h-index
Appendix 367 A Implementation Details
W e are also committed to releasing the code. Implementation details for Stage 2. Our implementation strictly follows the previous work that also In this section, we briefly introduce our tasks. It requires the robot hand to open the door on the table. It requires the robot hand to orient the pen to the target orientation. It requires the robot hand to place the object on the table into the mug. We present the success rates of our six task categories as in Table 1.
- Europe > Switzerland > Zürich > Zürich (0.14)
- Asia > China > Shanghai > Shanghai (0.04)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation
Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human $\textbf{H}$and-$\textbf{In}$formed visual representation learning framework to solve difficult $\textbf{Dex}$terous manipulation tasks ($\textbf{H-InDex}$) with reinforcement learning. Our framework consists of three stages: $\textit{(i)}$ pre-training representations with 3D human hand pose estimation, $\textit{(ii)}$ offline adapting representations with self-supervised keypoint detection, and $\textit{(iii)}$ reinforcement learning with exponential moving average BatchNorm. The last two stages only modify $0.36$% parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study $\textbf{12}$ challenging dexterous manipulation tasks and find that $\textbf{H-InDex}$ largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code and videos are available at https://yanjieze.com/H-InDex .
Appendix 367 A Implementation Details
W e are also committed to releasing the code. Implementation details for Stage 2. Our implementation strictly follows the previous work that also In this section, we briefly introduce our tasks. It requires the robot hand to open the door on the table. It requires the robot hand to orient the pen to the target orientation. It requires the robot hand to place the object on the table into the mug. We present the success rates of our six task categories as in Table 1.
- Europe > Switzerland > Zürich > Zürich (0.14)
- Asia > China > Shanghai > Shanghai (0.04)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation
Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. Our framework consists of three stages: \textit{(i)} pre-training representations with 3D human hand pose estimation, \textit{(ii)} offline adapting representations with self-supervised keypoint detection, and \textit{(iii)} reinforcement learning with exponential moving average BatchNorm. The last two stages only modify 0.36 % parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study \textbf{12} challenging dexterous manipulation tasks and find that \textbf{H-InDex} largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code and videos are available at https://yanjieze.com/H-InDex .
H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation
Ze, Yanjie, Liu, Yuyao, Shi, Ruizhe, Qin, Jiaxin, Yuan, Zhecheng, Wang, Jiashun, Xu, Huazhe
Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human $\textbf{H}$and$\textbf{-In}$formed visual representation learning framework to solve difficult $\textbf{Dex}$terous manipulation tasks ($\textbf{H-InDex}$) with reinforcement learning. Our framework consists of three stages: (i) pre-training representations with 3D human hand pose estimation, (ii) offline adapting representations with self-supervised keypoint detection, and (iii) reinforcement learning with exponential moving average BatchNorm. The last two stages only modify $0.36\%$ parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study 12 challenging dexterous manipulation tasks and find that H-InDex largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code is available at https://yanjieze.com/H-InDex .
- Asia > China > Shanghai > Shanghai (0.04)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
van Bevern
An author's profile on Google Scholar consists of indexed articles and associated data, such as the number of citations and the H-index. The author is allowed to merge articles, which may affect the H-index. We analyze the parameterized complexity of maximizing the H-index using article merges. Herein, to model realistic manipulation scenarios, we define a compatability graph whose edges correspond to plausible merges. Moreover, we consider multiple possible measures for computing the citation count of a merged article. For the measure used by Google Scholar, we give an algorithm that maximizes the H-index in linear time if the compatibility graph has constant-size connected components. In contrast, if we allow to merge arbitrary articles, then already increasing the H-index by one is NP-hard. Experiments on Google Scholar profiles of AI researchers show that the H-index can be manipulated substantially only by merging articles with highly dissimilar titles, which would be easy to discover.
H-Index Manipulation by Merging Articles: Models, Theory, and Experiments
Bevern, René van (TU Berlin) | Komusiewicz, Christian (TU Berlin) | Niedermeier, Rolf (TU Berlin) | Sorge, Manuel (TU Berlin) | Walsh, Toby (University of New South Wales and NICTA )
An author’s profile on Google Scholar consists of indexed articles and associated data, such as the number of citations and the H-index. The author is allowed to merge articles, which may affect the H-index. We analyze the parameterized complexity of maximizing the H-index using article merges. Herein, to model realistic manipulation scenarios, we define a compatability graph whose edges correspond to plausible merges. Moreover, we consider multiple possible measures for computing the citation count of a merged article. For the measure used by Google Scholar, we give an algorithm that maximizes the H-index in linear time if the compatibility graph has constant-size connected components. In contrast, if we allow to merge arbitrary articles, then already increasing the H-index by one is NP-hard. Experiments on Google Scholar profiles of AI researchers show that the H-index can be manipulated substantially only by merging articles with highly dissimilar titles, which would be easy to discover.
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > United States (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
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