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 locomotion


Reimagining robotics for sustainability

Robohub

Imagine a robot designed to install solar panels with much greater speed and precision than a human. The robot is made from expensive materials and powered by a heavy battery that must be recharged every few hours. If the costs of building and operating the robot outweigh the benefits of the clean energy it helps produce, can it really be considered sustainable? In a 2025 article published in, Aude Billard, head of the Learning Algorithms and Systems Lab in EPFL's School of Engineering and Academic director of the Robotics Center, gives precisely this example to illustrate the tension between robotic performance and sustainability. Roboticists, she argues, can no longer ignore the fact that robots use energy-intensive power systems and electronic components made from finite resources.


Meta-Reinforcement Learning of Structured Exploration Strategies

Neural Information Processing Systems

Exploration is a fundamental challenge in reinforcement learning (RL). Many current exploration methods for deep RL use task-agnostic objectives, such as information gain or bonuses based on state visitation. However, many practical applications of RL involve learning more than a single task, and prior tasks can be used to inform how exploration should be performed in new tasks. In this work, we study how prior tasks can inform an agent about how to explore effectively in new situations. We introduce a novel gradient-based fast adaptation algorithm - model agnostic exploration with structured noise (MAESN) - to learn exploration strategies from prior experience. The prior experience is used both to initialize a policy and to acquire a latent exploration space that can inject structured stochasticity into a policy, producing exploration strategies that are informed by prior knowledge and are more effective than random action-space noise. We show that MAESN is more effective at learning exploration strategies when compared to prior meta-RL methods, RL without learned exploration strategies, and task-agnostic exploration methods. We evaluate our method on a variety of simulated tasks: locomotion with a wheeled robot, locomotion with a quadrupedal walker, and object manipulation.





LAPO: Latent-VariableAdvantage-WeightedPolicy OptimizationforOfflineReinforcementLearning

Neural Information Processing Systems

But in practice, it requires querying the behavior policy which is unknown, and using an erroneous approximation of the behavior policy can negatively affect the performance ([39]).



RoboHive: A Unified Framework for Robot Learning

Neural Information Processing Systems

Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons.


REASAN: Learning Reactive Safe Navigation for Legged Robots

arXiv.org Artificial Intelligence

Abstract-- We present a novel modularized end-to-end framework for legged reactive navigation in complex dynamic environments using a single light detection and ranging (LiDAR) sensor . The system comprises four simulation-trained modules: three reinforcement-learning (RL) policies for locomotion, safety shielding, and navigation, and a transformer-based exteroceptive estimator that processes raw point-cloud inputs. This modular decomposition of complex legged motor-control tasks enables lightweight neural networks with simple architectures, trained using standard RL practices with targeted reward shaping and curriculum design, without reliance on heuristics or sophisticated policy-switching mechanisms. We conduct comprehensive ablations to validate our design choices and demonstrate improved robustness compared to existing approaches in challenging navigation tasks. The resulting reactive safe navigation (REASAN) system achieves fully onboard and real-time reactive navigation across both single-and multi-robot settings in complex environments. We release our training and deployment code at https://github.com/ASIG-X/REASAN Legged robots offer distinct advantages given their universal mobility, with expanding application scenarios ranging over search and rescue, logistics, entertainment, industrial inspection, and forestry inventories [1]-[4]. Recent advances in quadrupedal locomotion have demonstrated remarkable performance, particularly, in handling complex static terrains [5]-[7].


A Hierarchical, Model-Based System for High-Performance Humanoid Soccer

arXiv.org Artificial Intelligence

The development of athletic humanoid robots has gained significant attention as advances in actuation, sensing, and control enable increasingly dynamic, real-world capabilities. RoboCup, an international competition of fully autonomous humanoid robots, provides a uniquely challenging benchmark for such systems, culminating in the long-term goal of competing against human soccer players by 2050. This paper presents the hardware and software innovations underlying our team's victory in the RoboCup 2024 Adult-Sized Humanoid Soccer Competition. On the hardware side, we introduce an adult-sized humanoid platform built with lightweight structural components, high-torque quasi-direct-drive actuators, and a specialized foot design that enables powerful in-gait kicks while preserving locomotion robustness. On the software side, we develop an integrated perception and localization framework that combines stereo vision, object detection, and landmark-based fusion to provide reliable estimates of the ball, goals, teammates, and opponents. A mid-level navigation stack then generates collision-aware, dynamically feasible trajectories, while a centralized behavior manager coordinates high-level decision making, role selection, and kick execution based on the evolving game state. The seamless integration of these subsystems results in fast, precise, and tactically effective gameplay, enabling robust performance under the dynamic and adversarial conditions of real matches. This paper presents the design principles, system architecture, and experimental results that contributed to ARTEMIS's success as the 2024 Adult-Sized Humanoid Soccer champion.