely search-based and purely learning-based methods in dense scenarios. This is achieved through an enhanced MAGAT architecture, a pre-train-then-fine-tune strategy on maps of interest, and a deadlock detection scheme to account for imperfect neural guidance. Our results demonstrate that, when carefully designed, hybrid search offers a powerful solution for tightly coupled, challenging multi-agent coordination problems.
Sequence Pathfinder for Multi-Agent Pickup and Delivery in the Warehouse
Zhao, Zeyuan, Li, Chaoran, Zhang, Shao, Wen, Ying
Multi-Agent Pickup and Delivery (MAPD) is a challenging extension of Multi-Agent Path Finding (MAPF), where agents are required to sequentially complete tasks with fixed-location pickup and delivery demands. Although learning-based methods have made progress in MAPD, they often perform poorly in warehouse-like environments with narrow pathways and long corridors when relying only on local observations for distributed decision-making. Communication learning can alleviate the lack of global information but introduce high computational complexity due to point-to-point communication. To address this challenge, we formulate MAPF as a sequence modeling problem and prove that path-finding policies under sequence modeling possess order-invariant optimality, ensuring its effectiveness in MAPD. Building on this, we propose the Sequential Pathfinder (SePar), which leverages the Transformer paradigm to achieve implicit information exchange, reducing decision-making complexity from exponential to linear while maintaining efficiency and global awareness. Experiments demonstrate that SePar consistently outperforms existing learning-based methods across various MAPF tasks and their variants, and generalizes well to unseen environments. Furthermore, we highlight the necessity of integrating imitation learning in complex maps like warehouses.
Conflict-Based Search and Prioritized Planning for Multi-Agent Path Finding Among Movable Obstacles
Hu, Shaoli, Zhao, Shizhe, Ren, Zhongqiang
Abstract--This paper investigates Multi-Agent Path Finding Among Movable Obstacles (M-PAMO), which seeks collision-free paths for multiple agents from their start to goal locations among static and movable obstacles. M-PAMO arises in logistics and warehouses where mobile robots are among unexpected movable objects. Although Multi-Agent Path Finding (MAPF) and single-agent Path planning Among Movable Obstacles (PAMO) were both studied, M-PAMO remains under-explored. Movable obstacles lead to new fundamental challenges as the state space, which includes both agents and movable obstacles, grows exponentially with respect to the number of agents and movable obstacles. This paper makes a first attempt to adapt and fuse the popular Conflict-Based Search (CBS) and Prioritized Planning (PP) for MAPF, and a recent single-agent PAMO planner called PAMO*, together to address M-PAMO. We compare their performance with up to 20 agents and hundreds of movable obstacles, and show the pros and cons of these approaches.
Multi-Agent Path Finding Among Dynamic Uncontrollable Agents with Statistical Safety Guarantees
Strawn, Kegan J., Phan, Thomy, Wang, Eric, Ayanian, Nora, Koenig, Sven, Lindemann, Lars
Existing multi-agent path finding (MAPF) solvers do not account for uncertain behavior of uncontrollable agents. We present a novel variant of Enhanced Conflict-Based Search (ECBS), for both one-shot and lifelong MAPF in dynamic environments with uncontrollable agents. Our method consists of (1) training a learned predictor for the movement of uncontrollable agents, (2) quantifying the prediction error using conformal prediction (CP), a tool for statistical uncertainty quantification, and (3) integrating these uncertainty intervals into our modified ECBS solver. Our method can account for uncertain agent behavior, comes with statistical guarantees on collision-free paths for one-shot missions, and scales to lifelong missions with a receding horizon sequence of one-shot instances. We run our algorithm, CP-Solver, across warehouse and game maps, with competitive throughput and reduced collisions.
Real-Time LaCAM for Real-Time MAPF
Liang, Runzhe, Veerapaneni, Rishi, Harabor, Daniel, Li, Jiaoyang, Likhachev, Maxim
The vast majority of Multi-Agent Path Finding (MAPF) methods with completeness guarantees require planning full-horizon paths. However, planning full-horizon paths can take too long and be impractical in real-world applications. Instead, real-time planning and execution, which only allows the planner a finite amount of time before executing and replanning, is more practical for real-world multi-agent systems. Several methods utilize real-time planning schemes but none are provably complete, which leads to livelock or deadlock. Our main contribution is Real-Time LaCAM, the first Real-Time MAPF method with provable completeness guarantees. We do this by leveraging LaCAM (Okumura 2023) in an incremental fashion. Our results show how we can iteratively plan for congested environments with a cutoff time of milliseconds while still maintaining the same success rate as full-horizon LaCAM. We also show how it can be used with a single-step learned MAPF policy.
Enhancing Lifelong Multi-Agent Path-finding by Using Artificial Potential Fields
Pertzovsky, Arseniy, Stern, Roni, Felner, Ariel, Zivan, Roie
We explore the use of Artificial Potential Fields (APFs) to solve Multi-Agent Path Finding (MAPF) and Lifelong MAPF (LMAPF) problems. In MAPF, a team of agents must move to their goal locations without collisions, whereas in LMAPF, new goals are generated upon arrival. We propose methods for incorporating APFs in a range of MAPF algorithms, including Prioritized Planning, MAPF-LNS2, and Priority Inheritance with Backtracking (PIBT). Experimental results show that using APF is not beneficial for MAPF but yields up to a 7-fold increase in overall system throughput for LMAPF.
Lightweight and Effective Preference Construction in PIBT for Large-Scale Multi-Agent Pathfinding
Okumura, Keisuke, Nagai, Hiroki
PIBT is a computationally lightweight algorithm that can be applied to a variety of multi-agent pathfinding (MAPF) problems, generating the next collision-free locations of agents given another. Because of its simplicity and scalability, it is becoming a popular underlying scheme for recent large-scale MAPF methods involving several hundreds or thousands of agents. Vanilla PIBT makes agents behave greedily towards their assigned goals, while agents typically have multiple best actions, since the graph shortest path is not always unique. Consequently, tiebreaking about how to choose between these actions significantly affects resulting solutions. This paper studies two simple yet effective techniques for tiebreaking in PIBT, without compromising its computational advantage. The first technique allows an agent to intelligently dodge another, taking into account whether each action will hinder the progress of the next timestep. The second technique is to learn, through multiple PIBT runs, how an action causes regret in others and to use this information to minimise regret collectively. Our empirical results demonstrate that these techniques can reduce the solution cost of one-shot MAPF and improve the throughput of lifelong MAPF. For instance, in densely populated one-shot cases, the combined use of these tiebreaks achieves improvements of around 10-20% in sum-of-costs, without significantly compromising the speed of a PIBT-based planner.
RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks
Tang, Yimin, Xiong, Xiao, Xi, Jingyi, Li, Jiaoyang, Bıyık, Erdem, Koenig, Sven
Multi-Agent Path Finding (MAPF), which focuses on finding collision-free paths for multiple robots, is crucial for applications ranging from aerial swarms to warehouse automation. Solving MAPF is NP-hard so learning-based approaches for MAPF have gained attention, particularly those leveraging deep neural networks. Nonetheless, despite the community's continued efforts, all learning-based MAPF planners still rely on decentralized planning due to variability in the number of agents and map sizes. We have developed the first centralized learning-based policy for MAPF problem called RAILGUN. RAILGUN is not an agent-based policy but a map-based policy. By leveraging a CNN-based architecture, RAILGUN can generalize across different maps and handle any number of agents. We collect trajectories from rule-based methods to train our model in a supervised way. In experiments, RAILGUN outperforms most baseline methods and demonstrates great zero-shot generalization capabilities on various tasks, maps and agent numbers that were not seen in the training dataset.
Multi-Agent Path Finding Using Conflict-Based Search and Structural-Semantic Topometric Maps
Fredriksson, Scott, Bai, Yifan, Saradagi, Akshit, Nikolakopoulos, George
As industries increasingly adopt large robotic fleets, there is a pressing need for computationally efficient, practical, and optimal conflict-free path planning for multiple robots. Conflict-Based Search (CBS) is a popular method for multi-agent path finding (MAPF) due to its completeness and optimality; however, it is often impractical for real-world applications, as it is computationally intensive to solve and relies on assumptions about agents and operating environments that are difficult to realize. This article proposes a solution to overcome computational challenges and practicality issues of CBS by utilizing structural-semantic topometric maps. Instead of running CBS over large grid-based maps, the proposed solution runs CBS over a sparse topometric map containing structural-semantic cells representing intersections, pathways, and dead ends. This approach significantly accelerates the MAPF process and reduces the number of conflict resolutions handled by CBS while operating in continuous time. In the proposed method, robots are assigned time ranges to move between topometric regions, departing from the traditional CBS assumption that a robot can move to any connected cell in a single time step. The approach is validated through real-world multi-robot path-finding experiments and benchmarking simulations. The results demonstrate that the proposed MAPF method can be applied to real-world non-holonomic robots and yields significant improvement in computational efficiency compared to traditional CBS methods while improving conflict detection and resolution in cases of corridor symmetries.